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Old Aug 02, 2008, 01:00 AM // 01:00   #1
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Default Ether Renewel

I haven't used my ele heroes since the [ether renewal] buff. So basically can the ele heroes use this skill effectively, or can they not figure out what skills to use when?
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Old Aug 02, 2008, 01:03 AM // 01:03   #2
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I tried running Sousuke with a protter build roughly the time it came out but at least from my experience I had to micro him way more than I had hoped, plus there were a couple times I had to force him to even cast Ether Renewal. So either I have bad luck or they have no idea when to use what.
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Old Aug 02, 2008, 01:42 AM // 01:42   #3
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I use vekk currently as a E/Rt Healer and tbh it works very well. He has about 98 base energy and never really runs out of energy, mainly because a usual fight only takes out half of his energy and then he just regens for the next fight. Just pair ER with aura of restoration and you are already getting 4 energy per spell, and more if there are any other enchants on him.
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Old Aug 02, 2008, 03:11 AM // 03:11   #4
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It works, but ill always prefer eles doing damage, not healing and a Necro healer, or a monk.
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Old Aug 02, 2008, 05:17 AM // 05:17   #5
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Quote:
Originally Posted by Luminarus
It works, but ill always prefer eles doing damage, not healing and a Necro healer, or a monk.
eles dont do damage in hard mode and most late-game areas as their attacks are affected by armor, but with utility like ER they can be an incredible support class.
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Old Aug 02, 2008, 05:42 PM // 17:42   #6
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So if I'm running with 3 other human players. And we have the current 3 hero killer setup (sabway/racway/or discord), would you all use a [[ether renewal] healing ele, hybrid monk, or n/rit hybrid healer?
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Old Aug 02, 2008, 06:09 PM // 18:09   #7
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I ran ER one time on my ele.
The reason why I stopped on that number was because those LHammers hurt REALLY bad when the team kills fast and the ele-guy wastes 2 secs casting a spell that doesn't finish.
It just didn't seem to be worth it.
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Old Aug 02, 2008, 06:46 PM // 18:46   #8
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ER healer/protector is more worth it on a human ele than a hero. A human with GDA, and 20% Enchant, would be able to make better use of it. A hero does it ok, but they dont recast ER immediately sometimes.

N/Rt with restoration is an easy spike healing build for heroes. But it doesn't have the nice protection spells from a monk that a N/Mo has, like [[Protective Spirit] and the Rit skill line lacks hex removal.
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Old Aug 04, 2008, 07:55 AM // 07:55   #9
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In my experience, Heroes use [[Ether Renewal] very well when playing simple builds. Give them enchantments they like to keep up all the time ([[Fire Attunement], [[Aura of Restoration] etc..), and Ether Renewal, and watch them cheat at the game.

I've not tried an Ether Renewal healer though so I can't comment on how well that will go. I'd leave the healing and/or protection to N/Rt or Mo/E heroes personally, and save Ether Renewal for Hero-Rodgort's Invocation spamming. Works like a treat.

There is, however, nothing to stop you giving an Ele Hero one or two expensive monk protects. Perhaps something like:

[Ether Renewal][Fire Attunement][Aura of Restoration][Rodgort's Invocation][Fireball][Immolate][Protective Spirit][Convert Hexes]

...just to help out with the expensive skills like Prot. Spirit and Hex Removal. Possibly [[Shield Guardian] would work well in there too? That way your Ele is pumping out the Rodgorts but also has a few good elements of party support in there too.

Enchanting weapon probably paramount.

Quote:
Originally Posted by upier
I ran ER one time on my ele.
The reason why I stopped on that number was because those LHammers hurt REALLY bad when the team kills fast and the ele-guy wastes 2 secs casting a spell that doesn't finish.
It just didn't seem to be worth it.
I agree wholeheartedly with this. Lightning Hammer is a really irritating skill in that respect.
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Old Aug 04, 2008, 08:00 AM // 08:00   #10
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Quote:
Originally Posted by upier
The reason why I stopped on that number was because those LHammers hurt REALLY bad when the team kills fast and the ele-guy wastes 2 secs casting a spell that doesn't finish.
That's one reason I got frustrated with playing as an Ele Too bad it doesn't work like Expertise...
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Old Aug 04, 2008, 08:51 AM // 08:51   #11
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You can run pretty much anything with ether renewal. With my para when I had to use Zhed for missions and was subbing out my D/N orders I used this build:

[build prof=E/N box energystorage=12+1+3 bloodmagic=12][ether renewal][aura of restoration][energy blast][order of pain][dark fury][strip enchantment][blood bond][well of blood][/build]
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Old Aug 04, 2008, 03:36 PM // 15:36   #12
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Quote:
Originally Posted by distilledwill
You can run pretty much anything with ether renewal. With my para when I had to use Zhed for missions and was subbing out my D/N orders I used this build:

[build prof=E/N box energystorage=12+1+3 bloodmagic=12][ether renewal][aura of restoration][energy blast][order of pain][dark fury][strip enchantment][blood bond][well of blood][/build]
The problem is, if you are running 2 para heroes with that, you miss out on [[splinter weapon]. I use a N/Rt for Orders now.
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Old Aug 04, 2008, 10:46 PM // 22:46   #13
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Let me get this strait, it only last for 7 seconds and has a 30 second recharge... let me link something from Wiki.

