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Old Feb 27, 2008, 09:46 PM // 21:46   #21
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No shame there. Great thread. May I PM you a question or three? If not, understandable.
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Old Feb 28, 2008, 11:15 PM // 23:15   #22
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I did a run yesterday right after I woke up and died on the last mob of the first level. I just explained myself and people weren't mad at all. I went to die another time on the 3rd level but most of the people I run are really cool.

Maybe I'm just lucky.
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Old Feb 29, 2008, 01:43 AM // 01:43   #23
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Just curious, if I joined a run and say they were fighting murakai or the steward. Would it be a good idea to bring /necro secondary and bring a high level SS to cast on the boss? Or would they most likely get mad that I ran into aggro range even if I brought a speed boost to run cast and get out?
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Old Feb 29, 2008, 02:57 AM // 02:57   #24
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They would get mad for sure.

As a "runnee" you are not supposed to do anything at all, safe maybe using party-wide long distance heal (like Heal Party, Breath of the Great Dwarf etc.), long distance condition remove (Martyr, Cautery Signet etc), or have skills ready to take care of those annoying spirits of bloodsong (Gaze of Fury, Unnatural Signet etc.)
Since the update that makes the smiter take damage you are more than welcome to bring any kind of heal or regen skill in order to take care of him.

And if all this is no option for you, simply bring Light of Deldrimor, but never ever run forth and mess with the aggro. That's your best way to become the most hated guy in the party

Last edited by philo; Feb 29, 2008 at 02:59 AM // 02:59..
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Old Feb 29, 2008, 04:48 AM // 04:48   #25
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Yeah, I was just trying to find a way to help speed up damage. Also I was in one run where the steward got aggro'd by our party and ran all the way to the second set of stairs where the enchanted patrols. They got stuck and would not attack the 600 monk. We had to spellbreaker an ele in the group while they casted big aoe damages several times just to take it down.

It's a shame they aren't melee because famine and spamming visages could work good.
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Old Feb 29, 2008, 12:17 PM // 12:17   #26
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I posted this is another thread, thought it might fit in this one as well.In regards to more damage, it works well.

Quote:
As per 'ASF's request, here are some screens from my test'n'tune build based off his warrior build. Armor is none, mask is basic lion mask, and staff is Sadi's Benediction green. I used a Superior Strength rune to set Sig. of Stamina and then changed. I kept around 790+ hp throughout the dungeon, and only thing that slowed me down was the lack of Energy regeneration. As you can see Holy Wrath and Retribution were triggered at their max damages most of the time, and with Life Attunement, I was healed roughly 30hp more than the damage I was taking. Saving my arse on skill downtime, miss-casts, and interrupts. I never even used Wary Stance, so I'll replace it with Light of Deldrimore probably. Any questions, feel free to ask. And thanks again ASF.

Images: http://www.geocities.com/darqasylum/gwscreens/
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Old Feb 29, 2008, 08:45 PM // 20:45   #27
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Philo is right, I get so mad when im trying to 600 and some stupid ele (nothing against ele's ) runs in and casts spells because he thinks he's helping. I only tell people (if they can) to bring a healing spell or 2 for the smite monk and maybe some dmg for the bloodsong. Thats it. Other than that... just sit there and pick up your drops. I mean your paying me so why not take advantage.
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Old Mar 02, 2008, 11:41 AM // 11:41   #28
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Quote:
Originally Posted by macie28
"Running Temple HM 3k! -500g per death! invite self 2/8" sigh...thankfully I don't do that anymore. Anyway, I rarely die...thus the guarantee that if I die, i take 500g off the fee per person. It was a good motivator too :P

Anyway, tips... i went as Mo/Me, using Mantra of Resolve @ 3 Inspiration (left overs..), that anti-interrupt really helps against those pesky spiders and enchanteds. My sequence would be, going in I cast Spell Breaker(1) + PS(4), then i hit aggro i cast SB(2) + SoA(3), by this time you would have enough energy to put Mantra and your SoA is running out, so cast in order SB+SoA+SB, so dats 2+3+2, reason for this is...you cast SB right before SoA ends as a safety net before SoA applies, then once you got SoA up, your 1st SB would have run out and you would be losing HP again, so put up a 2nd SB right after the SoA. Rinse and Repeat!! For spiders is a bit tricky, i usually get mantra up with Spell Breaker and PS, have enuf energy for SB then SoA, you would continuously interrupted wen you cast your 2nd SoA again, just time the skills right and don't spam. Goodluck!
yeah, my bad, you don't need SB for spiders
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