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Old May 21, 2007, 11:45 AM // 11:45   #1
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Default A way to new Farm! D/R/Mo

This is an incomplete build because i have no clue what else to use to help the build as a whole... so if anyone would like to fill in some spots go ahead!

so basically:
[skill]Extend Enchantments[/skill] + [skill]Mark of Protection[/skill]=WIN

Person #1
(Dervish/Monk)
15/16 Mysticism
6 Protection
(rest in scythe)

[skill]Extend Enchantments[/skill][skill]Protective Spirit[/skill][skill]Veil of Thorns[/skill][skill]Vow of Silence[/skill]

Person #2
(Ranger/Monk)
16 Wildnerness Survival
8 Protection
10 Smiting

[skill]Quickening Zephyr[/skill][skill]Serpent's Quickness[/skill][skill]Mark of Protection[/skill][skill]Balthazar's Aura[/skill]

QZ --> SQ (right when its about to end) --> QZ (while SQ is up) = QZ forever

Im not sure how well energy is going to work out, might need a seperate Monk for Mark and Aura...

Me and a friend only tried it on Trolls but i can see a lot of potential for it... if anyone would like to try it out this week and tell me more results id love to know!

feel free to write in some skills you think would work with the build!

Last edited by Trylo; May 21, 2007 at 11:49 AM // 11:49..
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Old May 21, 2007, 12:59 PM // 12:59   #2
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For 1° and second: Mark of protection and fast recharge could work but duh it's an enchantment. That means, if enemies strips you, you're dead. If they dont, use 55hp it works better and doesnt need an elite.

For the second one, 10 hits and you're dead(unless you're 105hp, an already seen build), and i dont see how crippling foes can be useful to kill them.
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Old May 21, 2007, 01:16 PM // 13:16   #3
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ok throw this all out works but barely vow you can cast spells so means you cant cast enchants so if i get it right you trying to time everything so you can use prot and vow and mark inturns trying to over lay that all is to much to try to think go get famine build and call it done.. found to many ways to use a ranger and derv and either of these are good ones or worth you time thinking about etand enchants is a bad skill unless you useing skills that only last 5 sec.. and in that case you will have a skill down for a little while and have chance to get killed so whats the point unless im not getting it at all.....

another big then is agroo you would have to pull really well find conners to pull to within 3 sec.. you dont really have time unless you have 55 hp and a couple of other things the 55 uses but have fun i could be wrong hey !!!! i get shit for saying ranger/ele looking for group in goa and ranger/ele to nuke and hb lol have done them all and not a problem.......

so have fun it it always looking to find new builds and things just to much to worry about with this build sorry
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Old May 21, 2007, 01:46 PM // 13:46   #4
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The OP clearly stated he doesn't have any idea what he's doing and whether or not the build is going to be better than the current ones, and I couldn't agree more. Just dump those ideas...they're not going to go anywhere...
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Old May 21, 2007, 03:53 PM // 15:53   #5
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To be fair, mark of protection was usefull life sustaining skill.

in long forgotten past past where you could kill all trolls under 10s.

still proud of insane damage

http://video.google.com/videoplay?do...36817463252759
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Old May 21, 2007, 06:39 PM // 18:39   #6
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extend enchantments + Healing hands is better imo
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Old May 21, 2007, 07:51 PM // 19:51   #7
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You're right, you don't have any idea how bad this is
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Old May 21, 2007, 08:36 PM // 20:36   #8
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1) sorry if i wasnt obvious but these are used with 2 ppl on the same map at the same time...

2) Healing hands would work on one person with extend but then its basically a worst 130 derv

Sorry i didnt have much time to explain how it worked, i was in a rush... it doesnt seem like people got the jist of the build... at least they didnt explain to me what the problems were at least

Person #1 uses extend, prot spirit, veil, vow
Person #2 uses mark when extend is cast...

now you could just have person 1 have mark of prot but then it could be stripped easily... hence vow of silence, but that also means it will be difficult for the ranger to get in and cast without aggroing the enemies...

its just a fun idea, i was wondering if anyone could actually fine a use for this but it is quite abstract... just looking for ideas
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Old May 21, 2007, 08:44 PM // 20:44   #9
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what happens after 20 seconds? extend enchantments ends, leaving you with no enchantments so you will just die? also the damage output from Balthazars aura is pretty bad seeming the ai will flee really fast? especially in hard mode. Also you can just use 55hp with soa and shielding hands with spell breaker then a ranger with qz to achieve the same effect you are wanting?
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Old May 21, 2007, 09:00 PM // 21:00   #10
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yea you kinda could... i mean a spellbreaker monk might work... im looking for ideas to have a high lvl farmer who wont get enchant stripped, but im having trouble with the damage part

after 20 secs you have extend enchants and the ranger will cast mark of prot when the derv says so (im pretty sure that you just recast it when it is recharged)... its kinda team-oriented

its a pretty bad idea atm, im asking to see if there is ANY use for it basically... its just some other way to farm... which is inefficient but certainly new (at least to me >_>)
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Old May 21, 2007, 10:58 PM // 22:58   #11
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if a ranger maintains QZ all the time (with serp q), monk can use Spellbreaker indefinitely (20 ench weapon, blessed aura, 16 divine prayers). Period. there you go, you won't get stripped, i promise =P

healing is another topic. for that you either use 55hp build + prot spirit + soa, or mystic regeneration... hell you can even take a 600 monk...

as for damage... well GW offers plenty skills to deal damage... choose your favourites
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Old May 22, 2007, 12:35 PM // 12:35   #12
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if ur playin with enchant go 55..
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Old May 22, 2007, 08:14 PM // 20:14   #13
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If there's one dervish, one mark, one ranger, one sb it's not a farm anymore, it's a team.
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Old May 22, 2007, 11:35 PM // 23:35   #14
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@Rezha: read the OP, please

so basically spellbreaker would be better... oh well... it was a fun idea at least
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Old May 23, 2007, 12:04 AM // 00:04   #15
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Here's a better idea:
[skill]Protective Spirit[/skill]+[skill]Mystic Regeneration[/skill]
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Old May 23, 2007, 12:46 AM // 00:46   #16
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the 600/smiter is probably a bit more stable yeah
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Old May 23, 2007, 12:48 AM // 00:48   #17
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at least try this build if you're going to start arguing that it's better than SB lol

somewhat stupid that you're trying to support a vow of silence build when you have't read the skill. Vow of Silence = you die or your prot gets stripped. SB = you don't die and your prot stays up.
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