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Old May 22, 2008, 06:19 AM // 06:19   #61
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Because almost every self-casted skill is maintained. Zealot's Fire, attunements, conjures, Dervish skills that passively boost you (Faithful Intervention for sure, others maintained in battle), so-so mantras, awaken the blood and so on.
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Old May 22, 2008, 06:27 AM // 06:27   #62
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Quote:
Originally Posted by Paul Dawg
One skill that heroes seem to use perfectly is [healer's boon]. It's one of the first things they'll cast and they keep it up indefinitely if they can.
I disagree that they use it perfectly. If it get stripped off and someone else needs healing, they will heal first, then put HB back up. In an emergency that's ok, but when it's not, it's just a waste. They do use it well, though.
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Old May 22, 2008, 07:22 AM // 07:22   #63
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Quote:
Originally Posted by Bront
Not true, [Aegis] and some of the condition removal skills they use just fine.
Aegis is nigh-impossible to stuff up so it's a moot point really
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Old May 22, 2008, 11:30 AM // 11:30   #64
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I just started running a ranger hero with [[Ebon dust Aura] because I needed a different blinder for my mandragor synergy build.
Not only does it fail at using [[Volley] it doesn't seem to use [[Ebon Dust Aura] at the start of combat/at all.

I removed volley, so that the hero would retain enough energy to actually cast EDA, I think out of 50-60ish fights Magrid used it once by herself, or that might be a time I micro'd it and forgotten I did.

Even though the skill lasts long enough to micro by hand, the way to use it is so simple I think even heroes should be able to figure it out.
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Old May 22, 2008, 12:03 PM // 12:03   #65
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They cant use [echo]+[mending] nooooooooo!!! *crys*
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Old May 22, 2008, 12:28 PM // 12:28   #66
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*cries at Igor's crys*

I just looked at 1st page, Maverick said that they don't use Ancestor's Rage. Not true. My heroes like to use it on melee/minions near foes and even casters that are attacked. I would say they use it even better than human, unless you want that skill to spike with a hero.

V I JUST SAID IT DAMN IT

Last edited by Abedeus; May 22, 2008 at 02:10 PM // 14:10..
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Old May 22, 2008, 12:49 PM // 12:49   #67
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Btw, heroes are godly at [ancestor's rage].
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Old May 22, 2008, 10:09 PM // 22:09   #68
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OK, good point.

Quote:
Originally Posted by Randvek
I disagree that they use it perfectly. If it get stripped off and someone else needs healing, they will heal first, then put HB back up. In an emergency that's ok, but when it's not, it's just a waste. They do use it well, though.
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Old May 27, 2008, 01:28 PM // 13:28   #69
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Default AI tweaked again - badly!

Quote:
Originally Posted by distilledwill
Reported skill usage:

Skills Heroes Won't Use:
[Shadow Walk][Psychic Instability][Spirit Light Weapon]

Summary so far. Any Ive missed?
[signet of midnight] I put this on both Gwen and Zenmai to compare their usage of a Me/A or A/Me signet build, and neither of them ever used it. I had to force them to manually. In combination w/ [signet of shadows], it can do 100+ armor ignoring damage - but they only used the [signet of shadows] by itself, w/o applying the blind first, doing only 1/3 of the potential damage.

An odd thing about this: when I first saw this build, a few weeks ago, I tested it on Zenmai and she used the skills correctly. I was stunned! So, I think ANet must have tinkered with the Hero AI and it has broken the Heroes from using certain skills. Again. (Like [leech signet], which, at one time, they did use to interrupt skills and not just spells.) Maybe they won't use skills that harm them in some way, other than health sacrificing skills?
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Old May 27, 2008, 03:06 PM // 15:06   #70
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I find they use [spirit light weapon] ok, not great but at least they use it.
Like a lot of maintainable enchantments they don't use [healer's covenant] very well (you have to disable it and cast yourself), it can only target self so I don't see why not.
My heroes don't use [wielder's zeal] very well either, they don't keep it on themselves, this may be because of the 10e cost.
Monks will cast [signet of rejuvenation] on themselves and others who are not casting/attacking, this isn't a big deal, as a warriors they use it on me fine.
This isn't the heroes fault but I now never put [signet of devotion] on there bars, they constantly spam it, even over far better skills simple for the fact (I assume) that it costs no energy.
This is more annoying than bad but they would cast [death nova] over [jagged bones] even if both are charged, in fact they are sometimes completely reluctant to cast Jagged Bones.
They use [epidemic] very well, sometimes a little too much, but still good.

