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Old Aug 29, 2008, 03:22 PM // 15:22   #21
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just bring SF and alot of dmg in any proffesion.
you can ill the raptors in 1 Minute on NM
NM or HM doesn't care with the event items so it will be way faster then HM
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Old Sep 14, 2008, 02:15 PM // 14:15   #22
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Ok regarding event items, I'd go for more kills over faster times, and thus I'd go for vaettir farming. Raptor farming can give you some good drops and quickly, but there's 60 kills available in vaettir farming and only 34 (inc. boss) for raptors.

Now with kills in vaettir farming, I'm all for heavy damage and speed in killing them, however using Teinai's Crystals and Crystal Wave, or Cry of Pain of Ether Nightmare means they tend to all get killed at once, and thereby, I've found, it minimises the drops. There's a few builds I've created in order to get more drops out of these vaettirs, and each works equally as well as the next (I average 40-45 drops out of 60 kills), but the only downside is that individual kills will take longer. But for the drops - and a lot of them do double-drops during events - I think it's worth it.

Also be sure to go HM vaettir farming instead of NM, or you'll have half the kills.
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Old Sep 18, 2008, 09:52 AM // 09:52   #23
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Quote:
Originally Posted by Mr.Kotte
For a fast glacial stone farm, I use:
[deadly paradox][arcane echo][shadow form][channeling][ether nightmare][cry of pain][wandering eye][dash]
Note that I use this on my mesmer, however, it should be viable for an assassin too. 12 Shadow arts, 12 Illusion Magic, rest in Inspiration Magic.
I do 3 min runs with this build.

EDIT: use the "AI always scatter left" trick.

In HM they always run away from me .. in NM there is no mobs ^^
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Old Sep 18, 2008, 10:24 AM // 10:24   #24
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Quote:
Originally Posted by Dzjudz
Ok, to come back on my build. I've been farming these for a week now (see my previous posts) with my ele. My final build looks like this:

[build prof=E/Me name="E/Me Raptor" earth=12+3+1 energy=9+1 inspiration=9][Stoneflesh Aura][Armor of Earth][Channeling][Mantra of Resolve][Mental Block][Glyph of Renewal][Sliver Armor][Grasping Earth][/build]

Magnetic Aura doesn't work very well, since it has a long recharge and in the downtime you lose a lot of energy due to Mantra of Resolve, possibly even leading to energy management problems, even with 80+ base energy. Mental Block is superior in that regard, you don't even have to recast it. Grasping Earth is very useful, because Rekoff will often try to run away from sliver. Glyph of Renewal is very handy with Sliver Armor. I guess you could use it with Magnetic Aura as well, but that's not very efficient if trying to use GoR on both Magnetic Aura and Sliver Armor.
Almost identical to the build I have been using, however I have ditched [mental block] and [magnetic aura] in favor of [air of superiority]

I wand Rekoff as soon as she comes in then she never breaks aggro, the speed with which you kill with [glyph of renewal][sliver armor] means that the energy gains you get from [air of superiority] pretty much negate any energy loses from [disrupting stab] + [mantra of resolve]
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Old Sep 18, 2008, 11:22 AM // 11:22   #25
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Quote:
Originally Posted by viens87
In HM they always run away from me .. in NM there is no mobs ^^
Block them against a wall.
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Old Sep 19, 2008, 12:26 AM // 00:26   #26
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Does running leechers (if they just get asura points) make the runs more profitable? I would guess having a group of people joining would increase your own drops by a lot as long as they don't try to cheat and run into range to get drops.
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Old Sep 19, 2008, 12:46 AM // 00:46   #27
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Quote:
Originally Posted by MercenaryKnight
Does running leechers (if they just get asura points) make the runs more profitable? I would guess having a group of people joining would increase your own drops by a lot as long as they don't try to cheat and run into range to get drops.
Some think it does, but do you really want to have to communicate with people?
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Old Sep 19, 2008, 01:36 AM // 01:36   #28
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Well, having leechers is easy... Just say when I resign zone back into town, if they try to get in loot range you kick them the next run. If my ele had all the necessary skills to do it quickly in HM I would definitely try because getting more ale= better for very little hassle of finding leechers.
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Old Sep 19, 2008, 03:19 AM // 03:19   #29
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I've been timing my runs a few times with my above posted build, and I get 2min to 2:30 runs (34 kills = everything) (time from zone in to zone out), and I think I die (fluke kill by Rekoff) once about every 30 runs.



Quote:
Originally Posted by Onyx Blindbow
Almost identical to the build I have been using, however I have ditched [mental block] and [magnetic aura] in favor of [air of superiority]
But wouldn't you die more often since you don't have a blocking skill which means that all Rekoffs attacks get through? And I don't see the benefit of Air of Superiority: energy gain -> I have never ever in hundreds of runs run out of energy; healing -> nestling don't do dmg and you would have to kill rekoff before gaining this benefit anyway; double XP -> no need; recharge all skills -> no need, everything chains perfectly and sliver is up permanently already; condition removal -> only conditions are inflicted by Rekoff and you would have to kill her before this effect would take place. So why do you use AoS?

