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Old May 10, 2008, 09:16 AM // 09:16   #341
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Quote:
Originally Posted by Racthoh
I use this when I Urgoz:

[Splinter Support;OAhkQoGbYIqEGjhwkwcwWQV1W4FD]
Minor Blood on the hat and pop a conset naturally.
Just tried it and I must say bringing Well of Power as the elite is brilliant!

Although I changed the build since I dont like the hero saccing herself to death with Blood Renewal. I also took the DF out to another hero (i.e. the healing D/N, she only needs 5 to Blood) and ended up with a 2 N/Mo (1 curse and 1 blood) and 1 D/N team. I didn't bring Splinter Weapon but I brought more defensive skills instead.

Last edited by DarkSpirit; May 10, 2008 at 04:52 PM // 16:52..
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Old May 11, 2008, 07:24 AM // 07:24   #342
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Quote:
Originally Posted by DarkSpirit
Just tried it and I must say bringing Well of Power as the elite is brilliant!
It's a decent enough elite in a place like Urgoz when you're routinely providing +6 health and +2 energy regeneration to 6-8 people for a fair amount of the duration. Anywhere else and the fights are either too quick or pointless; my physicals don't really need energy regeneration. Outside of Urgoz I'd use Blood Ritual or cringe at the elite options from Blood Magic, Soul Reaping, and Channeling Magic.

Quote:
Originally Posted by DarkSpirit
Although I changed the build since I dont like the hero saccing herself to death with Blood Renewal.
A hero saccing health works great. It will either grab the attention of everything around you making prots simple on other AI heroes or go unnoticed by the enemy. It's an annoyance to human monks that stare at the red bars because they won't be able to tell the difference between damage and saccing, often resulting in wasted energy on unnecessary prots/healing.

Quote:
Originally Posted by DarkSpirit
and ended up with a 2 N/Mo (1 curse and 1 blood)
Blood Magic?
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Old May 11, 2008, 08:14 AM // 08:14   #343
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Quote:
Originally Posted by Racthoh
Blood Magic?
Yes I have been playing with this crazy build for areas that are "not so friendly" to Paragons, dont ask me why but it sort of works. I am still tweaking it.

[P/W Me;OQGjUymIqSubieAhpbBZWYlehfA]

[N/Mo Orders;OANEQsl38JtFYIAVtSEQUVlAuTA]
[D/N Orders;OgSkQUq6qyqzkg9mfvv2X972N8C]
[N/Mo Curse;OANCY8xjmuMkIsDfid3OpqC]

The D/N is quite strong here but she can't be relied upon to cast DF as soon as it recharges if the team needs healing. Thus, the Mark of Fury to help out. D/N can be set to passive, the others to guard. I bring Mhenlo, Zho, Talon, and Aidan.

Just remember to disable the 2 vengeance when the fight is over and someone has died. When all have been properly resurrected, then reenable them. At least you dont have to worry so much about enchant stripping on vengeance, in this case.

Last edited by DarkSpirit; May 17, 2008 at 08:36 PM // 20:36..
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Old May 11, 2008, 02:35 PM // 14:35   #344
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^ why 3 curses on the top build?

Ive been trying all day to incorporate WoP into a build, what ive come out with is similar to DarkSpirits. But has a couple of changes:

[WoP Orders;OANDQrpvObhJhhoTA1CIV1dC]

SR headpiece (mainly because thats what my livia has had for a while now) and a minor blood rune.

im yet to see whether all that saccing is a little too much, it seems to synergise well with all of my other builds.

Last edited by distilledwill; May 11, 2008 at 02:47 PM // 14:47..
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Old May 11, 2008, 03:25 PM // 15:25   #345
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Mark of Fury sucks. If things you cast it on are alive long enough for you to get a serious benefit from it, just.... wow - you're doing it wrong.
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Old May 11, 2008, 03:46 PM // 15:46   #346
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Quote:
Originally Posted by distilledwill
^ why 3 curses on the top build?
Must be left over from my experiments but they are spare attribute points anyway so they shouldn't matter.

Quote:
Originally Posted by Racthoh
A hero saccing health works great. It will either grab the attention of everything around you making prots simple on other AI heroes or go unnoticed by the enemy. It's an annoyance to human monks that stare at the red bars because they won't be able to tell the difference between damage and saccing, often resulting in wasted energy on unnecessary prots/healing.
You are right. Having all that sac skills tend to draw enemy fire and I find that the orders hero would either kite from melee (even at +100 armor) or, if she is equipped with healing skills like the D/N, spends her energy healing herself instead of casting orders. One way to help fix that is to give her healing skills that have longer recharge so she can't spam them. The other way is to split up the orders so that if one of them dies, or is busy doing something else, you still have the other guy (hopefully).

