Aug 13, 2008, 07:33 PM // 19:33
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#1
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Ascalonian Squire
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Good Combo for Warrior Heroes?
[skill]Headbutt[/skill] and [skill]Plague Touch[/skill]
I've been doing a lot of reading on heroes and their tendencies. One of the key things that I've noticed was that heroes sometimes lack synergy. So, would a hero Headbutting then immediately transfering that daze with Plague Touch be viable and efficient?
And, would a silencing mod lengthen the daze effect? though I would think a 19 second daze would be enough...
And from here, I would think using an axe would be best, simply because it can immediately inflict a deep wound with [skill]Dismember[/skill].
I am thinking of having a skill bar of :
[skill]Headbutt[/skill][skill]Plague Touch[/skill][skill]Dismember[/skill][skill]Executioner's Strike[/skill][skill]Flail[/skill][skill]Enraging Charge[/skill][skill]Lion's Comfort[/skill][skill]Resurrection Signet[/skill]
So what do you guys think?
Last edited by gamer502; Aug 13, 2008 at 08:31 PM // 20:31..
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Aug 13, 2008, 08:22 PM // 20:22
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#2
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Wilds Pathfinder
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20 energy on a warrior just to cause daze? Maybe try a ranger?
Melee heroes are bad.
About the mod, yes it would lenghten the duration.
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Aug 13, 2008, 08:33 PM // 20:33
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#3
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Ascalonian Squire
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I realized that it would cost 20 energy to do so, that is why the rest of the warrior's build should be pure adrenaline?
Ok ok, I've just realized after playing around with the build for awhile, plague touch alone depletes my energy like crazy, even in the softer condition areas. Plus, 19 seconds of daze is quite unnecessary since the mobs don't even survive for 19 seconds at times. So, I think I'll just go with this build, any suggestions?
[skill]Quivering Blade[/skill][skill]Plague Touch[/skill][skill]Standing Slash[/skill][skill]Disarm[/skill][skill]Flail[/skill][skill]Enraging Charge[/skill][skill]Lion's Comfort[/skill][skill]Resurrection Signet[/skill]
I am thinking about replacing [skill]Disarm[/skill] with [skill]"For Great Justice!"[/skill], just so my warrior will spam those 2 high DPS skills: [skill]Quivering Blade[/skill] and [skill]Standing Slash[/skill].
Suggestions? Would this burn up too much energy? Alternative skills?
Posts Merged by Celestial Beaver: Please use the button rather than double posting!
Last edited by Cebe; Aug 14, 2008 at 06:08 AM // 06:08..
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Aug 13, 2008, 09:58 PM // 21:58
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#4
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Wilds Pathfinder
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Melee heroes are bad because they have pathing issues, they just run around half the time doing nothing, and you just want to gimp him some more with flail. What you will see is a warrior walking around being completly useless.
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Aug 13, 2008, 10:22 PM // 22:22
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#5
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Krytan Explorer
Join Date: Jan 2006
Profession: W/R
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Quote:
Originally Posted by Washi
Melee heroes are bad because they have pathing issues, they just run around half the time doing nothing, and you just want to gimp him some more with flail. What you will see is a warrior walking around being completly useless.
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All hero's share the same AI, so that dont make much sense
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Aug 13, 2008, 10:39 PM // 22:39
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#6
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Warriors are bad because they flee from aoe. And if your constantly switching targets they will try to follow you. So that's why people stay away from melee heroes. Sometimes dervishes can still be useful because they can pump out some high damage to a few monsters at once (undead for example).
But usually you'll get more damage and less ai problems if you use paragons or rangers.
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Aug 13, 2008, 10:41 PM // 22:41
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#7
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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More attack skills, less other stuff.
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Aug 14, 2008, 12:12 AM // 00:12
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#8
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Ascalonian Squire
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Quote:
Originally Posted by MercenaryKnight
Warriors are bad because they flee from aoe. And if your constantly switching targets they will try to follow you. So that's why people stay away from melee heroes. Sometimes dervishes can still be useful because they can pump out some high damage to a few monsters at once (undead for example).
But usually you'll get more damage and less ai problems if you use paragons or rangers.
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Thank you, I guess I'll go with the a paragon for physical damage then. The reason why I wanted a Warrior on my team is to have more spreading and someone to tank damage so my monks can heal more efficiently. I guess the AI problems would outweigh the pros, so I'll stay away from warriors.
Quote:
Originally Posted by Martin Firestorm
More attack skills, less other stuff.
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Why more attack skills? I would my warrior to use the most efficient attack skills as much as possible, which is [skill]Quivering Blade[/skill]; [skill]Standing Slash[/skill] is just a backup incase Quivering Blade is disabled. If I add more attack skills, he'll start to diversify when I would rather want him to spam [skill]Quivering Blade[/skill] as much as possible. I forgot to mention this, but the team I have going has enough sufficient interrupt. And I see effects such as bleeding to be really inefficient, -6 HP a second is kind of weak, especially when it takes about 5 seconds to drop an average monster.
