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Old Mar 08, 2011, 04:41 AM // 04:41   #1
Desert Nomad
 
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Default I am the Highway! - 7 hero balanced team build

Simply put, I couldnt come up with a good name for this build myself so I left it to Audioslave. The complete team build revolves around a primary ritualist, but it can allso be adapted to other classes as long as your energy management is good. It is made not only to be able to vanquish every zone in game, but in order to be able to do it fast. And literally run from group to group while killing everything in your path.



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First up, the player itself. This build revolves around buffing your physical allies and keeping Great Dwarf Weapon on them. This allows the volley rangers to deal good damage, and spread a lot of knockdown around to your foes. The secound skill of importaince is the Ebon Vanguard Battle Standard of Honor. This skill is unique in the way it buffs damage, because the damage buff goes on top of other skills instead of not stacking with them.

Dwarf Weapon Spammer:
Great Dwarf Weapon
Painful Bond
Ebon Vanguard Battle Standard of Honor
Ebon Vanguard Battle Standard of Courage \ Pain Inverter
Signet of Spirits
Bloodsong
Fall Back
Spirit Siphon

Channeling Magic 12+1+3
Spawning Power 10+1
Command 8

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Equipment: Channeling Wand and a r7 or r8 Command Shield is preferred as you will be spending a lot of time close to the front lines spawning your wards and spirits.

SoGM Ritualist:
Signet of Ghostly Might
Shadowsong
Pain
Disenchantment
Anguish
Earthbind
Armor of Unfeeling
Boon of Creation

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Earthbind lengthens knockdowns from Great Dwarf Weapon, +60 HP staff is preferred to lessen the aggro it recieves.

Healing Burst Monk:

Healing Burst
Dwayna's Kiss
Healing Ribbon
Heaven's Delight
Cure Hex
Leech Signet
Power Drain
Ressurection Chant or whatever other ress you prefer

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Outheals pressure damage and catches spikes.

Jagged Bones Bomber:

Jagged Bones
Animate Bone Minions
Death Nova
Putrid Bile
Masochism
Protective Spirit
Aegis
Shield of Absorbtion

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Very standard Jagged MM, it works. +60 HP staff is preferred

Barbs resto:

Elite of Choice (Preservation\Corrupt Enchantment\SS\Feast of Corruption\Pain of Disenchantment\Order of Apostacy, it all works)
Barbs
Rigor Mortis
Well of Ruin
Signet of Lost Souls
Mend Body and Soul
Spirit Light
Flesh of My Flesh

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Barbs is it's main purpose. Rigor Mortis helps versus some foes and Well of Ruin does a great job debuffing armor. Should be wearing +60 hp staff

Volley packers x3:
Volley
Throw dirt
Distracting Shot
Heal as One
Predatory Bond
Otyugh's Cry
Edge of Extinction and utility slot
Ress of choice

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Volley synergizes greatly with Great Dwarf Weapon and knocks downs hordes of foes. Triple instances of Throw Dirt does wonders versus melee, but can be exchanged for other skills such as pet attacks. I chose to go with Distracting Shot on all of the packers as the long cooldown prevents them from overspamming it and keeps the focus on Volley.

Heal as One, Predatory Bond and Otyugh's Cry buffs up the pets and keeps the owners alive and high on HP. This synergizes well with Edge of Extinction. I have tested many other kinds of physical builds (Triple warriors\triple dervishes\W/A's and more) and I feel this is the one that gives the best balance of survivability and damage while beeing somewhat imprevious to shutdowns.

Equipment:
Runes can be switched around but the rangers HP should remain somewhat low in order to make sure they get attacked and use Heal as One, as hero packers will not use HaO to buff their pets deliberately but only to heal themselves. I use Major Beastmaster, Major Marksmanship and Minor Expertice coupled with Beastmaster's Insignias. The rangers should be wearing Zealous Shortbows!

As a final note, if you need to bring another hero to do a NF mission or quest, try to swap it in where you see fit. But in general it will most of the time, be best to swap one of the rangers.


I hope you enjoy this build, it should be capable of vanquishing pretty much every single zone in game but if you have trouble feel free to let me know. At the time i'm posting this I feel confident this is the most complete and well working team build posted on this forum.

-Yuri Zahard ingame if you have any questions.

Last edited by Gabs88; Mar 08, 2011 at 05:29 AM // 05:29..
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Old Mar 08, 2011, 05:18 AM // 05:18   #2
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maybe mark of pain somewhere?
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Old Mar 08, 2011, 05:22 AM // 05:22   #3
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Originally Posted by spray04 View Post
maybe mark of pain somewhere?
Can definitely be swapped in, but personally I dont see the need. Because while it is a skill that truely can shine, it doesnt do so very often. At least now when used by a hero and not a human.
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Old Mar 08, 2011, 06:19 AM // 06:19   #4
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no pets on those rangers for heal as one?
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Old Mar 08, 2011, 06:24 AM // 06:24   #5
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HaO brings the pet.
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Old Mar 08, 2011, 06:25 AM // 06:25   #6
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Originally Posted by samerkablamer View Post
no pets on those rangers for heal as one?

