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Old Feb 26, 2008, 12:08 AM // 00:08   #1
Wilds Pathfinder
 
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Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Thumbs up Ritualist Farming Rajazan's Fervor

Well I had an idea of farming Rajazan's Fervor with a Ritualist, and so I began creating a build. I wanted to see if I can farm him effectively with a Ritualist in Normal Mode. After about an hour I finally got a build that can farm him without problems and only takes about 4-5 minutes. It does take some getting used to for completing a successful run to Rajazan. I usually never farm him, but if I can do it with a Rit, I'm all for it! And yes, of course it uses VwK.

I also haven't seen any builds or guides that were known or popular for farming Rajazan's Fervor sword with a Rit (I tried searching). So, I decided to make a guide.

I managed to get acouple Rajazan's Fervor swords while making the build too!


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Skill Set/Attributes/Template Code:

[build prof=rt/a res=12+3+1 sha=12 name="Ritualist Rajazan's Fervor Solo" box][Vengeful was Khanhei][Vengeful Weapon][Vampirism][Dark Escape][Drunken Master][Death's Charge][Shroud of Distress][Feigned Neutrality][/build]

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Equipment:

Armor:

* Any max Armor.
*Restoration headwrap with Superior Restoration Rune.
* Vigor Rune of any kind.
* 2 Radiant Insigneas.
* 3 Stalwart Insigneas.
* 3 Attunement Runes.

Weapon Sets:

Running set:
*Any Max gold/green shield with +30hp, -5 (20%) "Luck of the Draw", or -2 (stance/enchanted).
*Any inscribable one-handed weapon with +5 energy and armor bonus mod (such as Defense +5 or +7 vs Physical) or 20% Enchantment wrap (optional).

Farming set (optional):
*Any max inscribable staff with energy/health/armor mods/inscriptoins will be fine. (Staff has 20% HSR to give you a chance to half recharge VwK)

*a Max inscribable Restoration wand of Memory (20% HSR) with +15/-1 energy "Seize the Day" inscription. Paired with a Max inscribable Restoration focus of Swiftness (10% HCT) with a 20% HSR "Forget Me Not" inscription. (Recommended)

*You can also use your one-handed weapon and shield if you want, but both staff and wand/offhand can speed things up with a chance of getting half recharge on VwK.

Pulling:

*Any Flatbow or Longbow that can be used to pull Rajazan out of his mob if needed.

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Alternative Skills: Anything can be switched out if you want, but recommended to stick with original skill set. Vampirism is one skill that you can switch out if you want, it is used as a distraction and to help speed up killing Rajazan as well as healing you. Using Smooth Criminal will disable a skill of Rajazan's and can help keep him from healing him self with Unholy Feast (thats if you disabled that spell). Dwarven Stability can be great to use with Dark Escape if you got a high level Deldrimore Rank (7 or higher, but 9 or 10 is best), it will make the run alot safer by getting half damage while running. Drunken Master may also require a higher Deldrimor Rank, as I haven't tested it with below rank 7.

Here are a few:

Spawning
[Wielder's Remedy]
Restoration
[Resilient Weapon][Weapon of Warding][Mend Body and Soul]

Pve Skills:

Asuran:
[Mindbender][Smooth Criminal][Mental Block][Summon Ice Imp][Summon Ruby Djinn]

Dwarven:
[Dwarven Stability][Brawling Headbutt][Great Dwarf Armor]

Norn:
["I Am Unstoppable!"]["You Move Like a Dwarf!"]

Vanguard:
[Ebon Battle Standard of Wisdom][Ebon Vanguard Assassin Support]

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Usage:

