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Old Oct 19, 2006, 01:40 AM // 01:40   #381
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This is amazing build, desire you are genious!

My friend told me about this build, but only did i see your post.
I cant wait till my level 12 sin gets to level 20 and farther in game so i can try this.
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Old Oct 19, 2006, 01:52 AM // 01:52   #382
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One question:

If you dont beat the boss in 17 sec.(shadow formm) arnt you pretty much screwed since you will have all but 41 health?
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Old Oct 19, 2006, 03:10 AM // 03:10   #383
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No... your 20% enchant mod will make it last longer than 17 and whenever you kill a boss all your skills are recharged (allowing you to recast shadow form instantly after the kill). Than you are safe to pick up your drop(s) and maybe kill a few common enemies.
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Old Oct 19, 2006, 04:13 AM // 04:13   #384
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Also as said one thousand times, take shadow of haste as if it targets the wrong thing you can just kill it, then hit dark escape or dash and after you recharge go in for another round
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Old Oct 19, 2006, 07:20 AM // 07:20   #385
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Maybe someone can figure this mystery out. I get to ssuns, cast shadow form warp in near him cast glyph and then sliver armor, sliver armor starts to dmg him but when the naga warriors finally get to me sliver armor switches its target to one of the warriors. When i was farming the kaolins the target never changed once it was on the kaolin bosses.
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Old Oct 19, 2006, 08:49 AM // 08:49   #386
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That's because the warriors were not in range initially (nearby) for sliver armor to hit. It happens on Kaolin runs as well. If you happen to be wielding a Totem Axe or Raj sword, the rangers will close in to blind you, and sometimes sliver armor will switch to them.
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Old Oct 19, 2006, 11:37 AM // 11:37   #387
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Quote:
Originally Posted by The Phantom
No... your 20% enchant mod will make it last longer than 17 and whenever you kill a boss all your skills are recharged (allowing you to recast shadow form instantly after the kill). Than you are safe to pick up your drop(s) and maybe kill a few common enemies.
Gotcha, but if you dont kill the boss in 17sec(+20% enchant mod) then you would have all but 40-something hp, right?
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Old Oct 19, 2006, 01:28 PM // 13:28   #388
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Quote:
Originally Posted by Nemesis of the Void
Maybe someone can figure this mystery out. I get to ssuns, cast shadow form warp in near him cast glyph and then sliver armor, sliver armor starts to dmg him but when the naga warriors finally get to me sliver armor switches its target to one of the warriors. When i was farming the kaolins the target never changed once it was on the kaolin bosses.
It does that all the time... switches to kill Afflicted Assassins/Warriors... switches to kill Rot Wallows, it always switches target if its made up its mind to kill it.

Nova... stop asking stupid questions. You've already posted a thread about this build detailing it (copied directly from wiki) saying this is the build you use. Now you let on you don't even have a high level assassin. Its almost as bad as chicks posting saying he made 300k+ in 2 days then later on posting saying he didn't have a clue what Shadow Form was.

Theres just too much bullshitting/stupidity going on in this thread. Do you need everything spoon fed or something? You were given a brain for a reason, use it.

The golden rule of farming, if you can't get the hang of it, do something else.
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Old Oct 20, 2006, 12:53 AM // 00:53   #389
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*sniff* *sniff* whats that i smell burning? lol this build is good and all, still need to get my sin kurzick side, so off i go! alliance battles!
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Old Oct 23, 2006, 09:39 AM // 09:39   #390
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I hate afflicted ritualists for ressing, I hate Shiro'ken, I hate soul stones and I hate sliver armor (that I hate the most)

Managed to kill the 4 constructs but still it takes rly long..
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Old Oct 23, 2006, 03:50 PM // 15:50   #391
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Quote:
Originally Posted by novawhiz
Gotcha, but if you dont kill the boss in 17sec(+20% enchant mod) then you would have all but 40-something hp, right?
Yes, 51 health is all I have remaining (with some fluctuations). So either be sure to kill him, or Shadow of Haste from a safe spot, run in, do your dmg and before you lose SF hit dark escape (or another stance it doesnt' matter) and port out of there. Cause a sin with 50 health does not last long tanking!

