Mar 14, 2011, 12:20 AM // 00:20
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#81
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Quote:
Originally Posted by aga
Some people like the challenge? Cons make everything pointlessly easy, why waste 16k+ doing something slightly faster?
If you want everything to be quick and easy then do SC's.
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It makes things incredibly faster, when using heroes it probably cuts the time by closer to 50% and makes some near impossible moments fairly manageable.
And yeah people like the challenge and all, but its something anet put in the game and its part of the game. You can try to do DoA without wearing any armor but your not really proving much to anyone.
I hate cons more than anyone and wish anet never introduced them, but i dont see any reason in submitting yourself to hours of extra pain and close calls doing heroway doa when you can just pop some cons at least in the more difficult areas.
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Mar 14, 2011, 12:26 AM // 00:26
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#82
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by aga
Some people like the challenge? Cons make everything pointlessly easy, why waste 16k+ doing something slightly faster?
If you want everything to be quick and easy then do SC's.
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Because, if you do it faster, you'll get the money back?
Why do a run in 3h without cons, when you can do it in half the time with cons? (assuming heroes) Seeing that you make ~60-75k/run, you'll have a profit of ~50k using cons.
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Mar 14, 2011, 12:36 AM // 00:36
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#83
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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If your aim is to grind out profit by repeating runs then that makes sense.
Not everybody approaches challenges in the game with that aim in mind however.
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Mar 14, 2011, 01:00 AM // 01:00
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#84
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Quote:
Originally Posted by Bright Star Shine
Because, if you do it faster, you'll get the money back?
Why do a run in 3h without cons, when you can do it in half the time with cons? (assuming heroes) Seeing that you make ~60-75k/run, you'll have a profit of ~50k using cons.
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If you want to make a profit then do SC's...
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Mar 14, 2011, 03:29 AM // 03:29
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#85
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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So, I'm having some issues here. The DoA is causing me some trouble; particularly with the foundry. I can't for the life of me figure out how to make this happy without more than 2 mesmers. May have to run secondary mesmers on necro's with something to reduce recharge.
This is my team build; for the foundry more than anything else. I typically run an obs flesh tank through the other areas, but that doesn't seem to work here. The second room is what kills it - I can't go through the second room without dying as an obs flesh tank, merely because the terrorwebs just put out too much damage and the AI's prioritizing on interrupts tends to suck.
As a bonder, though, it was a piece of cake. Until I hit the third room, and I can't get through it. I can manage single patrols rather easily, but in the third room I get attacked by multiple groups before I can eliminate any single ones. As a tank, I could intercept and ball them up; as a bonder, I'm at the mercy of them. I'd welcome comments on the builds, and strategies for these rooms and the foundry and general.
These are the builds I plan to use with my girlfriend; she's the barrage ranger. Untested as of yet, but should be more effective in eliminating the patrols in the third room before another comes across to us. I may also again play as a tank in this set, too.
Comments and assistance welcome! By the way - no consets. If I can do it without consets, then they'll make it easier. The intent is to do it first without and then use those builds for speed, with.
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Mar 14, 2011, 06:37 AM // 06:37
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#87
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Ran through the foundry with minimal issues on the second set of builds with my girlfriend; the mesmers are just absolutely phenomenal. Still looking for any input on a single setup using an Ele main.
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Mar 14, 2011, 04:16 PM // 16:16
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#89
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Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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Why do cons help cut time in half when using heroes? I don't tend to use cons (although I have used them, although never a full conset at the same time) so excuse my ignorance on the subject.
As for DoA, I tried City the other day with my girlfriend, she was an Searing Flames Ele while I was just a Dslash/SY Warrior. She brought along a SoS rit, a Panic Mesmer and a WoH monk while I brought along a SS/SV (I forget which) Necro/Rit healer, a Ineptitude Mesmer and a SoGM (signet of ghostly might?) Rit.
We had some trouble fairly early on due to some pulling issues (trying to stay back and pull at the start location but due to a patrol, we ended up taking on two groups at once... this happened several times within the first 5 or 10 minutes in the mission at the same place >_< ).
We took our time and were able to clear out the groups outside of the actual city area although we did have some initial problems dealing with the enemies on the roof while trying to watch out for any near by patrols that were just ahead.... but anyway, once we had to clear out the city... that is where things went sour.
Tried to pull some enemies outside of the city from the nearby door area... ended up aggroing two groups (I think) and wiped right there.
It was a good attempt I thought but still annoyed me after wiping there. We didn't use any cons or anything either... still one of my main goals now is to find a way to finish DoA now. UW, Deep and Urgoz can all wait until I can get this elite area done (I've already finished FoW quite a while ago using us two and 6 heroes)
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Mar 14, 2011, 04:32 PM // 16:32
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#90
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Jeydra; followed most strategies there in one way or another. Not completely inexperienced for the area, we first completed it quite a while back, but we are looking for easier ways to do this that are faster.
We tend to run at the hour, hour and a half mark, for the foundry together. As I've said, solo I have yet to complete it, but I may try dropping the ER Ele Hero, may bring Burning Speed for more energy when churning earth comes up, too.
