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Old Aug 15, 2008, 12:43 AM // 00:43   #1
Ascalonian Squire
 
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Default Finalized Ritualist Build, suggestions and thoughts please?

Ok I've tinkered with this build for awhile now, it kind of strayed away from the original PvX build, but I am quite happy with it now.

[skill]Boon of Creation[/skill][skill]Explosive Growth[/skill][skill]Spirit's Gift[/skill][skill]Animate Shambling Horror[/skill][skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Empowerment[/skill][skill]Rupture Soul[/skill]

And you can always replace [skill]Rupture Soul[/skill] with [skill]Spirit to Flesh[/skill] if you need more healing.

Spawning Power: 12+1+3
Death Magic: 12

Equipment: HP Hale Staff of Enchanting (20% HSR, +30 HP, and 20% longer enchant), Inscription: Seize the Day (15 energy,-1 e regen).

Armor insigs + runes: Major Vigor (all I got), Survivor, and Vitae


So now my hero is basically an all-purpose, all-around Ritualist. With a lot of AOE spikes; as well as pseudo-healing, and MM (that would make a nice meat wall for my pure ranged team).


First off, I'll explain my motives.

1) I chose [skill]Animate Shambling Horror[/skill] over [skill]Animate Bone Minions[/skill] because I think it would have an overall better effect. First off, my Ritualist wont be busy spamming Bone Minions. I still will get the benefit of hitting my [skill]Boon of Creation[/skill][skill]Explosive Growth[/skill][skill]Spirit's Gift[/skill] twice, but this time with a higher a percentage of either helping allies or hitting foes. Since when Shambling Horrors die and gets replaced, it would be likely near some foe that killed it. Rather than 2 Bone Minions being constantly being created at the nearest corpse, quite possibily hitting nothing a lot of the time. I think the more gradually effects of the Shambling Horrors would be better than the spazzing of Bone Minions. Plus, now I have better e-management.

2) Now that I can create a spirit, I get its benefits as well as another spike heal and possible a spike AOE due to [skill]Explosive Growth[/skill] and[skill]Spirit's Gift[/skill]. But I am also combing it with either [skill]Rupture Soul[/skill] or [skill]Spirit to Flesh[/skill]. A key thing to keep in mind is my team is composed of all range: heroes, henchies, and myself



[skill]Rupture Soul[/skill] ---> would hit most melee heroes attacking my cluster of ranged allies, it would do a nice spike as well as blind them to temporary disable them if not kill them.

OR...

[skill]Spirit to Flesh[/skill] ---> would work as a nice addition heal to [skill]Spirit's Gift[/skill], and since my heroes, henchies, and myself are all clustered together, we'll all get the nice heal spike.


In conclusion, if my hero Ritualist could hit all of her spells at the correct times, I think this would be a successful all around build. But I am not too sure about how heroes treat [skill]Rupture Soul[/skill] and [skill]Spirit's Gift[/skill], are they willing to kill their spirits? and better yet, kill the spirit at the appropriate timing.

So guys, any suggestions or thoughts?

Last edited by gamer502; Aug 15, 2008 at 02:11 AM // 02:11..
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Old Aug 15, 2008, 01:03 AM // 01:03   #2
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Right now, it looks like an attempt at bombing, I'd need to see your hero's builds since this build works with their skills. Other then that, it should be fine. I wouldn't rely fully on my heroes like that.
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Old Aug 15, 2008, 01:06 AM // 01:06   #3
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I honestly prefer bone minions over shambling, true shambling make better tanks, but the recharge? No ty, I'll take the dual hit of the energy gain for 2 crappy minions
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Old Aug 15, 2008, 01:09 AM // 01:09   #4
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I don't think it's ment to keep them since he has no heal for them
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Old Aug 15, 2008, 01:09 AM // 01:09   #5
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Why do yo need Jagged as an elite if you use shambling? Maybe its just me, but it does not make sense to me
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Old Aug 15, 2008, 01:09 AM // 01:09   #6
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If you were bombing, then I'd defiantly take bone minions for spammability.

