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Old Dec 08, 2006, 11:58 PM // 23:58   #421
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I have better luck using a pure sin build using palm strike, horns of the ox, falling spider, critical defenses, critical eye, way of perfection, and shadow refuge. The only hard part is luring the boss out of his group or taking out his gang if you can't do that.

Failing the above combo, I use unsuspecting strike, fox fangs, twisting fangs.

Throw in blinding powder if you're having trouble. I usually replace critical defenses with it.
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Old Dec 10, 2006, 04:20 AM // 04:20   #422
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i'm an ele and i only inflict 15 dmg on certain bosses. I have 16 in earth magic. Why?
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Old Dec 10, 2006, 06:22 AM // 06:22   #423
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Quote:
Originally Posted by Felix20
i'm an ele and i only inflict 15 dmg on certain bosses. I have 16 in earth magic. Why?
armor or ench at reduce dmg.
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Old Dec 10, 2006, 11:15 AM // 11:15   #424
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Or a shout... paragons use Angelic something I think to lower dmg on allies. My guess is you are solo farming djinis...
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Old Dec 14, 2006, 11:41 AM // 11:41   #425
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Thanks for the build, works great. I've been mostly farming Nightfall bosses, found factions a bit harder and not worth it since all greens pretty much are farmed to death already.

Last edited by nekopowa; Dec 14, 2006 at 12:05 PM // 12:05..
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Old Dec 14, 2006, 12:23 PM // 12:23   #426
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I agree with you, the NF seem so much easier. I managed to get The Mindclouder and The Skybringer, 2 very awsome staves, and am currently killing that Ether lord boss in The mirror's of Lyss.
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Old Dec 16, 2006, 01:55 PM // 13:55   #427
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Vids of some soloable bosses in:

http://www.guildwarsguru.com/forum/s...php?t=10090653

Last edited by nekopowa; Dec 16, 2006 at 11:07 PM // 23:07..
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Old Dec 16, 2006, 03:02 PM // 15:02   #428
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Oh, so its not deleted after all.
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Old Dec 16, 2006, 04:01 PM // 16:01   #429
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this build rules tyvm
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Old Dec 25, 2006, 04:32 AM // 04:32   #430
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AOe Spell can go through Shadow, Sliver sometimes target others not the boss, Signet of interruption can OWN SLIVER and you fail, some of the boss are really hard to get to, touch skills can own shadow, and not all boss are working with 100% success rate....

A/E is good if you have enough mob to aggro due to shadow lasts long and E/A is good if you add more damage+ medium mob around the boss. THerefore, E/A is safer and can kill boss faster and more other boss that can't be killed by A/E.....

This farming is brilliant thanks to Desire but Guild Wiki's list of doable boss has problems they listed SSAKI,WING, and one RITUALIST boss in luxon land( not synn coiled it's yeti ritualist) they DONT" WORK AT ALL.

TAnk boss are usually tough and if there is mesmer with signet this farm is GAY.

Generally, E/A is better off than A/E unless you want to farm constructs.
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Old Dec 25, 2006, 08:31 AM // 08:31   #431
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Actually, I suspect A/E is better for the torment bosses with huge groups of mobs around them and lots of armor themselves. I'm working on getting my sin into torment but I keep getting sidetracked (sins are SO fun in PVP, and now I even have a drok's run build for her ).
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Old Dec 25, 2006, 10:22 AM // 10:22   #432
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I really gotta say A/E > E/A on this one...sometimes you need the extra time on shadow form to get enough mobs for sliver armor.
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Old Dec 26, 2006, 12:47 AM // 00:47   #433
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Quote:
Originally Posted by Bloodied Blade
I really gotta say A/E > E/A on this one...sometimes you need the extra time on shadow form to get enough mobs for sliver armor.
No... E/A>>>>>>A/E. A/E has barely ever been more useful at boss farming than my E/A. SoH negates all risk at the fight itself, you have more energy and almost all bosses can be approached in 1 way at least without having to travel through alot of mobs.
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Old Dec 28, 2006, 07:50 AM // 07:50   #434
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I use the E/A, but the A/E's extra shadowform time would have proven well in many cases where I died just a second before the boss would die (sliver first targeting other dudes)
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Old Dec 28, 2006, 10:37 AM // 10:37   #435
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Quote:
I use the E/A, but the A/E's extra shadowform time would have proven well in many cases where I died just a second before the boss would die (sliver first targeting other dudes)
E/A>A/E Elementalist has way more damage potenial. A/E damage is lower, so it would take more time to take out the first targetted mobs.
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Old Dec 31, 2006, 04:35 AM // 04:35   #436
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Quote:
Originally Posted by Bloodied Blade
I really gotta say A/E > E/A on this one...sometimes you need the extra time on shadow form to get enough mobs for sliver armor.
I said A/E is better when you are farming constructs in zin ku due to the plethora of enemies surrounding them but generally E/A is better why?

