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Old Jun 03, 2011, 09:43 AM // 09:43   #21
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A couple of things that might help you decide what healer you want:

IMHO the guts of a standard N/Rt healer are:
- SOLS for energy, keeps them going a bit when foes aren't dying.
- Spirit Light strong direct spike heal
- Mend Body and Soul, strong condition removal and ok heal
- Protective was Kaolai for on-demand party heal

Optionals in rough descending order are:
- An elite. There is nothing fantastic in Restoration, Xinrae's weapon is my favourite. Weapon of Remedy is good when you expect a lot of life steal (Rot Wallows etc). Blood is Power with 8 blood magic is an option if your team needs it.
- Life. Good passive heal of party and allies, a spirit that's always up for Spirit Light.
- Various protective weapon spells, e.g. Weapon of Warding and Weapon of Remedy. These clash with splinter in a physical team, but they would be fine in yours.
- Rejuvenation for countering strong bursts of degen, e.g lots of burning.
- Recuperation for when you have vast numbers of allies, e.g. Vizunah Square or Battle of Lion's Arch.

A similar option is a resto rit using the elite Offering of Spirit for energy and otherwise built much like the N/Rt. This has even better energy than the Necro. It can go Rt/Mo for hex removal or monk prots (better than weapon spells in some roles). The main problem with this is that you only get two rit heroes.


A UA monk has some combination of heal/prot/smite, but it has to be cheap spells. I see three main reasons to run UA:
- It's a godly powerful res, especially useful in missions with no shrines. It frees res slots elsewhere -- put Death Pact Signet on one fast casting mesmer for backup and you're done.
- Very decent on-demand party heal from Divine Healing plus Heavens Delight, and incidental divine favour bonus healing from other skills.
- You can have hex removal, which is more important for physical teams.

With the ST covering prot, you could run something like: UA, Gift of Health, Signet of Devotion, Heaven's Delight, Divine Healing, Smite Condition, Smite Hex, Smiter's Boon, 11+1+3 DF, 10+1 Healing, 10+1 Smiting.

UA does not match N/Rt for condition removal, countering degen, or healing allies/minions, and it hasn't got quite the healing oomph, but it's got an elite that's really nice.


I use both according to the situation.Things that would encourage me to use UA:
- You die a lot
- There are no shrines, especially in long missions.
- Fall Back is covering degen and allies.
- Conditions are no problem (or a Foul Feast + Infuse Condition necro is handling them).
- Hexes are a problem.
- You don't face lots of enchant stripping.
- You have an ER prot/infuse who is good spike heal and spot prot, while UA is good at big picture stuff.
- Undead to smite as a sideline.


Well, I hope this helps a bit.

Last edited by Morte66; Jun 03, 2011 at 09:49 AM // 09:49..
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Old Jun 03, 2011, 02:04 PM // 14:04   #22
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I've always liked stacking divine favor up to 14-15, for a solid high percentage boost. Makes those D-Kisses heal for 130+ unconditionally, and 180+ conditionally (approximate numbers, I'm going off the top of my head here) - with a pretty easy condition to meet. The party healing can do 100+ each, if I remember correctly.

Above post is a pretty good summary, though I think it has the healing part down pat (better, I'd say + an amazing res), the degen and condition removal lacks compared to the N/Rt, and it has poorer energy management in contrast.
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Old Jun 03, 2011, 09:13 PM // 21:13   #23
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Since he is running an mm any type of healer will work. Necro-based healers are good because of poor ai (en management). IMO, a properly setup monk hero works best. Of course, it also depends on how well the 2nd backline partner (the one covering the prot duty) is set up. The worse it does it's job, the more pressure it puts on the healer.
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Old Jun 04, 2011, 12:04 AM // 00:04   #24
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Yet another update:



changes:
changed the necro rit to an offering of spirit healer. Brought back the invoke lightning ele for damage spike, and switched around skills for better energy management.
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Old Jun 04, 2011, 02:08 AM // 02:08   #25
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Looks solid to me. Prolly not a lot of people's ideas of ideal, but I'd say it'll do the job just fine, with relative easy and plenty of damage. The only thing it's lacking is a lot of hex removal, so hex-heavy areas will need some spot changes. In areas with heavy AoE, you'll probably need to modify it because the minions will suck up shelter charges, and with heavy AoE (Sacnoth Valley, Dasha Vestibule, etc) it'll drop pretty fast. Otherwise it should do it's job great.

Last edited by Plutoman; Jun 04, 2011 at 02:10 AM // 02:10..
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Old Jun 04, 2011, 08:54 AM // 08:54   #26
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On the second rit I'd take SoS as the elite and swap ghostmirror/recuperation for spirit siphon. And take Ancestor's Rage.
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Old Jun 04, 2011, 10:12 AM // 10:12   #27
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I'm not sure that 3 spawning power will always be enough for Offering of Spirit to power the resto rit. I think you'd have to nick a bit off channelling if you got that way. It's easier to split the Offering of Spirit resto rit if you go /monk, because a lot of prots work well with 8 Protection Prayers but 8 Channelling is not so hot.

Or, if you are going to do a channeling/resto rit then the SoS/Resto from Spiritway is popular for a reason -- it's perhaps the most useful general purpose hero build in circulation.

If you're interested in standard solutions, BTW, you could do a lot worse than to run:
- AP/MoP caller on your necro
- Spiritway for minions and all around DPS, optionally changing the monk prots to Paragon utility
- ER protter for spike heal and strong prot that works better with minions than ST
- 3 AoE DPS/utility of your choice.

You lose shelter, but it was never very happy with the minions even after you changes. You will need to learn about flagging, so read Jeydra's superb ele guide which pretty much transfers to necros (the technique is more important than the builds). And don't forget to put some spears on the heroes for triggering Barbs/MoP.

Last edited by Morte66; Jun 04, 2011 at 11:13 AM // 11:13..
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Old Jun 04, 2011, 02:36 PM // 14:36   #28
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OoS is channeling. AI also sucks at using it correctly iirc.

Since you're a necro, then ap/mop + 3 spears + SoS/splinter bot + resto nec + 2 optionals will be better than pretty much everything else possible by miles imo. Whoever you put into the 2 open slots will be the pace bottleneck of the team mind you.
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Old Jun 04, 2011, 05:47 PM // 17:47   #29
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Quote:
Originally Posted by Premium Unleaded View Post
OoS is channeling. AI also sucks at using it correctly iirc.
Ach, I confused it with Spirit Channeling. My bad.
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