Quote:
Originally Posted by distilledwill
im yet to see whether all that saccing is a little too much, it seems to synergise well with all of my other builds.
The best answer would be to try it out in the most "paragon unfriendly" places in the game. In Rac's default build on the first page, I find that the D/N is usually the first to die when encountering a tough mob. If the D/N dies, then you lose OOP, DF, and a healer which kind of hurts. The main problem I have with the default build is the lack of skills to break enemy defenses, especially blocking and enchants, so I find my curse N/Mo to be quite useful for a more universal build.

In "paragon friendly" areas, I can probably get away with the D/N carrying both DF and OOP and replacing the blood N/Mo with a Paragon hero.

Last edited by DarkSpirit; May 11, 2008 at 04:21 PM // 16:21..
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Old May 11, 2008, 03:50 PM // 15:50   #347
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Quote:
Originally Posted by distilledwill
^ why 3 curses on the top build?

Ive been trying all day to incorporate WoP into a build, what ive come out with is similar to DarkSpirits. But has a couple of changes:

[WoP Orders;OANDQrpvObhJhhoTA1CIV1dC]

SR headpiece (mainly because thats what my livia has had for a while now) and a minor blood rune.

im yet to see whether all that saccing is a little too much, it seems to synergise well with all of my other builds.


Tried this out whilst vanquishing Mount Quinkai, it was a little "meh". I think I might try it as a Blood/Channeling Hybrid, like in Halls.
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Old May 11, 2008, 04:21 PM // 16:21   #348
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K, so my paragon's coming along nicely. I've taken a liking to the class in general.

Just posting to ask a simple question: What runes should go on which heroes? And on you?
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Old May 11, 2008, 04:37 PM // 16:37   #349
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Quote:
Originally Posted by distilledwill
Tried this out whilst vanquishing Mount Quinkai, it was a little "meh". I think I might try it as a Blood/Channeling Hybrid, like in Halls.
I usually try it out on the charrs in Dalada Uplands just outside Doomlore Shrine in HM with their stupid Aegis.
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Old May 16, 2008, 12:13 AM // 00:13   #350
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Quote:
Originally Posted by DarkSpirit
[D/N Orders;OgSkQUq6qyqzkg9mfvv2X972N8C]
I've tried renewal on a hero and they just spam to no end. I personally think you get more out of Zeal vs Renewal because you also have to take into account recast (which means less OoP/DF), and monk enchants being cast upon the D/N (as we all know they cannot tell if its a sac or damage).

Also on your bottom curses I would take Enfeebling over Weaken to stop a lotta dmg in HM on your now caster heavy build.

pink
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Old May 16, 2008, 01:39 AM // 01:39   #351
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Quote:
Originally Posted by Mr Pink57
I've tried renewal on a hero and they just spam to no end. I personally think you get more out of Zeal vs Renewal because you also have to take into account recast (which means less OoP/DF), and monk enchants being cast upon the D/N (as we all know they cannot tell if its a sac or damage).
Renewal is suppose to be spammed every 8 seconds.

Zeal doesn't heal, Renewal does. Zeal can potentially grant more energy than Renewal but if the D/N is not in need of energy throughout the fight, then Renewal makes more sense. The D/N actually has 10+1+1 for mysticism. She gains about 6 energy each time she loses an enchantment and she loses/gains an enchantment often.


Quote:
Also on your bottom curses I would take Enfeebling over Weaken to stop a lotta dmg in HM on your now caster heavy build.

pink
And I have both. Notice that the henchies who make up half the team, are all physical except for Mhenlo. Your own Paragon character is physical.

In some areas, you may be able to replace the N/Mo orders with a SoP Paragon hero more easily. The 1 D/N, 2 N/Mo, build I showed above is only for those areas that are unfriendly to physicals. In physical friendly areas, Rac's default build kills faster.

This is what I have so far (with base attributes), if I bring a Paragon hero:


[D/N Orders;OgSkQoq56xqzkwQkfZv2X972N8C]
[N/Mo Curse;OANCY8xjmuMkIsDfid3OpqC]
[P SoP Motivational Paragon;OQCkUqmxpiuk7WFmIGHWKWRmvo8G]

GWEN Henchies: Mhenlo, Talon, Aidan, Zho.

Last edited by DarkSpirit; May 16, 2008 at 07:45 AM // 07:45..
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Old May 16, 2008, 12:59 PM // 12:59   #352
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What build do you suggest for monk?
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Old May 16, 2008, 03:45 PM // 15:45   #353
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Quote:
Originally Posted by Nemesis of God
What build do you suggest for monk?
Good question. Without trying it out, maybe something like that:

Mo/W(Protect)
===========
Life Sheath(E)
Protective Spirit
Aegis
Holy Veil/Remove Hex
Flurry
FGJ
SY!
Vengeance/Dismiss Condition

or

Mo/W(Heal)
=========
WoH(E)
Dwayna's Kiss
Patient's Spirit
Spotless Mind/Cure Hex
Flurry
FGJ
SY!
Vengeance/Contemplation of Purity

or

Mo/W(Smite)
==========
Boon Signet(E)
Smite Hex
Smite Condition
Reversal of Damage
Flurry
FGJ
SY!
Vengeance

...use a spear or wand. And these are obviously not monk hero builds.

or go for sabway.

