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Old Sep 10, 2008, 05:18 PM // 17:18   #241
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In relation to charging for running, I don't really see the point of it, it's a team effort to get to the end chest as none of you can do the run without the other.

Personally I rarely run PuG's anyway, I just run alliance teams instead, there's too many idiots that spoil the run for those who make the effort.
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Old Sep 10, 2008, 09:05 PM // 21:05   #242
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i did about 100 runs now got a pyro and a vs R9 so im happy lol.


ill continue this run till it drops to far..

i want my chaos gloves~!!! lol

ciao, wi wah
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Old Sep 11, 2008, 12:08 AM // 00:08   #243
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Well, they nerfed UA, so now the perma can't fail until the monks can heal him with HP. Now it's gonna be harder...Any ideas?.

X.
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Old Sep 11, 2008, 12:10 AM // 00:10   #244
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The idea is to not fail until the monks can heal him with HP. Maybe now the permas won't suck so bad because they now know they don't have that crutch.

What sucks is it screwed my friend's bogroot growth's dungeon run up...so he's pissed.

Anet really needs to stop messing with PvE. let us have our fun.
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Old Sep 11, 2008, 12:12 AM // 00:12   #245
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Quote:
Originally Posted by Xana Night
Well, they nerfed UA, so now the perma can't fail until the monks can heal him with HP. Now it's gonna be harder...Any ideas?.

X.
What nerf are you talking bout.

Edit: nvm, just found out when I logged in.

Last edited by ahbuh; Sep 11, 2008 at 12:14 AM // 00:14..
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Old Sep 11, 2008, 12:12 AM // 00:12   #246
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UA has a range on the rez now....within compass range instead of across the whole instance.
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Old Sep 11, 2008, 12:24 AM // 00:24   #247
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No, its not compass, its the range of a skill, like other rez.
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Old Sep 11, 2008, 01:29 AM // 01:29   #248
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Like UA matters? If the Assassin dies out of resurrection range just have the whole party die and you'll all be resurrected at the resurrection shrine. A little bit of DP isn't going to make that much difference. If it bothers you then bring some candy canes.
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Old Sep 11, 2008, 01:30 AM // 01:30   #249
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If the sin fails the whole party can still die for a fresh start at the beacon. DP doesn't matter for the rest of the party, and if the sin can still do it with some DP, why not?

Edit: beaten .


Edit2, more importantly:

I just read from the update on guildwars.com:

Quote:
Shortened the distance that Justicar Thommis will chase fleeing characters in the Slaver's Exile dungeon.

Last edited by Dzjudz; Sep 11, 2008 at 01:38 AM // 01:38..
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Old Sep 11, 2008, 01:41 AM // 01:41   #250
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My guild had no problems with the run so far post nerf, especially with killing Thommis (he just followed me as normal). It's still very doable, even if the Assassin dies and you all need to take one for the team to revive him.
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Old Sep 11, 2008, 01:57 AM // 01:57   #251
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Reports ingame say that Thommis still pulls just fine.

Edit: did a couple of runs post-update. Still easily possible.

Last edited by Dzjudz; Sep 11, 2008 at 03:10 AM // 03:10..
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Old Sep 11, 2008, 03:14 AM // 03:14   #252
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Second Updatetonight reported that Thomis will not pull to wall, not confirmed yet as I am not updating yet.
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Old Sep 11, 2008, 03:17 AM // 03:17   #253
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"Shortened the distance that Justicar Thommis will chase fleeing characters in the Slaver's Exile dungeon."
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Old Sep 11, 2008, 04:16 AM // 04:16   #254
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Quote:
Originally Posted by argh
"Shortened the distance that Justicar Thommis will chase fleeing characters in the Slaver's Exile dungeon."
"Fleeing Characters".... I am sure he will still follow if you walk him back, instead of going full throttle towards wall. I've always done that anyways.
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Old Sep 11, 2008, 08:24 AM // 08:24   #255
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probably gonna get changed again
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Old Sep 11, 2008, 08:26 AM // 08:26   #256
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Quote:
Originally Posted by gerg-nad
Second Updatetonight reported that Thomis will not pull to wall, not confirmed yet as I am not updating yet.
I have already confirmed that you can pull Thommis as normal.
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Old Sep 11, 2008, 08:57 AM // 08:57   #257
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just need a good perma sin that won't die and you'll be fine
expected them to nerf the farm with those toucher ghosts popping up
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Old Sep 11, 2008, 11:38 AM // 11:38   #258
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Just a quick idea, it looks like Anet is intent on nerfing this. Because of this run diamonds and onyx have gone way down in price. So in the future after Anet has nerfed this onyx and diamond prices will go back up, so you might want to stock up on them, then sell them back for a profit later, or even if they don't go back up in price at least you will be able to have some cheap destroyer weapons
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Old Sep 11, 2008, 11:46 AM // 11:46   #259
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I just tried it after the update, still works, in fact Thommis came back on his own to the wall <wanted to attack the eles that were casting on him>

and dont worry about the UA nerf, all you need is a safe running bar on your Sin

alcohol is teh key :P

Last edited by okashii; Sep 11, 2008 at 11:51 AM // 11:51..
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Old Sep 11, 2008, 11:56 AM // 11:56   #260
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Quote:
Originally Posted by Aldawg Thanes
Just a quick idea, it looks like Anet is intent on nerfing this. Because of this run diamonds and onyx have gone way down in price. So in the future after Anet has nerfed this onyx and diamond prices will go back up, so you might want to stock up on them, then sell them back for a profit later, or even if they don't go back up in price at least you will be able to have some cheap destroyer weapons
If anything, I think this has increased the cost of granite now. It was pretty close to 300g for 10 when I last checked.
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