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Old Nov 26, 2007, 11:27 PM // 23:27   #41
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After reading this thread this morning, I got all uppety and went and tried it with my Mo/D:

Balth Spirit, Mending, Blessed Aura, [SoJ], ZF, Mystic Regen, ShHands, PS

Funny, I can't get past the first part past the bridge (coming in from BD)...some mesmers from Arret's Group or whatever use Spirit Shackles and MindWrack, or some other crap and I have no energy at all...at least they're not stripping ench ...anyway, I can't run past them - at least with that particular spawn. So I brought H/H and took out those first mobs..left them there and breezed through the rest of it solo, the bugs, plants, butt-load of skales in that one mob and all of the undead in the city. The only problem I had was with the Skree healer and that boss with it...I tried but didn't bother...found out too that SoJ hits for 2x on undead...-106hp/hit! Add to that ZF and they drop rather quickly, unfortunately, however, the drops were shite! Which leads me to my point: either I had a really bad drop sequence, or something smells fishy with that screenie...I'm not fully doubting since I only took one run through, but I can't imagine that many golds/lockpics based upon my 1 purple, 2 blue, all white (crap) run, I vanquished about 130 foes and no golds?? (Yes, I was in HM) I lie- one gold - from the chest...a r13 Air Staff! lol (but it was 20/20, but whatever) lol
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Old Nov 26, 2007, 11:41 PM // 23:41   #42
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Quote:
Originally Posted by gw_poster
After reading this thread this morning, I got all uppety and went and tried it with my Mo/D:

Balth Spirit, Mending, Blessed Aura, [SoJ], ZF, Mystic Regen, ShHands, PS

Funny, I can't get past the first part past the bridge (coming in from BD)...some mesmers from Arret's Group or whatever use Spirit Shackles and MindWrack, or some other crap and I have no energy at all...at least they're not stripping ench ...anyway, I can't run past them - at least with that particular spawn. So I brought H/H and took out those first mobs..left them there and breezed through the rest of it solo, the bugs, plants, butt-load of skales in that one mob and all of the undead in the city. The only problem I had was with the Skree healer and that boss with it...I tried but didn't bother...found out too that SoJ hits for 2x on undead...-106hp/hit! Add to that ZF and they drop rather quickly, unfortunately, however, the drops were shite! Which leads me to my point: either I had a really bad drop sequence, or something smells fishy with that screenie...I'm not fully doubting since I only took one run through, but I can't imagine that many golds/lockpics based upon my 1 purple, 2 blue, all white (crap) run, I vanquished about 130 foes and no golds?? (Yes, I was in HM) I lie- one gold - from the chest...a r13 Air Staff! lol (but it was 20/20, but whatever) lol
oh, you chose a different route than I usually do. I always start at Jokkanur Diggings and keep to the right.
That way you will not face any annoying mesmers, just skales until you reach the undead.
And as for the drops goes.. I have those runs too, believe me.. all you end up
with is a heep of bones and white trash.
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Old Nov 26, 2007, 11:45 PM // 23:45   #43
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Im still abit borderline wether it is true or not.

As someone mentioned a computer doesn't have any means of making a random seqence as we know. It is random in a sence but if you can figure out the code use to produce the "random data" then it is random no more because you can basicly predict the data that will be given.

A video showing both runs and the a side by side video comparsion would remove doubt from peoples minds and clear up any "fake" accusations.

Good luck with your future runs!
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Old Nov 26, 2007, 11:48 PM // 23:48   #44
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Quote:
Originally Posted by Skinny Corpse
oh, you chose a different route than I usually do. I always start at Jokkanur Diggings and keep to the right.
That way you will not face any annoying mesmers, just skales until you reach the undead.
And as for the drops goes.. I have those runs too, believe me.. all you end up
with is a heep of bones and white trash.
Ty for that - I'll try that other route...plus I found out that I had some quest on that's why the Arret's Group was there (or is it always there?) I figured my run was probably atypical in terms of the number of crap drops and no golds, so I'll try that other route..and this time I'll bring a full salvage kit! (last run it ran out 1/2 way through) lol
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Old Nov 27, 2007, 12:12 AM // 00:12   #45
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wow if this is true, it would be the most noble discovery in GW life! But I think if you can reproduce that result and figure out what kind of pattern will make loots better, ANET will immediately NERF it by implementing a different random mechanism.
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Old Nov 27, 2007, 12:12 AM // 00:12   #46
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Skinny Corpse,