It'll be interesting to see what the NF greens go for!
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Old Oct 23, 2006, 06:12 PM // 18:12   #392
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Quote:
Originally Posted by Velath

It'll be interesting to see what the NF greens go for!
I'm sure Anet will put a necro with chibilian(sp?) in every boss mob to nerf this build in NF.
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Old Oct 23, 2006, 11:52 PM // 23:52   #393
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I'm having really hard time with Warrior Construct. I use E/A build with 2x crystal waves to kill non wanted sliver targets faster. I have killed it couple of times but it seems to be really dependant about spawn. If the 2 groups between warrior boss and safe spot has mesmer or necromancer it is nearly impossible for me to kill the boss. Mesmer's snare and necromancers interrupt on SF are really annoying and most of time I just have too little time to kill the boss. Sliver armor just seem to target 2-3 other enemies first and then I sipmly run out of time and have to try again and same thing repeats thanks to afflicted ritualists. I also use shadow of haste/dark escape to get as many tries as possible.

And for those who think shiroken eles are big problem, I have found that when SF is ending just tele back via shadow of haste, then switch fast to -hp set and when SF have ended swich fast to +hp set so you don't die to degen. BTW I don't use shadow refuge because for me biggest problem is too short SF and not my health.. and that weapon set swich really helps also if you get stupidly long faintheartedness or some other degen hex (happens me trying to get as close as possible to warrior construct without SF.)

Necro boss is stupidly easy for me, It is shame he drops his staff so rarely. Mesmer boss is pretty much about luck and spawn. Usually I have to kill at least 3-5 other enemies first and there 2x crystal waves help a lot. Monk is all about spawn. If there is lots of other monk enemies I dont ever bother even to try to kill it. Usually with 2 other monks monk boss is doable pretty easily by accroing both patrols near him.

It isn't possible for me to make A/E because I have already 5 20 lvl pve chars which don't include assasin primary and 1 pvp slot which I really need to do gvg. And I really would like to get that Warrior Construct down.. I have some unfinished business against him

Last edited by MaaKotka; Oct 23, 2006 at 11:55 PM // 23:55..
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Old Oct 24, 2006, 08:52 AM // 08:52   #394
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I would be interested by the average success rate of all you guys. I played this build extensively, finding it really new and clever, but I find it to be highly unreliable. I mean, successful killing rate is really low. (Or if you want, getting your green takes a long time).
I farm essentially the constructs, being the only ones really hard to solo by other means, but many problems occur.
1) The run past the Am fah isn't sure. What I do is that I aggro them, cast SF, run into the 1st group of afflicted to make them fight each other while I flee (so no more traps for the other runs if I die).
2) Sliver Armor targetting issues. You know this. When surrounded without a chance of escaping, it means quick death.
3) Sufficient aggroing. You have to aggro a tremendous amount of mobs to make Sliver armor deal enough damage to kill the construct before it ends. That means that you have to wait the groups of mobs being close together, to attract them toward your boss. If you fail, not enough mobs will mean not enough damage and quick death. The waiting for the correct mob configuration can really take a lot of time.
4) Outhealing. Monks/ritualists or both will heal your target, and sometimes heal it really fast and well. Attracting more mobs is not a solution (as I tested it), as you will often attract more monks and more ritualists to heal your target (so mob composition, which is random, is really central also).
My success rate through my runs is something like 60%. And if the killing can be quick, the run/positionning can be really long.