Quote:
Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
You cant use it to charm an animal the first time but you dont need charm animal if you have HaO. Thats one of the main reasons I chose it

Just did a damage test vs Master of Damage and averaged 451 over 180 secounds. Though thats a far from perfect test I gotta say, those numbers are pretty darn sweet concidering that the pets lifesteal isent even under concideration there. (Heroes dont activate it unless they or pet rake damage and im not sure lifesteal counts)

Last edited by Gabs88; Mar 08, 2011 at 06:45 AM // 06:45..
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Old Mar 08, 2011, 07:12 AM // 07:12   #7
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Thats not really balanced if it uses 3 rangers with the exact same builds. Its less balanced than a discordway is lol.
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Old Mar 08, 2011, 07:20 AM // 07:20   #8
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451 is not so great is it?
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Old Mar 08, 2011, 07:57 AM // 07:57   #9
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Quote:
Originally Posted by Kill Himm View Post
451 is not so great is it?
almost any AP build can do a lot more alone
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Old Mar 08, 2011, 09:05 AM // 09:05   #10
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Isn't 451 over 180 around 2.5 DPS?
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Old Mar 08, 2011, 09:46 AM // 09:46   #11
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Isn't 451 over 180 around 2.5 DPS?
451 per secound over 180 secounds. If i recall right it was about 81000.
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Old Mar 08, 2011, 11:05 AM // 11:05   #12
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Originally Posted by Gabs88 View Post
451 per secound over 180 secounds. If i recall right it was about 81000.
Oh, doh. That's sleep deprivation for you, haha. That's actually fairly decent, but I'm rather curious in how it will fair numberswise against a non-static target considering how pets usually can behave at times.
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Old Mar 08, 2011, 12:25 PM // 12:25   #13
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Obviously you can bring a couple of resses on you rangers - and I would remove the ones from your healers. Its been said about a billion times over the years, but if you bring a res on a healer, when someone dies they will stop healing to res the player and more people will die. You might be alright leaving FomF on the necro, but definately take it off the monk.
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Old Mar 08, 2011, 02:06 PM // 14:06   #14
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Didn't know 3 Ranger is considerate Balance. Dang, I ran Balance 3 necro for a while without realizing.

I would take Enfeeble blood over Rigor mortis.
Unless you micro Death Nova, might as well take Age of extinction away -_-'' Your minion will die be4 you even cast Death Nova on it.
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Old Mar 08, 2011, 02:08 PM // 14:08   #15
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Quote:
Originally Posted by distilledwill View Post
Obviously you can bring a couple of resses on you rangers - and I would remove the ones from your healers. Its been said about a billion times over the years, but if you bring a res on a healer, when someone dies they will stop healing to res the player and more people will die. You might be alright leaving FomF on the necro, but definately take it off the monk.
Got protector for all three campaigns and am halfway through Guardian bringing a rez on a healer.
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Old Mar 08, 2011, 02:39 PM // 14:39   #16
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Originally Posted by pakhavit View Post
Didn't know 3 Ranger is considerate Balance. Dang, I ran Balance 3 necro for a while without realizing.
Not gonna argue on about this cause that would just be stupid But you can bring any 3 physicals, but something that has a little survivability is preferred. Enduring Axe\Enduring Daggers\AoD Dervs\AoB Dervs or simply actual players. Im not quite sure how I should call it then though

Last edited by Gabs88; Mar 08, 2011 at 02:41 PM // 14:41..
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Old Mar 08, 2011, 02:43 PM // 14:43   #17
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Quote:
Originally Posted by distilledwill View Post
Obviously you can bring a couple of resses on you rangers - and I would remove the ones from your healers. Its been said about a billion times over the years, but if you bring a res on a healer, when someone dies they will stop healing to res the player and more people will die. You might be alright leaving FomF on the necro, but definately take it off the monk.
TBH im not really having any trouble with that. May be a good thing to leave it disabled and micro manage though
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Old Mar 08, 2011, 03:05 PM // 15:05   #18
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Originally Posted by firelink View Post
Got protector for all three campaigns and am halfway through Guardian bringing a rez on a healer.
That's about as strong an argument as myself saying - and I am certain it can be done - "got protector for all three campaigns and am halfway through Guardian bringing an empty skill bar". Of course you can get protector for all three campaigns and half the Guardian titles. It's not hard.

@build - I don't see how that is "highway". You have one Fall Back, EoE is 60s cooldown and I'm quite skeptical about the damage output from Volley Rangers. As it is, I'm doubtful that this will outspeed the standrard spiritway + Discordway + 2 Mesmers build that most people ran post update, if it includes two copies of Fall Back ... and that's despite spiritway + Discordway + 2 Mesmers being decidedly subpar.
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Old Mar 08, 2011, 03:54 PM // 15:54   #19
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Any reason for Healing Ribbon on the monk? It's 10 energy and you have an AOE heal via Healing Burst. Heaven's delight is also pretty lame when you consider that Healing Burst gives more or less the same effect. It only shines when you have UA.
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Old Mar 08, 2011, 04:08 PM // 16:08   #20
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Yea healing burst pretty much makes healing ribbon useless. Monks are hardly ever going to have enough energy to cast 10e spells, particularly not one with such a low recharge.

The only 10e skill I put on monks anymore is Aegis. Anything else like prot spirit / sprit bond goes on necros or ellys because they have the energy to handle those skills.

And the 6s cast hard res on the monk is a terrible choice. Its never a good idea to have a res on your primary healers unless its UA.

Also with all those spirits in the party, you would be better off going monkless with an N/Rt healer instead.

As for the 3 rangers, they will probably be putting out half the amount of damage with all three combined compared to a pair of mesmers.

Last edited by bhavv; Mar 08, 2011 at 04:14 PM // 16:14..
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