Nov 09, 2009, 04:02 AM // 04:02
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#1
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Wilds Pathfinder
Join Date: Sep 2008
Guild: [YUM]
Profession: R/
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Taliskway [Testing]
Well, I got bored out of my mind running AP caller and Discordway. I noticed no one has made a set of builds utilizing the pet buffs. So here is what I've come up with.
Please note, these are still in testing stages. No rant rant QQ please.
If you would like to test these PLEASE PM me back feedback.
Alright, so this is a 2man, 6 hero build. Have not combined them to make a 3 hero build so if you wish to do that, good luck
Player 1
This is supposed to be a damage dealer. Me being a Ranger I run splinter/barrage mostly, but another good build is with a scythe. PM me if you want the scythe build
Attributes
Ranger/Ritualist
Expertise: 12+1+1
Marksmanship: 8+1
Channeling: 10
Equipment
Zealous Bow of Fortitude
-Energy management for Splinter Weapon, Fortitude cause I hate conditions.
Skill Set
Barrage
Savage Shot
Distracting Shot
"I am the Strongest!"
Pain Inverter
Optional-Lighting Reflexes, Technobabble, Summoning skill
Optional-Likely a res
Healer Hero
Presently sketchy, energy management is meh, and the healing may need to be upgraded by taking out some pet skills.
Attributes
Monk/Ranger
Divine Favor: 9+1
Healing Prayers: 12+1+1
Beast Mastery: 9 - Suggested to have a Hearty pet.
Equipment
Staff with +30hp, I find The Scar Eater to work great
Skill Set
Word of Healing
Patient Spirit
Cure Hex
Dwayna's Kiss
Optional-Either another heal, or Companionship
Optional-Call of Protection, Feral Lunge
Comfort Animal
Rebirth
Protection Hero
This hero has protection, as well as mass condition removal
Attributes
Monk/Ranger
Divine Favor: 9
Protection Prayers: 12+1+1
Beast Mastery: 9 - Suggested to have a Hearty pet.
Equipment
Haven't fully decided. No need for 40/40 as spells are quick recharge (except Aegis). Thinking staff with +energy and +armor in case of spike
Skill Set
Life Sheath
Protective Spirit
Aegis
Reversal of Fortune
Optional-Companionship can be nice, for a self heal if you are very low.
Optional-Call of Protection, or Poisonous Bite
Comfort Animal
Rebirth
Broad Head Arrow Ranger
Broad Head Arrow makes short work of hard caster bosses, and of monks in a group. This however, can be taken out and replaced with another elite (Incendiary Arrows is good, but attributes will need to be changed) if a player brings Technobabble, or you put Stunning Strike on the /Paragons.
Attributes
Ranger/Any
Marksmanship:9+1
Beast Mastery: 9+1
Expertise: 12+1+1
Equipment
Bow with +33% Daze, and Fortitude as Rangers have decent armor.
Skill Set
Broad Head Arrow
Distracting Shot
Read the Wind
Throw Dirt
Brutal Strike
Feral Aggression
Comfort Animal
Resurrection Signet
Player 2
A spirit spammer is really ideal here. Lots of damage, and, they can provide a small wall if you need to kite and escape. With the buff, this really is a superb option
Attributes
Any/Rt (Best are Necromancer, Elementalist, Ranger, and Mesmer for their primary attribute)
Channeling: 11
Primary: 10+1+1
Beast Mastery: 10 (+1)
Equipment
You will want the standard sets, 40/40, high/low energy sets, and a good staff.
Skill Set
Signet of Spirits
Shadowsong OR Bloodsong (If it is high melee, take Shadowsong)
Vampirism
Painful Bond
Summon Spirits
Ebon Battle Standard of Honor (Very important, Player one can take it if they are melee, must be dropped so pets, minions, AND spirits will do more damage)
"Finish Him!"
Flesh of My Flesh
Spear Ranger
This is used to do good damage, and utilize the pet. There will be 2 of these in the party. Minor changes MAY be made for areas.
Attributes
Ranger/Paragon
Beast Mastery: 9+1
Expertise: 9+1+1
Spear Mastery: 12
Equipment
Vampiric OR Zealous spear of Fortitude. Since there is good condition removal, I suggest having the shield +10 vs _____
Skill Set
Vicious Attack
Blazing Spear
Enraged Lunge
Feral Aggression
Otyugh's Cry
Comfort Animal
Lightning Reflexes
Resurrection Signet
Minion Master
I am a little confused as of what to put for the last few skills. Therefore I'll leave it up to you. I do think however, going /Mo or/Rt and putting in healing may be a good idea.
