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Old Jul 03, 2008, 07:44 AM // 07:44   #41
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I prefer Djinn's Haste - it has the dual usage of being able to run up the hill faster to the Plains and hits the Mindblades for 97 every time you hit it.
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Old Jul 03, 2008, 07:48 AM // 07:48   #42
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You forgot to include the 50% reduction of damage in that, it definitely will not hit for 97 damage anymore
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Old Jul 03, 2008, 07:48 AM // 07:48   #43
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Quote:
Originally Posted by Bobulation
You forgot to include the 50% reduction of damage in that, it definitely will not hit for 97 damage anymore
Whoops, my bad, well spotted Any other suggestions for the final slot?

Edit: Having said that, hitting them all for 45 or so must still be better than Glowing Gazes one hit of 35 for 1 point of energy back?

Last edited by Feanixxx; Jul 03, 2008 at 07:51 AM // 07:51..
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Old Jul 03, 2008, 07:52 AM // 07:52   #44
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Quote:
Originally Posted by Bobulation
[Glowing Gaze] is pretty pointless IMO... your not gaining much energy from using it and its not hard to manage your energy.. i have been using [Dark Escape] instead of it for the traps, but I'm sure there could be some better skill to use, haven't thought of one yet

EDIT: With your attribute points, you are only gaining 1 energy from glowing gaze... that seems really pointless to me
nah
depending on your skill pt distribution, its about 3~4 en gain (+2 from fire attunement)

Not a great lot, but since you only need burning any extra energy is fine and [Dark Escape] isn't really needed either, I just use [GoLE] and spam [Burning Speed] whenever I need it... can keep up [Burning Speed] for a good part of the run through the mountain as long as I started with full en before passing the 'point of no return' :P
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Old Jul 03, 2008, 07:54 AM // 07:54   #45
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How do u get passed the Charged Blacknesses? I haven't ever run this b4 so can anyone explain how to get from starting room to the place with Banished Dream Riders etc?

And btw this can kill Bladed Aataxes, I got stuck and kept spamming until the whole group died.
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Old Jul 03, 2008, 07:54 AM // 07:54   #46
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Well, possibly, but i still think that there could be a better option for the last slot.. I don't think that any extra damage is REALLY necessary, That's why i just brought dark escape in case i get hit by traps, Idk...

Then again, since you don't really NEED an 8th skill, you could always bring Deaths Charge just in case the behomeths are blocking the whole path

EDIT: I completely forgot about Attunement torabo, so yeah, its +1 for using the skill and then +2 for attunement

+3 energy every 8 seconds isn't really necessary imo

Last edited by Bobulation; Jul 03, 2008 at 07:59 AM // 07:59..
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Old Jul 03, 2008, 08:07 AM // 08:07   #47
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Quote:
Originally Posted by Bobulation
Well, possibly, but i still think that there could be a better option for the last slot.. I don't think that any extra damage is REALLY necessary, That's why i just brought dark escape in case i get hit by traps, Idk...

Then again, since you don't really NEED an 8th skill, you could always bring Deaths Charge just in case the behomeths are blocking the whole path

EDIT: I completely forgot about Attunement torabo, so yeah, its +1 for using the skill and then +2 for attunement

+3 energy every 8 seconds isn't really necessary imo
Well, I agree its not really needed, but extra energy is still better than any other skill I can think of right now for the [Burning Speed] build, since any dmg skill is pretty useless because of the 50% reduction, thought now that you mention it [Death's Charge] might be a good choice... hm....
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Old Jul 03, 2008, 08:31 AM // 08:31   #48
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the wiki page has a link to a youtube video of the run to the plains, i'll find it at some point if you can't. But I can say, take a right turn at the top of the zig zag hill through a little valley, that was the part I had problems with when i started. (yesterday was the first time I ever did any UW SF if you believe it or not), also good to know it can kill attaxes.

I like the deaths charge idea. I think the best option is Light of Deld. if it does actually deal 2x damage then that could put some AoE damage out but it isn't armor ignoring so it still might be to little to be useful. With gaze i've found that even if I stop to get a beverage, text message, and flip channels (IE: screw around) I never have to swap to a high energy set to get myself out of a stupid move. Including Regen it can offer enough energy to get one extra speed burn in w/o saccing all the juice for an upcoming SF recast.

Also: just found this out, if you recast speed before it runs out it will still apply the burn from the cast that didn't end. Pair that with the fact that it's instant and only applies the burn at the start (so you can cast speed as armor is about to drop) i'd imagine a finely tuned casting rhythm can get some pretty fast kills
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Old Jul 03, 2008, 08:32 AM // 08:32   #49
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Quote:
Originally Posted by Golgotha
I stopped farming ectos about a week after the SF buff, but I'll definitely give this a few spins if only to hear some more QQ'ing from the ecto stashers.
Yes indeed! I figger since Anet usually only balances monthly (unless something is SERIOUSLY broken), you (we) farmers will have 4 weeks to make the most of it. To the OP: GOOD JOB!

