Mar 10, 2011, 10:56 PM // 22:56
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#41
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Everything ultimately comes down to your build and the area you're tackling. +Armor is kinda useless when your character has "Save Yourselves!", +Health is kinda meh with a wall of minions soaking up everything and armor ignoring damage isn't present, and +energy varies greatly from skills present to whether or not energy denial is present.
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Mar 10, 2011, 11:17 PM // 23:17
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#42
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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How is +armor useless with save yourselves? It stacks.
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Mar 11, 2011, 02:57 AM // 02:57
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#43
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Academy Page
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Question: what about healers carrying Protective was Kaolai? They can't get energy from weapons so would only have 30 energy without radiant & attunement. In that case, is soul reaping, spirit siphon, etc. enough?
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Mar 11, 2011, 04:51 AM // 04:51
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#44
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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It really depends on their builds. Sometimes it is, sometimes it's not. Sorry, I can't help because I don't know what you're running on your heroes (and anyway I would be too lazy to try your build IG ). Basically, you gotta test that IG. Open the status window of one of your heroes with Kaolai, and keep an eye on his mana bar. If there is a problem, try to see if either more e-management (not necessarily on him: BR on another hero could do the trick for example) or more energy could fix it.
I have two heroes with Kaolai, one of them is fine with AL insignias, the other one needs radiant insignia. So go and do some testing. :P
EDIT -
Quote:
How is +armor useless with save yourselves? It stacks.
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At some point when you already have tons of AL, I think you should focus on protecting yourself from AL-ignoring damage (which means: more health)...
Last edited by Sir Mad; Mar 11, 2011 at 04:55 AM // 04:55..
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Mar 11, 2011, 05:13 AM // 05:13
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#45
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Academy Page
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Quote:
Originally Posted by Sir Mad
It really depends on their builds. Sometimes it is, sometimes it's not. Sorry, I can't help because I don't know what you're running on your heroes (and anyway I would be too lazy to try your build IG ). Basically, you gotta test that IG. Open the status window of one of your heroes with Kaolai, and keep an eye on his mana bar. If there is a problem, try to see if either more e-management (not necessarily on him: BR on another hero could do the trick for example) or more energy could fix it.
I have two heroes with Kaolai, one of them is fine with AL insignias, the other one needs radiant insignia. So go and do some testing. :P
EDIT -
At some point when you already have tons of AL, I think you should focus on protecting yourself from AL-ignoring damage (which means: more health)...
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lol ya i've been testing ofc. Sometimes their energy run low, sometimes they don't. And at that point it's hard to tell whether the benefits of some more energy would outweigh health. That's why I wanted to hear what you guys do.
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Mar 11, 2011, 09:35 AM // 09:35
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#46
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by spray04
lol ya i've been testing ofc. Sometimes their energy run low, sometimes they don't. And at that point it's hard to tell whether the benefits of some more energy would outweigh health. That's why I wanted to hear what you guys do.
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Well - if I'm running PwK on a hero its usually a Ritualist, Necromancer or at a push an Elementalist.
Ritualist: Usually has Spirit Siphon as energy management (as I'd be running a Channelling/Resto split) and so would have pretty decent energy management. I'd run Survivors.
Necromancer: With Soul Reaping and probably Signet of Lost Souls or Foul Feast. Again, very decent energy management potential: Survivors.
Elementalist: Energy Storage gives a large pool as it is, coupled with the Ele's other e-management skills (Aura of Restoration, Glyph of Lesser Energy, Attunements and energy gaining skills like Glowing Gaze or Mind Blast if you are running a Fire/Resto split) they've got enough energy as it is - Survivors.
Running theme here is... I don't like Radiant!
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Mar 11, 2011, 03:25 PM // 15:25
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#48
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Academy Page
Join Date: Jul 2009
Profession: Mo/
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It depends on the health of the person to begin with if youre making the decision between survivor and armor, same with +30 and +5/7 weapons. Every +5 armor is 8.5% damage reduction iirc. The point where it makes a difference is if the extra health will outweigh the damage reduction which is basically if you have really low health, not sure the exact amount i think its around 100~ hp for +10/15 insignias and 200~ hp for +5 weapons. So in general it's more worth it to use armor. Of course if you use something like spirit bond, shelter or prot bond the usefulness of armor tends to decrease as it is completely useless if youre taking large amounts of damage to trigger prot spirit and shelter and can inhibit spirit bond from triggering. If you're not using any of that however it is by far a lot more useful to use armor insignias.
That being said i use survivor anyways but I will probably go salvage them all for big money sometime.
And as far as aggro goes I'm not really sure it makes a gigantic difference in agro anyways because monsters also check for armor level as well for targeting but I know it might sway the monsters opinions a little. I can say though that if I'm frontlining I'd much rather have my heros take aggro so things will pull closer together and hopefully get stuck where I am blocking.
Last edited by Zesty; Mar 11, 2011 at 03:28 PM // 15:28..
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