Mar 21, 2011, 05:56 AM // 05:56
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#1
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Ascalonian Squire
Join Date: Dec 2009
Location: NZ
Guild: AUST
Profession: W/
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Yet another hero feedback thread.
For my warrior main.
Don't worry about my main build, it changes between DS, Earth Shaker or random stabby stuff.
Nothing amazing in the heroes, the usual. Just interested if anyone has ways of improving the synergy. Not really sure about the Paragon as I don't normally use one.
Some heroes need to be reruned/insignia fixed. Don't worry about that.
Cheers for the advice.
Last edited by The Weasels; Mar 21, 2011 at 05:59 AM // 05:59..
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Mar 21, 2011, 06:09 AM // 06:09
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#2
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Wilds Pathfinder
Join Date: Oct 2005
Profession: A/
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you have no hex removal, since your a frontliner that can be a problem for certain area. Keystone sucks, don't use it id go with hex eater vortex for added dmg and utility or vor and maybee add smite hex on the rits
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Mar 21, 2011, 06:18 AM // 06:18
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#3
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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Quote:
Originally Posted by Grim Aragorn
you have no hex removal, since your a frontliner that can be a problem for certain area. Keystone sucks, don't use it id go with hex eater vortex for added dmg and utility or vor and maybee add smite hex on the rits
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this,ish
remake the signet mesmer, make him Panic, with some hex removals.
i hope you tend to micro Keiran, otherwise he'll use FV/IC at the same time.
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Mar 21, 2011, 07:39 AM // 07:39
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#4
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Ascalonian Squire
Join Date: Dec 2009
Location: NZ
Guild: AUST
Profession: W/
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Quote:
Originally Posted by kajusbonus
this,ish
remake the signet mesmer, make him Panic, with some hex removals.
i hope you tend to micro Keiran, otherwise he'll use FV/IC at the same time.
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Yeah I noticed he tends to behave dumbly. I was planning on disabling one and microing it.
Have put Gwen back to Panic bar along with Shatter Hex and Cure Hex.
Last edited by The Weasels; Mar 21, 2011 at 07:56 AM // 07:56..
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Mar 21, 2011, 08:48 AM // 08:48
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#5
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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I don't know what this team build is for , but you would lack damage for some HM areas , where the point in fact is to kill mobs before they kill you ...
Other point for HM is that you don't have enough rez. Looking at your builds , it's gonna be hard to come back after you died . If olias die , all party dies probably too.....
I would just replace both mesmers with 2 El/Me searing flames with pdrain and pleech + rez sig...
Then , last problem is keiran's bar. I think bringing some usual R/P with poison , barbed spear , etc could be really more useful...
Your team build should be good then , as long as you don't ball all spirits and heroes on same place against AoE.
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Mar 21, 2011, 08:54 AM // 08:54
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#6
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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You are a warrior: Strength of Honor - Never leave home without it.
I personally am a massive fan of Ray of Judgement Monks... can bring heals/support as well as one of the most powerful nukes in the game. If you are running earthshaker, then u can sit a whole mob in it as long as you want to kill them. If you arent earthshaking, then Psychic Instability on ur mesmer instead of Panic is a good option for a 4second KD. Not guaranteed, but if u get a nice ball, theres a high chance they'll be KD'd for most of the ROJ. And also minions help to hold them in.
Weapon of Remedy is redundant with an infuse conditions minion master. Run Xinraes if you really wanna go with a N/Rt, but I prefer running monks with UA for the instant full energy rez.
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Mar 21, 2011, 09:12 AM // 09:12
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#7
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by Luminarus
Weapon of Remedy is redundant with an infuse conditions minion master. Run Xinraes if you really wanna go with a N/Rt, but I prefer running monks with UA for the instant full energy rez.
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^this is the first thing that came to mind for me too. To be honest, I wouldn't swap out WoR, but I would swap Infuse and Foul Feast for some hex removal on Olias.
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Mar 21, 2011, 01:11 PM // 13:11
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#8
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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If you're going to take an elite copy of Reversal of Fortune at least take the one that's more powerful. WoR is redundant with FF and MBAS so take Xinrae's.
Don't take Weapon of Warding either; if you insist on a N/Rt you can give him Rejuvenation or something.
