Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Farming

Notices

Reply
 
Thread Tools Display Modes
Old Nov 21, 2008, 04:58 PM // 16:58   #1
Jungle Guide
 
Xsiriss's Avatar
 
Join Date: May 2008
Advertisement

Disable Ads
Default Is there general 600 equipment?

I know you need a 20% ench weapon and low armour of course, but looking at different smite/600 farming builds they all have different runes, is there just a general tempate of runes/weps or areall they all specific? Looking at the dungeon farming thread the skills are given but no equipment so i'm slightly confused... looking to do Rragar's and Kathandrax. Thanks in advance.

Last edited by Xsiriss; Nov 21, 2008 at 05:32 PM // 17:32..
Xsiriss is offline   Reply With Quote
Old Nov 21, 2008, 05:32 PM // 17:32   #2
Ascalonian Squire
 
Join Date: Oct 2008
Location: Paris
Profession: E/Me
Default

I am not an expert here but I would assume anything that adds to energy or health is fine. Obiously no armor plusses but I really dont think it would change that much
lordunicorn3 is offline   Reply With Quote
Old Nov 21, 2008, 05:36 PM // 17:36   #3
Wilds Pathfinder
 
Horace Slughorn's Avatar
 
Join Date: Oct 2008
Guild: Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
Profession: W/
Default

Hey, there isnt really a standard set of equipment for a 600monk. I run CoF and I go with mostly health runes, a minor divine favor and a major prot.

You dont really need a lot of energy, only as much as is needed to cast your enchantments befor entering battle. For me this is mantra of resolve, SB, prot spirit and spirit bond, which totals to 45 nrg. If you are running a dungeon that requires additional skills like IAU/fleeting stability then add some extra energy to your armor.

The key is keeping up prot spirit and spirit bond, oh and not lagging -_-. The equipment doesnt really matter.
Horace Slughorn is offline   Reply With Quote
Old Nov 21, 2008, 05:40 PM // 17:40   #4
Jungle Guide
 
Xsiriss's Avatar
 
Join Date: May 2008
Default

Ok thanks. One of the main things i'm confused about is that i've been told to take survivor runes and minor divine/prot, but with that my health exceeds 600, is that a problem?
Xsiriss is offline   Reply With Quote
Old Nov 21, 2008, 05:51 PM // 17:51   #5
Wilds Pathfinder
 
kratimas's Avatar
 
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
Default

Quote:
Originally Posted by Xsiriss View Post
Ok thanks. One of the main things i'm confused about is that i've been told to take survivor runes and minor divine/prot, but with that my health exceeds 600, is that a problem?
No the more health the merrier
kratimas is offline   Reply With Quote
Old Nov 21, 2008, 06:58 PM // 18:58   #6
Krytan Explorer
 
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
Default

For me, it's full radient/attunement with a +1+1 divine and +1 prot. I find that having too many health runes can get your health too high after a morale boost, and I just think it's easier with a bit less health and more energy.
Haxor is offline   Reply With Quote
Old Nov 21, 2008, 07:26 PM // 19:26   #7
Wilds Pathfinder
 
Antares Ascending's Avatar
 
Join Date: Aug 2008
Profession: E/
Default

A second set of armor/weapons that can be swapped if health goes to high or you need adjustments during a run is handy. I carry a reg set and at least 2 extra weapon sets on a 55 necro in case he dies. Thers always room to make adjustment and keep going.

Good hunting

Ant
Antares Ascending is offline   Reply With Quote
Old Nov 21, 2008, 07:42 PM // 19:42   #8
Jungle Guide
 
Xsiriss's Avatar
 
Join Date: May 2008
Default

Thanks to all of you guys, I finall got it all sorted and am pwning up many areas
Xsiriss is offline   Reply With Quote
Old Nov 21, 2008, 07:46 PM // 19:46   #9
Desert Nomad
 
ac1inferno's Avatar
 
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
Default

- The lowest possible armor. The usual source for this are probably the armor crafters in Ascalon City or the Shing Jea Monastery. Your starting armor or a special event headpiece may be better, if you have access to them.
- Consider just not wearing certain pieces of armor, such as your chest armor. You can wear three runes on your headpiece, feet, and arms/legs (extra pip of regen and they still do enough damage), protecting yourself as little as possible.
- A max Insightful Staff of Enchanting, with 20/20 on Smiting Prayers skills.
ac1inferno is offline   Reply With Quote
Old Nov 21, 2008, 09:54 PM // 21:54   #10
Will Bull's Strike for $!
 
_Nihilist_'s Avatar
 
Join Date: Apr 2006
Location: Isle of the Dead
Default

Why would he (as the 600) need a 20/20 Smiting Staff?

As the 600, he should be concerned with DF for [[Spell [email protected]] and Prot, his other half should be dealing with Smiting and Heals. Unless I just have the whole thing backwards. If that's the case, disregard.

