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Old Apr 02, 2009, 10:06 PM // 22:06   #61
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Quote:
Originally Posted by Haxor
[W/D;OQoiExpMJUYU0cxXFDKDaXMTC]
Needs more [[Asuran Scan] and less [[I Am The Strongest].

Quote:
Originally Posted by brakner View Post
if you give them a 2s recharge highly spamable elite that’s what they will do exclusively in combat.
What do you think they will do when you load on a 5sec recharge animate spell like [animate bone horror]. They're gonna spend most of their time making minions instead of using discord/supporting the party. [[Animate Bone Minions] is even worse.

Quote:
Originally Posted by brakner
I actually watched myself almost die over a 5 seconds period without a single defensive spell from any of them
sounds like someone's bad :/


Quote:
Originally Posted by brakner
Basically all I am saying is if you give a full MM ( not the cut down discord one ) an Elite like Discord he wont spend any time summoning minions, casting nova, casting Bile or anything else during combat other than Discord.
That's why you spread the minions over the discord heroes instead of allowing one to run the whole show, it can't do it.


Quote:
Originally Posted by Osi Ri S
I find myself having to click discord for my heros maually in order for them to spike down a target.
Might be easier to bind their Discords to certain keys, so you can manually spike at a faster rate instead of having to click.


Quote:
Originally Posted by brakner
I went [Animate Bone Horror] because they are faster and cheaper than Shamblings or Fiends and sturdier than Minions in HM. It also leaves my MM with more energy to bomb or to spam Prot secondaries.
Remember that [[Animate Shambling Horror]'s effect allows for the production of two minions for the 15 nrg, which isn't a major problem because they won't be spamming it at a 25 sec recharge. Additional copies of [[Animate Shambling Horror] can be placed on other discord hero bars to create an army without over tasking one hero.

Last edited by Saraneth; Apr 02, 2009 at 10:16 PM // 22:16..
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Old Apr 02, 2009, 10:24 PM // 22:24   #62
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Originally Posted by brakner View Post
I use a modified Sabway for Charr, the MM above plus standard healer N/RT and Curse N for my ranger. If I play my Curse Nec I replace hero Curse N with Com/Ldr P/W
Then why do you have trouble with charr? SS + a little shutdown destroys charr.
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Old Apr 02, 2009, 11:20 PM // 23:20   #63
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Just a hunch but I'm guessing if he moved out of the way of Meteor Showers things should go pretty smoothly.

Just a guess.....
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Old Apr 03, 2009, 12:34 AM // 00:34   #64
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Originally Posted by Daesu View Post
My melee did fine in the Charr homelands so I dont know what you are talking about.
finish eotn and get a thing called Hard Mode then talk. Charr mobs drop fast up until you bump into one with dominator, avenger, wardkeeper and a pair of flameshielders and maybe a blademaster or a healer running around, that is quite annoying when you are a melee character for obvious reasons.
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Old Apr 03, 2009, 04:44 AM // 04:44   #65
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Originally Posted by Super Igor View Post
finish eotn and get a thing called Hard Mode then talk. Charr mobs drop fast up until you bump into one with dominator, avenger, wardkeeper and a pair of flameshielders and maybe a blademaster or a healer running around, that is quite annoying when you are a melee character for obvious reasons.
They're not too bad if you take a spammable condition skill on your character. If you have discord on your necroes a single enfeebling blood should be enough to allow you to use it to spike down the charr, because they're nearly always enchanted by conjures or aegis.

You can micro enfeebling blood, but I'm lazy so sometimes I just give my curse guy weaken armor because heroes don't seem to like to use weakness on the casters now. When I vanquished those charr zones though, I just took barbed spear and used that along with some putrid biles and meekness I think.

Splinter weapons are good for mowing down the casters sitting in wells, and flagging henchies/heroes out of meteor shower is wise too.
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Old Apr 03, 2009, 03:05 PM // 15:05   #66
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Quote:
Originally Posted by Super Igor View Post
finish eotn and get a thing called Hard Mode then talk. Charr mobs drop fast up until you bump into one with dominator, avenger, wardkeeper and a pair of flameshielders and maybe a blademaster or a healer running around, that is quite annoying when you are a melee character for obvious reasons.
Get a clue. I only play in HM. They are annoying but not that difficult to kill if you know who carry the res. A little reading up of the area and knowing how to body block goes a long way.

