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Old Oct 13, 2008, 09:05 PM // 21:05   #1
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Default 3 Ranger farm builds that are experimental

R/D
Wilderness Survival 16
Earth Prayers: 12
anything left Expertise

[Mirage Cloak], [Signet of Pious Light], [Snow Storm], [Storm Chaser], [Ebon Battle Standard of Honor], ["By Ural's Hammer"], [Troll Unguent], [Greater Conflagration]

I use this to speed farm gates of kryta behind the farm house. I can do 1 minute runs in normal mode which is useful for holiday event items. Its really simple you run there as fast as possible with stormchaser. Then lay the spirit on the hill and run in for big aggro. It then is just a matter of spamming the ward,stormchaser,urals hammer, and mirage cloak followed by the signet. It puts out tons of aoe fire dmg at a high speed which completely own the undead.

The next build is the same concept.

R/MO
Wilderness Survival: 15
Smiting Prayers: 12
Rest Protection Prayers

[Zealot's Fire], [Reversal of Damage], [Reversal of Fortune], [Storm chaser], [Ebon Battle Standard of Honor], ["By Ural's Hammer"], [Troll Unguent], [Greater Conflagration]

This is for undead as well although I think both these builds have potential to farm other areas possibly even uw. I created both of these to mimic the old days of protective bond farming when you could spam zealots fire at insane speeds with divine boon. It is roughly the same case with both of these builds. They however have a very high aoe dmg output because of the pve skills. 50 Damage zealots spam is nothing to laugh at especially when its over 100 vs undead.

The final build I would like to share is more of a retro build. I am bringing back the UW solo trapper. This works for killing bulls,squids,and smites. It was created since EW and QZ were destroyed for solo trapping.

R/MES

Wilderness Survival: 16
Expertise: 15

[echo], [Flame Trap], [Barbed Trap], [Whirling Defense], [Ebon Battle Standard of Honor], [Serpent's Quickness], [Dwarven Stability], ["By Ural's Hammer"]

It really follows the basis of the old build play wise. Same spots in the corners to block in creatures. You lay 10 flame traps or so and 5 barbed trap or so. You do this by keeping up serpent's quickness endlessly with dwarven stability and echo. When you are about to pullcast the ward on the traps and dont forget to lay a gold piece to find them. Then go into whirling defense pull aggro and as they are about to hit the traps ural's hammer for extra damage.

I will get pictures up in the next few days hopefully and hopefully these will inspire some people to try new things. I also just request if this ends up on wiki please give credit where credit is due being me.

EDIT: I think the trapper can probably do solo stygian trapping as well which is something worth testing.

Last edited by spun ducky; Oct 13, 2008 at 09:19 PM // 21:19..
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Old Oct 13, 2008, 10:45 PM // 22:45   #2
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They seem interesting but I dont see how the trapper can kill anything, not without dust trap.

Will wait on pictures first though.
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Old Oct 13, 2008, 10:55 PM // 22:55   #3
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Ebon Battle Standard of Honor stacks with flame trap, it doesn't stack with Dust (probably a bug)
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Old Oct 13, 2008, 11:47 PM // 23:47   #4
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Originally Posted by Luminarus View Post
They seem interesting but I dont see how the trapper can kill anything, not without dust trap.

Will wait on pictures first though.
Ebon battle standard only adds the damage to non armor ignoring which makes dust trap unaffected. Ural's Hammers affects both and with this combo together they make very strong flame traps. Look at it this way:
1 Flame trap at 16 wilderness does 21 damage per hit for 3 hits + burning.
If we then add in max rank vanguard which is +15 damage each hit becomes 36 damage times 3. Then we do (0.25 x 36)+36 = 45 damage x 3 hits + burning. So if we lay 10 flame traps that is 45x3=135 x 10 = 1350 damage + 3 seconds of burning = 21 so 1371 damage just from flame traps. Then 5 barbed traps = (24 + 15) x 0.25 x 5 = 240 with the game engine rounding i believe then +3 seconds of bleeding = 18 damage so barbed traps total = 258 damage.

We can then add them together for a whopping total of: 1371+258= 1629 damage from a single trapper.
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Old Oct 13, 2008, 11:54 PM // 23:54   #5
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Ebon Battle Standard of Honor only works on damage affected by armor. Dust Trap ignores armor, so it isn't boosted, while Flame Trap deals fire damage, thus receiving the bonus. Each pulse from Flame Trap will have the armor-ignoring damage from EBSoH, which is then multiplied by "By Ural's Hammer!".

I've tried working EBSoH into trap bars, but my Vanguard rank is too low for a long enough duration or damage boost.

Would another trap deal more damage than Ural's Hammer? Piercing Trap, perhaps? Or is there not enough energy to add another round?

Last edited by MisterB; Oct 13, 2008 at 11:57 PM // 23:57..
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Old Oct 14, 2008, 12:31 AM // 00:31   #6
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Originally Posted by MisterB View Post
Ebon Battle Standard of Honor only works on damage affected by armor. Dust Trap ignores armor, so it isn't boosted, while Flame Trap deals fire damage, thus receiving the bonus. Each pulse from Flame Trap will have the armor-ignoring damage from EBSoH, which is then multiplied by "By Ural's Hammer!".

I've tried working EBSoH into trap bars, but my Vanguard rank is too low for a long enough duration or damage boost.

Would another trap deal more damage than Ural's Hammer? Piercing Trap, perhaps? Or is there not enough energy to add another round?
Energy really isn't too much of an issue with the build and I suppose you could try dust trap in place of urals but that might make energy tighter. I would rule out piercing trap probably as it really isn't very good unless it meets the cracked armor part. I am quite open to thoughts though thats why I listed these as experimental I am still adjusting them.
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Old Oct 14, 2008, 12:59 AM // 00:59   #7
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Quote:
Originally Posted by spun ducky View Post
R/D
The next build is the same concept.

