Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Closed Thread
 
Thread Tools Display Modes
Old Apr 24, 2007, 04:36 AM // 04:36   #1
Academy Page
 
MusicMan9317's Avatar
 
Join Date: Dec 2006
Location: Ant arc tick a
Guild: Bong
Profession: N/
Advertisement

Disable Ads
Talking BiP DoA Build(s) please?

I have a necro I want to farm DoA with, and I know little tidbits of build strategies and equipment used, but I just dont have a concrete knowledge base. example: when to use what armor sets where and when to use certain skills.

I would really appreciate it if someone would post their builds for DoA farming, and if you're really generous I'd really REALLY appreciate just a basic overview of the basic jist of the strategies used in each of the four places (and citadel I suppose). Obviously, BiP is not a very hard thing to do, so the overview doesnt need to be very long

Thank you all very much for reading, and thank you even more for posting!

Moderators: if this thread isn't "farmy" enough...sorry, just move it if you need to, thanks!
MusicMan9317 is offline  
Old Apr 24, 2007, 04:44 PM // 16:44   #2
Banned
 
Spirit Cookie's Avatar
 
Join Date: Apr 2007
Location: Bone Palace
Guild: Oo
Profession: W/
Default

ye i need that too :P
Spirit Cookie is offline  
Old Apr 24, 2007, 06:30 PM // 18:30   #3
Desert Nomad
 
Cathode_Reborn's Avatar
 
Join Date: Sep 2006
Default

[skill]Symbiosis[/skill][skill]Edge of Extinction[/skill][skill]Brambles[/skill][skill]Blood is Power[/skill][skill]Blood Ritual[/skill][skill]Resurrection Signet[/skill]

Symbiosis is there to add alot more health to your team's tank and party. EoE helps with the killing. Brambles is for extra damage when your ele's use Meteor Shower. Blood Ritual is there since most of your monks will be maintaining some enchantments so stack it with BiP.....you don't have to bring it though. Make sure you have 1hp to spam BiP.

For Foundry, add in:

[skill]Charm Animal[/skill][skill]Comfort Animal[/skill][skill]Blood Renewal[/skill]

You need a pet to do the trick in the Foundry. You let it die on the opposite side a gate closes that way your monk can use a corpse-teleport skill to warp to the other side, and from there they can rebirth the rest of the team to that side. Blood Renewal or Troll Unguent are needed for selfhealing since you can't go 1hp in the Foundry.
Cathode_Reborn is offline  
Old Apr 24, 2007, 07:27 PM // 19:27   #4
Academy Page
 
MusicMan9317's Avatar
 
Join Date: Dec 2006
Location: Ant arc tick a
Guild: Bong
Profession: N/
Default

ty very much! could you post attributes too?
MusicMan9317 is offline  
Old Apr 24, 2007, 09:40 PM // 21:40   #5
Desert Nomad
 
Cathode_Reborn's Avatar
 
Join Date: Sep 2006
Default

You want 1hp so use lots of sup runes. Sup blood, sup SR, etc.

You only need 13 in blood. 10-12 soul reaping. Use the rest for Beast mastery.
Cathode_Reborn is offline  
Old Apr 26, 2007, 03:13 PM // 15:13   #6
Pre-Searing Cadet
 
Join Date: Apr 2007
Default

As N/Mo, for inferno/half/fullrun (don't try half/fullrun until you know inferno and the build well):

Blood 13 (including runes), Protection 9-11, rest Soul Reaping
[skill]Blood is Power[/skill] [skill]Blood Renewal[/skill] [skill]Protective Spirit[/skill] [skill]Extinguish[/skill] [skill]Convert Hexes[/skill] [skill]Necrotic Traversal[/skill] [skill]Rebirth[/skill] [skill]Resurrect[/skill]
55hp and of enchanting weapon.

You will be the one that teleports out of the rooms and rebirths the rest of the party (excluding the tank, whom you plain resurrect). Extinguish is against dryder's searing flames; try to always have 15e ready when facing them. It also helps when the tank gets crippled while pulling. Convert is for migraine in ravenheart, as long as you're doing just inferno, you could bring something else here. Prot spirit (or spirit bond, if you prefer that) is for emergencies, don't waste your energy precasting, that's the prot monk's job.

If you're not doing inferno, then a 1hp with spirits is superior.
riposte is offline  
Old Apr 26, 2007, 04:12 PM // 16:12   #7
Krytan Explorer
 
WildmouseX's Avatar
 
Join Date: Jun 2005
Profession: N/R
Default

not understanding why you would awnt 1hp for foundry, esp since you take dmg just walking around... you'll never make to the second door.
WildmouseX is offline  
Old Apr 26, 2007, 06:05 PM // 18:05   #8
Pre-Searing Cadet
 
Join Date: Apr 2007
Default

Quote:
Originally Posted by WildmouseX
not understanding why you would awnt 1hp for foundry
You DON'T want 1hp for foundry, and both cathode and myself said so.
You DO want 1hp for everything else tho. Unless someone in your party is using XP scrolls. In that case, flame them and go 55; you'd need to kill yourself after every other group to keep your DP.
riposte is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:44 AM // 03:44.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("