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Old Aug 03, 2008, 08:55 AM // 08:55   #201
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Quote:
Originally Posted by DarkSpirit

[Curse necro;OAhkUoG4BGqTMrMgIsD7uhp0kaD]
[MM;OANEUshd95EzqCohqa9IgY02JA]
[Splinter necro;OAhkUoGYIKqTMTNgxGmSzq64M5C]
two questions:

1. are those builds with or without hexes
2. for the mm one can u replace the rez with another one
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Old Aug 03, 2008, 09:48 AM // 09:48   #202
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Quote:
Originally Posted by ryu_okunato
two questions:

1. are those builds with or without hexes
Isn't the curse necro bringing 2 hexes?

Quote:
2. for the mm one can u replace the rez with another one
Yes, rez is usually optional and not crucial to the build.
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Old Aug 04, 2008, 05:12 AM // 05:12   #203
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Quote:
Originally Posted by DarkSpirit
Isn't the curse necro bringing 2 hexes?
big typo i meant runes
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Old Aug 04, 2008, 05:21 AM // 05:21   #204
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Quote:
Originally Posted by ryu_okunato
big typo i meant runes
Those builds are just the template strings so they are base attributes. The runes should be easy to figure out.

Actually now I am using this for some of my physical characters:

[build prof=Ne/Ri name="Discord Disease Life" Sou=8+1 Dea=10+1+1 Res=12][Discord][Rotting Flesh][Protective Was Kaolai][Spirit Light][Mend Body and Soul][Foul Feast][Life][Death Pact Signet][/build]
[build prof=Ne/Mo name="Discord MM Protect" Sou=8+1 Dea=12+3+1 Hea=5 Pro=9][Discord][Animate Bone Minions][Death Nova][Signet of Lost Souls][Protective Spirit][Aegis][Dwaynas Sorrow][Vengeance][/build]
[build prof=Ne/Ri name="Discord Curse Splinter" Sou=8+1 Cur=8+1 Dea=10+1+1 Cha=10 Res=2][Discord][Barbs][Shadow of Fear][Enfeebling Blood][Rip Enchantment][Defile Defenses][Splinter Weapon][Signet of Lost Souls][/build]

This becomes more sabway-like in its configuration.

On my caster characters with mostly casters in the team, I can replace the "Discord Curse Splinter" necro with:

[build prof=Ne/Ri name="Discord Curse Recovery" Sou=8+1 Cur=8+1 Dea=10+1+1 Res=10][Discord][Barbs][Shadow of Fear][Enfeebling Blood][Rip Enchantment][Protective Was Kaolai][Mend Body and Soul][Recovery][/build]

Last edited by DarkSpirit; Aug 04, 2008 at 05:47 AM // 05:47..
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Old Aug 04, 2008, 06:48 PM // 18:48   #205
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I've used Sabway with my Ranger with BHA-Epidemic and got to say I like it. Liked it so much I'm going to give it a try with my Necro (I don't have Discord yet so Discordway is not an option atm), I have a couple of questions though:

1) I have grown extremely bored with SS, MM and cant stand being a healer, so would using my Necro as a FoC Spiker work with the 3 basic Sabway Necros?

2) Before I tried Sabway whenever I used a hero for a minion bomber I tended to use a Rt/N Explosive Growth Minion Bomber using Jagged Bones. I know that a Rt/ MB has less minions of lower level than a N/ MB, and I'll have to compensate for PS and Aegis (protection monk henchy?). Would this be a viable alternative?

Thx ScorpiusX
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Old Aug 04, 2008, 10:53 PM // 22:53   #206
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yo ive tried to check for the answer and blatantly missed it, or just cant search the right thing in search option...

anyhoo just wonderin do u put all 3 heroes on guard or do u have one on attack one on guard and one on avoid combat or whatever.

also does it matter whether livia is the MM or does it have to be olias or master of whispers :O if u get what i mean

does 1 character perform better at 1 task than another

THANKS
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Old Aug 04, 2008, 11:03 PM // 23:03   #207
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Quote:
Originally Posted by S U P R E M E
yo ive tried to check for the answer and blatantly missed it, or just cant search the right thing in search option...

anyhoo just wonderin do u put all 3 heroes on guard or do u have one on attack one on guard and one on avoid combat or whatever.

also does it matter whether livia is the MM or does it have to be olias or master of whispers :O if u get what i mean

does 1 character perform better at 1 task than another

THANKS
Depends on skills. I usually set them all on guard. When there is no direct attacks like say an MM with some prot skills, I set to avoid. Since it's better for them to build minions and use skills than to wand stuff.

It doesn't matter who is what from what I've seen. Just make sure you have the right runes and weapons for the job.
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Old Aug 04, 2008, 11:57 PM // 23:57   #208
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thanks for the quick reply

and sorry why is discord used instead of necrosis :O

Last edited by S U P R E M E; Aug 05, 2008 at 12:01 AM // 00:01..
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Old Aug 05, 2008, 12:14 AM // 00:14   #209
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Quote:
Originally Posted by S U P R E M E
thanks for the quick reply

and sorry why is discord used instead of necrosis :O
Heroes can't use PvE only skills. The next best thing is thus Discord. If we are talking about a entire player group clearly necrosis is better.
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Old Aug 05, 2008, 01:11 AM // 01:11   #210
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thanks again, im dumb
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Old Aug 05, 2008, 03:41 PM // 15:41   #211
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I wish I understood what you were talking about. As long as adrenal skills aren't being shut down, warriors can spam SY as often as necessary.

