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Old Mar 20, 2011, 01:56 AM // 01:56   #121
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You should be able to change your interface size in f11. I know i ran larger before the update and had to shrink down to normal to fit all 7 bars in. It also helps to play in fullscreen rather than windowed mode.
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Old Mar 20, 2011, 02:10 AM // 02:10   #122
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Yeah I run 1920x1080 windowed and I can fit them next to each other still. Helps that the minimisation/close buttons are gone .

Oh yeah, interface size needs to be Small.
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Old Mar 20, 2011, 02:23 AM // 02:23   #123
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ok, thanks guys

but that is the problem I can't get to 1920, only 1680.

I guess my monitor won't support higher than 1680? It is a 22" wide screen. Geesh.

I never even thought about monitor resolution as a spec for a monitor before this. lol

Now I know.

bah...

Last edited by Deris; Mar 20, 2011 at 02:39 AM // 02:39..
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Old Mar 20, 2011, 02:37 AM // 02:37   #124
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1920 x 1080 is the same resolution as 1080P. As such, typically only higher end and more recent monitors, or monitors built to support 1080P via HDMI, or CRT monitors support 1920 x 1080 and above resolutions
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Old Mar 21, 2011, 06:39 PM // 18:39   #125
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Probably like many people on this thread I took some pride in being able to hero/hench things in the game, and it felt pretty good to get legendary guardian that way. Unfortunately when DoA came out I was trying to build a guild with brand new players and ended up wasting a year of my playing time. At that point the elitists had all but taken over the area, and we've all been there where if you haven't done it before no one is interested in taking you along.
I personally get bored with farming and speed clears, I'm just not fond of running the exact same build over and over again. I'd rather take longer and enjoy my time. To me the only point to farming was to get that new skin right when it came out, simply playing through the game has always kept me in enough gold to do what I felt like doing.
I only just started trying DoA last night, beginning with Ravenheart Gloom. Naturally I got wrecked on the quest having never been there before. I may try it again with my monk later, but for now its easier to just do it with my paragon, I'll be sure to add my screenshot to the collection when I finish. Unfortunately I don't have enough time to clear it all in one run but hey as long as its done.
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Old Mar 21, 2011, 08:43 PM // 20:43   #126
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^

Mercury your story is very similar to mine.

I am not hard core. I am a casual GW player. I have been playing off and on since the beginning. It bothered me a lot to not be able to play much in places like DOA. I would try joining a guild from time to time. But, it never worked out. No one wants to take an inexperienced nub warrior into the elite end game areas. (not complaining, just a true statement from my experience over the years)

The thing this seven hero update allows is for guys like me who take it nice and slow. Now I get to finally enjoy the end game elite areas. I may suck, I may not. I wouldn't know. I am going to find out. I usually get around to figuring how do things after a few failed attempts. Usually, almost always, it is aggro control. Which happens a lot when you don't know the map.

I play for my enjoyment. Not to max out my efficiency in time spent. The elitists and/or pros can keep their speed clears. Nothing wrong with players who are into that. Just not my thing.

My thanks to all that have posted their builds over the years. This forum and the pros who wrote guides and discussed the content. And to Anet for making the game even more enjoyable for me and others like me.

Now back to my GWAMM.


Last edited by Deris; Mar 21, 2011 at 08:47 PM // 20:47..
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Old Mar 22, 2011, 03:17 PM // 15:17   #127
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Quote:
Originally Posted by Khomet Si Netjer View Post
Jeydra you might want to try this paragon and see if it works as well, it uses Searing Flames + ToF in the same build. You'd have to change it around to get SYG in there.
http://wiki.guildwars.com/wiki/User:...dbox#Pyromania
I tried it. It didn't work out too well. The hero gave the illusion that it was doing fine with energy when it actually wasn't. My Paragon had 47 max energy, which made 15 energy look pretty OK, until one considers that Searing Flames takes exactly 15 energy to cast. The hero was less than enthusiastic to use Glowing Signet, contributing to the energy problem.

Unless this has something to do with my dropping Leadership to 12 to accomodate "Stand Your Ground!" as well as dropping Energizing Chorus for Signet of Return, I think this hero will accommodate a very very niche role indeed. Not useless, but far from standard.

By the way Energizing Chorus is 4 adrenaline. Will a caster Paragon actually get the adrenaline, and if yes, why not just run "Go For The Eyes!" for energy?

