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Old Oct 17, 2008, 07:00 PM // 19:00   #1
Ascalonian Squire
 
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Arrow Rate of Kill Dual Method

I have recently modified a glacial stone farm build and have been trying out two ways of killing the 60 spectral vaettir. The first way is to burn them down while concealed in Shadow Form until death. I have also tried to burn them down to near death the kill them individually on a 5 second per death ratio. I wondered if others have tried this as a way to combat Rate of Kill explained in good detail in this thread. Most people have tested a single target kill rather then a dual mass AoE then finishing off targets one by one at a certain hp. I haven't seen shocking results but perhaps this is a good inbetween compromise. Has anyone else experimented with this? I don't think the method should yield less loot than single targetting if the time between kills is say 10-20 seconds.

Also I was confused and couldn't find any real detail on loot scaling. I have read the update but it seems to be contradictive it says here that Golds are affected by Loot Scaling but also that "All other rare (Gold) Items" are exempt from Loot Scaling. Can someone clarify what Golds actually are exempt because I thought Golds were Golds

Last edited by duke1; Oct 17, 2008 at 07:07 PM // 19:07.. Reason: Added new information
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Old Oct 17, 2008, 07:34 PM // 19:34   #2
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I've tried several different ways as well, and despite what others think or say, I can atest to using Crystal Wave/Tenai's Crystals/Arcane Echo to kill them all in large groups yields less drops/gold to doing this sequence:

AE/CW/TC/{AE'd Skill} Then hitting Sliver Armor. When one of the Crystal's recharge, hit it once only. Then continue Arcane Echoing Sliver until all are dead. Might be a few seconds longer than just slaughtering them, but my drops are much, much better.

Just my $.02
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Old Oct 17, 2008, 07:50 PM // 19:50   #3
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Basically, killing a mass very quickly seems to give less white/ blue/ purple/ collectible drops. However, most items you want/ are farming for are not restricted by loot scaling. Event items, golds and the like.

So you would get more items, by killing 1by1 but generally it'll just be more white/ loot scaled items. And usually, speed and doing more runs in the same amount of time generally amount to the better items being dropped more/ quicker.
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Old Oct 17, 2008, 08:18 PM // 20:18   #4
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it says gold....as it gold coins are affected and gold items are not
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Old Oct 17, 2008, 08:18 PM // 20:18   #5
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Quote:
Originally Posted by duke1 View Post
Also I was confused and couldn't find any real detail on loot scaling. I have read the update but it seems to be contradictive it says here that Golds are affected by Loot Scaling but also that "All other rare (Gold) Items" are exempt from Loot Scaling. Can someone clarify what Golds actually are exempt because I thought Golds were Golds
There is a difference:

Gold is affected by loot scaling. By gold, what is meant is gold as in money. For example, a creature drops 102 gold. That is what is meant by 'gold'. It doesn't mean items, it just means money.

Rare (gold) items are exempt from loot scaling. Rare gold items mean gold item drops. For example, a creature drops a gold Scythe.

See the difference? It's pretty clear.
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Old Oct 18, 2008, 05:28 AM // 05:28   #6
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I do like the person above and kill vaetir 1 by 1 using sliver armor once having done 5 waves. More drops per run...
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Old Oct 18, 2008, 05:33 AM // 05:33   #7
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Since vaettir are a repeatable farm with basically zero set-up time, and they drop moderately valuable golds, I'd think that the take-home lesson from Nechtan Thaumaturge's opus for this case is that you might as well blast them all at once (or 2 groups of 30), and just repeat as quickly as possible.
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Old Oct 18, 2008, 12:48 PM // 12:48   #8
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Ah my bad. I thought of it as purely Golds as in Gold Items thinking the difference was gold weapons and alike would be NLS and things like sup runes would be LS.
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