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Old Nov 12, 2008, 12:22 AM // 00:22   #1
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Default Myth or reality (new farm)

This is going to be an ongoing post (I hope) that deals with a strange myth I encountered while farming tombs. It was brought to my attention that there is a very powerful Ritualist/paragon farming build out there that someone is trying to keep very secret. I know this sounds far fetched but I am currently trying to figure out this build and am asking for advice and even help.

So far i am certain of three things, 1: the professions as stated above, 2: the elite skill and attribute for it( skill is [URL="http://guildwars.wikia.com/wiki/Tranquil_Was_Tanasen"[/URL]) and requires 16 points in restoration to keep it up constantly, and three all campaigns are accessible. Not much to go on but any help or suggestions is more than welcome.

On a side note i was thinking of adding an Asura skill to the know skills, Mindbender because of the renewable 50% block rate. I will be testing these assumptions as soon as my main problem is fixed, i level a ritualist !

(please excuse the poor formatting and such of this post as I started it very quickly just to get some suggestions)
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Old Nov 12, 2008, 12:24 AM // 00:24   #2
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[Mindbender] doesnt block 50%. You are looking for [Mental Block]
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Old Nov 12, 2008, 12:27 AM // 00:27   #3
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ah yes thank you for the correction i also believe i figured out the paragon part of this Stand your ground for another +24 armor couple with enduring harmony to make that permanent but those are just wild guesses so far. If anyone has a ritualist and would like to test the damage negation of those 3 spells combined please share your results.

Last edited by DAS Achilles; Nov 12, 2008 at 12:30 AM // 00:30..
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Old Nov 12, 2008, 12:46 AM // 00:46   #4
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Armor bonus from multiple skills is capped at 25, so Stand Your Ground would be useless.
[Tranquil Was Tanasen] is a pretty bad skill.
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Old Nov 12, 2008, 12:50 AM // 00:50   #5
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ah so this is looking like a myth then...but if we take away paragon secondary and have it as x there must be a build capable of soloing like i was told this could..i was given the figures of first level of tombs in less than 4 minutes solo

Last edited by DAS Achilles; Nov 12, 2008 at 01:00 AM // 01:00..
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Old Nov 12, 2008, 01:10 AM // 01:10   #6
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Originally Posted by DAS Achilles View Post
ah so this is looking like a myth then...but if we take away paragon secondary and have it as x there must be a build capable of soloing like i was told this could..i was given the figures of first level of tombs in less than 4 minutes solo
wich is kinda bad seeing as you can do it with a sin in 4 minutes in hm :X
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Old Nov 12, 2008, 01:11 AM // 01:11   #7
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Ok so i dropped paragon and took up warrior put 8 into tactics and added renewing surge and bonetti's defense. that gives spammable 48 dmg with no cool down and energy management when your low. I also added resilient weapon for added health (adds armor but we are capped) and health regeneration, coupled that with ghost forge insignias (+15 al) for even more armor, im not sure it that adds to al or if it is useless because of the armor cap. Thank you for your help and i would appreciate more helpful posts

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Originally Posted by Keira Nightgale View Post
wich is kinda bad seeing as you can do it with a sin in 4 minutes in hm :X
the ritualist also was in hm so its not that bad im just trying to think out of the box and create a new build for when the nerf hammer hit sf again
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Old Nov 12, 2008, 01:28 AM // 01:28   #8
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The armor cap from skills only applies to skills, so your armor insignia or any other equipmet is not affected.
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Old Nov 12, 2008, 01:29 AM // 01:29   #9
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the ritualist also was in hm so its not that bad im just trying to think out of the box and create a new build for when the nerf hammer hit sf again
It's unlikely that Sf will be nerfed again, anyway if your rt friend farmed tombs start by counting out all enchantments (dream riders remove them), also count you have to survive massive energy denial. You can't use armor buffs, energy surge (the "Scythe" elite) deals armor ignoring dmg. So lining out armor buffs/enchantments you're only left with 3 skills that a single char could use in order to protect himself and not get e-stripped/killed by e-surge. These are defiant was xinrae/xinrae weapon/shadow form, I'm pretty sure there are a few more skills, named these just because they are the elite ones viable on a ritu.