hey could you post your "time on this map" also? have to ask which is faster =)

thanks for posting your results.
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Old Nov 27, 2007, 12:49 AM // 00:49   #47
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why not post screenshot of the loots dropping from the monsters? i would love to see the same mob dropping the same items to two different players in different instances. That would be good supporting evidence.

I have gotten two identical items in a HM Kanaxai chest before and i counted that as luck, but this? 20+ items identical? ONE run should be conclusive if this is real. The chances of getting so many items that are the same simply cannot happen via luck and coincidence it cannot even be explained via math.

however if anet used a single algorithm that determined the drops for every player using perhaps the time stamp and town location, then this is possible.
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Old Nov 27, 2007, 12:53 AM // 00:53   #48
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It would be more interesting to have two full groups (assuming you could arrange for 16 players to connect via the same ISP, if that is related in any way) enter the same area at identical times.
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Old Nov 27, 2007, 03:58 AM // 03:58   #49
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To the people who think this is fake: I'm sorry, but you're wrong. Explain to me how the code could possibly generate a random item the moment a monster is killed (coins, salvage, weapon, or stacking item, and then the details - how many coins? what armor for the salvage? what stats for the weapon? what stacking item?), determine if it's affected by loot scaling, and then present it - all within about a quarter of a second? I've done more than enough farming to tell me that loot is, obviously, generated at the time the area is loaded. If you get a bad spawn, you get a bad spawn, and on occasion you get a better time:loot ratio by rezoning.

In short, this thread told me nothing I did not consider obvious already. :P
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Old Nov 27, 2007, 05:33 AM // 05:33   #50
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When the two of you did a split test and get the same results, did you kill the groups in the same order or different order?
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Old Nov 27, 2007, 05:53 AM // 05:53   #51
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should do this with more than 2 people to duplicate what the ts has seen.
maybe a few would get different drops, but i bet we could get 2 people with the same drops again.

get an x amount of "experienced" farmers on vent, start at the same time, and tell eachother what you are getting.

Last edited by deluxe; Nov 27, 2007 at 05:56 AM // 05:56..
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Old Nov 27, 2007, 06:35 AM // 06:35   #52
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hi there,

very interesting indeed
do you happen to remember if you were on the same server or not ?

cheers
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Old Nov 27, 2007, 07:03 AM // 07:03   #53
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i have felt that drops were based on time of day more than anything else for a while now...my friend and i used to farm ettins for runes back in the day and everytime i would get a sup vig he would get one within 5 minutes...often we had the exact same drops at close to the same times.
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Old Nov 27, 2007, 08:54 AM // 08:54   #54
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Quote:
Originally Posted by chessyang
Skinny Corpse,

hey could you post your "time on this map" also? have to ask which is faster =)

thanks for posting your results.
Both monk and necro finish in the run in about 16-17 minutes, if without
any mishaps. The necro is quicker killing the skales as the Frigid ones can
be a pain to kill with the monk, but the monk cathes up on the undead
as you can take on huge mobs at the same time. My 330 Rit can do it about
same time too.

Quote:
Originally Posted by dustbunny
When the two of you did a split test and get the same results, did you kill the groups in the same order or different order?
We made sure we had the same route and same order, so we even
could tell when and what dropped.

Quote:
Originally Posted by KartMan
hi there,

very interesting indeed
do you happen to remember if you were on the same server or not ?

cheers
Yes, we were on the same server as we have to run side by side into the
the area at the exact same time. It takes a couple of attempts before we
manage to get it timed right, cause the margin of error is rediculously small.
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Old Nov 27, 2007, 09:02 AM // 09:02   #55
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Quote:
Originally Posted by R Langdon
why not post screenshot of the loots dropping from the monsters? i would love to see the same mob dropping the same items to two different players in different instances. That would be good supporting evidence.
That's a part of the plan for tonight's run.
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Old Nov 27, 2007, 09:16 AM // 09:16   #56
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ok then it would be interesting to try on two different servers, I guess you won't get the same drops.

