Jul 28, 2008, 10:09 PM // 22:09
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#1
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Academy Page
Join Date: Apr 2008
Location: Hell
Profession: W/
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Superior attrib runes?
Should i equip my heros with superior attrib runes to give them 15 in their respective field???? keeping in mind they all have superior vigor runes (+50 health) already so itll be -25 and not 75. the heros im refering too are as follows;
necro minion bomber
Woh monk
fire nuker ele
So you think i should go with the extra +3 points? or its not worth the -25 health?
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Jul 28, 2008, 10:12 PM // 22:12
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#2
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Let your heroes get Shockwaved by Seacrash in HM then tell me if the +3 was worth it
In otherwords, no, it's not.
The only time I have one is on my minion bomber, and I as the monk keep him tightly monitored.
I would just roll around with +1 minor runes. As you get into HM you will discover how necessary 550+ HP becomes vs. AoE.
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Jul 28, 2008, 10:15 PM // 22:15
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#3
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Academy Page
Join Date: Apr 2008
Location: Hell
Profession: W/
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hmm so just the minion bomber should be given the rune? makes sense considering the minions themselves would be stronger.
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Jul 28, 2008, 10:17 PM // 22:17
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#4
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Gutz
hmm so just the minion bomber should be given the rune? makes sense considering the minions themselves would be stronger.
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Even then it's questionable.
Bottom line - +1s
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Jul 28, 2008, 10:19 PM // 22:19
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#5
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Forge Runner
Join Date: Jun 2005
Profession: W/
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the point of minion bombing is to make them die, 14 death magic is more than enough for that.
Superior runes are N E V E R worth it.
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Jul 28, 2008, 10:32 PM // 22:32
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#6
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Forge Runner
Join Date: Aug 2006
Profession: R/
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In NM +3 is fine considering level 18 fiends rip through everything. But ditch it when you get to HM.
As for everything else... no... the only other thing you might want a superior rune for is a Ritual Lord. Usually you can get away running dual superiors on them since they never need to be in the aggro circle.
But monks, eles... -75 health isn't worth +5-10 damage.
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Jul 28, 2008, 10:35 PM // 22:35
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#7
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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I personally give my MM a +3 in Death not actually for the actual bump in skill power, but so he can get 10 minions instead of 9. Necessary? Not in the least.
If I felt like going back and buying a minor rune instead I probably would replace it, but meh. That involves 10 seconds of work.
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Jul 28, 2008, 10:43 PM // 22:43
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#8
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Same here, I gave my MM a +3 for 10 minions and higher level of minions. Even if you are minion bombing or Discord, it also translates to higher damage. It all boils down to personal preference especially for the MM.
HM monsters typically hit so hard (i.e. 100+ damage) on a squishy that the extra +75hp is going to buy you less than 1 hit and having more minions is a defense benefit to the entire party.
Typically, I would go with only minor skill runes unless maybe if I am going with a predominantly sac build. In that case, more hp means higher sacrifice, so the hp benefit of using only minor skill runes is smaller.
Last edited by DarkSpirit; Jul 28, 2008 at 10:48 PM // 22:48..
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Jul 28, 2008, 10:44 PM // 22:44
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#9
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Academy Page
Join Date: Apr 2008
Location: Hell
Profession: W/
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Ok guys thanks for the feedback the general consensus seems that it is infact impractial in HM which btw is all i do since ive finished everything in NM.
Ill take this on board mods can close this thread thanks.
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Jul 28, 2008, 10:46 PM // 22:46
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#10
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Lost
Guild: DCSB
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I would also discourage the use of Superior runes on heroes, as the extra health will make a load of difference in Hard Mode and the attribute gain isn't worth it, especially against bosses. Hard Mode bosses in Factions and Nightfall can be extremely nasty since they have half skill activation time and do double damage.
The hero armor headpiece has an inherent +1 to the attribute of the rune that you place. For example, placing a Rune of Minor Death Magic on your hero's headpiece will yield 14 [12+1(inherent)+1(rune)] instead of 13 (12+1) if you were to place that same rune on another armor piece. Just throwing that in there for you, Gutz, as I saw 15 max instead of 16, so wasn't sure of how you were placing the rune.
Last edited by BFG; Jul 28, 2008 at 10:50 PM // 22:50..