PS: @above - before there were 7 heroes, you could still do DoA just by finding one (one!) other person who wanted to do it, and had heroes ...
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Old Mar 22, 2011, 04:17 PM // 16:17   #128
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^

You think I don't know at least that much? lol

Tried that. I rather be playing than spamming around for another player that might have some decent heroes. Seriously, you can spend some very long wait times to just get into the area. If and I mean if you can find anyone willing to go with you.

The few times I found someone else it wasn't very pretty. A lot of name calling and rage quiting.

The level of snobbery and elitism is or was very high. I didn't need the drama of the usual things that went on. So I gave up on bothering. I joined a few guilds over the years in the hope that would help. But, speed clears are the name of the game. And for the most part most aren't interested in a warrior, especially if you are truthful and tell them you haven't been there much.

Speed clears have little interest to me. Even if I had the right class and/or experience at it. I am a leisure player who likes going slow and easy.

Now, I can just go in and do the areas with little drama and more importantly ...whenever I want to. And guess what, I don't suck. At least no where near as much I have heard.

I am not pro. Don't care to be. Just play to have fun and escape from the real world. And I certainly can do many things in GW without the player caused drama and stress of high end elite areas. Sure, if I could find some like minded people I would hang with them. Tried. Hard to find. Most get pretty pissed and take this game too seriously. Everyone is usually in a hurry. (speed clear addictions) That is their choice and nothing wrong with it.

But, it isn't for me. Real world living is too fast pace as it is. I don't need more of that in a game.

Last edited by Deris; Mar 23, 2011 at 12:42 AM // 00:42..
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Old Mar 22, 2011, 09:05 PM // 21:05   #129
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Jeydra; I'll concede your point. The combination of Searing Flames, SYG, and ToF had enough defense to last. The third time I went through it it lasted relatively well, though I didn't notice much of a speed improvement. However, it was slightly more 'casual' (bonding is.. intense at times - the pressure to play perfectly is pretty much always there, no screwups allowed), so I may take that for more runs.

The second room was always the trouble running that; it took several tries to get an good spacing pattern for the heroes.

I wanted to try that Para, too. Seems as if your experience wasn't ideal, though. And HM, while possible, seems too slow. I'd rather do two NM runs in 3 hours than a single HM run. Less stress and more money (by the virtue of less cons/dp remover :P) and higher success chance.

I stand by my build as effective - but yours may be more approachable using a heroes SF.
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Old Mar 23, 2011, 02:46 PM // 14:46   #130
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Well in NM you definitely don't need "They're on Fire!" + Searing Flames; standard builds should suffice. A full HM run shouldn't take much more than 90 minutes at the very worst; however, failing is far more likely so yeah

Quote:
Originally Posted by Deris View Post
I am not pro. Don't care to be.
In which case, do you think it's fair to complain that other people complain about you?

I was once in this PvE guild where one player joined my team and pinged a bad build ... I asked him to switch skills, but he got insulted and left. I still can't fault myself for what I did, especially since if we had attempted the mission with him there's a good chance we would've failed. On the other hand, he could reasonably claim that he isn't pro and doesn't care to be and I'm an elitist ***** who cares only about clearing the area and not about having fun ... ?

Last edited by Jeydra; Mar 23, 2011 at 03:05 PM // 15:05..
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Old Mar 23, 2011, 03:03 PM // 15:03   #131
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I came to this thread to find some ideas and builds for FoW with 7 heroes. I've Read pretty much most of this thread and it helped me a lot, but I would be really glad if anyone could post the acctual templates!
I thought about using Discord but as far as I understand thats not the most efficient. (I'm not looking for a speedrecord here, just something smooth and easy)
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Old Mar 23, 2011, 04:19 PM // 16:19   #132
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The damage isn't too much different between NM and HM - I think the wipe chance is very high in the second room without the combination of both, or without enough interrupts to make sure the dryders are shut down. I don't see many normal builds that can clear foundry even NM, but maybe.

Like I said, it was more casual, and as long as you are relatively careful with pulling, it's not too difficult with a high success chance. HM.. well, I'd rather succeed 4 out of 4 times in NM than 1 out of 4 times in HM.
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Old Mar 23, 2011, 04:34 PM // 16:34   #133
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Totally screwed up FoW yesterday. I was just about completely done, all I had to do was go to the Forest and do the Wailing Lord and Griffins quest. Not being experienced in FoW I was shocked to get a quest failed after all my hard work. I had no idea you weren't supposed to kill the Wailing Lord.... :banging head on keyboard:

Again, the only near wipe is those stupid Ether Breaker guys in the battlefield. They just spike my whole team every time. Everything else is really easy IMO, I'd say considerably easy than almost any EoTN dungeon in comparison.