Could you for the next time sync joining the server but kill things without synching, I mean either take different route, or have one char go ahead and wait for let's say one or 2 minutes, and then have the other char start then.

I had a theory a while ago that monsters, items they hold (including rarity and mods) and drop also are pre-generated, maybe there is more randomisation for the drop sequence, so if you unsync the killing maybe you won't get the same drops.

cheers
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Old Nov 27, 2007, 09:26 AM // 09:26   #57
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Quote:
Originally Posted by KartMan
ok then it would be interesting to try on two different servers, I guess you won't get the same drops.

Could you for the next time sync joining the server but kill things without synching, I mean either take different route, or have one char go ahead and wait for let's say one or 2 minutes, and then have the other char start then.

I had a theory a while ago that monsters, items they hold (including rarity and mods) and drop also are pre-generated, maybe there is more randomisation for the drop sequence, so if you unsync the killing maybe you won't get the same drops.

cheers
As the necro is quicker killing the skales we killed unsynced pretty much
all the way as he got a head start. Just before the undead he waited so
I could catch up but then I pulled away.
So, as I see it, as you've entered there's nothing you can do to affect the loot.
And trying 2 different servers would surely be interesting but it would
probably be impossible to sync the entering.
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Old Nov 27, 2007, 12:53 PM // 12:53   #58
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I think that time not method of killing matters.
I've done this farm few times during few days with 330hp Rt/Mo.
Avrege of golds per run (about 65 mobs) was 2-3 but last sunday (25.11) i had avreage of 4-5 drops per run and next day it wasn'e even 1 per run.
And yeah i think that i believe you.
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Old Nov 27, 2007, 02:15 PM // 14:15   #59
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Quote:
Originally Posted by Skinny Corpse
Both monk and necro finish in the run in about 16-17 minutes, if without
any mishaps. The necro is quicker killing the skales as the Frigid ones can
be a pain to kill with the monk, but the monk cathes up on the undead
as you can take on huge mobs at the same time. My 330 Rit can do it about
same time too.


We made sure we had the same route and same order, so we even
could tell when and what dropped.


Yes, we were on the same server as we have to run side by side into the
the area at the exact same time. It takes a couple of attempts before we
manage to get it timed right, cause the margin of error is rediculously small.
O.o takes much less than 16 mins on my 330 rit... More like 12-13 mins, because they do it pretty fast and are consistant throughout the whole run. They kill the Frigid Skales without too much trouble and are much faster than Mo with SoJ at killing undeads (VwK doesnt cause mobs to scatter as much as SoJ does, even though SoJ does x2 Dmg). Also VwK Recharges much faster than SoJ does... It's more viable Imho.

Btw, someone said 16 people sync into 1 area at the same time?! Sorry, I dont think theres much chance of that. Just 2 people syncing into the same area at the same times is a feat, let alone 16.
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Old Nov 27, 2007, 03:08 PM // 15:08   #60
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Quote:
Originally Posted by Qdq Swi
O.o takes much less than 16 mins on my 330 rit... More like 12-13 mins, because they do it pretty fast and are consistant throughout the whole run. They kill the Frigid Skales without too much trouble and are much faster than Mo with SoJ at killing undeads (VwK doesnt cause mobs to scatter as much as SoJ does, even though SoJ does x2 Dmg). Also VwK Recharges much faster than SoJ does... It's more viable Imho.

Btw, someone said 16 people sync into 1 area at the same time?! Sorry, I dont think theres much chance of that. Just 2 people syncing into the same area at the same times is a feat, let alone 16.
Maybe we chose different routes? ..or maybe I'm just slow.
I usually get 70 kills on my runs.

16 synced entrances? I don't think that can be done. Even 3 would
be a great challange.
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