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Jul 28, 2008, 10:56 PM // 22:56
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#11
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Academy Page
Join Date: Apr 2008
Location: Hell
Profession: W/
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Quote:
Originally Posted by BFG
I would also discourage the use of Superior runes on heroes, as the extra health will make a load of difference in Hard Mode and the attribute gain isn't worth it, especially against bosses. Hard Mode bosses in Factions and Nightfall can be extremely nasty since they have half skill activation time and do double damage.
The hero armor headpiece has an inherent +1 to the attribute of the rune that you place. For example, placing a Rune of Minor Death Magic on your hero's headpiece will yield 14 [12+1(inherent)+1(rune)] instead of 13 (12+1) if you were to place that same rune on another armor piece. Just throwing that in there for you, Gutz, as I saw 15 max instead of 16, so wasn't sure of how you were placing the rune.
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Sorry i meant to put 16 in the OP it was a mistake ^^.
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Jul 28, 2008, 10:58 PM // 22:58
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#12
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Bah.
Do you want to know the real answer? IT ALL DEPENDS!!!
As long as you have not outfitted all your heroes with full Survivor plus full Vitae and Superior Vigor... if you have only one attunement rune, radiant, whatever... it's a question of Attribute level vs. MANY things. Attribute level vs Energy, Armor, Health, Enchantment upgrade, etc.
I run a superior rune on one of my heroes, and that's Olias. I've NEVER had a problem with having him on a superior rune. I also often run Majors on my heroes for different reasons. One of the most important reasons is that you get more attribute points to dual and spec higher into a third attribute, mostly off-profession.
This absolutist crap about "omg u use supz u fail" needs to stop, seriously. 75hp more or less ain't that bloody huge.
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Jul 28, 2008, 11:06 PM // 23:06
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#13
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Moloch Vein
This absolutist crap about "omg u use supz u fail" needs to stop, seriously. 75hp more or less ain't that bloody huge.
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I think many of these came from PvP. Many things work in PvE but not in PvP and vice versa. I dont know why some people cant tell the difference between the two.
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Jul 28, 2008, 11:12 PM // 23:12
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
This absolutist crap about "omg u use supz u fail" needs to stop, seriously. 75hp more or less ain't that bloody huge.
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75 health can be life or death in hard mode. But hey, if you think losing 75 health for an additional 2 attribute points (yes I said 2, do the math) is worth it, go for it. I think the additional 2 attributes is hardly going to help, but the 75 health is.
Personally, the only time I run anything higher than a minor is when I absolutely need to meet a 15 break point. I have a superior rune on my MM hero, but I micro protective spirit on him the second he starts getting attacked.
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Jul 28, 2008, 11:13 PM // 23:13
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#15
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Well, as for responding to the question above regarding his heroes though...
Use minors on WoH monk.
Use superior death + minor soul reaping on minion bomber. Dual into protection prayers, and consider going with a 11-10-10 spread.
Use minors on the fire ele. Actually, don't use a fire ele. They suck.
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Jul 28, 2008, 11:27 PM // 23:27
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#16
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Academy Page
Join Date: Apr 2008
Location: Hell
Profession: W/
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Quote:
Originally Posted by Moloch Vein
Use minors on the fire ele. Actually, don't use a fire ele. They suck.
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My fire ele doesnt suck, mods are free to close the thread im going with the majority opinion here it makes more sense.
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Jul 28, 2008, 11:28 PM // 23:28
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#17
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Gutz
My fire ele doesnt suck.
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That's because you're playing too easy content.
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Jul 28, 2008, 11:29 PM // 23:29
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#18
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Academy Page
Join Date: Apr 2008
Location: Hell
Profession: W/
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Quote:
Originally Posted by Moloch Vein
That's because you're playing too easy content.
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Stop being a NOOB and assuming you know things about how and what i play, if you read my previous comment i clearly stated i do everything in HM hardly 'easy content'.
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Jul 28, 2008, 11:32 PM // 23:32
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#19
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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Quote:
Originally Posted by Gutz
Stop being a NOOB and assuming you know things about how and what i play, if you read my previous comments i clearly stated i do everything in HM hardly 'easy content'.
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You obviously haven't gotten to the areas where you realize how much they suck, that's all...
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Jul 28, 2008, 11:33 PM // 23:33
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#20
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Academy Page
Join Date: Apr 2008
Location: Hell
Profession: W/
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Quote:
Originally Posted by Moloch Vein
You obviously haven't gotten to the areas where you realize how much they suck, that's all...
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Just because you suck with them...doesnt mean others do now stop trolling my thread.
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