Last edited by Daesu; Apr 03, 2009 at 03:19 PM // 15:19..
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Old Apr 03, 2009, 04:04 PM // 16:04   #67
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Originally Posted by Saraneth View Post
Remember that [[Animate Shambling Horror]'s effect allows for the production of two minions for the 15 nrg, which isn't a major problem because they won't be spamming it at a 25 sec recharge. Additional copies of [[Animate Shambling Horror] can be placed on other discord hero bars to create an army without over tasking one hero.
As I stated before the [Aura of the Lich][Animate Bone Horror] variant I use is for Sabway, I only suggested trying it for Discord.

Quote:
sounds like someone's bad :/
Just because my Heroes forgot to heal me once doesn’t make me a bad player, it makes me to trusting. This was a while ago when I assumed the Heroes would stick to a set scripting routine, I have found out many times since then they don’t. I now click on stuff I need immediately ( force cast ) or toggle stuff off I know they are focusing to much on.
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Old Apr 04, 2009, 05:26 PM // 17:26   #68
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Originally Posted by brakner View Post
[Aura of the Lich][Animate Bone Horror]
I don't understand why you are wasting 2 skills slots for Bone Horrors, yes they have better armor levels than other minions, but they aren't that great, don't get me wrong Aura of the Lich is a great skill when used properly, but if u are using it, ur better off making a dedicated bomber out of him as using Aura with a full set of Death Nova'd minions is devastating. And if ur gonna follow that path, you might as well throw in [Animate Shambling Horror] for the 2 minions you get out it and the extra conditioning.

Another suggestion, if you are gonna go with a minion bomber path whether it be for a Sabway master, or a Discord modification, run it on a rit... the energy management isn't quite as good but using something along the lines of the following is absolutely devastating to a clustered group of enemies (which if aren't already that way, it's pretty easy to make them group):

[Animate Bone Minions] or [Animate Shambling Horror], [Aura of the Lich], [Death Nova], [Blood of the Master] or [Putrid Bile], [Boon of Creation], [Explosive Growth], [Signet of Creation], [Spirit's Gift]

Death Magic = 12
Spawning Power = 12 + 1 + 1

**If you use [Animate Bone Minions] use [Blood of the Master], if you use [Animate Shambling Horror] use [Putrid Bile] **
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Old Apr 04, 2009, 07:26 PM // 19:26   #69
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Originally Posted by Konker2020 View Post
I don't understand why you are wasting 2 skills slots for Bone Horrors, yes they have better armor levels than other minions, but they aren't that great, don't get me wrong Aura of the Lich is a great skill when used properly, but if u are using it, ur better off making a dedicated bomber out of him as using Aura with a full set of Death Nova'd minions is devastating. And if ur gonna follow that path, you might as well throw in [Animate Shambling Horror] for the 2 minions you get out it and the extra conditioning.
Have you ever used minions in HM before? They get killed in 2 hits, way to fast for the hero MM to get [Death Nova] on them let alone [Jagged Bones]. I just switched from my usual setup to JB/Minions bomber and went out in Charr area in HM. I attacked some small groups to get the full set of 10 pre fight. The initial wave of minions waded in and blew up, did some nice damage then he started replacing his losses. The minions were killed just as fast as he could raise them, I even saw Olias stutter 3 or 4 times as he tried to cast JB and Nova on minions that he just raised and died immediately.

I then switched to [Aura of the Lich][Animate Bone horror] then attacked the exact same group after raising 5 Horrors, the wave went in and 2 blew up. After a few seconds of MoP,SS plus usuall AoE stuff I clicked [Aura of the Lich] and I was back to 7 Horrors, 2 more blew up and the whole Charr group was dead. I finished the fight with exactly what I started with , no deaths, an MM who had a full set of Prot spells cast multiple times in the fight and a very bored healer.

I don't see an issue with [Aura of the Lich][Animate Bone Horror] as a HM bomber replacement ( and I have tried all combinations ), I can have 6 Horrors up for each 1xShambling and 2 xFends and they blow up just as good as minions. The difference is they last long enough to get Nova on them or for him to use his other abilities to help the party. Its not what the individual summoning spells do in HM its what the whole MM build does to help the team.

