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Old Jul 08, 2010, 06:02 PM // 18:02   #1
Pre-Searing Cadet
 
Join Date: Apr 2010
Guild: Broken Legion
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Default Doa Platoon imbagon having trouble with vocal minority

How can a paragon perma save yourselves with so many vocal minorities on him from up to four dabis at once.
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Old Jul 08, 2010, 06:49 PM // 18:49   #2
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The monks must bring hex removal...and make sure you ping Vocal Minority as soon as you notice that you have been hexed with it.
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Old Jul 08, 2010, 07:12 PM // 19:12   #3
Krytan Explorer
 
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Heroes don't listen to pings, and there are no monks in Platoonway ....

If its a serious problem probably best to disable at least one of the Rit's hex removal skills and micro it as required.
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Old Jul 08, 2010, 07:59 PM // 19:59   #4
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sorry....i guess i should think about what i am posting before i post it.

like ^ said....micro the hex removal.
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Old Jul 08, 2010, 08:43 PM // 20:43   #5
Wilds Pathfinder
 
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If you are two any kind of heroway in DoA, first off don't do HM; because Gloom is fail=imbagon.
Next, try to have the other human be a caster with Mo secondary with some sort of hex removal (convert hexes is very nice for the armor boost)

Imbagons are powerful in DoA but like a classic car, they need a lot of TLC to keep things on the road.
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Old Jul 09, 2010, 12:38 AM // 00:38   #6
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Guild: Broken Legion
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yeah we just started. We do it in normal mode with my friend as an imbagon and i go as dwg spiker. We are trying to go without cons and it seems that if we can fix the vocal problem it will work..

Spotless mind removing a hex every 5 seconds also sounds good. I can cover this with another enchant incase the dabis use strip enchants.
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Old Jul 09, 2010, 03:47 AM // 03:47   #7
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Guild: The Mirror of Reason [SNOW]
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For starters, learn to space your paragon well instead of running into a mob. Stay out of range of spellcasting range so Vocal Minority and Soothing Images aren't cast on you.

Target enemies to build up adrenaline who are not close to those hexers so one is not close to their spellcasting range. Then when forced to enter their range to build adrenaline, target them first and cast FTW on yourself. They should be dead soon with a few DWG spikes.

Spacing 101.

Tell your group to target the Tormented Minds and Anur Dabi enemies first so there is little incidence of those hexes even existing.

Get rid of "Can't touch this" on your skill bar ( it is completely unnecessary) and replace it with "Find their weakness!" And enjoy your 250-300 damage spike (deep wound accounted for and this skill speeds runs up by eliminating stragglers and killing threats like Rage Titans before they cast pesky spells on you).

Target the casters who mess you up and ping their hexes AS THEY ARE CASTING THEM it will save you 1-2 seconds. Them spam the hell outta chat with pings of the hexes on you. Again, don't forget to yell at the Monks for sucking.

That all aside, Para in DWGway is piss easy. Even in HM.
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Old Jul 09, 2010, 04:22 AM // 04:22   #8
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The solution is simple, bring a monk hero who casts "Spell Breaker" on you before fights. This will buy you 25-30 seconds (more if you tweak monk's bar), enough to wipe out major threats.
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Old Jul 16, 2010, 02:00 PM // 14:00   #9
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This isn't DWGway.. it's Platoon, when i run it as imbagoon I keep have the SoS and CoS nuker and the necro AoTL heros, that gives me 3 hex removals.

If you're really having trouble, switch the elite on one of the bars to Empathic Removal.

That said, my guildie and I have done a full run from City upto foundry room 3 (post mes update) without too much trouble, but we have suffered wipes at the end of gloom if the DWG takes too many of the darkness down at the same time before dealing with at least a couple of the spawns.
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