Sep 14, 2008, 11:43 PM // 23:43
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#1
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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[ Looking For A 3 Hero Monk Smitting Build ]
Trying to find a descent monk smitting build for heros. Tried searching but couldn't find one that i was looking for. Could someone direct me in the right direction? Thanks...
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Sep 15, 2008, 01:52 AM // 01:52
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#2
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Desert Nomad
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decent smitters builds.....right....
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Sep 15, 2008, 01:58 AM // 01:58
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#3
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Sep 15, 2008, 02:55 AM // 02:55
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#4
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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This didn't turn up in Search for me either. But here's one thread - http://www.guildwarsguru.com/forum/s...php?t=10304492
Dark Spirit's builds work well in my experience with them.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Sep 15, 2008, 04:34 AM // 04:34
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#5
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Desert Nomad
Join Date: Aug 2005
Location: GW
Profession: Me/
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smiters boon is useless, so the build above would be bad.
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Sep 15, 2008, 04:40 AM // 04:40
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#6
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by uzumaki
smiters boon is useless, so the build above would be bad.
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Smiter's Boon was split PvE/PvP. The PvE version is just as good as it was before.
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Sep 15, 2008, 05:52 AM // 05:52
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#7
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Ascalonian Squire
Join Date: Oct 2006
Profession: Mo/
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[[email protected]] KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKC
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Sep 15, 2008, 06:20 AM // 06:20
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#8
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Desert Nomad
Join Date: Aug 2005
Location: GW
Profession: Me/
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Quote:
Originally Posted by Lyynyyrd
Smiter's Boon was split PvE/PvP. The PvE version is just as good as it was before.
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ahh ok my bad
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Sep 15, 2008, 01:39 PM // 13:39
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#9
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Seems like a waste to run the same build on three heroes, leaving out a number of good smiting skills in the bargain.
Perhaps something like this:
1. Smite heal/prot, based on Smiter's Boon, Shield of Judgement (E), Smite Hex, Smite Condition, Reversal of Damage, Judge's Intervention, etc.
2. Smite signet build.
For the third, it depends on your own profession.
3a. If you are a physical char, go with a smite buffer build, based on Retribution, Judge's Insight, Strength of Honor, Zealot's Fire, Balthazar's Spirit, etc. Probably SoJ for an elite in this build, too.
3b. Otherwise, a straight-up smiter: Ray of Judgement (E), Banish, Smite, etc. Try to fit at least one of the hexes (Scourge Healing is loads of fun) into the build.
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Sep 15, 2008, 01:49 PM // 13:49
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#10
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by uzumaki
smiters boon is useless, so the build above would be bad.
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That must be why the PvP version was nerfed into oblivion.
But do take a look at skills like [Judge's Insight] and [Judge's Intervention]
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Sep 15, 2008, 02:18 PM // 14:18
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#11
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Evoc Silenti
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there you go fixed it for you, even though there's no reason to have it at 16 since it's the same length no matter how much you spec into it. sup runes are bad an extra 10-15 health per heal won't really make up for that imo.
there is really no reason to use smiters as damage dealers, unless you're in an area with a lot of undead. the recharge on most of the smiting line is so bad that the dps ends up being terrible. however, if you're doing Shards of Orr or vanqing Kryta or the Desolation, then there isn't really any thing better than smiters due to the double holy damage benefit.
When i did SoO, i used 4 smite monks (i'm a monk) with builds something like this:
Me:
[signet of judg][bane signet][castigation signet][signet of rage][mantra of inscriptions][aegis][protective spirit][shield of abs]
hero 1:
[ray of judg][bane signet][smiter's boon][smite condition][reversal of damage][scourge healing][castigation signet][mantra of insc]
hero 2:
[ray of judg][bane signet][smiter's boon][smite hex][reversal of damage][judge's insight][castigation signet][mantra of insc]
hero 3:
[ray of judg][bane signet][smiter's boon][smite condition][reversal of damage][smite hex][castigation signet][resurrection chant]
i also took along one of my guildies to play a hybrid monk and a couple of physical heroes to put [[judge's ins] on and to have a few rezzes. i didn't take [[ray of jud] for my elite because it would have disabled the prots i had on my bar, so i took [[signet of jud] instead. most mobs in SoO just blew up with that set-up. i think we only had one wipe and that was mostly due to a bad spawn when we lit the torches in that big room.