First, Am Fah bosses are generally not doable for A/E with only sliver,gale,+ aftershock. E/A with sliver, obsidian, Tenai's, and Crystal wave can kill AM FAH safer and faster.

Second, Windcatcher, Dream Hunters, Scar Eater, Kenrii's Sorrow, etc.. can be killed easily with E/A by only aggroing one mob besides the boss itself while A/E have to aggro many others to maximize the sliver's damage but CAN"T afford Tenai', Crystal, and Obsi at the same time due to the lack of energy.

Lastly, even sliver did enouogh damage to the boss a/e CAN"T afford extra damage which will fail to finish the boss( Cho the Empath, Chung the Attuned, and Lunto) with little health unless they run away ( such as Darkroot Entrop+Milefaun)or sliver targets' change randomly(Sun reach+Jayne).

Bottomline, E/A gets less pressure of aggroing more mobs and can kill faster by inflicting more damage based on their greater mana pool which can finish the boss safely.

A/E's Only advantage is the Shadow lasts longer. For instance, A/E works way better farming against Spiritgarden by waiting 2-3 sec to let enemies attack you then cast sliver to do the sufficient damage, however, E/A can't afford shadow to be wasted for 2-3 sec. In this case, A/E is recommened for Spiritgarden.

A/E+E/A farming problems: signet interrution( Ghial), AOE spell ( Lian the Lantern), Sliver Targets( Sun Reach, Kenrri's Sorrow, Chkkr's pincer, Jayne, etc...), sometimes they run away when their health is low( Darkroot Entrop, Sun Reach,Grabthar the Overbearing,Lunto Sharpfoot, Shezel Slowreaper, and Midshipman Morolah), and lastly some of boss are extremly hard to get there( constructs except assasin + ritualist and Banor Greenbranc
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Old Jan 10, 2007, 09:51 AM // 09:51   #437
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Actually I tend to disagree with the above poster.

I run both build E/A and E/A both to almost equal effect. yes sure the ele has more damage output and can aggro smaller mobs but in general I have learned that I do the same amount of damage with my E/A as with my A/E no idea why as there is no logic for it. How ever in general what i found more damage or not with the E/A you rarely make it on the harder bosses due to Shadow form running out, where as on those same bosses with me A/E I do manage to get them down due to shadow form staying up just 5 seconds longer(not sure if it is 3 or 5 right now). How ever yes there are bossess just not doable with A/E which are doable with E/A, that is the reason why I have both. As for the statement of the nightfall greens being better etc, most Factions greens are better then the nightfall greens however the sales value for nightfall greens is higher due to the market not being as flooded, but I use mostly factions greens on my characters due to the much better stats compared to the nightfall greens.
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Old Jan 10, 2007, 11:51 AM // 11:51   #438
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Quote:
Originally Posted by Abyss1
Actually I tend to disagree with the above poster.

I run both build E/A and E/A both to almost equal effect.
O.o


o.O


lol
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Old Jan 10, 2007, 03:48 PM // 15:48   #439
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woops typo :P ment A/E and E/A ofcause
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Old Jan 17, 2007, 11:37 PM // 23:37   #440
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i dont understand what i do wrong ... always takes an other nearby foe the damage, at no time the boss ... any idea?
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