Attributes
Death Magic: 12+1+1
Soul Reaping: 12+1
Equipment
40/40 Death magic set
Skill Set
Jagged Bones
Animate Bone Minions
Blood of the Master
Putrid Bile
Optional
Optional
Optional
Resurrection Signet
Well, there are the builds. Again, these are in testing. Please give them a try before QQing me to death.
Last edited by talisk3; Nov 10, 2009 at 12:53 PM // 12:53..
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Nov 09, 2009, 04:52 AM // 04:52
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#2
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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well first, calling it *insertnicknamehere*way is kinda unprofessional, by aside that lets look at the builds.
i feel if you going to use pets, use them according to the build role.
the healer and protter could use scavenger's instead of feral for the energy gain.
the actualy damage dealers could use melandru's pet attack(cant remember full name) but it add a bit of needed aoe damage with scavenger's for energy to fuel pve skills.
as for the other slots, yes a spirit spammer works wonders in any group, a minion master can hardly go wrong either. so with that we could use a support role like curses/smiting(buff them pets with SoH) or weaponspells/aoe interupts.
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Nov 09, 2009, 04:56 AM // 04:56
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#3
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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My guess is the pets themselves won't make much of a difference to the team damage. If your gonna have the offensive spirit rit and most likely some kind of minion master/ bomber thrown in that's gonna be the bulk of your damage.
Now if you want to run some kind of hero spearmaster/ beast master rangers that can spam out high dps then multiple of those would work for that purpose. Healers probably shouldn't have pets just because of the horrible effect high aoe damage would cause.
Second player can't be any/rit because of no pet. I still have a feeling that even if you had like strength of honor on all your pets and run with rampage as one spear chuckers. The dps may not be as spectacular as you think.
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Nov 09, 2009, 05:17 AM // 05:17
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#4
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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looks like it lacks A LOT of dmg output if u ask me . two monk/rangers?
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Nov 09, 2009, 05:49 AM // 05:49
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#5
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Frost Gate Guardian
Join Date: Jun 2009
Location: In my own dimension.
Guild: Golden Eternity [金金金金]
Profession: W/
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Minion Wall says hi!
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Nov 09, 2009, 06:56 AM // 06:56
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#6
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Forge Runner
Join Date: Mar 2006
Location: Mableton, Georgia
Guild: Guild Ancestors Reunited [ギルド]
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Quote:
Originally Posted by Eragon Zarroc
looks like it lacks A LOT of dmg output if u ask me . two monk/rangers?
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This is what I was thinking.
~LeNa~
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Nov 09, 2009, 08:18 AM // 08:18
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#7
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by talisk3
IT IS BED NOW, I will upload the rest tomorrow.
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It's an 8 man build and then you only post 5 builds?
You could have expected something good coming from this could you?
Quote:
Originally Posted by Marzipan Marci
Minion Wall says hi!
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A minion wall gives additional protection to poor builds.
That's why I agree with this suggestion.
And that brings us to tonight's word - pets on monks.
When a pet dies the players skill bar is disabled. That's even worse than a monk rezzing mid battle.
Now, if you still want to keep the guys - a friend of mine insists on running pets on EVERYTHING and we do HM and we do fine - then I would consider:
1. crappy ass self-heals on the best healer in the game do not make sense. If the pet is taking damage WoH him!
2. there is actually a skill that would make the inclusion of a pet suck less - Scavenger Strike. Yet you aren't running it on any guys.
Ritualist guy.
If the player isn't a ritualist - then let a hero run this spirits.
Summon Spirits isn't vital to this build due to the fast recharge of spirits, and the other PvE skills aren't dependent on the spirits themselves.
The core is pretty much SoS, Bloodsong, Painful Bond, Splinter, AR, Spirit Syphon and that can easily be run by a hero and you still have enough attributes to max out a second line.
Oh and Rof and LS on the same bar do not make sense.
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Nov 09, 2009, 08:27 AM // 08:27
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#8
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by Eragon Zarroc
looks like it lacks A LOT of dmg output if u ask me . two monk/rangers?
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Also a bit lacking in defence without the monks having proper skillbars.
I would also why your monks have pets, but you as a primary ranger do not
You could try running spear rangers with Melandru's Assault and Never Rampage Alone. Then get a human to play a N/A barbs/MoP/AP caller bar. Throw in an MM for defence and offence. Necro's are better healers/protters when used by heroes. Take a prot bar with SoLS and a generic N/Rt healer. You could also try changing a spear ranger for a commandagon, orders or SoH. One of the rangers could grab Stunning Strike if you need more anti-caster.
It's the closest thing I can think of to your idea that has a chance of working reasonably.