[ EDIT ]

Possibilities include:

Staff (Protection Prayers)

20% HSR inherent
+5e Insightful / 20% HCT (Protection) inherent / Adept Staff Head
20% HCT (Protection) inherent / Aptitude not Attitude Inscription
20% enchant Staff Wrapping

*or*

1-Handed Martial Weapon (Axe/Spear/Sword)
+5e inherent / I Have the Power! Inscription or 10% HCT (universal) Inscription
+20% enchant Pommel/Grip

with

max Focus (Protection Prayers)
+12e inherent
20% HCT inherent/Inscription
20% HSR (Protection) inherent/Inscription

The end result is either a 2-Handed Staff with an energy range of +10 to +15 or a 1-Handed Martial Weapon/Offhand combo with an energy range of +12 to +17.

Personally, I'd take the +12 1-H/Offhand combo in one slot and the +17 1-H/Offhand combo in a second slot, as well as a high energy emergency set (+30e/ -2 energy regen, on top of the +12 to +15) just for a tight spot.

Preparation and flexibility beats a set in stone setup every time.

Last edited by _Nihilist_; Nov 21, 2008 at 10:25 PM // 22:25..
_Nihilist_ is offline   Reply With Quote
Old Nov 22, 2008, 12:21 AM // 00:21   #11
Desert Nomad
 
ac1inferno's Avatar
 
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
Default

Quote:
Originally Posted by Tyrael_Eveningsong View Post
Why would he (as the 600) need a 20/20 Smiting Staff?

As the 600, he should be concerned with DF for [[Spell [email protected]] and Prot, his other half should be dealing with Smiting and Heals. Unless I just have the whole thing backwards. If that's the case, disregard.
20/20 Smiting Staff for [[Shield of Judgment] because I thought he wanted to solo. A 20/20 Divine Favor Staff could be used for Spell Breaker. No need for 20/20 Protection Prayers Staff. Prots cast fast enough, and with [[Blessed Aura], they should be outlasting their recharge.
ac1inferno is offline   Reply With Quote
Old Nov 22, 2008, 03:01 PM // 15:01   #12
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

Quote:
Originally Posted by Xsiriss View Post
One of the main things i'm confused about is that i've been told to take survivor runes and minor divine/prot, but with that my health exceeds 600, is that a problem?
No, there is no problem with that. It's called a "600" monk because your max health is around 600 - which isn't really very descriptive because the build could be almost anything and still have 600 health. I guess it's just to indicate that it's the opposite, health-wise, of a 55 monk.
At any rate, when you are actually using the 600 (in battle, so to speak), your health will be well beyond 600 because of [Vital Blessing] which the Smite monk bonds on you. Your total health doesn't really matter that much - it can go down quite a lot due to DP or go up due to Morale boost. There's no need to switch armor or weapons to regulate it.

As far as your weapon is concerned, you want to have 20% longer enchants and Halves Skill Recharge 20% - preferably HSR all skills, but HSR Divine Favor is good, or HSR Prot Prayers at least. Droknar's Divine Staff is an excellent choice.

For Runes/Insignias - as you've noted there are many variations on this. I run Survivor on head, hands, and feet, and Radiant on chest and legs. Minor Prot on head (with Prot+1 headpiece), Minor Divine, 2 vitaes and Sup Vigor. That gives me 595 health, 45 energy, 14 Prot Prayers, and 13 Divine Favor, baseline.

Last edited by Quaker; Nov 22, 2008 at 03:22 PM // 15:22..
Quaker is offline   Reply With Quote
Old Nov 22, 2008, 03:53 PM // 15:53   #13
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

When I do CoF, I usually end up with +800 health after morale boosts. I use 5 Survivor Insignias, Superior Vigor, Superior Protection (yep, I know, different), Minor Divine Favor, and 2 Vitae. Weapon is a Ebon Spear of Enchanting, and a Protection focus with +45^enchanted and half recharge "Forget Me Not" inscription.

I also run a different 600/smite build than what you find on PvX. I always thought it odd to have the Smiter put Protection bonds on the 600 when the 600 is already using Protection skills to stay alive. So I modified it to allow for a different, yet effective build. Works very well for CoF, as I don't need anyone to heal my smiter hero, and I can take LoD myself. Since I may have caused some interest, here is what I use:

600:
12+1+3 Protection Prayers
12+1 Divine Favor

[Protective Spirit][spirit bond][shield of absorption][spell breaker][vital blessing][blessed aura][essence bond][light of deldrimor]

Smiter:
12+1+2 Smiting Prayers
12+2 Divine Favor
3 Blood Magic

[holy wrath][retribution][balthazar's spirit][succor][blood is power][blessed signet][signet of devotion] optional

For the optional, it depends on if I take someone with me, or if I am doing it solo. I don't do runs for money, but do run guildies at times. The skills I switch on the Smiter are Rebirth for when I have someone with me, or Purge Signet is I don't. Rebirth isn't needed when there isn't anyone else there, as if I die and the hero has no rez, I rez at a shrine. Purge Signet isn't needed, but will help deal with degen from any hexes/conditions I may end up with.

Maxed out Divine Favor allows Signet of Devotion to handle the healing needed to counter damage from Reversal of Damage. Succor hellps prevent the need for BiP, and I rarely use it anyway.