Last edited by Dzjudz; Sep 19, 2008 at 03:24 AM // 03:24..
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Old Sep 19, 2008, 03:43 AM // 03:43   #30
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Rekoff's chief attack is Twisting Jaws which, incidentally, ALL saurian critters have (as opposed to the assassin skill [Twisting Fangs]). From what I know, this attack can't be blocked by any skill. She'll use [Unsuspecting Strike], [Wild Strike], etc. to stuff up your skill casting if you don't kill her in time, but with E/Me in my case it barely takes 2 seconds to kill her with [Glyph of Renewal] and [Sliver Armor] and 33 raptorlings effectively killing her.

Regarding leechers, there's much debate about this. I really can't see the benefit (apart from kind-heartedness) from taking up to 7 leechers into a raptor farm. If they stay at the shrine, they're out of drop range from where you do the killing. If they wander into the cave, then they come into drop range and can also stuff up your agro. Now when it comes to drops (just like when running from one area to another), anything that would be assigned to a player, ie. a non-coin drop, gets assigned to you if you do the killing, and no one else is in range. If however, it's a monetary value drop (103g or something), then it gets divided up amongst the party members.

From this ideology, there must be a hell of a lot of either misguided or good-hearted people doing raptor runs from Rata Sum. I personally have tried doing raptors with a full party of leechers and honestly I got no better drops than if I went solo into the area. Frankly, I've gotten way better drops by going solo (up to 5 golds per run, and even a double ele-sword drop). All drops are random, and there's no benefit from taking leechers as to the amount of golds dropped per run, etc. If you get a good run, be prepared for a worse run next time round. That's just the way it goes.

Last edited by Valandilus Maximus; Sep 19, 2008 at 03:51 AM // 03:51..
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Old Sep 19, 2008, 06:20 AM // 06:20   #31
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All I know is allegedly, the drops are scaled by party size. So the amount of drops should increase the more people there are. Whether those items are gold/ ale/ whatever is pure luck.
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Old Sep 19, 2008, 01:56 PM // 13:56   #32
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Wiki -> Loot -> Loot Scaling...
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Old Sep 19, 2008, 03:02 PM // 15:02   #33
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yawn.... .what Dzjudz said....http://guildwars.wikia.com/wiki/Loot#Loot_scaling

Quote:
Originally Posted by wiki
The only items exempt from this rule are:
* Special event items
imo... hardmode drops more of everything.... regardless
Quote:
Originally Posted by wiki
and that the introduction of Hard Mode provides a place they can play where the loot is better than ever before. Thus, people who play the game primarily in parties will simply make more money than they previously did.
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Old Sep 19, 2008, 03:08 PM // 15:08   #34
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And I've shot the loot-scaling theory down in flames as well. In 30 runs of raptor farming (either NM or HM) I've gotten between 1 and 7 grog's per run, and the gold drops have also varied as well, actually tending to be more generous with the golds the more I farm. Something makes me think that all these drops; party or not, loot-scaling or not, are random.

As I said before, I've taken parties of leechers many times, and the drops I've gotten from those runs is utter bollocks compared to a solo run.
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Old Sep 19, 2008, 05:48 PM // 17:48   #35
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ok, what's the catch with farming vaettirs? no matter the build i use once they get below 50% health they keep a radar distance between them and me until they regen health then start attacking me again... rinse and repeat...

Any ideas?
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Old Sep 19, 2008, 11:47 PM // 23:47   #36
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You need to aggro all the vaettirs and drag them along a wall or object so that it is on their left side. Aka, walk against the tent house thing and walk backwards so it is on your right side. Then let the vaettirs ball up so that it's right against the left of them. Now they will no longer run away because they always run to the left.
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Old Sep 19, 2008, 11:48 PM // 23:48   #37
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Without knowing what build you're running, I'd say they're running from your AoE spells/attacks. Try trapping them against a wall, that should keep them from running. I've never gotten that to work, but I've seen it in videos.
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Old Sep 20, 2008, 08:43 AM // 08:43   #38
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I use the A/E burning speed build which i used to run to clear UW plains. I drag the vaettirs near a wall on their left side every time and just use Burning speed to degen them to death. But they always run.

Anyway, i'm back to raptors. Way better loot than vaettirs
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Old Sep 20, 2008, 03:15 PM // 15:15   #39
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I think I might try the UW SC chamber sin build on vaettiers when I get home today.
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Old Sep 20, 2008, 07:28 PM // 19:28   #40
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http://www.youtube.com/watch?v=CwXgB...eature=related

A video you can watch as to how to pull the vaettirs.

Also, does disease work against the vaettirs? I was thinking of a combination between this build in this next video.

http://www.youtube.com/watch?v=gQ0rZ0641NE

Instead of critical agility, I was figuring degen from radiation field would help improve the speed maybe even LoD could help.

Last edited by MercenaryKnight; Sep 20, 2008 at 07:37 PM // 19:37..
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