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Nov 09, 2009, 01:39 PM // 13:39
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#9
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Lion's Arch Merchant
Join Date: Nov 2005
Profession: W/
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Kudos for going through the effort and time of designing and posting. But like said before, there is no real damage output in the team. Pets are very slow to respond to changing targets as well as the inherent latency in skill activation. Also I don't see any real synergy between the builds Sorry Taliskway hasn't turned out the way you hoped.
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Nov 09, 2009, 04:19 PM // 16:19
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#10
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Just run a butt load of thumpers with different elites(erfshakur, rampage ect) with E-Smash+SY! on yourself. Your party's invincible doing balls out damage, add a support N/Rt with splinter, MoP and barbs, maybe orders or dark fury and a couple healers and you're good to go.
Along those lines a team of B/P has already been proven to work in most areas, just take 3 R/Rt heroes, each with their own cpoy of splinter weapon, and either barrage, volley or incendiary+apply poison, then you go as a R/W with barage, incendiary or volley (maybe infuriating heat)with SY! and just splinter bomb your way through the area. Add a second player with support skills and heroes, orders, curses, minions, great dwarf weapon, heals ect. and it gets better.
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Nov 09, 2009, 10:34 PM // 22:34
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#11
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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I decided to test this in Hell's Precipice normal mode.
Using my Leet Haxzor skillz I jumped into a harder part of the mission to save time. I should remember to fix the energy bug.
Taliskway
No, don't ask for gold from my leet skillz because I'm a douche and I believe a troll currently.
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Nov 10, 2009, 02:36 AM // 02:36
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#12
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Wilds Pathfinder
Join Date: Sep 2008
Guild: [YUM]
Profession: R/
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Quote:
Originally Posted by Zodiac Meteor
I decided to test this in Hell's Precipice normal mode.
Using my Leet Haxzor skillz I jumped into a harder part of the mission to save time. I should remember to fix the energy bug.
Taliskway
No, don't ask for gold from my leet skillz because I'm a douche and I believe a troll currently.
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Hm... Not bad, I believe you should have ran more damage. If you took them down quickly, you would have been better off. But I definately do need more healing.
Thank you =)
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Nov 10, 2009, 05:58 AM // 05:58
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#13
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by talisk3
Hm... Not bad, I believe you should have ran more damage. If you took them down quickly, you would have been better off. But I definately do need more healing.
Thank you =)
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To be honest it's not to bad, I lagged like 24/7 through the mission.
The main problem it's okay, when it comes to Hard Mode, well, I'll upload another video.
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Nov 10, 2009, 07:01 AM // 07:01
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#14
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Frost Gate Guardian
Join Date: Apr 2009
Profession: D/
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I think Upier is right, if the monk's pets die, you are toast.
Get a N/R orders spammer. A smiter with SoH and those aoe pet attacks too.
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Nov 10, 2009, 12:47 PM // 12:47
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#15
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Wilds Pathfinder
Join Date: Sep 2008
Guild: [YUM]
Profession: R/
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Well that's the main trouble, people judging without actually trying it out. I agree we need Scavenger's Strike on the Monk pets. But, If the monks go in last with Hearty pets. Their pets shouldn't have much aggro.
Zodiac. If you would like to meet up today and we can try the full 8man build. I'd be happy to... after my dentist appointment =[
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Nov 10, 2009, 01:59 PM // 13:59
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#16
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by talisk3
Hm... Not bad, I believe you should have ran more damage. If you took them down quickly, you would have been better off. But I definately do need more healing.
Thank you =)
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This looks really fun, and I think Mark of Pain would like to say thank you.
Well, if I ran this there would be masses of damage, and I also take GDW these days when I H/H. I might play with this tonight.
Edit: I noticed, Zodiac, you didn't take the liberty in changing Scavenger's strike in the Mo builds. Probably would have been better.
Last edited by HigherMinion; Nov 10, 2009 at 02:07 PM // 14:07..
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Nov 10, 2009, 02:16 PM // 14:16
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#17
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Wilds Pathfinder
Join Date: Nov 2007
Guild: The Lost Souls Of Jugdement [KJCD]
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Quote:
Originally Posted by Zodiac Meteor
I decided to test this in Hell's Precipice normal mode.
Using my Leet Haxzor skillz I jumped into a harder part of the mission to save time. I should remember to fix the energy bug.
Taliskway
No, don't ask for gold from my leet skillz because I'm a douche and I believe a troll currently.
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Why your poor bha uses charm instead of comfort? :S
Anyway, the casters ran out of energy very soon, scavenger is a must in this case imo.
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Nov 10, 2009, 07:43 PM // 19:43
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#18
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Wilds Pathfinder
Join Date: Sep 2008
Guild: [YUM]
Profession: R/
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ok, so Scavenger's is in. And I do enjoy the idea of Mark of Pain. Maybe, the necromancer can be part curses with MoP, Barbs, Enfeeble, and SoLS...
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