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Old Jan 25, 2006, 06:44 PM // 18:44   #1
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Default Rune Farming - Ettin exploitation

Ettin farming can be a faster way to make money then even underworld with a little luck. In the past few hours of ettin farming I have come across: a superior - vigor, fire magic, protection prayers, and absorption runes. The ettins outside beetleton drop all the runes and since they are lvl 15 they are easy to kill. Here is my guide:

EDIT Added another map for the second leg of the runs by the ascalon settlement in the north kryta province.

Step 1: You will need a high level warrior. My build is as follows::

I have recently been using the axe build listed below, only I use cyclone not flurry, it works great. Thanks to all who posted

Lvl 20 warrior/monk

Attribute distribution :
Healing prayers: 8
Swordsmanship: 12
Tactics: 12

Skill Set:
1:Healing Signet
2:"Charge" (an altranate running skill can be used)
3:Sever Artery
4:Gash
5:Galrath Slash
6:Final Thrust
7:Flurry
8:Mending

The reasons for skills are as follows:
:healing sig, to heal when you are very low when 3 or 4 ettins are bashing away at you.
:"charge", to run by the avicarra and mergoyles at the start.
:sever artery, to start an etting bleading
:gash, to do extra damage because of bleeding and lower health by 20%
:galrath slash, to do as much damage as possible
:final thrust, to finish each ettin off
:flurry, to build your adrenaline very fast
:mending, to keep your hp in the high numbers.

The strategy:
Start out at Beetleton and head out the east exit. put on mending right away and head up the hill towards the east. There should be 3 or 4 mergoyles on your left, and 3 or 4 on your right, and usally an aloe that pops up when you walk by. You should only need to agro the left group. you should be able to just run by without using your running skills (they usually do from 0-2 damage per hit to me). As you walk down the hill into the pass with cliff on both sides there will be two sets of avicara. One wild and one scout. The wilds will shatter enchantment, doing a little damage but nothing to worry about. You continue to walk untill just when you hit the second group of avicara, you then charge (or whatever runnning skill you have) and rush right by them into the clearing between yourself and the ettins. You then re-enchant with mending and feel free to use your healing sig to get back in business faster. Now its time for Ettins! You should only agro 2-3 at a time, 4 if all else fails. If you take 6 you are probably in trouble (although it may be doable, depending on your items and runes you have on). You should start out by hitting flurry and slicing away at one untill you have enough to sever artery, then you gash, then galrath slash, then gash again, then galrath slash again, untill you have them nearly dead, then use final thrust and put him down. If you don't need to use final thrust it is better because you then can keep your adrenaline. You should be using flurry periodically to keep your attack rate high and your adrenaline charged quickly. After you kill one you turn to the next and continue. When you have cleared one group feel free to recharge and regen. Then its on to the next. There should be 6-8 ettins right where you find them first, then go up the hill or around to the right to find more, there should be from 5-8 more ettins depending on your spawn.

Now the beautiful part is that the ettins almost always drop "Ettins Pauldrons" so therefor, whenever you would get a purple or gold, it is a rune. Which happens MUCH more frequently then I had suspected when I started doing this, I usually get a couple purples a run and a gold rune every 1-3 runs.

Now when you finish killing all the ettins, don't just zone back to beetletun and go again.... No no no, that is what some do and that just wastes time. What you do is go to the east and there will be a zone there (see my map below). Once you are in the next zone, zone back and there will be a whole new group of ettins just waiting for you, and this time you don't even have to run through other guys. You can start right at the ettins, do a whole run, then just run back, zone-zone, and you are ready again!

Here are the maps:



Here is the product of 3 runs:



Thanks to all who read, post what you like and what you find my name is deepcameo in game. Pm me or post here if you have questions.

My guild is looking for expirianced players for both PvE and PvP. If you like this thread and want to talk to me about the guild p.m. me in game.

Last edited by Amsterdam; Feb 08, 2006 at 07:31 PM // 19:31..
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Old Jan 25, 2006, 06:58 PM // 18:58   #2
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This thread is looking good. Although ur build isnt actually really perfect, and maybe this thread should be posted in the build section.
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Old Jan 25, 2006, 07:00 PM // 19:00   #3
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You're pretty lucky. I used to do ettin runs hoping to find sup vig and absorbtion but I usually found 1 purple every 1-2 runs and 1 gold every5-6 runs. It got tedious and boring. I might try to start back up again, maybe my luck will change.
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Old Jan 25, 2006, 07:12 PM // 19:12   #4
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Quote:
Originally Posted by Foppe
This thread is looking good. Although ur build isnt actually really perfect, and maybe this thread should be posted in the build section.
Although there may be better builds out there, I never said mine was the best, I do this frequently, with no deaths, and it only takes a few minutes. If you have a better build please feel free to let us all know what it is. Until then, I will continue to use the one that has raked in hundreds of plat for me in just a few hours.
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Old Jan 25, 2006, 07:16 PM // 19:16   #5
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Is charge essential? My warrior hasn't done THK yet, i've concentrated on getting my monk ele and currently ranger through it

Can i use sprint?