There are probably loads more but I just don't run them on my bars.

~A Leprechaun~
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Old May 28, 2008, 12:22 AM // 00:22   #71
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Quote:
Originally Posted by Super Igor
[frenzy] because....

they cant mantain [mending]....
LOLOLOLOLOLOL SO FUNNY WHERE DO YOU GET YOUR IDEAS
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Old May 28, 2008, 02:09 AM // 02:09   #72
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How do heroes treat [Watchful Intervention]?


Quote:
Originally Posted by Super Igor


Btw, heroes are godly at [ancestor's rage].
They don't use that unless an ally has more than two or more enemies adjacent to him. Now it would be good if heroes prioritized using ARage on allies with 2+ adjacent enemies, but I still want heroes using it if no ally has 2+ adjacent enemies.
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Old May 28, 2008, 01:35 PM // 13:35   #73
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Quote:
Originally Posted by Marverick
They don't use that unless an ally has more than two or more enemies adjacent to him. Now it would be good if heroes prioritized using ARage on allies with 2+ adjacent enemies, but I still want heroes using it if no ally has 2+ adjacent enemies.
And? How is it bad if they priorotise an ally who has most enemies sitting on him? They use it greatly, never had problems with ARage on heroes.
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Old May 29, 2008, 01:56 AM // 01:56   #74
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Quote:
Originally Posted by Super Igor
And? How is it bad if they priorotise an ally who has most enemies sitting on him? They use it greatly, never had problems with ARage on heroes.
They don't use it well when it's "mop up" time, or against strong bosses if they're the only ones around (they require it to hit 2+ enemies or they don't use it)
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Old Jun 10, 2008, 09:15 PM // 21:15   #75
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Hero's fail at usin
[skill]gift of health[/skill]
[skill]healing burst[/skill]
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Old Jun 17, 2008, 03:19 AM // 03:19   #76
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from my observation, hero fails at using [putrid flesh]. that would be a good addition to [animate bone minion][death nova][dwayna's sorrow] if hero can use the skill properly.
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Old Jun 17, 2008, 03:27 AM // 03:27   #77
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[Healers Boon] once it gets stripped they keep healing then put it back on later.

its meh at best
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Old Jun 25, 2008, 03:10 AM // 03:10   #78
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I've found that Heroes fail hard at using the entire cookie-cutter HB build. All they use is like 3 skills.
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Old Jun 25, 2008, 07:06 AM // 07:06   #79
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Quote:
Originally Posted by Monkey Slayer
I've found that Heroes fail hard at using the entire cookie-cutter HB build. All they use is like 3 skills.
they are to smart to use crap like that. give them a WoH hybrid bar
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Old Jun 25, 2008, 01:49 PM // 13:49   #80
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I would love to know some of the logic the AI uses to prioritize skills.

I gave Ogden a simple Blessed Light build, and he almost always used [blessed light] exclusively to remove conditions even though he also had [mend ailment] for that purpose. He was always running out of energy because he used the elite skill for everything! (People were getting hit by barbed traps, so he was using [blessed light] to remove the first condition, then used it again to remove the second, and rarely used [mend ailment] even if he had energy and it was available.)

Also, just noticed that Jora is not using [savage slash] to interrupt skills, only spells. I had the opportunity to watch her bar (now that I am monking), and she never used this to interrupt anything but a spell.)

Last edited by sixofone; Jun 27, 2008 at 02:54 PM // 14:54..
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