I have used this same setup to try several other areas. Works well, and only HEAVY interrupts or Daze is a problem I'd need/want Mantra of Resolve for. The interrupts in CoF are easy to avoid, you just have to watch your position when using skills, and monitor the skills the monsters use.

Basic equipment is the same no matter what. Increase health. If dealing with undead, a weapon that does Holy damage is a benefit, but not needed as you aren't wanding much anyway. 15AL armor is what I use, and have no problems with it. Since the 15AL armor I bought didn't have a +1 attribute head piece, I actually use a 30AL head piece, no problems.
MagmaRed is offline   Reply With Quote
Old Nov 24, 2008, 05:59 PM // 17:59   #14
Jungle Guide
 
Xsiriss's Avatar
 
Join Date: May 2008
Default

love y'all,got problems sorted . Only thing to do now is practice in Rragar's, any tips on that or Kthrax?
Xsiriss is offline   Reply With Quote
Old Nov 25, 2008, 01:23 AM // 01:23   #15
Ascalonian Squire
 
AnbuAdam's Avatar
 
Join Date: Aug 2008
Location: New York
Guild: The Pro Squad of Death and Doom [LEET]
Profession: Mo/
Default

If you want me to tag along on a Rragar run I'll come because I need to learn that dungeon. ( i can smite). Also, Spirit bond heals you for 88 health at 12 prot. So when your health gets SO high that its above 880(symbiosis,vital wep, w/e) I'm pretty sure that the damage you are taking will not be outhealed, so theoretically, you will slowly die. This is countered by SoA though.
A tip for 600ing- Always try to have SoA on whenever you can. It makes 600ing much easier because you dont have to spam spirit bond, letting you abandon BiP once you get pro enough
AnbuAdam is offline   Reply With Quote
Old Nov 25, 2008, 03:47 AM // 03:47   #16
Hell's Protector
 
Quaker's Avatar
 
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
Default

Quote:
Originally Posted by AnbuAdam View Post
... Spirit bond heals you for 88 health at 12 prot.
Why would you only have 12 in prot? Even with only a minor rune and prot headpiece, you'd get at least 14. At 14 in prot, Spirit Bond heals for 96.
At any rate, I've never run into that problem (with 14 in prot). At the very worst, you lose health very slowly and the enemies are dead before you lose enough health.

Quote:
Originally Posted by MagmaRed View Post
I also run a different 600/smite build than what you find on PvX.
600:
[Protective Spirit][spirit bond][shield of absorption][spell breaker][vital blessing][blessed aura][essence bond][light of deldrimor]

Smiter:
[holy wrath][retribution][balthazar's spirit][succor][blood is power][blessed signet][signet of devotion] optional
I thought I'd give your build a try, since I've tried using Succor instead of Balthazar's Spirit in the past (BS works better imho). Basically, your build replaces Life Attunement with Succor. I tried it in a CoF run. I found that, for me, the +1 health regen from Succor does not work as well as the +48% I was getting from Life Attunement and the +1 energy regen isn't that useful.

Btw, my Cof build is pretty nearly a bog standard 600/smite:

600:
[Protective Spirit][spell breaker][shield of absorption][spirit bond][light of deldrimor][blessed aura][life attunement][essence bond]

Smite:
[blessed signet][signet of devotion][blood is power][rebirth][vital blessing][balthazar's spirit][retribution][holy wrath]

I did like the idea of simply not bringing a Rebirth on the Smiter though. It's the sort of thing I knew in the back of my mind, but had never thought to actually do it.
I'll probably replace Rebirth with [Purge Signet]
Quaker is offline   Reply With Quote
Old Nov 25, 2008, 03:55 PM // 15:55   #17
Lion's Arch Merchant
 
dreamex2's Avatar
 
Join Date: Jun 2005
Profession: W/E
Default

More than 600 is better, 600 is the minimum line to run the build since you need your damage intake to trigger SB, which happens via PS + 600 HP.
dreamex2 is offline   Reply With Quote
Old Nov 26, 2008, 02:45 AM // 02:45   #18
Jungle Guide
 
Join Date: Jan 2007
Location: USA
Profession: Mo/
Default

Quote:
Originally Posted by dreamex2 View Post
More than 600 is better, 600 is the minimum line to run the build since you need your damage intake to trigger SB, which happens via PS + 600 HP.
quite false, spirit bond will trigger on a 55hp monk. you can run whatever you want, having >600hp helps because it gives you more room for error.
blackknight1337 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Um equipment help Huey The Campfire 16 Sep 14, 2007 11:49 AM // 11:49
PvP Equipment KidProdigy Sardelac Sanitarium 4 Aug 27, 2007 04:56 PM // 16:56
Which equipment to take for GvG? aapo The Campfire 5 Jul 06, 2007 08:06 PM // 20:06
Equipment Tab sakura75 The Campfire 3 Nov 16, 2006 06:41 PM // 18:41
ChaoticCoyote The Campfire 7 May 20, 2006 01:36 PM // 13:36


All times are GMT. The time now is 12:18 AM // 00:18.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("