I'll attempt the move to the corner in the third room and see how that goes again.. Mayhap I can use a hero to pull.
Want to manage this in a shorter time, though. >.<
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Mar 14, 2011, 05:06 PM // 17:06
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#91
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Ascalonian Squire
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Quote:
Originally Posted by aga
If you want to make a profit then do SC's...
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How nice of you to point this out. This could be an agrument I could perhpas care about, however I don't care about making profit in guild wars any more. Making a lot of money in guild wars serves only the purpose of dressing up your characters. Now I don't say this is a bad thing since it's the main reason so many pp still play gw, but it's just no the thing for me (if you look closely at the picture you can see I was into dressing up though). All I care about now is just picking a good fight, and that just seems to go better when I use cons. Without those enhancements it would be damn near impossible, and I don't get my kicks out of that tbh (the fun factor should remain).
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Mar 15, 2011, 08:52 PM // 20:52
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#93
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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Took me some effort en faild couple of times....
but at the end.. I've done it :P
Mallyx is dead.
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Mar 16, 2011, 02:03 AM // 02:03
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#94
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Ascalonian Squire
Join Date: Aug 2009
Guild: The Haven Net
Profession: Mo/Rt
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having had black beast as a ZB for a little while myself and a friend decided to try foundry at the weekend, we were fine until the 3rd room where we got shafted by everything. having pretty much no experience isn't useful there. that said, we then tried stygian veil and were fine.
just reading through a bit before we try again this weekend and was wondering which corner exactly you can move to in room 3 and there seemed to be enemies all around pretty quickly. even a screenie of map with a line and dot would be welcome.
cheers
J
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Mar 16, 2011, 02:23 AM // 02:23
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#95
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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I move myself and all my heroes to this point.
The group of titan's I circled can spawn just about anywhere infront of where I am, so the spot I'm in is pretty safe.
The I move along the wall to here, and flag my heroes in the corner.
Once I'm in the corner I start pulling the mobs, I generally start with the group of misery titans, then then anguish's, followed by the rage's. Once all groups of titan's are down there's no need to pull the dryders/dreamrider to your position. I like to fight right in that corner, which means you have to be extra careful when there's multiple rage's, since if you're not careful they'll easily wipe your party.
This is just the way I do it, other people may do it differently.
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Mar 16, 2011, 04:50 AM // 04:50
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#96
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Seems like that means no MM?
I'm still working on getting it with just me and 7H. Seems difficult to manage. I can handle single groups but I still get quite a bit of difficulty in the second room.
Either; - chillblains goes off from a despair titan in the first room, no bonds = dead team.
- Mirror of Disenchantment goes off from a Dream Rider, no bonds.
- My mesmers scatter all over the place and are out of range, don't interrupt anything, and my energy bombs until the bonds drop.
Has there been a hero update of any kind? My heroes have been scattering all over the place, the range of the aggro bubble, when flagged. They're frequently spread out in a giant circle, and nothing gets coordinated. It's been happening through Slaver's Exile, got a lot of extra aggro that caused a couple wipes, because of heroes scattering all over, far away. Noticing it in the DoA, too.
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Mar 16, 2011, 12:56 PM // 12:56
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#97
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Heroes have always strayed away from their flags, but I have noticed it more since the update aswell. I remember on 1 occassion in the 4th room of foundry one of my heroes ran more then 2 aggro bubbles away from his flag to cast a spell on something. And no you do not want to have a MM.
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Mar 16, 2011, 01:04 PM // 13:04
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#98
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Desert Nomad
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Quote:
Originally Posted by Plutoman
Seems like that means no MM?
I'm still working on getting it with just me and 7H. Seems difficult to manage. I can handle single groups but I still get quite a bit of difficulty in the second room.
Either; - chillblains goes off from a despair titan in the first room, no bonds = dead team.
- Mirror of Disenchantment goes off from a Dream Rider, no bonds.
- My mesmers scatter all over the place and are out of range, don't interrupt anything, and my energy bombs until the bonds drop.
Has there been a hero update of any kind? My heroes have been scattering all over the place, the range of the aggro bubble, when flagged. They're frequently spread out in a giant circle, and nothing gets coordinated. It's been happening through Slaver's Exile, got a lot of extra aggro that caused a couple wipes, because of heroes scattering all over, far away. Noticing it in the DoA, too.
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Agressive heroes maybe? At last sounds that way, agressive ones have more room to move in but otherwise behave the same as Guard ones.
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Mar 16, 2011, 03:10 PM // 15:10
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#99
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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I've actually experienced that hero flagging issue. After each group in third room, I commonly see spirits set up an agro bubble away from the flag. My heroes are always on guard
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Mar 16, 2011, 04:22 PM // 16:22
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#100
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Ascalonian Squire
Join Date: Aug 2009
Guild: The Haven Net
Profession: Mo/Rt
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aga, many thanks for those, that's really useful. Should hopefully allow me to get a bit further and then, most likely, get destroyed by the next room
much appreciate you taking the time to post those
J
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