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Old Aug 31, 2008, 09:01 PM // 21:01   #1
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Question Destroyer Core farm.

Hiya, i'm wondering if anyone knows a good Destroyer core farm for a solo monk or 600/smite, I remember Glints but I think that was nerfed somehow by the regen, I appreciate any responses.

Thx<3
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Old Aug 31, 2008, 09:58 PM // 21:58   #2
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the inner fire was nerfed(or buffed depending on how you look at, but at any rate it WAS fixed) splinter barrage +healing/protecting glint work(ed) also destruction depths is a good place to farm d cores(but hard)
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Old Aug 31, 2008, 10:02 PM // 22:02   #3
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Most likely a 600/smite with a quickening zephyr ranger to keep spellbreaker up permanently. Add in mo/e with sliver for extra damage I suppose.

Though, I would think an a/e or e/a shadow form sliver with radiation field would do it better.
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Old Sep 01, 2008, 05:19 AM // 05:19   #4
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600/smite won't work because of the destroyer of Deeds interrupts.
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Old Sep 01, 2008, 06:27 PM // 18:27   #5
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[mantra of resolve]
12chars
12chars
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Old Sep 01, 2008, 06:29 PM // 18:29   #6
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Quote:
Originally Posted by mastar of warrior
[mantra of resolve]
12chars
12chars
Problem. They use Broad Head Arrow. Mantra of Resolve won't prevent the daze, which means that you'll very quickly be out of energy.
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Old Sep 01, 2008, 06:53 PM // 18:53   #7
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[dismiss condition]
stop ruining my ideas or come up with something urself
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Old Sep 01, 2008, 07:26 PM // 19:26   #8
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to SilentWhistle...: Well,evenm if u get her to the flame trap,that will not hurt her so dont waste your time with trying it and just use clasic 600/smite method
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Old Sep 01, 2008, 07:47 PM // 19:47   #9
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Quote:
Originally Posted by mastar of warrior
[dismiss condition]
stop ruining my ideas or come up with something urself
Stop ruining your ideas? Your idea ruined itself. I just pointed it out. Also, unless you're very careful, with Daze on you they'll interrupt dismiss condition, due to the sheer number of attacks they can hit you with in 1.5 seconds, draining you of energy.
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Old Sep 01, 2008, 10:38 PM // 22:38   #10
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You can bring martyr on the ranger you bring QZ on. ALthough that may not keep up with the daze re-applying.
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Old Sep 04, 2008, 08:28 PM // 20:28   #11
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well daze shouldnt be TOO much of a problem. consider this-

The 600 monk will be spamming two spells. Protective Spirit and Spirit bond. Each have a 1/4 second cast time.

2/4 second cast times are not going to rape your energy while dazed.
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Old Sep 04, 2008, 08:48 PM // 20:48   #12
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Quote:
Originally Posted by Crippie its Tom
well daze shouldnt be TOO much of a problem. consider this-

The 600 monk will be spamming two spells. Protective Spirit and Spirit bond. Each have a 1/4 second cast time.

2/4 second cast times are not going to rape your energy while dazed.
With the number of attacks you're gonna be hit with, even 1/2 second casting times (due to daze) would most likely drain a huge chunk of energy.
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Old Sep 04, 2008, 09:20 PM // 21:20   #13
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Quote:
Originally Posted by Senrath
Stop ruining your ideas? Your idea ruined itself. I just pointed it out. Also, unless you're very careful, with Daze on you they'll interrupt dismiss condition, due to the sheer number of attacks they can hit you with in 1.5 seconds, draining you of energy.
LOL owned. But very true. I don't think 600 can destroyer farm very well...I remember seeing the Vengeful Rit build though...
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Old Sep 04, 2008, 10:09 PM // 22:09   #14
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VWK can't be used because they regen health quicker now that their inner fire skill is working.

I would think a shadow form sliver+ maybe radiation field to help degen a group could work? Unless they use vengeful weapon or something that could hit you through the group.
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Old Sep 04, 2008, 10:23 PM // 22:23   #15
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SF + Sliver + EBSoH + By Ural's Hammer works. Not radiation, they'll just heal it up with Inner Fire
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Old Sep 08, 2008, 09:01 PM // 21:01   #16
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Quote:
Originally Posted by Senrath
Stop ruining your ideas? Your idea ruined itself. I just pointed it out. Also, unless you're very careful, with Daze on you they'll interrupt dismiss condition, due to the sheer number of attacks they can hit you with in 1.5 seconds, draining you of energy.
[Purifying Veil]

not tried it. just a thought.
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Old Sep 08, 2008, 09:55 PM // 21:55   #17
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Along with purifying veil you could attempt a hero /rt to bring the recovery spirit as well. Maybe add on a reduce dazed duration rune on your armor and you could possibly get it to expire near instantly? Or quick enough to keep you alive.

It's a shame that their wasn't an aoe version of scourge healing/ soul bind. Would work great for a tank/ nuker duo thanks to the inner fire skill.
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Old Sep 09, 2008, 12:00 PM // 12:00   #18
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Quote:
Originally Posted by mastar of warrior
[dismiss condition]
stop ruining my ideas or come up with something urself
when u are dazed ,and u got alot of mobs hitting u u could even use [Purge Conditions] which is a 1/4 activation spell and u would still be interupted,and im saying this from experience.
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Old Dec 02, 2008, 07:33 AM // 07:33   #19
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havn't played in ages, but i remember when it first come out we did 55/famine/ss trio's and farmed the first wave but thats probly slow compared to this terra thing
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Old Dec 04, 2008, 09:31 PM // 21:31   #20
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Hey the one who posted the thread obviously has a sin at glints, so why dont he just go perma sliver kill the destroyers... its so easy?

Edit: Yes it still works with a perma!
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