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Old Dec 07, 2007, 05:00 PM // 17:00   #241
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This thread got my interest, so guildie and I gave it a go last night. Did afew runs in Fahranur. Two 55hp SoJ monks, both characters created 22 months ago on the same day, both using exactly the same build. I'm sure we synch correctly - we stood side-by-side at the portal and gave a countdown to run out of the outpost, and prior to tackling the mobs we confirmed the composition of the mob were identical. Guildie and I found our dropped items to be completely different in each run, nothing similar at all. So can't give OP any backing, but on the bright side, we got lots of good gold items.
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Old Dec 07, 2007, 05:26 PM // 17:26   #242
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That's really strange.. and the mobs were identical all the way?
We've had runs when the two first ones were correct and the rest didn't match.
But ever single time we've had identical mobs all the way, the loot has been
pretty much identical too.

Gold is always good.
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Old Dec 07, 2007, 08:04 PM // 20:04   #243
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Quote:
Originally Posted by Arusha
I've just tried several different towns and explorables, and looked up all the IP addresses, both in the loading screen and as reported by the ping "blob". They all belong to NCSoft, so it definitely is the servers IP.

Your post triggered me to do this because I've never ever seen my own IP anywhere in GW.

As for why you leave an NCSoft owned IP when you edit wikis, I don't know. Do you work for NCSoft and edit wikis while at work?
Quote:
Originally Posted by Skinny Corpse
It is? Interesting. Then there's more to test.

Armond.. who are you, really?
A guy who can't remember his own IP address, apparently
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Old Dec 07, 2007, 09:47 PM // 21:47   #244
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Quote:
Originally Posted by Caged Fury
This thread got my interest, so guildie and I gave it a go last night. Did afew runs in Fahranur. Two 55hp SoJ monks, both characters created 22 months ago on the same day, both using exactly the same build. I'm sure we synch correctly - we stood side-by-side at the portal and gave a countdown to run out of the outpost, and prior to tackling the mobs we confirmed the composition of the mob were identical. Guildie and I found our dropped items to be completely different in each run, nothing similar at all. So can't give OP any backing, but on the bright side, we got lots of good gold items.
All I can say is that syncing is waaaay harder then it seems, me and my brother currently have 2 computers side-by-side and we still have trouble doing it...sometimes it just doesn't seem to work and sometime it works after a couple of goes. I doesn't seem the characters used matter at all- our monks were created months apart and don't always use the same builds.

Are you sure all the mobs were the same? I had a run which looked identical (apart from the drops) up to the second group of undead, that one almost got me thinking I'm on to something new
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Old Dec 08, 2007, 07:49 AM // 07:49   #245
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I'm sure the mob composition were the same. Prior to tackling each mob, we did the.....

ME: 2 Lashers, 1 Blighter
HIM: Check

ME: 3 Ridgeback
HIM: Check

ME: 2 Frigid, 1 Blighter
HIM: Check

ME: 2 Dead, 4 Corpses
HIM: Check

And so on and so.

Unless there were a difference somewhere and we were not fully synch. Just that the mobs we encountered and killed were the same, thus giving the impression we were synch. We just tackled the 3 group of skales, ignoring the first mob when you zone into the area (usually after getting enchantments up, they're gone and can't be bothered to chase them ). And then into the city and killing all the undead without going to the dervish mob and boss. I think there are more than just undeads and skales on this map, just never explored it really.

Last edited by Caged Fury; Dec 08, 2007 at 07:54 AM // 07:54.. Reason: Spelling
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Old Dec 08, 2007, 10:36 AM // 10:36   #246
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Quote:
Originally Posted by Caged Fury
I'm sure the mob composition were the same. Prior to tackling each mob, we did the.....

ME: 2 Lashers, 1 Blighter
HIM: Check

ME: 3 Ridgeback
HIM: Check

ME: 2 Frigid, 1 Blighter
HIM: Check

ME: 2 Dead, 4 Corpses
HIM: Check

And so on and so.

