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Old Jul 22, 2008, 05:37 AM // 05:37   #421
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i love these builds thanks so much
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Old Jul 22, 2008, 09:12 AM // 09:12   #422
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The argument with Dark Spirit in another thread made me want to try this build some more, since I dumped it when I was clearing eotn (it simply doesnt cut it in hard dungeons). Now I'm vanqing Tyria and I found it perfect for the 6 man zones.

This is what I use:

[build prof=P/W name="Imbagon" box spear=11+1+1 mot=8+1 lead=11+1][Holy Spear][Spear Swipe][Save Yourselves][Ebon Battle Standard of Honor][For Great Justice!][Focused Anger][There's Nothing to Fear!][Aggressive Refrain][/build]

6 last skills are kinda obvious. Holy Spear is imo the best non elite spear attack for a human paragon (heroes are to dumb to use it). It rapes groups that have spirits or minions, and those are almost everywhere. And even if there are no summons it's still decent +18. I pretty much spam it every 2nd or 3rd attack and still can maintain SY (6 sec ftw).

Spear Swipe: non elite, non conditional daze? Yes please, and I can give Morghan Cruel Spear since he sucks with Stunning anyway.

[build prof=P/N name="Morghan" box spear=11+1+2 comma=8+1 lead=11+1 curse=2][Cruel Spear][Swift Javelin][Spear of Redemption][Anthem of flame][Hexbreaker Aria][Rip Enchantment][signet of return][Aggressive Refrain][/build]

Cruel Spear is awesome, no doubt about it. Rip Enchantment is just to good to be true (and still has a wrong description, duh). Thorn Stalkers made me stick enchantment removal somewhere and now I can't live without it :P

[build prof=P/N name="Hayda" box spear=11+1+2 moti=8+1 lead=11+1 curse=2][Swift Javelin][Spear of Redemption][Song of Purification][Wild Throw][Disrupting Throw][Rip Enchantment][signet of return][Aggressive Refrain][/build]

I always try to bring interruption on my heroes, they can do crazy stuff with it sometimes. It just makes me smile And there is enough burning, bleeding, DW to make it viable. Oh and Aria of Zeal sucks big time. It gives my necro 4 energy and it casts 2sec... wow. It's good for a motigon in a casters group. I run phisicals.

I sometimes put [skill]Weaken Armor[/skill] and [skill]Chest Thumper[/skill] on one of them but that combination need few points in curses.

[build prof=N/Mo name="Orders Necro" box heal=12 blood=9+1 soul=9+1+1][Word of Healing][order of pain][dark fury][masochism][Signet of Lost Souls][dwayna's kiss][cure hex][Signet of Rejuvenation][/build]

That's the real change from Rac's setup. Dervish was not healing enough for me, especially in 6 man zones where I have only one henchie healer (and alesia is terrible). Some people suggested N/Rt but for me the best part of N/Rt is [skill]protective was kaolai[/skill] and I didn't want to use it for that build cause it would erase weapon mods, especially 20% enchant and blood HCT. So I figured WOH will keep the bars up, and dwayna will do her job since there are almost always 2 enchants and hexes are common too. I like cure hex as an additional heal.

I like it now and it makes me breeze through all those boring jungle/desert areas really fast. I miss splinter weapon but I didnt want to gimp the healer with too much attribute spread and weaker heals.

It's really a great team and it kills fast, but I still find Sabway better for tough zones (especially eotn)

Cheers

EDIT: I put Swift Javelin instead of Spear of Lightning, thanks distilledwill for suggestion.

Last edited by Washi; Jul 22, 2008 at 12:04 PM // 12:04..
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Old Jul 22, 2008, 09:20 AM // 09:20   #423
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Washi, you might want to swap out [[Spear Of Lightning] for something else, it deals Lightning damage whereas [[Order of Pain] only takes effect under physical damage.

Also, I think until I reach 6s SY! Im going to stick with a energy based attack skill. Only R7 atm.