R/MO
Wilderness Survival: 15
Smiting Prayers: 12
Rest Protection Prayers

[Zealot's Fire], [Reversal of Damage], [Reversal of Fortune], [Storm chaser], [Ebon Battle Standard of Honor], ["By Ural's Hammer"], [Troll Unguent], [Greater Conflagration]

This is for undead as well although I think both these builds have potential to farm other areas possibly even uw. I created both of these to mimic the old days of protective bond farming when you could spam zealots fire at insane speeds with divine boon. It is roughly the same case with both of these builds. They however have a very high aoe dmg output because of the pve skills. 50 Damage zealots spam is nothing to laugh at especially when its over 100 vs undead.

EDIT: I think the trapper can probably do solo stygian trapping as well which is something worth testing.
Explain to me how 29 fire damage becomes 100 vs undead.
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Old Oct 14, 2008, 01:30 AM // 01:30   #8
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Quote:
Originally Posted by Daisuko View Post
Explain to me how 29 fire damage becomes 100 vs undead.
29 from Zealot's, +15 Ebon BSoH, +25% from Ural's, and weakness versus fire from some Undead.
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Old Oct 14, 2008, 01:45 AM // 01:45   #9
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Originally Posted by MisterB View Post
29 from Zealot's, +15 Ebon BSoH, +25% from Ural's, and weakness versus fire from some Undead.
I've never seen anything stating that undead take additional damage vs fire.
Even still, the standard for "weakness vs" is generally -20 armor.
Undead are largely composed of warriors, assume 80AL.
80 - 20 = 60, so standard damage.


29 x 1.25 = 36
15 x 1.25 = 19
19 + 36 = 55.

55 is nowhere near 100 damage. Even if you were fighting caster mobs, 60AL, nowhere near 100.
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Old Oct 14, 2008, 01:49 AM // 01:49   #10
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Or maybe it was a simple honest mistake in assuming the smiting skill, Zealot's Fire, causes holy damage?
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Old Oct 14, 2008, 02:18 AM // 02:18   #11
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Quote:
Originally Posted by Daisuko View Post
I've never seen anything stating that undead take additional damage vs fire.
Even still, the standard for "weakness vs" is generally -20 armor.
Undead are largely composed of warriors, assume 80AL.
80 - 20 = 60, so standard damage.


29 x 1.25 = 36
15 x 1.25 = 19
19 + 36 = 55.

55 is nowhere near 100 damage. Even if you were fighting caster mobs, 60AL, nowhere near 100.
I suppose I will clarify this the creatures are lower level which is less armor and weakness to fire which makes the ghouls take about 88 damage a hit while the hellhounds are in frenzy almost non stop for about 150 damage a hit. I hope that clears it up what I was saying.

On another note I find the dervish version to be far more self sustaining and damaging. So it is the favored build of the two just trying to show people examples of how to twist skills that aren't used as much.
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Old Oct 14, 2008, 02:53 AM // 02:53   #12
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Originally Posted by spun ducky View Post
I suppose I will clarify this the creatures are lower level which is less armor and weakness to fire which makes the ghouls take about 88 damage a hit while the hellhounds are in frenzy almost non stop for about 150 damage a hit. I hope that clears it up what I was saying.

On another note I find the dervish version to be far more self sustaining and damaging. So it is the favored build of the two just trying to show people examples of how to twist skills that aren't used as much.

Ah. I assumed you were in HM, since these were farming builds. That, and I've never gone back to NM since HM was released. >.>
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Old Oct 14, 2008, 05:39 PM // 17:39   #13
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Haven't heard of ebsoh being used in trap builds, good job.

Qs : How badly does the AoE damage does Snowstorm cause NM foes to scatter? (cba to find out)

I assume you have tested these on hard mode and they struggled/ took too much time?
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Old Oct 14, 2008, 05:57 PM // 17:57   #14
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Quote:
It puts out tons of aoe fire dmg at a high speed which completely own the undead.
undead take double dmg vs holy dmg...not fire

afaik undead have same fire resistance as they do cold resistance
if tru, ur greater conflagration is quite pointless

as such i would classify them as x/d or x/mo builds
and replace great conflag wit sumptin more useful
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Old Oct 14, 2008, 11:23 PM // 23:23   #15
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Quote:
Originally Posted by snaek View Post
undead take double dmg vs holy dmg...not fire

afaik undead have same fire resistance as they do cold resistance
if tru, ur greater conflagration is quite pointless

as such i would classify them as x/d or x/mo builds
and replace great conflag wit sumptin more useful
Hellhounds have vastly reduced armor against fire. Their AR is 22 against fire in Normal mode at level 16. Look here. I just ran tests to check those numbers using Wild Blow with an Icy, Slashing, and then a Fiery sword. The numbers I found were 82 cold, 92 slashing, and 22 fire.

Greater Conflagration is used to change the damage to fire both to reduce damage because of a Ranger's base AR of 100 versus elemental before insignia, and to fuel energy gain with the use of Storm Chaser.
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Old Oct 16, 2008, 01:16 AM // 01:16   #16
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I actually think a monk main would probably make better use of the zealots build but I only use my ranger. The dervish build it would be debatable since the ranger would have higher armor and without storm chaser it really is tough to fuel the energy needed for spamming mirage cloak just about every second. The trapper works fine and is the closest thing I could see working as a solo uw trapper. It really boiled down to on factor on all these builds I am trying to find ways to exploit ural's hammer and ebon battle standard since with the damage boosts they can be very imbalanced on some builds i can already see. I hope maybe some people did get some inspiration from them at least. The HM of gates of kryta isn't really possible without some changes since the damage is far higher.
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