And paragons can be shut down too. No shouts = no energy.

Quote:
Originally Posted by DarkSpirit
And SY on warrior is hardly godmode compared to an Imbagon, since warriors have a greater dependence on adrenaline so they cant spam SY as often.
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Old Aug 05, 2008, 04:37 PM // 16:37   #212
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Quote:
Originally Posted by Paul Dawg
I wish I understood what you were talking about. As long as adrenal skills aren't being shut down, warriors can spam SY as often as necessary.

And paragons can be shut down too. No shouts = no energy.
Let me take the so-called godmode DSlash build as an example. Sure you gain 10 strikes of adrenaline when you DSlash with FGJ to recharge DSlash again. You can either use DSlash over and over or take 8 strikes to cast SY! and help out your team. If you use SY! you break your DSlash chain and have to wait awhile for your adrenaline to build up again.

Compare that to an Imbagon who can chain spam SY! while attacking with FGJ and AR. It depends on your build, but typically a paragon can chain SY better than a warrior. A good paragon build has a balance of adrenaline and energy skills. The adrenaline skills power the energy skills which helps to recharge adrenaline in return. A warrior doesn't have that elegance, so they have to choose between DSlash chaining and SY!. Furthermore, Paragons have Focused Anger to cover FGJ downtime, a warrior doesn't, even with Enduring Harmony they have to deal with a 15s downtime for FGJ.

Last edited by DarkSpirit; Aug 05, 2008 at 05:54 PM // 17:54..
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Old Aug 05, 2008, 08:11 PM // 20:11   #213
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Code:
N/Rt Healer
Insignias: Tormenter's or Survivor's on all.
Equipment: 20/20 Resto wand, 20/20 Resto offhand.
It is optimal to have an 40/40-set when the ashes will be the most time in the hands?
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Old Aug 05, 2008, 08:19 PM // 20:19   #214
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Quote:
Originally Posted by DarkSpirit
Sure you gain 10 strikes of adrenaline when you DSlash with FGJ to recharge DSlash again. You can either use DSlash over and over or take 8 strikes to cast SY! and help out your team. If you use SY! you break your DSlash chain and have to wait awhile for your adrenaline to build up again.
not really when u use dragon slash wit FGJ on u get the 10 adrenaline so ur already full, so if u use SY u only have to hit one more time to use dragon slash again
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Old Aug 05, 2008, 08:44 PM // 20:44   #215
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sab, hopefully you read this far into this string, cuz I want to say THANKS! I've finally gotten around to grinding my titles (vanquishing/carto/guardian) and the 3-necro team has proven to be indispensable and has come through time and again. I run a BHA with pain inverter and a couple other disruptions and i haven't seen dp in awhile. It's kinda funny when I try to form a mission group (owning with h/h gets a little lonesome sometimes) and people say, "why 3 necros - where's ur monk??"...I just say "trust me", and by the end of the mission they are converted wanting the builds lol. Anyway, ty again for making HM cakewalk stylie...
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Old Aug 05, 2008, 08:46 PM // 20:46   #216
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Quote:
Originally Posted by ryu_okunato
not really when u use dragon slash wit FGJ on u get the 10 adrenaline so ur already full, so if u use SY u only have to hit one more time to use dragon slash again
dont bother, he dosnt get it.

the only reason a warrior would have a problem maintaining SY would be targets blocking/blind/kiting.
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Old Aug 05, 2008, 11:13 PM // 23:13   #217
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Quote:
Originally Posted by ryu_okunato
not really when u use dragon slash wit FGJ on u get the 10 adrenaline so ur already full, so if u use SY u only have to hit one more time to use dragon slash again
Even so, there will be more downtime compared to a Paragon because you have to melee and there are times when you have to chase that enemy. You also need to use that DSlash+Headbutt+Steelfang combination during that 15s FGJ downtime.

Not saying it is a bad build, I use it myself, but it is just harder to maintain your SY with it than to use a Paragon.

Last edited by DarkSpirit; Aug 05, 2008 at 11:16 PM // 23:16..
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Old Aug 05, 2008, 11:42 PM // 23:42   #218
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Quote:
Originally Posted by DarkSpirit
Not saying it is a bad build, I use it myself, but it is just harder to maintain your SY with it than to use a Paragon.
maybe slightly, but only because of range issues. Dslash is a better adren engine if targets would just stand still and not die

Last edited by -Lotus-; Aug 06, 2008 at 12:33 AM // 00:33..
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Old Aug 06, 2008, 12:12 AM // 00:12   #219
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Quote:
Originally Posted by DarkSpirit
Let me take the so-called godmode DSlash build as an example. Sure you gain 10 strikes of adrenaline when you DSlash with FGJ to recharge DSlash again. You can either use DSlash over and over or take 8 strikes to cast SY! and help out your team. If you use SY! you break your DSlash chain and have to wait awhile for your adrenaline to build up again.
I lol'd.

Start playing something that uses adrenaline please.
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Old Aug 06, 2008, 12:46 AM // 00:46   #220
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Quote:
Originally Posted by ALF71BE
I lol'd.

Start playing something that uses adrenaline please.
lol! That's right, DSlash doesn't use adrenaline.
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