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Old Apr 19, 2008, 12:12 PM // 12:12   #21
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I assume VwK means a VwK warrior?

~A Leprechuan~
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Old Apr 19, 2008, 03:15 PM // 15:15   #22
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I'm sorry

18 minutes average VwK run? My runs NEVER go over 13 minutes. What the hell am I doing that you're not o_O
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Old Apr 20, 2008, 12:08 AM // 00:08   #23
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Terra tanking in UW HM clear groups > all

You get the drops of solo farming UW in HM, plus an ecto (or more) from the end chest, plus lots of other goodies from the end chest.

I usually get 3-5 ectos in 1-1.5 hours.
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Old Apr 20, 2008, 05:51 PM // 17:51   #24
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Quote:
Originally Posted by teotuf
the cost and ecto gains are both PER PERSON, so since it is a duo, 4 runs actually only cost 2k
I think to make your list more clear, you should add which builds are duo(player or hero) or solo. This should clear up some confusion to those interested in trying UW farming. Maybe later down the line, you can add the build code, or skill bar to each listing to make this a more complete guide.

Just a suggestion.
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Old Apr 20, 2008, 06:14 PM // 18:14   #25
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Quote:
Originally Posted by MrSlayer
I'm sorry

18 minutes average VwK run? My runs NEVER go over 13 minutes. What the hell am I doing that you're not o_O
Damn how do you go that fast? I take 25 minutes... maybe I'm just slow...
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Old Apr 20, 2008, 11:04 PM // 23:04   #26
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Quote:
Originally Posted by Tearz1993
Damn how do you go that fast? I take 25 minutes... maybe I'm just slow...
Yup...slow. You probably dont pull as many grps as the faster more experienced players do.
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Old Apr 20, 2008, 11:10 PM // 23:10   #27
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You need to test R/Me trapper team. Its on wiki
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Old Apr 21, 2008, 01:22 AM // 01:22   #28
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Quote:
Originally Posted by MrSlayer
I'm sorry

18 minutes average VwK run? My runs NEVER go over 13 minutes. What the hell am I doing that you're not o_O
Hmm I usually average 15-17 minutes.

How many groups do you usually pull at once? Or rather, how many times to you stop to kill?
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Old Apr 22, 2008, 11:01 PM // 23:01   #29
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Quote:
Originally Posted by Risus
You need to test R/Me trapper team. Its on wiki
compared to other methods...prolly not worth the time/effort...except pre ew nerf when it was solo-trappable, but yeah just to be complete...

in that case, though, u may want to add Dope's insane mesmer solo builds, and the mo/sin solo

and yes, HM much better for 600/smite...can get to smites in about 6-8 min and clear in another 10-15 min depending upon nm's stripping ench's and occassionally having to take out coldfire mobs...as far as drops, I take Dunky the bald monkey so no telling how many he gets, I average about 1 per 3 runs
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Old Apr 23, 2008, 02:24 AM // 02:24   #30
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im gona have to try that 4 solo run with my ele seeing as ur average ecto was 8.5 and the run is 1 1/2 hours, 40k a day for me is not bad
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Old Apr 23, 2008, 02:27 AM // 02:27   #31
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4 solo run ele
Chaos plains-Time 30mins, 2-6 ectoes
Smites-Time 15mins, 0-2 ectoes
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Old Apr 23, 2008, 07:54 AM // 07:54   #32
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Quote:
Originally Posted by Marverick
Hmm I usually average 15-17 minutes.

How many groups do you usually pull at once? Or rather, how many times to you stop to kill?
My runs take ~15 minutes on average, but i take it easy, 1-2 smite groups at a time and clearing the grasps in 2 pulls.

However, i've done 11 minute runs by killing all grasps in one pull, and grabbing 3+ groups of smites at once (need luck with spawns though).