The Run (Part 1)
*Exit from Harvest Temple.
*If Kurzick controls the area and you have higher Kurzick Faction than Luxon, you can simply kill yourself at start to res to nearest shrine. Saves time but at a cost of -15dp.
*If you don't want to sac yourself, hit Drunken Master and cast Shroud of Distress upon entering the area.
*Walk down the the top of the next set of stairs and lay down Vampirism before the group of Shiroken start running towards you. This is used for a distraction and can help shake them off quicker.
*Before aggro'n the next 2 groups of Shiroken, use VwK and run on by. Be sure not to use Dark Escape yet.
*Once you get past those two groups and VwK has worn out, quickly use Dark Escape, target an enemy in the last group (or Famine spirit) and use Death's Charge, then hit Feigned Neutrality quickly and run on by to the first shrine. This part can get tricky, and risky, but can be done easily.
*Once you get to the Shrine, grab blessings from the Priest for 3 health regen and +25hp. It will also give you faction points when killing enemies of course.
*Walk towards the Creeping Carp, as soon as they start running, turn around and sprint away with Dark Escape. Run around to the lower route and run by safely. The Npc's will take and hold aggro.
*Stop and stand before the first group of Kraken Spawns without aggro'n. Watch both patrols for the Kraken and the Kurzick mob.
*Once both groups are out of your path, refresh Drunken Master and run on by the ship on your left (try to hug the corner of ship if you need to). A group of Kurzick Assassins will spawn just after the ship, but no worries, they won't follow you as long as you keep running.
*Run past the Assassin's and to the next big open safe area and stand near the wall.
*Make sure you don't go too far ahead of that safe spot or a group of Shiroken will begin running towards you.
*While in the safe area, begin approaching the corner of the direction you will be going and cast on Shroud of Distress and renew Drunken Master if you need to (it last along time, so at this point you shouldn't have to).
*Move up a bit past the corner of the wall until the group of Shiroken start running towards you, and quickly lay down Vampirism.
*As soon as they are within earshot of you and the Vampirism spirit, run on by them safely without taking many hits.
*Stop before the next group and cast VwK, target the Famine Spirit, begin running towards them and use Death's Charge on spirit.
*As soon as you teleport to the Famine spirit, quickly hit Dark Escape and Feigned Neutrality (in that order), and run past the last group of Shiroken and shake them off.
*Run to the left or right of the start of the next big area to shake off the Shiroken if you need to. Try not to aggro any patroling Creeping Carps or Krakens.
*Once you shake off the last group of Shiroken, you can stand in the safe area near the corner of the wall.
*Don't mind the Famine spirit that will be in your safe area, just don't attack it.
*Now on the the hardest part of the run.

The Run (Part 2) This part is kind of hard to explain, so bare with me. Sometimes it can be easy, other times it can be hard. It will take some patience on this part.

*Once you are in the safe area just before the patrolling Creeping Carps and Krakens, try to study their patrols to avoid aggro.
*Once you see the first group of Creeping Carps patrol out to your left, be sure to stand back some and let them patrol ahead of you.
*Once that group is out of the way, a group of Kraken should be patroling off to your left also. Wait and let them patrol ahead of you.
*At this point, hit Drunken Master and move on up a bit and hug wall. Move up just past the corner of the wall and stand there. Be sure not to aggro the boss and his mob.
*Watch for the next group of Creeping Carp to patrol towards the Ele boss and his Mob, then they will patrol out and off to left of the boss.
*As soon as you see this, hug the wall as much as possible and run by the next corner and stand near the next cove.
*Lay down a Vampirism once you are safe from aggro.
*Watch for the Kraken to start patrolling towards you.
*Once they are half way to your spot, tightly huge the wall and run on by past them.
*At this point you have to try to avoid the next group of Creeping Carp, which should be ready to patrol towards Rajazan's. Try to run straight towards Rajazan if you can, if not, huge the right wall towards him.
*Quickly Target Rajazan or one of the kurzick in his mob. Whichever one would be best to Teleport with Death's Charge and get out of the way of the Creeping Carp.
*Quickly use VwK, then Death's Charge on one of those enemies to quickly get out of the way of the next group of patrolling Creeping Carp (which can kill you by slowing you down).
*As soon as you teleport, quickly hit Darkescape and sprint on by to the next cove. Keep running until you shake off any aggro and let everything regen and recharge. This very last part of the run can be the hardest to avoid aggro'n the Creeping Carp.