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Mar 21, 2011, 01:37 PM // 13:37
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#9
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Academy Page
Join Date: Aug 2010
Location: Gate of Anguish
Guild: Surpassing the Ordinary [Epic]
Profession: D/
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discord + spirit way + Panic + SF ele + me as monk = roll hm up and down <3
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Mar 21, 2011, 04:14 PM // 16:14
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#10
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Pre-Searing Cadet
Join Date: Mar 2011
Profession: Me/
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The problem with a keystone mesmer as hero is that they will never ever use Symbolic Celerity but thats okay, i love playing keystone mesmer myself
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Mar 21, 2011, 04:38 PM // 16:38
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#11
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Frost Gate Guardian
Join Date: Feb 2011
Location: France
Guild: IGN> Answer Is No
Profession: Mo/
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When playing as a physical, you want a curses necro with barbs and MoP, as well as SoH (don't forget to disable it)with decent spec, it's possible on the same character.
Oh, and remove the rez from olias btw, you already have like 5 hard rezes and rebirth should be on one of the mes (and disabled/micoed) if you need it so much. NO HEALER SHOULD EVER CARRY A REZ EVER, EVER. Only UA on a monk could be considered... in The Deep.
Infuse/FF on the MM is overkill with 2 copies of MB&S, like the others I'd swap in xinrea's for that reason.
Bring some sort of hex removal or bring asuran scan accordingly to the area you're in...
Don't know about that paragon build...
What's with the new craze about SF eles?! (or was it cleverly hidden sarcasm?) I mean... wanding stuff with mark of rodgort is just as effective... Using eles for damage in HM is absolute rubbish.
Now if you're talking in NM, that's another story... (idiotic HM armor scaling...)
Last edited by S4br3t00th; Mar 21, 2011 at 04:39 PM // 16:39..
Reason: typo
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Mar 21, 2011, 05:54 PM // 17:54
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#12
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Lion's Arch Merchant
Join Date: Nov 2009
Location: The Underworld
Profession: Mo/
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Give livia MoP for sure, it's a must.
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Mar 21, 2011, 06:02 PM // 18:02
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#13
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Lion's Arch Merchant
Join Date: Dec 2009
Profession: Mo/
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Do you really need the SoS to bring any healing? With all the spirits and minions along with minor prots your team shouldn't be taking that much damage. Have it run channeling/smiting attributes and give it strength of honor+smite hex (possibly judge's intervention for minions who are about to go boom) I also don't leave without mine having bloodsong, but that's just preference. My 7 hero team has me as the healer, so I don't even use strength of honor.
All that aside, if you're going to have any decent spec in command on your paragon, bring anthem of envy; it works with spirit attacks.
Last edited by AndroBubbles; Mar 21, 2011 at 06:06 PM // 18:06..
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Mar 21, 2011, 07:21 PM // 19:21
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#14
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Ascalonian Squire
Join Date: Dec 2009
Location: NZ
Guild: AUST
Profession: W/
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Quote:
Originally Posted by Missing HB
Other point for HM is that you don't have enough rez. Looking at your builds , it's gonna be hard to come back after you died . If olias die , all party dies probably too.....
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Count them again. There are 5 hard resses there. If anything too many.
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Mar 21, 2011, 07:29 PM // 19:29
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#15
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Furnace Stoker
Join Date: May 2006
Profession: R/
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I'd just like to draw attention to the fact that 12 different posters have given about 10 different suggestions for ways in which he can improve these 7 builds.
I <3 GW.
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Mar 21, 2011, 07:40 PM // 19:40
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#16
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Ascalonian Squire
Join Date: Dec 2009
Location: NZ
Guild: AUST
Profession: W/
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Quote:
Originally Posted by AndroBubbles
All that aside, if you're going to have any decent spec in command on your paragon, bring anthem of envy; it works with spirit attacks.
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Already there.
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Mar 22, 2011, 10:55 AM // 10:55
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#17
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by The Weasels
Count them again. There are 5 hard resses there. If anything too many.
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V true - replace one or two with res sigs or remove them entirely.
Res sigs are generally left out of hero builds, but when you run 7 heroes you shouldn't be dying very much anyway, and the res sig is the best hands down battle res out there.
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