As always I'd aaaaalways be tempted to swap your N/Mo for a N/Rt for Splinter if I can just take a monk hench. But thats your choice!

Last edited by distilledwill; Jul 22, 2008 at 09:23 AM // 09:23..
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Old Jul 22, 2008, 09:40 AM // 09:40   #424
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Quote:
Originally Posted by distilledwill
Washi, you might want to swap out [[Spear Of Lightning] for something else, it deals Lightning damage whereas [[Order of Pain] only takes effect under physical damage.

Also, I think until I reach 6s SY! Im going to stick with a energy based attack skill. Only R7 atm.

As always I'd aaaaalways be tempted to swap your N/Mo for a N/Rt for Splinter if I can just take a monk hench. But thats your choice!
I thought only the +19 is lightning but now that I think of it, it doesnt split the damage so you're right, THANKS.

I used holy spear when I had 4 sec SY as well, I just love that skill. It helped me finish hm slaver's with h/h. Those stone summit groups with their mms just exploded.

About N'Rt, try to fight a group of Wind Riders with just a henchie. They will hex you to death if you have no powerful heals. PWK deals with it but as I said, I cant afford an item spell.
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Old Jul 22, 2008, 01:29 PM // 13:29   #425
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umm.... [Vicious Attack]?

*edit* is all the damage from Holy Spear holy damage? or is it only the conditional part? cause if its only the conditional part, then theres no reason not to slot it.

Last edited by Problem.; Jul 22, 2008 at 01:32 PM // 13:32..
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Old Jul 22, 2008, 02:56 PM // 14:56   #426
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Quote:
Originally Posted by Problem.
umm.... [Vicious Attack]?

*edit* is all the damage from Holy Spear holy damage? or is it only the conditional part? cause if its only the conditional part, then theres no reason not to slot it.
I dunno about vicious, criticals arent so often. I like Swift better. Cruel covers DP.

And about holy, yes only aoe is holy dmg the hit itself is phisical.
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Old Jul 22, 2008, 05:18 PM // 17:18   #427
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what henchies do u bring when doing 8 man areas?

im running washi's variant right now and it seems to work pretty well

what henchies are the best to take with this build?
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Old Jul 23, 2008, 04:35 AM // 04:35   #428
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please dont post 3 time in a row... use the edit button.

anyways, same henchies you should take for any build. monk, earth ele, warrior, interruptor. if you are outside of eotn you have to make the crappy henchies work
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Old Jul 23, 2008, 05:21 AM // 05:21   #429
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Always take a prot and healer hench if they're offered.

For EotN, I'd take Herta and Zho.

For Proph I'd take Ele and Ranger hero.

For NF I'd take Herta and Sogolon.

And I'm not sure about Factions-I haven't done any vanquishing there in a loooooooong time. Normally I'd take the rit and soemthing else.
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Old Jul 23, 2008, 06:17 AM // 06:17   #430
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Quote:
Originally Posted by Richardt
For Proph I'd take Ele and Ranger hero.
That's a bad choice imo. Both Aidan and Reina have Kindle Arrows so they fail. I always take monk, 2 warriors and Dunham since he stops monks from kiting so the 2 wars can do their job.
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Old Jul 25, 2008, 08:26 AM // 08:26   #431
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I recently acquired Morgahn on my para and so am playing around with Rac's setup and I have come to some preliminary conclusions.

1) I think its advantageous to take [[Spear Swipe] on the player rather than [[Stunning Strike] on the hero, just as Washi suggested. Spear swipe is just too good to ignore and (as Celestial Beavers hero skill usage chart states) the hero will often hit an enemy with Stunning even when they're not under the effects of a condition. Plus, Spear Swipe can be used at the start of a battle without having to build up any adren'.