Killing Rajazan:

*Lay a Vampirism near the NPC that is standing at the closed zone gate.
*Equip your Flatbow or Longbow and try to pull Rajazan out of his mob, then try to get him alone.
*If Rajazan's mob also runs, then use Dark Escape or Drunken Master to lose aggro once again.
*Keep attempting to pull him until you get him alone, eventually you will. Sometimes he will come alone on first try.
*Once you get him alone, pull him within range of the Vampirism spirit. Switch to your Farming set (whichever you want. Wand/offhand is best)
*If he starts off using his wand, quickly use Dark Escape to reduce damage.
*Pull him towards the spirit until he starts using his Sword and Shield.
*Once he starts attacking you can safely start using VwK and Vengeful Weapon. You can use VwK and Vengeful Weapon as much as possible without any energy problems.
*You can use Dark Escape while VwK is recharging (if you didn't get half recharge) to reduce some damage if needed.
*Repeat until he is dead and hope for a green.

Note: If you can't shake off Rajazan's mob, you can use VwK, Dark Escape, or Drunken Master and run back towards their original location. Circle around then head back into the cove and see if you can shake them off. Dark Escape is faster to shake them off, so try saving it until you start running towards the end of cove. If all else fails, shake off Rajazan, lay down Vampirism in a safe Spirit, then pull his mob away from him and kill them off. It can be risky, but very possible to kill them without much problems. Be sure to use Dark Escape, VwK, Vengeful Weapon as much as possible. Save Dark Escape for when VwK ends or if you need to reduce damage to gain more health. His mob can come pretty close to killing you if you tend to mess up any timing of skills. Repeat usages until you kill off the mob... then go kill Rajazan.

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Video:

Ritualist Farming Rajazan's Fervor

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Assassin Alternative: Here is the same build that will work just as good with an Assassin. It can be alot safer by using Dwarven Stability with Dark Escape, instead of needing Drunken Master. You can keep up Dark Escape the whole run with a high enough Dwarven Title, which you will run there faster and take half damage the whole time it is active.


Profession: A/Rt (Assassin/Ritualist)

Equipment:

Armor

* Any max Armor.
*Shadow Arts mask with Superior Shadow Arts.
* Vigor Rune of any kind.
* 2 Radiant Insigneas.
* 3 Infiltrators Insigneas.
* 3 Attunement Runes.

Weapon Set: Same as Rt/A.

Template Code: Owhi8xhMZxQ84DeX2Ah7cAlmBA

Attributes:

Shadow Arts: 16 (12+1+3)
Restoration: 12

Skill Set:

[build prof=a/rt sha=12+3+1 res=12 name="Assassin Rajazan's Fervor Solo" box][Vengeful was Khanhei][Vengeful Weapon][Vampirism][Dwarven Stability][Dark Escape][Death's Charge][Shroud of Distress][Feigned Neutrality][/build]

Usage:

*Same as above, but always use Dwarven Stability before Dark Escape to beable to keep it up as much as possible.

================================================== ========


Have Fun and GL on getting Rajazan's Fervor!

-(IGN: Rez Dogg)

Last edited by ReZDoGG; Apr 15, 2008 at 09:01 PM // 21:01.. Reason: Added Assassin A/Rt Alternative.
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Old Feb 26, 2008, 12:20 AM // 00:20   #2
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Very nice guide. You did it again ReZDoGG.

Will try this out tomorrow!
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Old Feb 26, 2008, 08:24 PM // 20:24   #3
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I'll have to get ym rit a bit further to try but I feel like I'm always in need of a caster sword/axe so this should be nice for my characters and a little profit
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Old Feb 26, 2008, 08:26 PM // 20:26   #4
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Nice... But wouldn't bringing heroes be better than running solo? You are in normal mode, so you care only about his green.
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Old Feb 26, 2008, 09:19 PM // 21:19   #5
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Join Date: Apr 2007
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Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Abedeus
Nice... But wouldn't bringing heroes be better than running solo? You are in normal mode, so you care only about his green.

Why take henches if you can solo it in 4-5 minutes? clearing everything out would probably take like 20 minutes or more, and henches kill your drops if they are within radar range.
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Old Feb 26, 2008, 10:26 PM // 22:26   #6
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Nice! Too bad my rit is stuck at that stupid mission where you're supposed to
protect some trees.
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