P.S. Just finished Rragar's Menagerie HM with him, words cannot describe how much fun it is to [Aura of the lich] halfway through a huge Charr fight when you already have a full set of 10 Horrors and there is 15 corpses on the ground. Does small thermal nuclear explosion mean anything? ( Olias had Nova on most of them ) hehe
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Old Apr 05, 2009, 12:32 AM // 00:32   #70
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The problem with [[Aura of the Lich] is the heroes dont really use it right unless you disable and micro it.

Just before you start to attack your first mob they always cast it once to get 1 pathetic bone horror rather than wait for the first target to die. This means 45s into the battle Aotl is recharging even though corpses were being generated you are still left with that single bone horror it cast just when the battle started.

But after it recharges, provided you move close to an area with corpses, even outside of battle, it will use Aotl correctly to get multiple bone horrors at one cast. This means if you kill them all before 45s is up, you should stay awhile at the battle site before moving on.

Last edited by Daesu; Apr 05, 2009 at 12:35 AM // 00:35..
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Old Apr 05, 2009, 02:06 AM // 02:06   #71
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FTR yes I have used minions in HM, I H/H-cleared Slaver's in HM with that as one of my heroes. The point of a bomber is for your minions to die fast, you want them to explode and when using [Aura of the Lich], that happens, which so long as things are dead you get a full set back anyway... It's not as simple as throwing together an MM and going, it obviously has to rely on the rest of your team as well...

And in reference to Daesu, yes it is better when micro'd, but it usually works decently alone... but of course the good player would pay attention to H/H and maybe set up some bind so you don't actually need to waste your time activating the skills u need individually when u can still activate yours and your heroes skills.

Just a side note, keypads work amazingly for binding key skills in your hero builds.

Last edited by Konker2020; Apr 05, 2009 at 02:10 AM // 02:10..
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Old Apr 05, 2009, 05:18 AM // 05:18   #72
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@Daesu, I know, that's why it was a variation in the build setup... Shambling Horrors are effective too because of the Jagged Horror variable, 2 minions for the price of one, which in a certain aspect you also get out of Bone Minions, there are both circumstantial...
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Old Apr 22, 2009, 10:15 PM // 22:15   #73
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Originally Posted by Daesu View Post
Get a clue. I only play in HM. They are annoying but not that difficult to kill if you know who carry the res. A little reading up of the area and knowing how to body block goes a long way.
then dont make stupid posts.
yes, some mobs you can encounter are annoying, thats what I said. Only annoying for physicals though since they can stack miss and block so I had to change my build around just for one area (zzzz) it's not annoying if you play a caster though, they dropped very fast when I played AP caller + Discord for the sake of seeing how it performs.
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Old Apr 22, 2009, 10:42 PM // 22:42   #74
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Originally Posted by Konker2020 View Post
@Daesu, I know, that's why it was a variation in the build setup... Shambling Horrors are effective too because of the Jagged Horror variable, 2 minions for the price of one, which in a certain aspect you also get out of Bone Minions, there are both circumstantial...
Shambling Horrors are usually secondary minions because of the high recharge of that skill. Most primary MMs do not have Shamblings as their only minions. If you bring Shamblings, you should also bring bone minions or bone horrors or bone fiends.

Quote:
Originally Posted by Super Igor
so I had to change my build around just for one area (zzzz) it's not annoying if you play a caster though,
So you rather change your class than to change your build, right....
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Old Apr 23, 2009, 12:01 PM // 12:01   #75
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Originally Posted by Daesu View Post
So you rather change your class than to change your build, right....
lmao where did I say that? stop inventing things

I said that casters have easier time in those areas for obvious reasons hence why AP call + discord rolls through areas like hot knife through butter.
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Old May 03, 2009, 07:47 PM // 19:47   #76
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i don't know how to paste builds but i run a godmode warrior with either pain inverter or asuran scan. just started using 3 necros last night. they include a discord splinter bomber,orders with spirit bond, and a discord curses necro. usually run discord splinter bomber with hb and ua monk.
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Old May 19, 2009, 03:35 AM // 03:35   #77
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i currently only have 2 necro heroes on my main

what should i run on them and what should my 3rd hero run?