Last edited by DarkSpirit; May 19, 2008 at 08:31 PM // 20:31..
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Old May 18, 2008, 04:12 PM // 16:12   #354
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Guys, what am I missing about [vengeance] that makes that skill good to put on all your heroes all of the sudden??? Guy above me sticks it everywhere.
I think DarkSpirit should stop trying to give people advice.

Last edited by deluxe; May 18, 2008 at 04:43 PM // 16:43..
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Old May 18, 2008, 04:29 PM // 16:29   #355
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Quote:
Originally Posted by DarkSpirit
Good question. Without trying it out, maybe something like that:

Mo/W(Protect)
===========
Life Sheath(E)
Protective Spirit
Aegis
Holy Veil/Remove Hex
Flurry
FGJ
SY!
Vengeance/Dismiss Condition

or

Mo/W(Heal)
=========
WoH(E)
Dwayna's Kiss
Patient's Spirit
Spotless Mind/Cure Hex
Flurry
FGJ
SY!
Vengeance/Contemplation of Purity

or

Mo/W(Smite)
==========
Boon Signet(E)
Smite Hex
Smite Condition
Reversal of Damage
Flurry
FGJ
SY!
Vengeance

or go for sabway.
I've never seen more terrible builds in my life. Looks like you didn't put any thought into what you posted, especially the boon signet one.
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Old May 18, 2008, 05:55 PM // 17:55   #356
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Agree. 3 melee casters are bad, very bad. You can't deal damage (Flurry?), you can't protect correctly, you can't heal correctly. And no e-management.
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Old May 18, 2008, 07:52 PM // 19:52   #357
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Quote:
Originally Posted by Abedeus
Agree. 3 melee casters are bad, very bad. You can't deal damage (Flurry?), you can't protect correctly, you can't heal correctly. And no e-management.
Those were seperate suggestions for a monk build. Not 3 monks in one team using those skills.

I would suggest dragon slash spammer if you REALLY want to play it on your monk, and also bring protective spirit and shield of absorption for yourself? Its not really a good idea to run SY! on your monk, but if you really want to i suggest not trying to heal at all, but that would kinda defeat the purpose of you being a monk.

Last edited by XDeadboltX; May 18, 2008 at 07:57 PM // 19:57..
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Old May 19, 2008, 04:54 PM // 16:54   #358
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Quote:
Originally Posted by deluxe
Guys, what am I missing about [vengeance] that makes that skill good to put on all your heroes all of the sudden??? Guy above me sticks it everywhere.
I think DarkSpirit should stop trying to give people advice.
Before you theory craft have you ever tried it out on a hero in HM? And Vengeance synergizes with orders build.

Quote:
Originally Posted by Abedeus
Agree. 3 melee casters are bad, very bad. You can't deal damage (Flurry?)
And yes the monk builds are "untried" suggestions for the guy who asked for a SY build for his monk. Were you expecting a 3 monk heroes build spamming SY?

I thought it was obvious also that a spear or a wand is recommended for such builds. And the spear is not for damage either since you have 0 to spear mastery anyway. It is to charge up adrenaline for SY.

@Problem.: [[Boon Signet] is for energy management than for healing, which synergizes with orders build.

Last edited by DarkSpirit; May 19, 2008 at 08:32 PM // 20:32..
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Old May 19, 2008, 05:06 PM // 17:06   #359
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If you are spamming SY / D-Slash on your Monk, you can't really Prot and Heal as easily as it will cut down the amount of SY's you pull out.

It can work, but I doubt it working effectively.
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Old May 19, 2008, 05:14 PM // 17:14   #360
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Quote:
Originally Posted by XDeadboltX
I would suggest dragon slash spammer if you REALLY want to play it on your monk, and also bring protective spirit and shield of absorption for yourself? Its not really a good idea to run SY! on your monk, but if you really want to i suggest not trying to heal at all, but that would kinda defeat the purpose of you being a monk.
I agree that SY spamming doesn't go well with a monk. If I really want to try it out on my monk for some reason, I would bring enough healing from henchies and heroes.

The monk should just use a spear/wand+flurry+FGJ to charge up adrenaline for SY. 60AL and melee don't mix well.

Last edited by DarkSpirit; May 19, 2008 at 08:30 PM // 20:30..
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