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Aug 14, 2008, 12:17 AM // 00:17
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#9
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Quivering's changed. Less plague touch plox
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Aug 14, 2008, 12:31 AM // 00:31
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#10
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by King Kong
All hero's share the same AI, so that dont make much sense
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Melee heroes have to move to change their target, ranged don't.
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Aug 14, 2008, 12:38 AM // 00:38
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#11
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Quote:
Originally Posted by gamer502
The reason why I wanted a Warrior on my team is to have more spreading and someone to tank damage so my monks can heal more efficiently.
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lol. Read pl0x, tanks suck.
Quote:
Originally Posted by gamer502
Why more attack skills? I would my warrior to use the most efficient attack skills as much as possible, which is [skill]Quivering Blade[/skill]; [skill]Standing Slash[/skill] is just a backup incase Quivering Blade is disabled.
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Y'know, that could work on casters. Quivering won't be disabled now as of the recent update. But the thing with adrenaline is that it charges ALL skills adrenaline based. So you can have 3-4 attack skills all charged at once, and then your warrior can deal +damage from those attacks in the next 3-4 axe swings, intead of dealing +damage once and then wait for him to swing four times his weapon so that he can deal again his +damage.
Not only that, but you want moar attack skills because melee mostly deals impressive damage, at least against non-pathetic, high level mobs. Any "+dmg" you see on an attack skill is armor ignoring damage, and with some boost such as [Fgj!], this high damage output can be kept up most of the time in any PvE battle.
The thing with melee heros is, they
#1: target the same foe you do (like any hero or hench).
#2: they get stuck midways with the melee mobs.
#3: they stay there if their path is blocked in a somewhat straight way untill the target is dead, and they don't attack the melee mobs that blocked them.
#4: when the original target is dead, they start attacking the melee that blocked 'em, but when you start hitting another backline foe, the cycle starts over again.
So we got a very good pro, which is dealing damage, and a very big con, which is their AI that doesn't allows them to deal big damage. Avoid them and put Necros/utility caster in their place and you'll be fine .
Last edited by ALF71BE; Aug 14, 2008 at 12:40 AM // 00:40..
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Aug 14, 2008, 01:40 AM // 01:40
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#12
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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I thought heroes/hench would only attack your target if you're actively attacking the target too. So if you're just casting spells, a melee hero would still be ok right?
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Aug 14, 2008, 05:22 AM // 05:22
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#13
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Jungle Guide
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Quote:
Originally Posted by Perfected Shadow
I thought heroes/hench would only attack your target if you're actively attacking the target too. So if you're just casting spells, a melee hero would still be ok right?
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no. they are indecisive. they dont pick targets at all, they just run between them. Its like using a flesh golem.
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Aug 14, 2008, 01:22 PM // 13:22
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#14
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Flesh Golems have considerably more trouble spamming [[Earth Shaker]
But yeah, ES is about the only decent Hero War config I can think of tbh.
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Aug 14, 2008, 01:49 PM // 13:49
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#15
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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What a shame. I was gonna try a warrior hero with something like:
[build prof=W/Mo name="BRage hero" Axe=14 Str=9 Tactics=11][Battle Rage][Disrupting Chop][Dismember][Agonizing Chop][Executioner's Strike]["Watch Yourself!"][Succor][Resurrection Signet][/build]
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Aug 14, 2008, 03:18 PM // 15:18
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#16
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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Quote:
Originally Posted by ALF71BE
But the thing with adrenaline is that it charges ALL skills adrenaline based. So you can have 3-4 attack skills all charged at once, and then your warrior can deal +damage from those attacks in the next 3-4 axe swings, intead of dealing +damage once and then wait for him to swing four times his weapon so that he can deal again his +damage.
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Yeah, that's why.
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Aug 14, 2008, 08:21 PM // 20:21
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#17
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Jungle Guide
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Quote:
Originally Posted by Perfected Shadow
What a shame. I was gonna try a warrior hero with something like:
[build prof=W/Mo name="BRage hero" Axe=14 Str=9 Tactics=11][Battle Rage][Disrupting Chop][Dismember][Agonizing Chop][Executioner's Strike]["Watch Yourself!"][Succor][Resurrection Signet][/build]
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Battle Rage = No IAS = Bad
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Aug 14, 2008, 09:47 PM // 21:47
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#18
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Krytan Explorer
Join Date: Dec 2005
Location: Louisiana
Profession: E/Me
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I think its pretty good actually, now that its been changed so you don't lose all adrenaline when it ends. But not for a hero.
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Aug 14, 2008, 10:07 PM // 22:07
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#19
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Jungle Guide
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Quote:
Originally Posted by Martin Firestorm
I think its pretty good actually, now that its been changed so you don't lose all adrenaline when it ends. But not for a hero.
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Not ever. unless you use Never Rampage Alone, but thats still pretty energy-heavy for a warrior.
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Aug 15, 2008, 02:32 AM // 02:32
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#20
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Battle Rage = No IAS = Bad
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Battle rage give double adren. Less auto attacks are done, but more Dchops, and I'd hate to put frenzy on a hero and they hardly use flail from what I've seen. I gather from previous posts that melee heroes suck so I guess it doesn't matter now.
Last edited by Perfected Shadow; Aug 15, 2008 at 02:34 AM // 02:34..
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