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Old Dec 12, 2007, 08:06 PM // 20:06   #41
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I would say monk or warrior. Monk, just because. And warrior because they can do so much to various effect, VwK, 55, or just have high armour and bash things.
The W/Rt is so effective, fool proof and resilient, they dont have many counters.
Maybe Rit.

~A Leprechaun~
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Old Dec 12, 2007, 08:21 PM // 20:21   #42
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Assassin.

General pve may not want them, but they can farm stuff.
UW/Greens/rares.


And its not all shadow form.
Because I farm shit with locust fury too.
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Old Dec 13, 2007, 09:19 AM // 09:19   #43
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Quote:
Originally Posted by 1337stra
I seriously disagree with the fact that Aura should be bad, whilst farming you cast alot of high energy spells ( 10e+) which gives you a load of healing.

Mostly you dont need it, because the only damage u will take with terratank or something similiar is 0.
You don't get any significant healing until you're casting 25e spells, tbh, and that's at 12 energy storage...
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Old Dec 13, 2007, 01:06 PM // 13:06   #44
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Quote:
Originally Posted by Armond
You don't get any significant healing until you're casting 25e spells, tbh, and that's at 12 energy storage...
Quote from GWWiki:Each pip indicates 2 points per second of health recovery
At 3 energy storage, you get 202% of the energy cost back in health. For a 10 energy spell, such as stoneflesh aura, 2 second cast time, you get 20,2 health - this is equal to a +5 pipe health regeneration for 2 seconds. (if 1 second cast time, the regeneration would be +10 for one second)
Note that if you cast 10 energy spells repetetive, you should have a natural +10 health regeneration, which, is more then enough.
This is only my oppinion, and everyone can think for themselves. Note that the maths are surprising
(and guess how much you would get with 12 energy storage ^_^)
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Old Dec 13, 2007, 01:08 PM // 13:08   #45
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I would say monk, rit and necro are the best for farming.
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Old Dec 15, 2007, 12:48 AM // 00:48   #46
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Quote:
Originally Posted by Mr.Kotte
Quote from GWWiki:Each pip indicates 2 points per second of health recovery
At 3 energy storage, you get 202% of the energy cost back in health. For a 10 energy spell, such as stoneflesh aura, 2 second cast time, you get 20,2 health - this is equal to a +5 pipe health regeneration for 2 seconds. (if 1 second cast time, the regeneration would be +10 for one second)
Note that if you cast 10 energy spells repetetive, you should have a natural +10 health regeneration, which, is more then enough.
This is only my oppinion, and everyone can think for themselves. Note that the maths are surprising
(and guess how much you would get with 12 energy storage ^_^)
The problem is health regeneration sucks.
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Old Dec 15, 2007, 11:39 AM // 11:39   #47
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Quote:
Originally Posted by Armond
The problem is health regeneration sucks.
[skill]Mending[/skill] [skill]Healing Breeze[/skill] [skill]Mystic Regeneration[/skill]
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Old Dec 15, 2007, 12:57 PM // 12:57   #48
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Quote:
Originally Posted by MywayFtw
[skill]Mending[/skill] [skill]Healing Breeze[/skill] [skill]Mystic Regeneration[/skill]
Orite, farming forum, my bad.

In that case, AoR is suck because you can't instantly counter degen like you can with flat regen. (Watch me go!)
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