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Old Sep 10, 2007, 06:09 PM // 18:09   #1
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Default E/A Battle of Turai's Procession quest farming - The (relatively) safe way

Ok, so here's my view of the E/A gloom farmer, which is eligible for the quest to farm:
I've triedc the build by itself, I get massacred. L-Bond and L-Barrier monk with EoE, I still get massacred. So, to counter the Dervish PBAOE: here's my take on the build:

Skills:
Shadow Form
Death's Charge
Glyph of Sacrifice
MS (meteor shower)
Feigned Neutrality
Bed of Coals
Frozen Burst
Flame Burst

Attributes:
Same as the E/A gloom farmer.

Strategy:

Go to where the quest marker is, avoiding as many enemies as possible. When you get there, run back to a safe spot - about where the crossroads is - so that you don't get massacred. When the margonites pile up, hold ctrl and see how many margonites that's there. See them? You're going to kill them all. Let the monk bond you (disable the enchants and use them manually to stop Tahlkora/Dunkoro/Ogden), and then set him/her up in a safe spot , just outside your aggro range, opposite where the Margonites are. When you're ready, get your monk friend to activate EoE, when that's done, target the margonite cleric and use Shadow Form. Use Death's Charge and use the glyph and nuking skills in order of skill - however, after MS use neutrality quick to gain HP - because of the dervishs' PBAoE. Ok, after 5 seconds they should all be dead, if there are one or two left you can do two things:

1) if they are on low health just use another Flame Burst on 'em.
2) Unflag your monk hero / tell your monk friend to run where u go and run back the way you came.

Do the same for each of the mobs. When you come to the mob with the 'Torment Weaver' enemy, this is the end of your run.

EDIT: Forgot to put Bed of Coals in so I added it.

Last edited by Trueslash Noobfoot; Sep 11, 2007 at 07:01 PM // 19:01..
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Old Sep 10, 2007, 07:53 PM // 19:53   #2
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they really die from 2 dmg skills? =/
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Old Sep 10, 2007, 11:20 PM // 23:20   #3
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Try this

Hard mode Turai's Procession farming, Dervish should only do 45 pbaoe damage

E/A
16fire
11shadow
rest in energy

Dark Escape
Shadow form
Deaths Charge
Meteor Shower
Lavafont
Frozen burst
Flame burst
Flame Djinn's haste

Bonder monk mo/r
12prot
12beast mastery
Life barrier
Life bond
Succor
Vital Blessing
edge of Extinction

Last edited by tuna-fish_sushi; Sep 10, 2007 at 11:23 PM // 23:23..
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Old Sep 11, 2007, 07:00 PM // 19:00   #4
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tuna... have u actually tested what u just said? >_<
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Old Sep 11, 2007, 07:06 PM // 19:06   #5
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Yes i have done like 20+ runs its really easy if you would like to me to show you im on right now.

Only times i fail are when
1). Forget to bring Dunkoro
2). Forget to give dunkoro correct build
3). Forget to put on 60al armor
4). Forget to bring offhand... (40 energy ftl)
5). Dunkoro aggros everything on the run there (doesn't happen anymore tho)

Last edited by tuna-fish_sushi; Sep 11, 2007 at 07:15 PM // 19:15..
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Old Sep 11, 2007, 11:33 PM // 23:33   #6
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How do you avoid the Margonite Reapers and their Mystic Twisters?...
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Old Sep 12, 2007, 12:14 AM // 00:14   #7
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you dont, Life bond + Life barrier + dark escape +660 health can easily tank a few mystic twisters.
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Old Sep 12, 2007, 04:38 PM // 16:38   #8
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I dont have like 660+ hp though 0_O
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Old Sep 12, 2007, 04:47 PM // 16:47   #9
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let the bonder bring Symbyosis, that solves the Mystic Twister problem
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Old Sep 12, 2007, 04:54 PM // 16:54   #10
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Think il give it ago .. wots the drops like? Shit? =o
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Old Sep 12, 2007, 09:54 PM // 21:54   #11
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If your rich probably not but its a decent run 0-5 golds per run if anti-farm hits. Since the AOE Drop nerf you'll only net like 2-3 white drops per group of 24.

The bonus is that you get 21k experience per run without scroll.
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Old Sep 12, 2007, 10:38 PM // 22:38   #12
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Don't bring Symbiosis, that'll just give the Margonites more health too. You get that much health from Vital Blessing, +200 some health.
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Old Sep 13, 2007, 12:32 PM // 12:32   #13
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since the AoE nerf it isnt worth while to use these regular farming methods. out of 24 or however many margonites are there you'll barely get any drops...
you should focus more on single target spells with EoE so all the margonites will suffer each time 1 of them dies but they wont die all at once
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Old Sep 15, 2007, 07:37 AM // 07:37   #14
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hey tuna can you show me how to do it please? i cant do it right xD
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Old Sep 15, 2007, 01:58 PM // 13:58   #15
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sure i can show you catch me online today

ign: I Am A Big Deal

Edit: @ zling who said the drops suck, sometimes yes and sometimes no I did two runs last night and got 6 golds and this was my best group of 24 drop out of 2 runs


Last edited by tuna-fish_sushi; Sep 15, 2007 at 02:00 PM // 14:00..
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Old Sep 15, 2007, 05:01 PM // 17:01   #16
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got like 5 drops on my 1st run >_<

just realised i wasnt in hardmode ..


so i try it in hardmode .. all bonds on etc and thye mystic twister still does 118dmg?

Last edited by onerabbit; Sep 15, 2007 at 05:37 PM // 17:37..
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Old Sep 15, 2007, 06:44 PM // 18:44   #17
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You probably need superior runes on your Monk's prot thing to make sure u take less damage from the PBAOE I think
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Old Sep 15, 2007, 07:23 PM // 19:23   #18
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hes got 16 portection =P
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Old Nov 26, 2008, 05:23 AM // 05:23   #19
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Quote:
Originally Posted by zling View Post
since the AoE nerf it isnt worth while to use these regular farming methods. out of 24 or however many margonites are there you'll barely get any drops...
you should focus more on single target spells with EoE so all the margonites will suffer each time 1 of them dies but they wont die all at once
i know this thread is a year old...
i'm an old vet that has stopped playing for months now, if not a whole year. i was wondering if the loot scaling etc. only takes effect when all of the monsters die at once? hence, single killing yields more (not better) drops?

i doubt this but of course i'm hoping somebody proves that single killing=more drops
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Old Nov 26, 2008, 07:59 AM // 07:59   #20
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Quote:
Originally Posted by Xiaxhou of Trinity View Post
i know this thread is a year old...
i'm an old vet that has stopped playing for months now, if not a whole year. i was wondering if the loot scaling etc. only takes effect when all of the monsters die at once? hence, single killing yields more (not better) drops?

i doubt this but of course i'm hoping somebody proves that single killing=more drops
Increasing the interval between kills increases the chance for a drop, up to a point.
http://www.guildwarsguru.com/forum/s...php?t=10329475
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