Try There is nothing to fear/vocal was sogolon/+ enduring harmony and some eotn pve skills.

Last edited by Keira Nightgale; Nov 12, 2008 at 01:34 AM // 01:34.. Reason: just came in mind
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Old Nov 12, 2008, 01:36 AM // 01:36   #10
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hmm very helpful i am going to continue to look into this
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Old Nov 12, 2008, 01:44 AM // 01:44   #11
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u could also add xinrae's weapon and vengeful weapon to steal heal and heal now all we need is a good source of energy management and this is a viable build...3 slots left so there must be something

Last edited by DAS Achilles; Nov 12, 2008 at 02:01 AM // 02:01..
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Old Nov 12, 2008, 02:01 AM // 02:01   #12
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Actually you can't if you're using Tranquil still.
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Old Nov 12, 2008, 02:06 AM // 02:06   #13
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i don't think i am going to anymore I don't know though for sure yet but once i lvl my rit im going to start testing
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Old Nov 12, 2008, 02:57 AM // 02:57   #14
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complete bull...

here is why it is impossible to do hm in 4 min with a rit.

mass physical damage from riders and grasps...and we are talking massive, plus the grasps have eviscerate. Perma dark escape and armor buffs on top might have a chance at this..maybe. VwK simply isnt nearly enough to negate this

Lots of enchant removal. Shatter from the riders, rend from the chained souls. The souls can be avoided, the shatter from a rider in HM is well over 100 dmg.

E-denial, fearme from grasps, energy drain from the riders...and fear me will be spammed aplenty in hm.

And to top it off, loads of interrupts. Dchop from the grasps, and 2 interrupts a rider. No chance at perma vwk with physical resistance, you will never get a second vwk off. Lacking vwk, there is no viable damage source to be able to clear the room in 4 minutes.

With modifications, a vwk build would likely be able to take on any 2 of these problems, maybe even 3, but there is no way you can deal with all of them.

is rather similar to using perma vwk to farm caromi tengu, except minus the edenial. it is incredibly easy to die doing that farm, and the only reason you live very long is because of drawing interrupts out with extra spells. you won't have any energy to do so when you are getting plunked with edrain nonstop.

Last edited by blackknight1337; Nov 12, 2008 at 02:59 AM // 02:59..
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Old Nov 12, 2008, 05:01 AM // 05:01   #15
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its impossible to farm tombs in 4 mins with a rit-sorry.

some weird vwk+2x vieseage build could slowly do it,would be slow though because you would have to slowly move along killing graspings only since every thing that isnt a grasping strips encs or has somthing close to it that strips encs.

Wouldnt be easy or fast-i wouldnt at all recomend trying to farm tombs with a rit.
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Old Nov 12, 2008, 06:16 AM // 06:16   #16
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I remember a 3 man perma VWK build from a long time ago. Did a quick search, couldn't find it...
Did find an Assasin Duo though.
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Old Nov 12, 2008, 11:03 AM // 11:03   #17
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I often wonder about things like this, where you can (or think you can) start to see trends appearing.

I for one dont remember there ever being such a requirement for rit tomes (regular) and elite mes tomes after sitting around in Kamadan selling. Does that mean there is a build out there utilising that? hard to say.

It would be nice as always if someone puts up a nice post going "oh look here is my clever uber build for farming X" but barring a brilliant contribution by A Simple Farmer for Shadow Bombing and the continued dungeon thread, I doubt such a thing will appear.

Its a shame and I wish I had some of the same skill in coming up with these farming threads but honestly I aint holding my breath!
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Old Nov 13, 2008, 12:13 AM // 00:13   #18
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Quote:
Originally Posted by blackknight1337 View Post
complete bull...

here is why it is impossible to do hm in 4 min with a rit.

mass physical damage from riders and grasps...and we are talking massive, plus the grasps have eviscerate. Perma dark escape and armor buffs on top might have a chance at this..maybe. VwK simply isnt nearly enough to negate this

Lots of enchant removal. Shatter from the riders, rend from the chained souls. The souls can be avoided, the shatter from a rider in HM is well over 100 dmg.