Jagged Bones+Shambling Horror=Two Jagged Horrors when it "sheds" =p

Also, my opinion with just about every job is do one job and nothing else. If your a minion master, don't get healing skills *Unless they're for your minions or for yourself* Too much to focus on.

Posts Merged by Celestial Beaver: Please use the button rather than Triple-Posting in future!

Last edited by Cebe; Aug 15, 2008 at 10:55 AM // 10:55..
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Old Aug 15, 2008, 01:42 AM // 01:42   #7
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Quote:
Originally Posted by Harvester of Sorrows
If you were bombing, then I'd defiantly take bone minions for spammability.
And about this, I've thought of this. I chosed Shambling Horrors so that he wont spam minions, because bringing up the first 3 enchantments alone takes 5 seconds of his time and I would hope the first thing he does is to bring up those first 3 enchantments before he even gets to summoning his minions, even all the other spells take awhile to cast.

Really in the end, the first 6 spells are to manage minions and the last 2 is to make and use the spirit.

Quote:
Originally Posted by IronSheik
I honestly prefer bone minions over shambling, true shambling make better tanks, but the recharge? No ty, I'll take the dual hit of the energy gain for 2 crappy minions
You get the dual hit of the energy gain of Shamblings as well because you get it when the Shambling is animated and another hit of energy when it sheds into a Jagged Horror.

Last edited by gamer502; Aug 15, 2008 at 02:04 AM // 02:04..
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Old Aug 15, 2008, 01:53 AM // 01:53   #8
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Quote:
Originally Posted by Harvester of Sorrows
Also, my opinion with just about every job is do one job and nothing else. If your a minion master, don't get healing skills *Unless they're for your minions or for yourself* Too much to focus on.
Meh, but the beauty I see in this build is that the 1 main job, which is to summon minions, has naturally side effects such as AOE spikes and heals, just by keeping up 2 enchantments, and 1 enchantment to maintain and manage energy. And this isnt a pure bombing, just more of a way to add an extra boom when the minions die. The intention of me picking the skills I did was pretty much to get the most bang while summoning minions. I dont think there is too much for a hero to focus on. As long as his enchantments are up, everything for him should come naturally, I hope.

I guess the only real second job for him is to manage his spirit, when he should keep it and when he should bomb it for either the heal spike or the damage AOE with blind; but that only takes 2 spells, one to make the spirit, one to get rid, how hard can it be?

I really do appreciate your guys' inputs, I am trying to look for flaws and correct them. My goal is to make super efficient builds, and I want to know if this build constitutes as one.

Last edited by gamer502; Aug 15, 2008 at 02:01 AM // 02:01..
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Old Aug 15, 2008, 03:36 AM // 03:36   #9
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Your dealing subpar damage from the enchantments, and your only minion is on a 25 second recharge. I just ask this.... why? If you want a better ritualist hero, set it up with 14 channeling and splinter weapon, ancestor's rage and some restoration heals.

Bring a necromancer if you want to do real minion bombing (minions + 105 damage death novas popping off). Or use your ritualist more effectively.

Don't mean to sound like a jerk, but this just seems like a poor choice for a minion build especially as a rt/n alternative. If you want an effective rt/x hero then I suggest you turn away from minions and turn to channeling/ support. If you really want a minion bomber I hope you have a necro hero you could use instead.

Last edited by MercenaryKnight; Aug 15, 2008 at 03:46 AM // 03:46..
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Old Aug 15, 2008, 07:59 AM // 07:59   #10
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Why empowerment? If thats just to give your heroes a bit more energy/health you could probably stick an item spell in there somewhere. If you can, I suggest [Vampirism].

Last edited by distilledwill; Aug 15, 2008 at 08:03 AM // 08:03..
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