EDIT read the note
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Old Jan 25, 2006, 07:26 PM // 19:26   #6
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Personally, I would take out Flurry and replace it with Savage Slash to interrupt their healing signet...which they use very frequently.
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Old Jan 25, 2006, 07:35 PM // 19:35   #7
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Quote:
Originally Posted by Splatter Mcnasty
Personally, I would take out Flurry and replace it with Savage Slash to interrupt their healing signet...which they use very frequently.


Thats a good idea, but you would have to be fast on the draw to use that skill. I like flurry because then my adrenal skills are always charged and I can do this quickly and efficiantly. Besides. 2 swings of the swords takes all that health back they gained from the sig. Their sigs heal about 110 hp. The great part about when they use their healing sig is that it drops their armor. My regular swings do about 45 damage when they are using it. If I am using flurry its about 30, and I can get in at least 3 in the 2 seconds it takes for them to sig. When they are done they come out with only 20 or so hp then when they went in. I then have all my adrenal skills charged. Gash, galrath, final thrust, ettin down.

Every once in a while you get one of those ettins that sigs like constantly, but even then, it isn't a great challenge. Thanks for your feedback.
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Old Jan 25, 2006, 07:41 PM // 19:41   #8
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Very nice guide, I especially like your maps

I do ettin farming occasionally, and last night I just happened to get a superior Vigor rune. This is my 3rd sup Vigor, and I think I'm going to actually use this one

I find an axe build to be much faster and more effective.

Just FYI, here is what I run:
Vampiric Axe of Defence (3:1 vamp, +5 armor) +15% damage while enchanted, customized
Tall Shield -2dmg/+29 health while enchanted, req 8 tactics
Knights Boots, with the rest being full Gladiators and a HoD helm/Glad helm

8 healing, 8 tactics (to meet req), 12 axe, the rest strength and whatever is left over goes into smiting (for a little extra adrenaline)

Sprint
Cyclone Axe
Eviserate {E} (can never spell that!!)
Penetrating Blow
Disrupting Chop
Healing Breeze
Mending
Balthazar's Spirit

I try to aggro as many as possible, the first group outside of Beetletun has about 7 or 8 wandering around.
Cyclone axe will immediatly charge all of your adrenaline skills with this many.
{E} - Penetrating Blow - Disrupting Chop
Cyclone

By this time the first one is already dead, and the next target is right behind him.

Energy should never be an issue. Keep Healing Breeze up all the time and Cyclone as often as possible.
For smaller groups, you probably do not need to have HB up as often.

Very effective for me. Even if I miss the Healing Sig interrupt, they usually die to the 2nd use of my {E}
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Old Jan 25, 2006, 07:45 PM // 19:45   #9
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Quote:
Originally Posted by Rhuobhe
...I find an axe build to be much faster and more effective.
Awesome, I really appreciate this, I have some supa fine axes and usually am an axe warrior, but for some reason I have always gone sword on these runs and had often wondered about using an axe build, this has been very helpful and I appreciate the addition to the thread. Lets keep this baby goin. Thanks again.
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Old Jan 25, 2006, 07:48 PM // 19:48   #10
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Here is an old build I've been using. Not to say it is mine, I think the concept existed for a long time. Everyone makes their own changes.

At work, so can't recall the exact point distribution. It's something like:
Healing: 8
Axe: 16 (super rune with helmet)
Strength: 8 or 9? (minor rune)
Tactic: 8 or 10? (minor rune)

Here is the skills:
Eviscerate {E}
Cyclone Axe
Executioner's Strike
Disrupting Chop --- for healing sig they use
Sprint
Vigorous Spirit
Balthazar's Spirit
Mending

You can take care of 6 Ettins easily and fast if you use the Disrupting Chop at the right moment. Otherwise, you can still kill them with no problem, just a bit longer.Good luck.
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Old Jan 25, 2006, 07:54 PM // 19:54   #11
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ok, i use this build and it works GREAT. i have gotten 3 sup absorbs and 2 sup vigors in 2 days. here it is
Dismember
Axe twist
exicutioners strike
distrupting chop
healing signet
mending
battle rage (elite)
sprint
i dont have GW up cus im not at home, but i have something like this
8 healing, 12 axe, 13 strength (minor runes of axe and strength, strength helm)
oh yeah, and btw. if you havent figured this out yet, its an axe build =P
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Old Jan 25, 2006, 08:03 PM // 20:03   #12
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3 sup absorbtions? Very nice. I've never had one drop for me. How many hours did you do ettin runs for to get 3 sup abs?

