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Old Dec 03, 2007, 06:42 PM // 18:42   #161
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Quote:
Originally Posted by Skinny Corpse
I'm not sure I'm following here.. you mean passing a zone without going
through an outpost?
Nah, I will try to explain it better.

· Your farming run: Jokanur Excavation (outpost) -> Fahranur, The colony (explorable area)
Zone changes: 1

· My farming run: Longeye's Edge (outpost) -> Bjora's Mark (explorable area) -> Jaga Morraine (explorable area)
Zone changes: 2

That's the point. Will the drop be different if you sync at both "zone-changing portals"? will it be the same? who knows hehehe.

Better explanation? :P
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Old Dec 03, 2007, 06:52 PM // 18:52   #162
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Quote:
Originally Posted by ragnagard
Nah, I will try to explain it better.

· Your farming run: Jokanur Excavation (outpost) -> Fahranur, The colony (explorable area)
Zone changes: 1

· My farming run: Longeye's Edge (outpost) -> Bjora's Mark (explorable area) -> Jaga Morraine (explorable area)
Zone changes: 2

That's the point. Will the drop be different if you sync at both "zone-changing portals"? will it be the same? who knows hehehe.

Better explanation? :P
Ah, much better!
Interesting thought.. my guess would be that unless you sync it, it would be
totally different. But it's another thing to try out, for sure.
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Old Dec 03, 2007, 06:56 PM // 18:56   #163
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Awesome discovery guys!! I was wondering, does the instance work on a time zone? So for example, i do my run 14:30 00:00 flat, euro time, and the drops are good. Will my instance work again next day?
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Old Dec 03, 2007, 07:16 PM // 19:16   #164
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Quote:
Originally Posted by Skinny Corpse
This came from pure curiosity. We both were faming Fahranur at the time and one of us could do the suckiest run ever, while the other got a truckload of gold. So, we got curious what would happen if we went at the same time.
Nice discovery there XD

Anyway, are you killing the monsters in the exact same order, or just the mobs in order? Have you tried to have one of you do something slightly different than the other, to see if loot changes afterwards? I mean like killing a neutral pet or identifying or recicling some object.

I'm dying to try this with my bro but I guess I'll have to wait till christmas...


Greetings
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Old Dec 03, 2007, 07:31 PM // 19:31   #165
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Quote:
Originally Posted by Beren985
Nice discovery there XD

Anyway, are you killing the monsters in the exact same order, or just the mobs in order? Have you tried to have one of you do something slightly different than the other, to see if loot changes afterwards? I mean like killing a neutral pet or identifying or recicling some object.

I'm dying to try this with my bro but I guess I'll have to wait till christmas...


Greetings
Using Shield of Judgement makes it impossible to chose wich in the mob to kill,
so we've settled for taking on the mobs in the sam order. But if you read the
chat log on the screenshots I've posted you can see that same monster dropped
the same item for both of us.
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Old Dec 03, 2007, 07:51 PM // 19:51   #166
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Quote:
Originally Posted by Nova Packet
Awesome discovery guys!! I was wondering, does the instance work on a time zone? So for example, i do my run 14:30 00:00 flat, euro time, and the drops are good. Will my instance work again next day?
I've been thinking about that too.. I have yet to go through all the screenshots
I've taken to try to find a pattern tho.. if there is any. The intervals may very well be too short to determine any pattern.
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Old Dec 03, 2007, 08:10 PM // 20:10   #167
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Quote:
Originally Posted by Nova Packet
Awesome discovery guys!! I was wondering, does the instance work on a time zone? So for example, i do my run 14:30 00:00 flat, euro time, and the drops are good. Will my instance work again next day?
The problem is, if you do it on August 23, your seed would be 0423200714300000 and if you did it on August 25 your seed would be 0425200714300000. Assuming you can get the exact time to the nanosecond twice in a row (gogo server lag).

ragnagard: So long as you enter the instance at the exact same time as your partner, it shouldn't matter how many zones you went through. (Shouldn't.)
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Old Dec 03, 2007, 09:13 PM // 21:13   #168
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I just have gone syncing (I think i did well) with my brother from Shing Jea Monastery to Sunqua valley and farm this zone. Both being M/N with a 55 + SV build. Months between creation of both chars.

No luck as we got different loot. He even got 1 lockpick when i got nothing but crap.

A second run gives me more blues & purples but he gots better drop with another lockpick :S.

We killed also Zinjuu Lifegiver and 1st time we got nothing but crap or little cash.

2nd run at Zinjuu gives him a mantid pincer and I got 3 items (white,blue, golden) and also a a amber chunk from one of his bodyguards....

I am a bit dissapointed
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Old Dec 03, 2007, 09:14 PM // 21:14   #169
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Well, there's like no way to check the spawns in sunqua... what did you expect? :P
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Old Dec 03, 2007, 09:27 PM // 21:27   #170
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Quote:
Originally Posted by ragnagard
I just have gone syncing (I think i did well) with my brother from Shing Jea Monastery to Sunqua valley and farm this zone. Both being M/N with a 55 + SV build. Months between creation of both chars.

No luck as we got different loot. He even got 1 lockpick when i got nothing but crap.

A second run gives me more blues & purples but he gots better drop with another lockpick :S.

We killed also Zinjuu Lifegiver and 1st time we got nothing but crap or little cash.

2nd run at Zinjuu gives him a mantid pincer and I got 3 items (white,blue, golden) and also a a amber chunk from one of his bodyguards....