I ask this because I'm beginning to wonder wether a 3 or 2-man run is not somewhere more profitable than this A/me solo build.
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Old Oct 24, 2006, 10:24 AM // 10:24   #395
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Yes this build can be tough. The only real problem I see is the weird targeting of sliver armor. A/E and E/A should make almost no difference since u can cause higher dmg with 16 earth rather than 12 allowing u to kill faster.
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Old Oct 24, 2006, 10:58 AM // 10:58   #396
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I deal with that first Am Fah group like this:
1 activate shadow of haste somewhere before aggroing Am Fah
2 run through that group and try to avoid traps (If you get knocked down just quicktravel to town and try again, you will learn fast usual places for those annoying traps)
3 wait that first afflicted group to come as near as possible, then activate SF and lure them to Am Fah group going backwards because Shadow of Haste is activated and if you run forwards you will lose aggro
4 when middle of Am Fah and SF starts to blink, activate dark escape or any cancel stance you have with you and run little backwards and wait afflicted to kill am fah

This really sounds much more harder than it actually is.

My success rate with necro is near 100%, mesmer is something like 60%, monk mayby 70% (I check those groups and dont bother if there is too many monks, ritualists heal is so weak that it doesn't really matter, and if there is lots of meleeguys it helps), warrior is something like 10% max and that is where I really would like to get some advise.

I tested today Sunreach and Scar Eater and found them both stupidly easy. I tried both about 5-7 times and succeed every time very fast, no luck getting greens though :/
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Old Oct 24, 2006, 07:33 PM // 19:33   #397
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this build is sick, I praticed on Scar Eater with my e/a....100% success rate, doesn't matter if Oni spawns or not, I kill him in 10 seconds or less. I stick around after boss dies and recast shadow form and sliver armor to see if any of the monsters drop a gold, I got a gold gothic axe, and a silver dye.
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Old Oct 24, 2006, 11:15 PM // 23:15   #398
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Quote:
Originally Posted by MaaKotka
I deal with that first Am Fah group like this:
1 activate shadow of haste somewhere before aggroing Am Fah
2 run through that group and try to avoid traps (If you get knocked down just quicktravel to town and try again, you will learn fast usual places for those annoying traps)
I gave up on that. Using Shadow of Haste its really tricky to lure them properly and it takes ages to do with them constantly breaking agro.

Besides, if you have SoH on your skillbar your usually pretty safe from death so you don't reappear back near the Am Fah often anyway (specially if those sodding shrines keep activating on the other side of the map for no reason).
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Old Oct 25, 2006, 01:35 AM // 01:35   #399
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I Don't know if anyone has mentioned this, but in addition to sunreach, on that same run you can get this guy:

http://gw.gamewikis.org/wiki/Konrru%2C_Tainted_Stone

Konrru is rediculous easy because there's no one to heal him, the only pain (as usual) is getting sliver to target him. took me several time with various mobs to take him down.

He's also easy to get to. If you have more luxon faction than kurzick, after you get sunreach's drop, die. You'll rez right near him, and I think I killed him with sliver, plus shock and aftershock which was already on my bar for the ol' shield-giver.

Shadow of Haste+dash is some fun, btw. For any area of the game really.
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Old Oct 25, 2006, 08:44 AM // 08:44   #400
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Quote:
Originally Posted by Evilsod
I gave up on that. Using Shadow of Haste its really tricky to lure them properly and it takes ages to do with them constantly breaking agro.

Besides, if you have SoH on your skillbar your usually pretty safe from death so you don't reappear back near the Am Fah often anyway (specially if those sodding shrines keep activating on the other side of the map for no reason).
Using Shadow of Haste to lure Am Fah just go backwards, then the aggro wont break. It is just that easy and takes about 30-60 secs to lure and wait Afflicted to kill those annoying Am Fah.

You respawn to the other shire if you haven't activated that first shrine. If you run straight line to Am Fah you will not activate that shrine and the other shrine is closer to you when you die near mesmer or elementalist construct. That is why you have resurrected to that other shrine. I was confused also at first about that

Quote:
Originally Posted by Thom Bangalter
Shadow of Haste+dash is some fun, btw. For any area of the game really.
Why you use Dash instead of Dark Escape? DE is just plain better in every situation, at least in my opinion.

Could someone give some advice on that Warrior Construct pls?

Last edited by MaaKotka; Oct 25, 2006 at 08:52 AM // 08:52..
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