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Old Nov 27, 2007, 03:14 PM // 15:14   #61
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Hey if you need someone else to help test you let me know, I'll come along on my 55 and provide some extra testing

<-- IGN
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Old Nov 27, 2007, 03:43 PM // 15:43   #62
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Cool, I'll keep that in mind!
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Old Nov 27, 2007, 05:08 PM // 17:08   #63
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Quote:
Originally Posted by Skinny Corpse
16 synced entrances? I don't think that can be done. Even 3 would
be a great challange.
I'm suggesting having two groups of eight. Each group leader attempts to sync the zoning. That would be just as difficult as doing the two-man you've already done. Thus, you're testing the loot drop in relation to each person's position in a group.
Plus, if you were on ts or vent, you could immediately compare the drops, etc.
Just an idea.
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Old Nov 27, 2007, 05:37 PM // 17:37   #64
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Quote:
Originally Posted by The Mountain
I'm suggesting having two groups of eight. Each group leader attempts to sync the zoning. That would be just as difficult as doing the two-man you've already done. Thus, you're testing the loot drop in relation to each person's position in a group.
Plus, if you were on ts or vent, you could immediately compare the drops, etc.
Just an idea.
And a good idea it is. Would be really interesting to see the result of such test.
We'll most likely try this in a near future.
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Old Nov 27, 2007, 05:37 PM // 17:37   #65
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There is no solid evidence proving this. I can easily go do a quick run on my monk. take a screen shot, and then give said drops to my brother on his necro who, of course, takes a screen shot of the same loot.
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Old Nov 27, 2007, 05:46 PM // 17:46   #66
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Quote:
Originally Posted by Master Saji
There is no solid evidence proving this. I can easily go do a quick run on my monk. take a screen shot, and then give said drops to my brother on his necro who, of course, takes a screen shot of the same loot.
As he's already said.. What would the purpose of that be? There is none, thus he wouldnt be lying.
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Old Nov 27, 2007, 06:25 PM // 18:25   #67
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I have to believe them. Theres screen shot evidence. Also they must have had the same spawn because they both had 70 enemies dead. Thats just another thing to consider.
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Old Nov 27, 2007, 06:42 PM // 18:42   #68
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gonna try this out asswell soon
when i get my pc back i got 2 and i ll enter same time,
then do both runs,, give you guys the end
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Old Nov 27, 2007, 07:16 PM // 19:16   #69
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Dunno if this has been mentioned but how do you fit all that in inventory? Doesnt make sense.
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Old Nov 27, 2007, 07:20 PM // 19:20   #70
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Quote:
Originally Posted by DeVaNeY121
Dunno if this has been mentioned but how do you fit all that in inventory? Doesnt make sense.
i was thinking that also, but that proves to me that they didnt just run out of town and take 2 diff screen shots of the same loot, though it would be nice if they could give us a full view of their inv, and we could compare that to the items on the ground, and have party menu up so we know they are indeed alone.
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Old Nov 27, 2007, 07:29 PM // 19:29   #71
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Quote:
Originally Posted by DeVaNeY121
Dunno if this has been mentioned but how do you fit all that in inventory? Doesnt make sense.
It didn't fit, but we didn't want to salvage anything either, so we had to run
back and forth to gather the loot.
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Old Nov 27, 2007, 09:17 PM // 21:17   #72
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Quote:
Originally Posted by Skinny Corpse
We will take better screenshot of our next run, showing both loots in the same picture, just too show we're not faking anything.
And as I've said in previous post; I've nothing to gain by making something like this up.
hoax maybe?
and sorry for my scepticism, i really want to beleve you but there is this tiny litte voice in my head screaming otherwise.

does any1 remember the terror shield?
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Old Nov 27, 2007, 09:55 PM // 21:55   #73
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The first post is updated with a screenshot from tonights run.
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Old Nov 27, 2007, 10:08 PM // 22:08   #74
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Quote:
Originally Posted by Qdq Swi
As he's already said.. What would the purpose of that be? There is none, thus he wouldnt be lying.
I can think of one reason, and said reason should be obvious; attention. Why lie about something? Because it will get you recognized and you'll be the cool kid on the block.
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Old Nov 27, 2007, 10:58 PM // 22:58   #75
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I knew there would be scepticism, and I'm fine with that, and I'm not going to argue or try to convince anyone of our intentions any further than saying:

This is only for the fun of a theory put to the test and the surprising results of it.
That's it.
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Old Nov 27, 2007, 10:59 PM // 22:59   #76
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So I took the "short" way to the city from Jokanur Diggings, easy as pie getting through with my Mo/D...but after 3 runs, I've concluded it's a 'why bother' farming run...one gold in 4 runs! That's a lie, 2 golds in 4 runs (one from a chest)...True, it's kind of short (12-15 min), but unless you're looking for skeleton bones and/or skale teeth/claws, or drake flesh it's basically worthless. The only thing cool I guess is how fast those dead drop with the
2x holy damage from SoJ (and the SS points)...If you must farm on Istan, do Zehlon Reach...5 minutes and only 1 in 5 runs don't result in gold(s)!

Btw: there is another difference between the 1st two drop screenshots...the nec has a grape butterfly sword and the monk does not...but anyway..../shrug
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Old Nov 27, 2007, 11:30 PM // 23:30   #77
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im not really sure if i understand this correctly. so if this stuff is true then that means drops are determined based on the time a player goes into the zone? how could knowing that be exploitable?

i do however think its true. i am pretty sure that items and their stats are determined when you load the map. how do i know? because a couple of times, i have fought enemies and got hit with some random -3dmg and lifesteal shows up in my dmg skill list thing. when i kill the enemies, they drop a weapon that had a vamp mod on it.
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Old Nov 27, 2007, 11:48 PM // 23:48   #78
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Quote:
Originally Posted by Krazi Bastid
im not really sure if i understand this correctly. so if this stuff is true then that means drops are determined based on the time a player goes into the zone? how could knowing that be exploitable?
That's my opinion from what I've seen so far in our test, the method doesn't matter but the spawn on entry does.
I don't think I'll ever even try to figure out when to enter to get good drops as
I've experienced the tiny margin that makes all the difference upon entry.
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Old Nov 28, 2007, 12:08 AM // 00:08   #79
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A few more pieces of evidence that drops are determined when you zone into a region:
the old dead sword farm with the ghosts: if a ghost was ever wielding a dead sword, it dropped it.
also if a boss is wielding its green weapon/focus/shield etc. it will drop it.
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Old Nov 28, 2007, 12:11 AM // 00:11   #80
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Quote:
Originally Posted by Kyle The Piemaster
A few more pieces of evidence that drops are determined when you zone into a region:
the old dead sword farm with the ghosts: if a ghost was ever wielding a dead sword, it dropped it.
also if a boss is wielding its green weapon/focus/shield etc. it will drop it.
You're right. Same thing with the undead in Fahranur, if they try to split you
open with a dead sword, they'll give it to you when you kill them.
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