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Old Sep 26, 2006, 01:15 PM // 13:15   #181
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It's me or there is more Fungal Wallow near Sunreach now ?
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Old Sep 26, 2006, 01:25 PM // 13:25   #182
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Originally Posted by Evilsod
Well sunreach does have a 'Thou shalt not flee' stamp on his head. None Shall Pass is a biatch.

Theres just 1 problem with that build Pegasux... Shiro'ken Elementalists. If it doesn't target your boss soon enough the afflicted explosions dig in and the 9second burnings REALLY dig in. Shadow Refuge is really a vital skill or its just not secure enough.
Yeah the elementalist are a pain in the butt at times and ARE my biggest concern. But fortunately this build can still farm the 4 bosses mentioned. I do die at least 1 time per run <intentionally at necro construct to group them all together for a fast kill> and at times even up to 5 times but the DP isn't that much of a bother to me. The main problem is if there are 2 eles in the mob. That's when i deaths charge to one and kill it and die myself but I can then come back and get the boss afterwards. Shadow refuge is a good idea but I find that the combo of tenai's and crystal are essential in killing the foes that tend to get targeted before the boss...especially the wallows with sunreach =(.
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Old Sep 26, 2006, 01:27 PM // 13:27   #183
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Originally Posted by Calvein
It's me or there is more Fungal Wallow near Sunreach now ?
nah same amount...just the 4 broken into 2 groups. just killed him again and no shield...lol. thought a 2 day cool off period was enough but i guess not.
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Old Sep 26, 2006, 01:54 PM // 13:54   #184
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Oh, ok. There was always 2 Fungal on me and now the all came >_<
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Old Sep 26, 2006, 08:06 PM // 20:06   #185
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what skills are you using when you are fighting sunreach ? i cant read it from video
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Old Sep 26, 2006, 10:17 PM // 22:17   #186
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Originally Posted by Khz
what skills are you using when you are fighting sunreach ? i cant read it from video
rust and shock + default A/E
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Old Sep 27, 2006, 12:47 AM // 00:47   #187
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for sunreach, i am having problems with the damage output... i cannot kill him with all the wardens of the spirit constantly healing him. once i use my shock -> aftershock combo, his health regen is gone, but he still wont die... any tips?
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Old Sep 27, 2006, 02:40 AM // 02:40   #188
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Originally Posted by Hakuin
for sunreach, i am having problems with the damage output... i cannot kill him with all the wardens of the spirit constantly healing him. once i use my shock -> aftershock combo, his health regen is gone, but he still wont die... any tips?
Don't shock him. You want him to use healing sig as rust will extend his time in it causing him to take double damage per hit.
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Old Sep 27, 2006, 05:42 AM // 05:42   #189
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Quote:
Originally Posted by dejsav
rust and shock + default A/E
i mean spell right to the rust , 5. spell
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Old Sep 27, 2006, 09:33 AM // 09:33   #190
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Originally Posted by Khz
i mean spell right to the rust , 5. spell
1 Shadown form (E)
2 Glyph of Elemental Power
3 Sliver Armor
4 Shock
5 Rust
6 Death Charge
7 Dark escape
8 Dash
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Old Sep 27, 2006, 12:18 PM // 12:18   #191
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for sunreach i don't use dark escape or shock...i use crystal wave and tenais crystal. the 212 dmg from thos 2 will kill the 2 fungals that are always there and sunreach also.
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Old Sep 27, 2006, 01:50 PM // 13:50   #192
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dejsav: omg look at video ,when is desire fighting whit guy that drops sunreach shield he is not using shock
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Old Sep 27, 2006, 02:00 PM // 14:00   #193
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with only sliver armor i cant do enough dps to kill the bosses..at least in shadow form up time..what am i doin wrong?for example..sskai or geofer
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Old Sep 27, 2006, 02:25 PM // 14:25   #194
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For sliver armor to work efficiently, you need a huge mob to hit you at the same time. Sskai doesn't have a huge mob around him, just 5 or 6 warriors and archers, and Geoffer might be doable if you aggro all of the outkasts outside of Zos Shivros Channel.
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Old Sep 27, 2006, 02:51 PM // 14:51   #195
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Quote:
Originally Posted by zhak
with only sliver armor i cant do enough dps to kill the bosses..at least in shadow form up time..what am i doin wrong?for example..sskai or geofer
I'm confused. Why go after those 2 overfarmed nubs with this build?
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Old Sep 27, 2006, 03:24 PM // 15:24   #196
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I'm confused. Why go after those 2 overfarmed nubs with this build?
That and I'm fairly sure the death hands have chillbanes which=gg
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Old Sep 27, 2006, 05:22 PM // 17:22   #197
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Originally Posted by Desires
That and I'm fairly sure the death hands have chillbanes which=gg
Don't the assassins have Dark Apostasy too?

Besides you can kill Geoffer with 2 skills and 16 tactics once you've let his group die to the Naga. Dunno if 12 tactics and 2ndary W would do it.
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Old Sep 27, 2006, 08:18 PM // 20:18   #198
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Quote:
Originally Posted by Evilsod
Don't the assassins have Dark Apostasy too?

Besides you can kill Geoffer with 2 skills and 16 tactics once you've let his group die to the Naga. Dunno if 12 tactics and 2ndary W would do it.
DA removes on critical hits. Shadow for makes all attacks miss ;p
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Old Sep 27, 2006, 08:37 PM // 20:37   #199
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So im not sure if we're here to discuss this build at all, but i was wondering why you wouldnt use kinetic armor?

That aside this build looks really cool
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Old Sep 27, 2006, 10:32 PM // 22:32   #200
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Jane Forestlight is farmable, provding you get extra damage spells (obsi flame ie)

Kinetic armor would not be of any use since sliver armor lasts shorter than SF.

Hard to have Sunreach be the first to be targeted by SA. But there seems to be some kind of priority in targets : spirits are ALWAYS targeted first (when farming Jayne), as well as Rt mobs. Monks tend to be targeted first too when there are no spirits or Rt in range (ie Jayne and the scar eater)

Last edited by Duncan Idaho; Sep 27, 2006 at 10:40 PM // 22:40..
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