"For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds."

So with 14 in soul reaping attribute, if you are killing fast, a healing necro can gain 14x3 energy every 15 seconds... then add Signet of Lost souls for an additional 94 health and 9 energy every 8 seconds. 14x3 =42, 9x2=18.

Assuming both characters have 14 in their primary attribute, and the ele has 3 enchants up at all times, and the ele casts 4 spells in 7 seconds which may be a stretch...

Over 16 seconds a necro can gain 60 energy and 188 health for free...
Over 16 seconds a ER Ele can gain ~48 energy and ~76 health for free...

Over 30 seconds the necro will nearly DOUBLE their free gained energy and health to ~120 energy and ~376 health, while the ele is still waiting on ER to recharge, having only gained maaaaybe ~50 energy and ~80 health at a stretch...

I'll keep my necro =P

EDIT: Whoops didnt count in attunement, but its pretty much null anyway, the necro will win.

Last edited by Whirlwind; Aug 04, 2008 at 10:54 PM // 22:54..
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Old Aug 04, 2008, 10:54 PM // 22:54   #14
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Quote:
Originally Posted by Whirlwind
Let me get this strait, it only last for 7 seconds and has a 30 second recharge... let me link something from Wiki.
I'll go ahead and link something from wiki too

http://guildwars.wikia.com/wiki/Game_updates
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Old Aug 04, 2008, 10:59 PM // 22:59   #15
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Allright, thanks for pointing that out then. It looks really weak in the original post which i assumed was the updated version since it says it's buffed.... but anyway it has possibilities but will require lots of testing !
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Old Aug 04, 2008, 11:19 PM // 23:19   #16
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the skill is rather fun to use - hope it doesn't get nerfed
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Old Aug 05, 2008, 12:59 AM // 00:59   #17
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Quote:
Originally Posted by Celestial Beaver
In my experience, Heroes use [[Ether Renewal] very well when playing simple builds. Give them enchantments they like to keep up all the time ([[Fire Attunement], [[Aura of Restoration] etc..), and Ether Renewal, and watch them cheat at the game.

I've not tried an Ether Renewal healer though so I can't comment on how well that will go. I'd leave the healing and/or protection to N/Rt or Mo/E heroes personally, and save Ether Renewal for Hero-Rodgort's Invocation spamming. Works like a treat.

There is, however, nothing to stop you giving an Ele Hero one or two expensive monk protects. Perhaps something like:

[Ether Renewal][Fire Attunement][Aura of Restoration][Rodgort's Invocation][Fireball][Immolate][Protective Spirit][Convert Hexes]
What exactly are your attributes on that?
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Old Aug 05, 2008, 07:37 AM // 07:37   #18
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Quote:
Originally Posted by Cherng Butter
What exactly are your attributes on that?
Yea I was wondering that myself

Like I said, I've not tested it so I have no idea how the energy management would really pan out. The danger is that they will spam Prot. Spirit when Ether Renewal is down, however, when Ether Renewal is up, their energy usually sky-rockets in no time.

Ok ok, attributes. Let's think about this:

Ether Renewal returns 4 energy per enchantment at 13 Energy Storage, and with an Enchanting weapon should last 21-22 seconds. I think ES needs to be at 13 for it to work well enough, that way, with 3 enchantments up you're gaining 12 energy per cast on non-Ele skills. So you make a +2 energy profit on Prot. Spirit, and loss of 3 energy on Convert. Factoring in natural energy regeneration it might not be so bad.

I think we can easily drop Fire Magic down to 10, to give us the 12-10-8 attribute split. That way we can have Fire Magic at 10+1+1 and Protection Prayers at 8, for a 15 second Protective Spirit and a 14 second Convert Hexes, which isn't too shabby. A 12 Second Rodgort's Invocation also happens to hit the 3 seconds of burning.

So yea...maybe something like this:

[build prof=E/Mo name="Peek-A-Boo, Rodgort Burns You!" box fire=10+1+1 energystorage=12+1 protec=8 desc="Enchanting Weapon"][Ether Renewal][Fire Attunement][Aura of Restoration][Rodgort's Invocation][Fireball][Immolate][Protective Spirit][Convert Hexes][/build]

Not Tested so please don't slate me if it's rubbish!

Thing is, with Aegis flying about, amongst other enchantments, it will only help Ether Renewal work even better! In areas of high enchantment removal however, I probably wouldn't bother using this.
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Last edited by Cebe; Aug 05, 2008 at 07:45 AM // 07:45..
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Old Aug 05, 2008, 07:39 AM // 07:39   #19
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Quote:
Originally Posted by DarkSpirit
The problem is, if you are running 2 para heroes with that, you miss out on [[splinter weapon]. I use a N/Rt for Orders now.
I know:P But I was just suggesting a Ele Renewal build as requested.
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