Fire up the diesel pumps, the WAAAAHmbulance is about to start rollin!
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Old Jul 03, 2008, 08:43 AM // 08:43   #50
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Just did a run, works very well. Takes a bit of getting used to the fact that Burning Speed starts to damage after the skill ends (a bit counter-intuitive) but easy once you get the rhythm.

I took Djinn's Haste, used it to run up the hill but not for extra killing as the Speed was enough; ran into energy problems a couple of times but that was mainly because I'm not used to the builds rhythm yet. Might try Glowing Gaze next.

Killed two riders and their Mindblade spawns, got one ecto then jumped back to GH as I have to go out but business as usual in many ways Don't forget to pull the Dryders from the Spawning Pools, more ectos that way .
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Old Jul 03, 2008, 08:45 AM // 08:45   #51
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it's really good very nice
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Old Jul 03, 2008, 08:55 AM // 08:55   #52
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how about Steam instead of glowing haze? same energy and regen but more a lot more dmg but no energy gain from it tho
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Old Jul 03, 2008, 10:39 AM // 10:39   #53
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steam would hit for 40 on one target, Flame djinns haste would work better if you want damage since it's aoe but everyone thats tried that hasn't really been that impressed.

I got it!! [Augury of [email protected]]

won't do much vs the mindblade mobs, but.... it should reduce the time it takes to kill a rider by a decent amount. Drop it on a rider near death and take a swing/wand (degen won't trigger it, which is nice so you don't step midcast) to shadow step/Deep Wound dead.

Like? Hate? I only tried it on island of Balth
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Old Jul 03, 2008, 10:59 AM // 10:59   #54
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this means u can also do smites
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Old Jul 03, 2008, 11:24 AM // 11:24   #55
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Hi,

Why is this build better then the old one with [Lava Font]?

Making the math for DPS over 10 seconds (For example):

Lava Font ~= 180 dmg
Burning Speed = 140 dmg

So, what I am missing?

That 50% Damage reduction from SF is a pain

Have fun,
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Old Jul 03, 2008, 11:35 AM // 11:35   #56
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Quote:
Originally Posted by Panais
this means u can also do smites
they spam mend condition on each other, healing, removing the damage, and killing you with zealots.


I haven't tried the lava version so I don't really know how well it goes now but the main reason is that the burning in lava is caused by a hex (mark of rod) which can be blocked by the spectres new hexbreaker while this build applies the burning without anything they can stop.

Ignore what this post said before edit, it's 430am!

Last edited by DeviantTeknique; Jul 03, 2008 at 11:47 AM // 11:47..
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Old Jul 03, 2008, 11:45 AM // 11:45   #57
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Anyone with max vanguard title tried [Ebon Battle Standard of Honor] with [Lava Font]? The ward adds +8 armor ignoring damage to each hit. 18+8=26 dmg on mindblades, 14+8=22 dmg on riders.
I dont tried it, i have rank 0, just an idea...
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Old Jul 03, 2008, 12:16 PM // 12:16   #58
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Quote:
Originally Posted by DeviantTeknique
I haven't tried the lava version so I don't really know how well it goes now but the main reason is that the burning in lava is caused by a hex (mark of rod) which can be blocked by the specters new hex breaker while this build applies the burning without anything they can stop.

Ignore what this post said before edit, it's 430am!
The 180 damage I posted before is from [Lava Font] alone, without taking [Mark of Rodgort] in to the equation.

As a side note, [Hex Breaker] does 31 damage per Mindblade Specter. So, if you cast a Hex in a group of 18 Specters that's a total of 558 Damage done to you. With enough high health is possible to survive and since, has far as my limited testing, Specters don't recast [Hex Breaker] you can recast the Hex again to apply it without need to heal our self.

Have fun,
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Old Jul 03, 2008, 12:32 PM // 12:32   #59
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Good Luck with th MindFlay Specters
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Old Jul 03, 2008, 12:44 PM // 12:44   #60
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Quote:
Originally Posted by Bad Joe
Anyone with max vanguard title tried [Ebon Battle Standard of Honor] with [Lava Font]? The ward adds +8 armor ignoring damage to each hit. 18+8=26 dmg on mindblades, 14+8=22 dmg on riders.
I dont tried it, i have rank 0, just an idea...
I've been using [Lava Font]+[Ebon Battle Standard of Honor] since nerf. It's doing good. Few things though:

1. [Fear Me] can cause some problems
2. whole run takes about 25 minutes (including all Cursed Riders but not their spectres, but you can skip Cursed Riders for faster run)
3. build is very energy intensive but it's a bit faster than the one with [Burning Speed] and [Frigid Armor]
4. you can try replace [Ebon Battle Standard of Honor] with [Fire Storm] => better energy management but lower damage

have fun
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