And on a side note - something very important to consider
12 axe[sword/hammer/bow] mastery is REQUIRED to make the most out of your weapon.
Any points spent above 12 will not give you as much return as points spent to get to 12.
Having 12 in your weapon is ALWAYS recommended, as per this wonderful article by Guild Wars Guru:
http://www.guildwarsguru.com/content...nics-id674.php
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Old Jan 25, 2006, 08:13 PM // 20:13   #13
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Here is a quick sample from the above post about being lvl 12, which is indeed very important and should not be over looked. You get nearly 10% greater damage yield from each point up to 12. This is from http://www.guildwarsguru.com/content...nics-id674.php by Guild Wars Guru.


Effect of Attributes on Weapon Damage Attribute

Lvl Percent of
Weapon Damage
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%
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Old Jan 25, 2006, 08:47 PM // 20:47   #14
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Thanks alot for this thread and several builds!
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Old Jan 25, 2006, 09:00 PM // 21:00   #15
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dude wasteing your elite on charge is just plain dumb no offence , u only need 1 boost of sprint at the start and 8 secs is good enough for me.

heres my axe build and sword build.
-------------------------------------------------------------------------
zealous axe of defence

16 axe
11 healing
rest on strength

flurry (charge up all attacks then do them in the order for possible dmg spike to kill)
disrupting chop (on healing sigit)
evicarate
pentrating blow
executioners strike
vigerous spirit
live viocously
sprint
------------------------------------------------------------------------
and the sword one

16 sword
8 healing
rest on tactics

zealous sword of defence

flurry
server artery
gash (continued by Vim)
galrath sash (done on healing sigit for higher dmg)
final thrust (done on healing sigit when thier health about 30% or less)
victory is mine (elite)
mending
sprint
--------------------------------------------------------------------------
both are my best.
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Old Jan 25, 2006, 09:23 PM // 21:23   #16
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I've used both zealous and vampiric axes in the past, and I find if you use Balthazar's Spirit, there is no need for a zealous mod.

Also, in my opinion Cyclone > Flurry for an axe build where you have 3 or more baddies around you, here's why:
If you're fighting 3, all of your adrenaline skills should charge between cyclones. Use Penetrating Blow or Eviserate to get the ettin nervous and use Healing Signet. Disrupt it and switch targets. You want to leave him standing so you gain adrenaline off him from the next round of cyclone.

You gain 3 health from the vamp mod every 5 seconds for each target, so if you are able to round up 10 (which can be done in beetletun sometimes) you're adrenaline charges like a monster - 10 strikes every 5 seconds which overflows your pool. Not to mention the +30 health boost

The other thing, of course, about a vamp axe is you're really doing 9-31 instead of 6-28.

And just to emphasize the importance of understanding the distribution of attribute points:
The %damage increase you get from 10 to 12 axe mastery is ~20%. The %damage increase you get from 12-16 is ~15%.

So, in other words, feel free to up your axe above 12, but do so only if not at the expense of other attributes that you are using.
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Old Jan 25, 2006, 10:01 PM // 22:01   #17
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Quote:
Originally Posted by dont feel no pain
dude wasteing your elite on charge is just plain dumb no offence , u only need 1 boost of sprint at the start and 8 secs is good enough for me.

heres my axe build and sword build.
-------------------------------------------------------------------------
zealous axe of defence

16 axe
11 healing
rest on strength

flurry (charge up all attacks then do them in the order for possible dmg spike to kill)
disrupting chop (on healing sigit)
evicarate
pentrating blow
executioners strike
vigerous spirit
live viocously
sprint
------------------------------------------------------------------------
thats actually the exact build i used to use when farming near the ascalon settlement except i threw in cyclone axe instead of flurry since usually all it takes is 1 sweep to charge it all and bonettis instead of penetrating since i didnt have a zealous mod at the time

regardless, ettin are easy...they are the reason i didnt have to buy more than 2-3 runes with faction
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Old Jan 25, 2006, 11:51 PM // 23:51   #18
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Quote:
Originally Posted by dont feel no pain
dude wasteing your elite on charge is just plain dumb no offence.
enough said
eviscerate is definately much better, or like...something else
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Old Jan 26, 2006, 12:00 AM // 00:00   #19
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Ettins are generally very easy to deal with.

I use:

Sprint
flurry
eviscarate
ex strike
disrupt chop
cyclone axe
watch yourself
heal sig

and a zelous axe

flurry at all times while attacking the zelous mod outways the cost of the skill, and its seems to me that is speeds up your distrupting chop attack, giving you more room for error, cyclone in a group. watch yourself to reduce the attacks to next to nowt, healing sig if it all goes wrong

However I've not really got much decent from the ettins, just do it to unlock runes for pvp (if my connection ever sorts itself out enough to play PvP)
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Old Jan 26, 2006, 12:29 AM // 00:29   #20
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Everyone complaining about the elite being charge. Chill its just a skill, and once again, ettins are easy, and if you are a sword build, you don't really need an elite at all. So put anything you please there.
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