Last edited by Voodoo Rage; Mar 23, 2011 at 04:49 PM // 16:49..
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Old Mar 23, 2011, 05:35 PM // 17:35   #134
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Quote:
Originally Posted by Jeydra View Post
In which case, do you think it's fair to complain that other people complain about you?

I was once in this PvE guild where one player joined my team and pinged a bad build ... I asked him to switch skills, but he got insulted and left. I still can't fault myself for what I did, especially since if we had attempted the mission with him there's a good chance we would've failed. On the other hand, he could reasonably claim that he isn't pro and doesn't care to be and I'm an elitist ***** who cares only about clearing the area and not about having fun ... ?

You make a valid point. Very!

I didn't mean to make it sound like I do not care at all. I didn't express myself properly.

I care enough to learn and to be an asset in any party I play in. My point was... more of a (sarcasm) Pro as in the way some look at themselves relative to me.

I do my research, ask questions, apply what I learn and correct my mistakes. Or try to. Of course if you have zero experience and can't get much (DoA) then you can't learn very well.

If I were in your party and pinged an inappropriate build and what you said was logical, I would change.

You do have to admit that when comes to the areas and things I complained about...that stuff did or does happen.

My complaint lies in the areas that formally you couldn't Hero up in. Especially DoA.

And this thread and others like it have informed me immensely. And more importantly with Anet's 7 hero update, I now can actually garner the experience and at least have an idea of what to expect. Which is why I sorted posted in here to start with. My gratitude to all of you guys for thinking out loud on here.

(I just cleared Stygian in NM, no big deal I know, but it was for me And I got real close in Foundry, last room)

The discourse between a few of you about play style and how it determines your builds was enlightening. If anyone reading this thread takes nothing more than this concept, you will enjoy the game even more. Not every build, yes even the meta work for everyone. You have to trial and error and adjust to how you play your builds. The key word here is ...YOUR...not what someone else uses that works for them. Use it as a starting point only...maybe.

Crap, you guys even got me micro managing my heroes some and I hate that. lol
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Old Mar 23, 2011, 05:38 PM // 17:38   #135
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Quote:
Originally Posted by LittleRabbit View Post
I came to this thread to find some ideas and builds for FoW with 7 heroes. I've Read pretty much most of this thread and it helped me a lot, but I would be really glad if anyone could post the acctual templates!
I thought about using Discord but as far as I understand thats not the most efficient. (I'm not looking for a speedrecord here, just something smooth and easy)
You don't need the actual templates. Just do a little matching with the skill icons with Wiki and you'll see what they are running. You can pretty much figure out on most builds what the attributes are, or close enough anyways.
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Old Mar 23, 2011, 09:44 PM // 21:44   #136
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anyone found a build that works for DoA HM ? can be with mercs too. aslong it doesnt need so much micromanagement like poms build.
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Old Mar 23, 2011, 11:15 PM // 23:15   #137
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Quote:
Originally Posted by chip99 View Post
anyone found a build that works for DoA HM ? can be with mercs too. aslong it doesnt need so much micromanagement like poms build.
Yeah I have, I used 5 mesmers and 2 support necros. I only microed divert hexes because the hero was lazy sometimes. Other than that it needed no micro. I'm not gonna gonna say this build makes DOA hurp durp easy, because it just isn't. Having some knowledge of DOA is necessary. I used the tactics of frostway since this build verry much behaves like it.

Runes and attributes are straightforward.

Last edited by Lethal Primate; Mar 23, 2011 at 11:37 PM // 23:37..
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Old Mar 23, 2011, 11:38 PM // 23:38   #138
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can you post the skill templates and does it work without con set ?
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Old Mar 23, 2011, 11:40 PM // 23:40   #139
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im wondering what a good time for doa NM without cons is. i've done it 7-8 times and my times dropped from 2:20 down to 1:40 and have stalled out there. until this update i've never gone into doa so im not very experienced when it comes to doa or ways to save time. wondering if anyone can give me any advice on where i can save alot of time or where they save alot of time. city takes me 22-24 mins, foundry is 30-35 and veil takes 30-35 also, i've yet to do gloom by its self so im unsure of a time but i don't see any way of making up anymore time without splitting the group in gloom which i can't with hero's. im aware that a sf sin and group of mes's can do it faster than a normal group but right now im running a build where i dont' have to micro anything nor do i use any kind of bonds and would like to keep it that way. if anyone has any suggestions or hints please let me know, i'll include a picture of the route i take, maybe im doing something wrong there to slow things down.

i feel like some time can be made up in foundry, i usually take the quest in the 5th room, then kill everything and go talk to the 3 guys, do i have to kill them all, is it faster to grab them as i go or will they die?