E-denial, fearme from grasps, energy drain from the riders...and fear me will be spammed aplenty in hm.

And to top it off, loads of interrupts. Dchop from the grasps, and 2 interrupts a rider. No chance at perma vwk with physical resistance, you will never get a second vwk off. Lacking vwk, there is no viable damage source to be able to clear the room in 4 minutes.

With modifications, a vwk build would likely be able to take on any 2 of these problems, maybe even 3, but there is no way you can deal with all of them.

is rather similar to using perma vwk to farm caromi tengu, except minus the edenial. it is incredibly easy to die doing that farm, and the only reason you live very long is because of drawing interrupts out with extra spells. you won't have any energy to do so when you are getting plunked with edrain nonstop.
Hmm let me fill you in on a few things you didnt catch when you read through this...1:you cannot be interupted so far with this idea(elite skill...not vwk)2: no enchants to strip and 3: damage can be added through spells like renewing surge 15-51 dmg depending on talent spec and has no cooldown because of our constant item spell. How ever i never claimed that i had a solid build and you do have your opinion that is perfectly cool with me, but I would appreciate it if people like you would read the post entirely before making a comment such as (and i quote) "COMPLETE BULL"
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Old Nov 13, 2008, 12:35 AM // 00:35   #19
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Hmm let me fill you in on a few things you didnt catch when you read through this...1:you cannot be interupted so far with this idea(elite skill...not vwk)2: no enchants to strip and 3: damage can be added through spells like renewing surge 15-51 dmg depending on talent spec and has no cooldown because of our constant item spell. How ever i never claimed that i had a solid build and you do have your opinion that is perfectly cool with me, but I would appreciate it if people like you would read the post entirely before making a comment such as (and i quote) "COMPLETE BULL"

O...I did read through your post. First you say its Rt/P, then you start changing secondaries, as well as making assumptions, but we'll drop that.

Your "known" elite is pretty much worthless. You can't be interrupted, which is all well and good, but the armor barely makes your armor equal that of a warrior minus the shield. Assuming you take a req 8 tactics shield and the ghostforge insignia, you'll have a decent amount of armor, but still unlikely to be enough to tank anywhere near enough to clear in 4 min on HM.

Renewing surge as your only source of damage....LOL. Energy costs of spamming it aside, do you have any idea how much armor one grasp has? I'd guess your surge will do about 20 damage, since you don't even have it at 12 spec. Counting aftercast, and assuming you cast nothing but renewing surge on a single grasp...if the grasp has 600 health, you'll take over 30 sec easily to kill it. And there are how many of those to start with in level 1?

Bonneti's is useless, with secondary /w you will be constantly blinded and crippled, thus you won't be able to gain adrenaline consistently at all. Yes, you will gain adrenaline from taking damage, but I'll get to that.

Assuming you take 10 damage a hit with all your armor buffs up, you have to have a way to heal up that. Resilient weapon will give you some regen, no amount of regen is going to keep you alive. If you spammed vengeful weapon nonstop, it still likely wouldn't be enough.

All that said, you might possibly be able to live for a bit except for one thing...energy denial. With constant fear me from the grasps, you will have no energy. Even if you miraculously get bonneti's off, you can't maintain it...and it ends if you use a skill. No energy...means whatever you use to stay alive doesn't get kept up...and you die.

Summary: You arguably can't even complete the first level in normal mode with a rit solo, let alone in hard mode in 4 minutes (which you established as a "fact" in one of your earlier posts. In fact, you can't complete the first level in hard mode at all. Nothing short of a screenshot proves otherwise. Starting rumors must be fun?


Next?
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Old Nov 13, 2008, 12:44 AM // 00:44   #20
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rumor did u not read the the title of this myth or fact (new farm) where does that give the idea you are going to find the new great farming build here. As for the possibility i see is declining rapidly and i agree 100% that this was probably someone just trying to look big to a new player. So sorry for making you waste less than 15 minutes of your time Blackknight1337 but you were the one that kept coming back...as for the rest of the people who added value to this thread thank you and i hope you all continue to try and make viable farming builds that not everyone is using...

Peace (please close this thread)

Can do - Marty
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