2) I decided to take [[Chorus Of Restoration] on my Moti para to synergise with the significant number of shouts thrown around by the heroes. I'm considering certain echos to stick on this hero (im not hugely fond of [[Mending Refrain]) Maybe [[Energizing Finale], [[Purifying Finale], [[Finale Of Restoration].

3) With Stunning out of the build I put [[Cruel Spear] instead, it really helps to take down the hardier foes. Nuff said.

4) [[Disrupting Throw] is very nice to take on heroes, consequently both of my heroes have it.
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Old Jul 26, 2008, 12:41 AM // 00:41   #432
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Quote:
Originally Posted by Washi
That's a bad choice imo. Both Aidan and Reina have Kindle Arrows so they fail. I always take monk, 2 warriors and Dunham since he stops monks from kiting so the 2 wars can do their job.
I've tried the two warrior heroes....got extremely annoyed at them charging in. I may try Dunham....I looked at his bar on wiki and wasn't to impressed, but might be worth the shot.
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Old Jul 26, 2008, 01:07 PM // 13:07   #433
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Quote:
Originally Posted by Richardt
I've tried the two warrior heroes....got extremely annoyed at them charging in. I may try Dunham....I looked at his bar on wiki and wasn't to impressed, but might be worth the shot.
Well... that's what I love about them. You have no meat shield like minions in sabway, if you take only range chars the mob will focus on you... and that's pretty bad. Besides warriors deal phisical damage:

1 phisical damage
2 OoP
3 ...
4 PROFIT!!!!
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Old Aug 02, 2008, 04:25 PM // 16:25   #434
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while i agree its good to have a warrior soaking up damage, i hate how the AI warrior henchies run from the smallest AoE and not attacking or waste time chasing targets. I usually bring Heros that can let me gogogogogo, so rangers work for me.
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Old Aug 02, 2008, 05:37 PM // 17:37   #435
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3 biggest problems I have with the build:

1) Hex control is a problem. Even though you have the hex heavy setup, certain areas are not exactly hex heavy but having some hex removal would still be nice. Condition control is reliant on hench monks that tend to have energy issues if they are not busy running around kiting.

2) No Splinter Weapon. This can hurt when you are down to single target damage against groups with more than 1 healer.

3) D/N spends more time casting orders than healing the party or the other way round. At 20e and 34%hp sac every 5s, don't expect much party healing from her, she would be soaking up the heals from the party, rather than giving them out to the others.

Last edited by DarkSpirit; Aug 02, 2008 at 05:39 PM // 17:39..
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Old Aug 02, 2008, 07:55 PM // 19:55   #436
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Quote:
Originally Posted by R Langdon
while i agree its good to have a warrior soaking up damage, i hate how the AI warrior henchies run from the smallest AoE and not attacking or waste time chasing targets. I usually bring Heros that can let me gogogogogo, so rangers work for me.
I agree but in prophecies you really have no choice. Look at this team, it's build around [skill]Dark Fury[/skill] and [skill]order of pain[/skill]. So phisical damage and adrenaline. Rangers do not use adrenaline skills and both Aidan and Reina use kindle arrows so they do not deal phisical damage. Useless.
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Old Aug 03, 2008, 10:26 AM // 10:26   #437
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Washi I have a few questions about your build

1. Why does the imbagon have 9 in motivation when he has no motivation skills?

2. Why does Morghan have 9 in command when he has no command skills?
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Old Aug 03, 2008, 11:21 AM // 11:21   #438
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Quote:
Originally Posted by Frenzied Insanity
Washi I have a few questions about your build

1. Why does the imbagon have 9 in motivation when he has no motivation skills?

2. Why does Morghan have 9 in command when he has no command skills?
Because he needs either Command or Motivation to have a shield.
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Old Aug 03, 2008, 11:22 AM // 11:22   #439
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Ah I see, thanks
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Old Aug 03, 2008, 03:01 PM // 15:01   #440
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template codes wont show up wen i click on the save button, but otherwise this looks epic

~Lies
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