Unless there were a difference somewhere and we were not fully synch. Just that the mobs we encountered and killed were the same, thus giving the impression we were synch. We just tackled the 3 group of skales, ignoring the first mob when you zone into the area (usually after getting enchantments up, they're gone and can't be bothered to chase them ). And then into the city and killing all the undead without going to the dervish mob and boss. I think there are more than just undeads and skales on this map, just never explored it really.
Plants, screes and insects atleast.
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Old Dec 09, 2007, 10:19 PM // 22:19   #247
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Rt/mo 330.. drop rate is more....my record is 12 golds in 1 run
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Old Dec 10, 2007, 05:32 AM // 05:32   #248
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Quote:
Originally Posted by Imparator x
Rt/mo 330.. drop rate is more....my record is 12 golds in 1 run
I've gotten 8 golds on a Cursed Lands run before leaving Nebo Terrace. So? Pure luck.
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Old Dec 10, 2007, 01:42 PM // 13:42   #249
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Have you tried this with the Zaishen Chest? Maybe it drops the same?
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Old Dec 10, 2007, 03:57 PM // 15:57   #250
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Quote:
Originally Posted by Imparator x
Rt/mo 330.. drop rate is more....my record is 12 golds in 1 run
Funny, I've done this run solo with Mo/D about 7 times...most golds in one run....<drum roll, please>......2 - that's right....2 golds (and one was from a chest) lol....my luck is lose
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Old Dec 10, 2007, 09:29 PM // 21:29   #251
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I have done lots of farming in this area, found that some days were better than others (Monday was always bad)

Tried to work out from the skales at the begining (kept note - lost them now long time ago) Did you manage to work out what was the pattern from the skales to get a good run?

Thanks


Very interesting about the drops - I can belive anything really.....in regards to drops.....
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Old Dec 10, 2007, 09:48 PM // 21:48   #252
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Quote:
Originally Posted by yosser
I have done lots of farming in this area, found that some days were better than others (Monday was always bad)

Tried to work out from the skales at the begining (kept note - lost them now long time ago) Did you manage to work out what was the pattern from the skales to get a good run?

Thanks


Very interesting about the drops - I can belive anything really.....in regards to drops.....
We've not found any way to determine whether it's going to be a good run or not, and I'm not sure it's even possible.
There are so many variables that seem to affect the drops. Some days seem better, specific times of the day, how many people farming the area, for how
long the area has been farmed etc etc. I don't even know how to begin testing this
this to be honest, there are just too many variables.
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Old Dec 10, 2007, 10:17 PM // 22:17   #253
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If only someone could talk to one of the designers of the game...
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Old Dec 10, 2007, 10:58 PM // 22:58   #254
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Quote:
Originally Posted by Khasar
If only someone could talk to one of the designers of the game...
You really think they would let us in on this?
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Old Dec 10, 2007, 11:07 PM // 23:07   #255
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Quote:
Originally Posted by FaTaLiTy
Have you tried this with the Zaishen Chest? Maybe it drops the same?
Hmm nice idea i try this 330hp
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Old Dec 10, 2007, 11:24 PM // 23:24   #256
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Another question I have is it a day rotation? Try the same build at the same exact time the next day or week and see what happens.
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Old Dec 10, 2007, 11:29 PM // 23:29   #257
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Sorry if anyone already mentioned this since I didn't have the time/patience to read through the entire thread. Since the game spawns an instance when anyone enters an area and assume that the drops are pre-determined (prolly more efficient this way from programming stand point), so maybe the game does this based on the time of entry in conjunction with the IP address the players are logged in from. I wonder if this would still work the same if two people are logged in from different household (again assuming the thread starter and his brother were in the same house using the same router), but then it'd be hard to completely sync up the timing. If it turns out that the IP address wasn't part of the equation I wonder if there's anyway one can benefit from this discovery.
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Old Dec 11, 2007, 12:07 AM // 00:07   #258
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Quote:
Originally Posted by Memphis Rain
Sorry if anyone already mentioned this since I didn't have the time/patience to read through the entire thread. Since the game spawns an instance when anyone enters an area and assume that the drops are pre-determined (prolly more efficient this way from programming stand point), so maybe the game does this based on the time of entry in conjunction with the IP address the players are logged in from. I wonder if this would still work the same if two people are logged in from different household (again assuming the thread starter and his brother were in the same house using the same router), but then it'd be hard to completely sync up the timing. If it turns out that the IP address wasn't part of the equation I wonder if there's anyway one can benefit from this discovery.
Nope, they're in different places, connecting to different servers, and have different internet service providers.
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Old Dec 11, 2007, 10:41 AM // 10:41   #259
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Quote:
Originally Posted by Freke
Another question I have is it a day rotation? Try the same build at the same exact time the next day or week and see what happens.
I doubt you could test this since you'd have to sync the runs to the exact same milisecond week after week without any way to be sure if you've done it right
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Old Dec 11, 2007, 11:04 AM // 11:04   #260
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Well,
I tested the same with a friend of mine, after reading this thread, also in Fahranur. Me using my home-made Ele build (Will share later), Him using 55.
We were sitting next to eachother and it took it about 20-25 min to get a nice sync...
But the drops were the same, except for lockpicks, i got 1 more... and he had 30 more gold at the end of the run (Maybe he had it on him when we started, dunno)
--------------------
So, I confirm this one.
Waiting for more areas though
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