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Old Feb 11, 2008, 09:54 PM // 21:54   #61
Lion's Arch Merchant
 
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Well I walk 50% slower with it on..? how can I run? I can actually get buy first zone if spawns are good. but 2nd zone is easy till the end with the giants. I knock down and interupt...

Last edited by Arnack; Feb 12, 2008 at 01:32 AM // 01:32..
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Old Feb 12, 2008, 05:13 AM // 05:13   #62
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You dont use ob flesh for the run. I took aura of restoration and use sliver armor as my only damage dealing skill. Doing that means you can heal yourself once you're out of a mobs aggro zone and are suffering from heavy degen. Since the run is the hardest part, and the imps themselves very easy even with just sliver armor....i really dont understand why people dont bring AoR more.
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Old Feb 12, 2008, 03:18 PM // 15:18   #63
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I'm having trouble on the run. I'll put up my enchants (not obi flesh), but I always seem to die around the Giants. I can get them to come down to me but as soon as I start to run for the gap in the rocks they body block me and giant stomp me to death. Any ideas as to what I'm doing wrong?
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Old Feb 12, 2008, 03:46 PM // 15:46   #64
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Quote:
Originally Posted by KycooGhost
I'm having trouble on the run. I'll put up my enchants (not obi flesh), but I always seem to die around the Giants. I can get them to come down to me but as soon as I start to run for the gap in the rocks they body block me and giant stomp me to death. Any ideas as to what I'm doing wrong?
Try not to aggro any giants at all at they: KD with boulders and KD with stomp. Toss up stoneflesh when aggroing, nothing else.
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Old Feb 13, 2008, 10:01 PM // 22:01   #65
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would doing this in HM weild better IDS drops?

not the drop rate, but since it's a gold and has varied stats, wouldnt you have a better chance of perfect drops or rarer upgrades on theM?
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Old Feb 13, 2008, 10:03 PM // 22:03   #66
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Im Surpised that 2 runs with 8 henchies can obtain a IDS that fast. I need to try that with my War see if I can Get one that fast.
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Old Feb 14, 2008, 08:32 PM // 20:32   #67
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hey, if you're having a little trouble with the run, try E/MO

with attribs

earth 12+1+3
air 8
energy storage 2+1
healing prayers 10

and the same build exept sone striker and mantra of earth replaced with healing breeze and balthzar's spirit.
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Old Feb 15, 2008, 01:49 AM // 01:49   #68
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Quote:
Originally Posted by Crippie its Tom
hey, if you're having a little trouble with the run, try E/MO

with attribs

earth 12+1+3
air 8
energy storage 2+1
healing prayers 10

and the same build exept sone striker and mantra of earth replaced with healing breeze and balthzar's spirit.
tried that and went with remove hex and balth spirit... these knockdowns are the ones that get me.
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Old Feb 15, 2008, 02:03 AM // 02:03   #69
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try some pve skills like "i am unstoppable" or dwarven stability, but that requires beer. you can also try aura of stability but that dosent last too long. interupts will still probably tick you off though.



EDIT: Oh! I'm so dumb ^^

the northern route has no giants, just avacara and ocasionally some ice imp/golem groups. also the southern route the giants will eventually move into the corner so you can sun by them without trouble.

DOUBLEDIT: storm djinns haste got the nerf stick today. try windborne speed if you deem 33% instead of 25%.

Last edited by Crippie its Tom; Feb 15, 2008 at 11:53 PM // 23:53..
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Old May 20, 2008, 06:31 AM // 06:31   #70
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does anyone else have any troubles running thorugh Mineral Springs? i can't seem to pass the Avicara Guile groups due to the improvement on Strip Enchantment
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Old May 20, 2008, 08:20 AM // 08:20   #71
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I havent tried this in a while but just make sure you stack as many enchs on top of storm djinns as possible.

Plus the run is still quite workable at 15%DP or 30%, just make sure you keep going and try and get within range of the res shrine, its usually not far from the 1st guile group (although its spawn dependent of course)
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Old Jun 11, 2008, 12:52 AM // 00:52   #72
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anyone try this in FoW? If so can you post pics or something?
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