also is sabway or discord better?
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Old May 19, 2009, 06:30 PM // 18:30   #78
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Originally Posted by Raudic View Post
i currently only have 2 necro heroes on my main

what should i run on them and what should my 3rd hero run?

also is sabway or discord better?
I have all the heros but i was wondering this too, I havnt played in months and dont know about the game anymore. What should a person use for a born again noob build?
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Old May 19, 2009, 06:56 PM // 18:56   #79
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Originally Posted by Raudic View Post
i currently only have 2 necro heroes on my main

what should i run on them and what should my 3rd hero run?

also is sabway or discord better?
For sabway you could have your necroes do the curse/mm builds and take an ele/rt for healing. Ether prism for the elite is pretty solid I guess, though I've never tried it.

I usually use discords for the high single target damage, but you have to manually do the discords sometimes. If you're lazy or like to have more attributes to play around with (having death magic on all 3 necroes takes away a lot of variability) do sabway. Otherwise discord works quite well.
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Old May 19, 2009, 07:41 PM // 19:41   #80
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Ok i have sabway / discord way variant which i call Mass Minion Way, i used it to vanquish Cantha 8 man areas + Elona 8 man areas, apart from the desolation. Also did most of the Tyria 8 man areas apart from Droks too Camp Rankor. The general build is:

Player 1:

[Mending] [Protective Spirit] [Healing Breeze] [Watchful Spirit] [Blood is Power] the rest is optional.

Maintain your enchantments on the 55hp so he doesn't die.

Protection Prayers 12
Healing Prayers 12


Player 2:

All optional slots. take nothing if you don't want too, or take [Blood Is Power] instead of player 1.

Hero 1:

[Masochism] [Healers Boon] [Dwayna's Sorrow] [Heal Party] [Dwayna's Kiss] [Heal Other] [Orison Of Healing] [Blood Of The Master]

Healing Prayers 12
9 + 1 + 3
Death Magic
9 + 3
Soul Reaping
3 + 3
Blood Magic
0 + 3

This hero should be 55hp because he is the only hero that has blood is power, this way he can keep up to 40 minions alive, 47 if you manually heal him after he uses [Blood Of The Master]

Template Code: OANVQmSayD0YCPIjwjYj4jwoJuaLE
Hero 2:

[Spiteful Spirit] [Reckless Haste] [Enfeebling Blood] [Barbs] [Mark Of Pain] [ Signet of Lost Souls] [Rend Enchantments] [Death Pact Signet]

Soul reaping 12+ 1 / +2 / +3
Curses 12+1+3
Restoration Magic 3

Template Code: OAhjYwHc4M5BhmdoM0IsEV1kL

Hero 3

[Jagged Bones] [Animate Bone Minions] [Death Nova] [Spotless Mind] [Remove Hex] [Cure Hex] [Signet of Lost Souls] [Ressurection Chant]

Death Magic 12+1+3
Soul Reaping 11+1
Healing Prayers 4

Template Code: OANTUYz2IapqKANACslY6rqCNC

Hero 4

[Jagged Bones] [Animate Bone Minions] [Death Nova] [Aegis] [Foul Feast] [Infuse Condition] [Signet of Lost Souls] [Ressurection Chant]

Death Magic 12+1+3
Soul Reaping 10+1
Protection Prayers 8

Drop [Foul Feast] for [Draw Conditions] if you feel more comfortable because of the recharge.

Template Code: OANTUYj+QapqKANIgIBcRoqCNC

Hero 5

[Jagged Bones] [Animate Bone Minions] [Protective Spirit] [Spirit Bond] [Shield of Absorption] [Guardian] [Signet of Lost Souls] [Ressurection Chant]

Death Magic 12+3+1
Soul Reaping 8+2
Protection Prayers 10

Hero 6.

This hero is optional, make it a healer prefferably to make very sure the heroes dont die.

Usage:

When you enter an Area, the person with [Blood Is Power] should sacrefice to death to get a nice minion army

Use your bow to pull heroes stand back and see the minions kill.

Last edited by DeVerseBakker; May 19, 2009 at 07:44 PM // 19:44..
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