Last edited by joshuarodger; Sep 15, 2008 at 10:29 PM // 22:29..
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Sep 16, 2008, 01:06 AM // 01:06
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#12
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Academy Page
Join Date: Jul 2006
Guild: Nobody Listens Around Here
Profession: W/E
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if only ray of judgment had a smaller recharge, 30sec is way too much.
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Sep 16, 2008, 01:31 AM // 01:31
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#13
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by falling2grey
if only ray of judgment had a smaller recharge, 30sec is way too much.
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as long as you don't over aggro, against undead one pass through everyone's skill bar is usually enough to murder everything.
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Sep 16, 2008, 02:40 AM // 02:40
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#14
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by joshuarodger
as long as you don't over aggro, against undead one pass through everyone's skill bar is usually enough to murder everything.
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Really? Is that statement for NM or HM Shards?
Last edited by DarkSpirit; Sep 16, 2008 at 02:43 AM // 02:43..
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Sep 16, 2008, 04:28 AM // 04:28
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#15
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Desert Nomad
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Echo'd Ray of Judgement is how we did it in HM. Was pretty easy since it's enough to completely wipe a mob if they're bunched up, and that was before hero keybinds were out. Now it should be even easier since you can sync it perfectly.
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Sep 16, 2008, 04:39 AM // 04:39
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#16
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by Cathode_Reborn
Echo'd Ray of Judgement is how we did it in HM.
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Did you do it with heroes or humans? Do heroes echo the right skill?
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Sep 16, 2008, 06:44 AM // 06:44
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#17
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Desert Nomad
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When we did it back then in HM, I know we had at least 4-5 heroes. I was using Healer's Boon on my nec with pre-nerf Heal Party.
Last time I did it was with one other person in NM, ran pretty much the exact same thing on the heroes. There's always some micro'ing involved. Still really easy though - most mobs in Shards are bunched up really tight and some just stand there motionless. Just use Archane Echo for them then RoJ. Best to put 3 smiters on one person so they can use the keybinds to sync it. If you do it absolutely perfect, you can kill the motionless groups with one spike. Can't remember what I was using that time, but the mobs were dying too fast for me to be useful. That's untill Fendi - he's the only hard part of it. Best to fight at the bridge. Took about an hour to do it all.
Last edited by Cathode_Reborn; Sep 16, 2008 at 06:49 AM // 06:49..
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Sep 16, 2008, 03:27 PM // 15:27
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#18
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by DarkSpirit
Really? Is that statement for NM or HM Shards?
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for HM. that's if you have physical heroes with holy damage too. i used a earth shaker war and force casted [[judge's ins] on him and a WS derv with [[heart of holy flame]. you have to micro your heroes and lock them on the same target at the start of a fight. sometimes the groups with 2 monks were tough but for the most part it just blew everything up.
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Sep 16, 2008, 05:05 PM // 17:05
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#19
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by joshuarodger
for HM. that's if you have physical heroes with holy damage too. i used a earth shaker war and force casted [[judge's ins] on him and a WS derv with [[heart of holy flame]. you have to micro your heroes and lock them on the same target at the start of a fight. sometimes the groups with 2 monks were tough but for the most part it just blew everything up.
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If like you said, 1 pass through the skill bar and everything would be blown up, then I dont even need echo since you dont have echo on your skill bars. Besides, heroes dont use echo properly and I hate to micro manage too much so I would prefer your build. Setting them to guard and calling target should lock them on the same target. By the way, I thought your build shows that you are using a Mo/Me instead of an earth shaker warrior?
Have to test this in HM SoO. Can it work with just H/H instead of having other real players in your party? I have tested another build (that is not dependent on your char's profession) that sort of works with H/H in HM SoO, so if yours works I can try it out instead.
Last edited by DarkSpirit; Sep 16, 2008 at 05:16 PM // 17:16..
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Sep 17, 2008, 02:49 AM // 02:49
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#20
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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Well I just want something that I can take when I do 1 man 3 monk team doing duegon runs. Like shards of orr and what not.
I only own Prof, Nightfall, and Eotn.
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