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Old Mar 24, 2011, 12:06 AM // 00:06   #140
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Quote:
Originally Posted by chip99 View Post
can you post the skill templates and does it work without con set ?
ok here are the templates:
imba: OQGkUdlnpiuEPxFXMIQI8WNW628G
prot necro: OANDQmtPTcaVV1DvEzE3VJgdCA
healer: OAhiYwhMhyM5INV9wJOOVVlcBA
mes1: OQZEAZsCNK9CsCgAmnt8lBoAgMA
mes2: OQhkAoC8AGKzJw0N9EcL/MgCI5C
mes3: OQZDAqwDOnAT30LHoAICLfkB
mes4: OQhkAoC8AGKDNw0N9UAL/MARI5C
mes5: OQREAowDe3cCMdTvcwyPDoAsDA

Yes it is possible to do it without cons with this imba build : OQGkUdlnpiuEPxFXMIQI82VR6m7G but it becomes a lot harder and a whole lot slower. I've had success using only an essence the added health, energy and defense aren't realy needed. The essence however saves you 2 spots on the imbagon bar (an IAS and FGJ) and that matters a lot (the heroes do way more dmg thx to the recharge as well).


Quote:
Originally Posted by greenough View Post
im wondering what a good time for doa NM without cons is. i've done it 7-8 times and my times dropped from 2:20 down to 1:40 and have stalled out there. until this update i've never gone into doa so im not very experienced when it comes to doa or ways to save time. wondering if anyone can give me any advice on where i can save alot of time or where they save alot of time. city takes me 22-24 mins, foundry is 30-35 and veil takes 30-35 also, i've yet to do gloom by its self so im unsure of a time but i don't see any way of making up anymore time without splitting the group in gloom which i can't with hero's. im aware that a sf sin and group of mes's can do it faster than a normal group but right now im running a build where i dont' have to micro anything nor do i use any kind of bonds and would like to keep it that way. if anyone has any suggestions or hints please let me know, i'll include a picture of the route i take, maybe im doing something wrong there to slow things down.

i feel like some time can be made up in foundry, i usually take the quest in the 5th room, then kill everything and go talk to the 3 guys, do i have to kill them all, is it faster to grab them as i go or will they die?


This is the tactic from platoonway, a team build that used 6 heroes and 2 humans (imbagon and dwg nukker). I'll try to explain the tactics used:
You enter room 5 at (1), take the quest and kill the monsters between (1) and (2) (the first snake you have to resque). You'll have to kill the dryder group and the titan group here. Then you must kill the margonite group, the titan group and the dryder group near (2). Once they are dead flag your heroes away from (2) in the direction of (1) and get the snake. Once he follows you run to the heroes and kill the mob that spawned. (they will ignore the snake and go straight for you).
Now head to (3), you'll have to kill both a margonite and a titan group who are between (1) and (3), avoid the other mobs and flag your heroes at the second snake (in the corner) at (3). Get the snake and kill the mob that spawns. There will be 1 margonite group with 2 healers (the Ki) at (4), kill this group. then go to (5) and resque the last snake (you might want to wait with this intill after the Anguish Titan group has passed by, they just love to aggro).
Now go back to (6) via (3) and (2) (wallhug to avoid aggro). Once at (6) wait for an opening to rush to (7) which is the cave. Here you must flag your heroes in the cave (not to far) and kill the black beast mob. (Keeping the snakes alive here is tricky, but if you can pull it off you won't have to fight about 8 mobs wourth of foes who will still be walkin circles arround (8)). Once he's dead accept the quest and pull the fury mob into the cave, kill them, leave your heroes in the cave and run for the chest.

I hope this helps, if you find this guide to be to vague I could make a video of it. Good luck!

Last edited by Lethal Primate; Mar 24, 2011 at 12:30 AM // 00:30..
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