However, i'm not in a hurry, and a 15 min run nets me more gold on average than a 11 min one, plus i can do it while doing something else at the same time (not much attention to it is really needed )
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Old Apr 23, 2008, 04:56 PM // 16:56   #33
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1. VwK warrior = What build and does it clear chamber?
2. Intrested in any non-nec solo build that clears...Is terra tank one that will?
3. Is there a good UW ele solo farming build?
Sorry for the noob questions but i am trying to get the most out of each of my characters to keep this game fun until GW2
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Old Apr 23, 2008, 07:45 PM // 19:45   #34
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Quote:
Originally Posted by MrSlayer
I'm sorry

18 minutes average VwK run? My runs NEVER go over 13 minutes. What the hell am I doing that you're not o_O
ditto. i gather everything up at once, and just mob rush it all. its super fast for me, and its nothing uncommon for my runs to be about 9 minutes.
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Old Apr 23, 2008, 09:18 PM // 21:18   #35
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Quote:
Originally Posted by Marverick
Hmm I usually average 15-17 minutes.

How many groups do you usually pull at once? Or rather, how many times to you stop to kill?
I pull a minimum of 2 groups. I have tanked and successfully killed a total of 21 Smite Crawlers in 1 pull. But I run a slightly tweaked version of the normal build, because let's face it...the regular one wouldn't cut it. I don't mess around with adrenaline aiding skills...never had issues. I pop an Endure Pain between my second and third VwK on large pulls, because this is the time the smites spam Reversal of Fortune, and those Zealots Fire's begin to really burn. I run with Signet of Stamina up always, and my hp whilst holding ashes is ~800. With a shield, higher. I also take Radiants so I can spam Vengeful Weapon. I tile Dolyak so it goes up just before VwK ends (incase they hit sudden spike damage, I have the higher armour) and pop Bonettis in the 5 seconds before VwK is recharged to cut the incoming damage and fully refill my energy. Whilst Dolyak is up, and before Bonettis, I spam Vengeful Weapon. I also spam it during holding the ashes. You can get an idea of a small-medium size pull from a video I have on youtube (link: http://www.youtube.com/watch?v=qzAY9ewalpM)

Skip the grasping darknesses and ignore the W/Me section, and you'll see how I do the first pull of smites. I do the run in, on a good run, 4-5 pulls [including grasping darknesses which I do in 1 pull].

Hope this helps some, and sorry for stealing the thread and side-tracking it guys ^^
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Old May 05, 2008, 05:59 PM // 17:59   #36
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It hasn't been posted yet, and I'm not sure how popular it would be but this sin build below can solo Aatxes & Terrorwebs (doing the Clear the Chamber and Unwanted Guests quests), and with a speed boost (such as cupcakes) and a lucky spawn can also get to the Chaos Plains and Bone Pits:

[skill]Deadly Paradox[/skill][skill]Arcane Echo[/skill][skill]Shadow Form[/skill][skill]Channeling[/skill] - core of the build, which allows near infinite survivability.

I've noticed that when I kill enemies one at a time, the ecto drop rate for a given run is higher, although the run takes longer. But at 5k a pop, getting two more ectos as opposed to none is worth the extra time I think.

So the skills I use for killing are:

[skill]Spirit of Failure[/skill] - for extra energy when facing solo enemies like Mindblades or when an extra energy buffer is needed, particularly when there's a big group of graspings

[skill]Empathy[/skill] - Stick it on an Aatxe a few times, and they go down like a sack of potatoes

[skill]Cry of Pain[/skill] - Use this for AoE damage on any enemy hexed with eithe SoF or Empathy

[skill]Viper's Defense[/skill] - for negating Aatxe regen and in general to get around

I'll see about timing the next run if and when I can be bothered to do all the areas lol

[edit] When I get tired of single target farming, I usually switch it up a bit, I drop Empathy, Channeling, and Viper's Defense and bring [skill]Auspicious Incantation[/skill] for help with Arcane Echo, [skill]Radiation Field[/skill] for degen and disease, and [skill]Mindbender[/skill] for help with casting times and a run skill. That's assuming you have EoTN and a decent rank in the various PvE titles needed.

Last edited by Kaleban; May 05, 2008 at 07:04 PM // 19:04..
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Old May 05, 2008, 07:01 PM // 19:01   #37
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My W/Rt runs are no longer than 15 mins i average 13 mins, grasps 1 min, run 1 min and smites 11 mins usually, i take the first group on the run alone, the rest are all 2 groups together or if im lucky 3, you can easily manage about 14 smites so take as much groups as you can i dont have the armor or the weps recomended i just use what im wearing at the time but your runs should not be any more then 15 mins if they are try taking more groups.
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