I am a bit dissapointed
As Armond said, if you can't check the compostition of the mobs then it's
gonna be really hard to determine whether you're synced or not.
This narrows down the areas suitable for testing quite drasticly.

But I glad to see you're on it! Keep it up, ragnagard!
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Old Dec 03, 2007, 09:32 PM // 21:32   #171
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A question comes to mind tho.. I remember reading something about checking
server IP.. but if you're in the same district in the outpost, doesn't that mean
you're automaticly on the same server IP?
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Old Dec 03, 2007, 09:34 PM // 21:34   #172
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I believe the name "server IP" is a bit of a misnomer. It's your IP, as detected by the server. :P Not 100% sure though.
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Old Dec 03, 2007, 09:47 PM // 21:47   #173
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Ah, gotcha
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Old Dec 03, 2007, 09:52 PM // 21:52   #174
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Quote:
Originally Posted by Armond
I believe the name "server IP" is a bit of a misnomer. It's your IP, as detected by the server. :P Not 100% sure though.
Hmm this could explain everything! Are you both behind the same router? If so it is very likely that if you are entering the same instance in the same time with the same IP, the same seed is generated for both of you. But I recall now you saying something about speaking on the phone, so maybe this is not the case.

Anyway I was interested in the killing order to know if there was only one seed generated at entrance, and then a chain of random numbers following, used for determining each drop, meaning that only if you killed the monsters in the same order you would get hte same loot. But as you said SoJ killings are unpredictable (I'm not used to farm as a monk :P), so it seems that the game sets the drop for each and every monster in the area when you first enter in it. Very odd way of programming it.


Greetings
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Old Dec 03, 2007, 09:59 PM // 21:59   #175
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Quote:
Originally Posted by Beren985
Hmm this could explain everything! Are you both behind the same router? If so it is very likely that if you are entering the same instance in the same time with the same IP, the same seed is generated for both of you. But I recall now you saying something about speaking on the phone, so maybe this is not the case.

Anyway I was interested in the killing order to know if there was only one seed generated at entrance, and then a chain of random numbers following, used for determining each drop, meaning that only if you killed the monsters in the same order you would get hte same loot. But as you said SoJ killings are unpredictable (I'm not used to farm as a monk :P), so it seems that the game sets the drop for each and every monster in the area when you first enter in it. Very odd way of programming it.


Greetings
That's right, we're not on the same router, not even the same ISP.

About the killing order I'd say every monster has a predetermined drop from
when you enter the zone.. but, thinking about it I can't really remember if
we've tried two seperate killing orders.. wich will lead to further testing
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Old Dec 03, 2007, 10:10 PM // 22:10   #176
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Hmm... I remember a timeframe from a green farming weekend where a lot of people noticed the drops were hot all at the same time... I think I'll experiment with this there could be something to it. Btw if you find a magic time frame, it would probably be unwise to share it on a forum. Anet will be obligated to change the rules if you do to prevent too much farming.
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Old Dec 03, 2007, 10:11 PM // 22:11   #177
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i have theorized this type of thing in the past. with the drops all happening by the zone timer.

I've had many accounts where a friend and i would get the same unique drop, or dye drop at around the same time, in two completely different areas of the game.

same basic concept that the countdown timer for missions, pvp arenas are the same for everyone, its just the timing issue when you press the button that matters, not the number on the countdown screen.

wouldn't suprise me if there is only one seed for drops, with further testing it would prove that it can be exploited, and every little person can obtain that elemental sword, or voltaic spear they've always dreamed about getting.

im on vacation right now, when i get back home im more than willing to help out with further testing scenarios.

<---ign if interested..
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Old Dec 03, 2007, 10:16 PM // 22:16   #178
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Quote:
Originally Posted by Beren985
Hmm this could explain everything! Are you both behind the same router? If so it is very likely that if you are entering the same instance in the same time with the same IP, the same seed is generated for both of you. But I recall now you saying something about speaking on the phone, so maybe this is not the case.
This is my case. We are both behind the same router, same ISP and same router WAN ip ^^.

I will try the vaettir synced or some mobs predictable.. but.. tomorrow hahaha, now its night here .
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Old Dec 03, 2007, 10:50 PM // 22:50   #179
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I skipped a lot of the posts, so I don't know if this has been mentioned yet. I have seen something happen that makes me CERTAIN drops are determined when you enter the zone. I can't say what allows me to see this, so others can reproduce it, and it isn't anything significant, but here it is:

I will sometimes see a dropped item appear BEFORE the monster that drops it dies.

I know lag can account for something dying before I see it die, but how does the item display before the monsters death displays? First time it happened, I thought it was an odd lag issue. I even commented about it to a friend who was in the zone with me. Since then, I see it about 1 time per run.

This tells me that the drops the OP is seeing are created when they are entering the zone. Since they are entering the SAME zone, and the SAME time, the drops are the same.

I don't see this resulting in a way of people farming specific items. So those wanting to farm req 9 Elemental Swords could just make sure they enter a zone at the right time. The drops are still random, but they are set at a specific time.

Good work, will be curious to see if someone finds a significant use for this info.
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Old Dec 03, 2007, 11:12 PM // 23:12   #180
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Quote:
Originally Posted by MagmaRed
I will sometimes see a dropped item appear BEFORE the monster that drops it dies.
This happens to me too once in a while, more frequent when using SoJ it seems.
I never thought much about it but I definitely agree with you, good point.

I even caught it on film in a clip I did to show how retarded the cutthroats look when
they're slammed to the ground by SoJ. Cracks me up every time.
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