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Old Mar 09, 2008, 05:48 PM // 17:48   #41
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Quote:
Originally Posted by Dr Dimento
Works great.



Worth noting, since this is the "guide" is that the smiter monk can have 2 headpieces. The divine favor one to wear all the time, and a smiting one to wear only while casting retribution and holy wrath. Since the AL for the smiting one doesnt matter (since you'll only wear it when you initially cast the smiting spells) it is only a 20g investment, and worth every penny. Just another way to squeeze out a few extra damage on the bad guys!

Of course, this only works when the smiter is a real person, and not a hero.


600hp only allows 19 damage from Retribution (60 x .33 = 19.8), and 39 from Holy Wrath (60 x .66 = 39.6) . So there really no sense in having 16 Smiting, you really only need 14 in Smiting to get the max damage out of them with 600hp. But of course if you get Morale you could dish out a few more damage. You would need around 650hp to get the max damage out of Retribution at 16 Smiting, and 800hp for Holy Wrath. So there really isn't any need for switching head pieces. Divine Favor at 15-16 is best for the Smiter monk. But of course 16 smiting would be useful if you were to use other smiting skills, but that really wouldn't be the case in Dual Farming with SB Monk... unless you were to use SoJ instead of Spell Breaker.



But I do understand what you mean, even though you didn't necessarily clearify. Of course you could lower your Smiting for something else and then use a Smiting Headpiece to cast on Smiting skills, but you really don't need too ulness you want to max your Illusion for Illusion of Weakness... not quite sure how that would work out though.

Last edited by ReZDoGG; Mar 09, 2008 at 05:59 PM // 17:59..
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Old Mar 09, 2008, 06:42 PM // 18:42   #42
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Quote:
Originally Posted by ReZDoGG
Profession: Mo/Me

Attributes:

Divine: 16 (12+1+3)
Smiting: 15 (12+3)
Illusion Magic: 8

Template Code: OwUTEQnC5IilMlAEf5TegAA
Hm ... try as I might, a 16-15-8 setup is impossible, for both my heroes and myself.
Is there some shifting around involved in this, or is it simply leet stuff that only you are able to do, ReZDoGG?
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Old Mar 09, 2008, 07:52 PM // 19:52   #43
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Quote:
Originally Posted by philo
Hm ... try as I might, a 16-15-8 setup is impossible, for both my heroes and myself.
Is there some shifting around involved in this, or is it simply leet stuff that only you are able to do, ReZDoGG?

I'll look into it, sometimes i forget to change attributes... Thanks for the catch, ill change it.


I changed it, was supposed to be 16-13-8. I usually copy and paste so I must of just forgot to change it.

Last edited by ReZDoGG; Mar 09, 2008 at 08:21 PM // 20:21..
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Old Mar 09, 2008, 08:34 PM // 20:34   #44
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Thanks for sharing great and versatile build. I was able to get mine Serpentine Reaver with variation of build you have posted .
Mirror of Lyss HM
With some tuning it is also working great with Nahpui Quarter HM (tho still no good Celestial Shield for me ).
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Old Mar 09, 2008, 10:06 PM // 22:06   #45
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Is there by any chance a video of this run on youtube for the cof hm farm. Because I tried it just now with my gf as sber monk and I ended up dying a few times. At the end murakai boss and the murakai's steward just before the boss part. I noticed my spellbreaker went out during murakai and she ended up owning me once, then ressed up and killed it second time.

I dunno how people say it's faster since I died quite a few times lol. I didn't have the pve skills so I had to make due with the original build.

I also found it funny that it said murakai will die in 10 seconds of spellbreaker ending. Which didn't even come close.

So I don't know if the guide on the pvx wiki is wrong or I somehow messed something up?

Last edited by MercenaryKnight; Mar 09, 2008 at 10:10 PM // 22:10..
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Old Mar 09, 2008, 11:52 PM // 23:52   #46
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Yeah murakai doesn't die within 10 seconds but besides that the 600 is faster. If you're dieing that often you're doing something wrong because the last run I did (my 3rd on 600 rit) had no deaths. I only use the normal build as well. No, theres no CoF HM videos on youtube because youtube doesn't permit videos that long anymore. Also I find Murakai the least lethal monster in that dungeon. It'd be helpful if you told us what parts you were dieing at.

Edit: Just got done with a 25k practice run, I didn't even bring any customers

Last edited by Mr. Undisclosed; Mar 09, 2008 at 11:58 PM // 23:58..
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Old Mar 10, 2008, 01:14 AM // 01:14   #47
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Quote:
Originally Posted by Inra
Thanks for sharing great and versatile build. I was able to get mine Serpentine Reaver with variation of build you have posted .
Mirror of Lyss HM
With some tuning it is also working great with Nahpui Quarter HM (tho still no good Celestial Shield for me ).

You can solo Behemoths and Beetles with my 330hp build by the way... Nahpui Quarter can also be solo'd, although not as easy as dualing.
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Old Mar 10, 2008, 02:31 AM // 02:31   #48
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Well some of the troubles are just with the crypts since either I have sber up and they keep spamming skills so long that they don't die before sber goes down. Or I go in without spellbreaker and get interrupted quite a bit.

I think the murakai part was because I didn't take murakai into a fire spout. Just seems like the crypts are taking way too long spamming spells when I have spellbreaker on before they start attacking me.

Also, I don't have the pve skills either. So that could be a problem since I don't have light of deldrimor to spam and deal a lot of holy damage, or the pain inverter for bosses.
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Old Mar 10, 2008, 03:14 AM // 03:14   #49
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For crypts if they dont come to you when you have spell breaker on go to them, go really close as in touching distance.

Last edited by Mr. Undisclosed; Mar 10, 2008 at 01:08 PM // 13:08..
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Old Mar 10, 2008, 10:42 AM // 10:42   #50
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You would need around 650hp to get the max damage out of Retribution at 16 Smiting, and 800hp for Holy Wrath.
The exact number for maxing out retribution at 16 smiting is 670 i believe. That gives you 20.1 which is rounded up to 21, which is the max. As for holy wrath, i'm pretty sure 800hp is the least amount to do full damage.

I usually roll with slightly over 700hp after vital blessing. I have a guildie who smites for me who takes 3 separate headpieces.... 1 prot, 1 DF, 1 smiting.... anything over 12 on prot and you're making money.....

Usage is:

Smiter does:
Equip prot headpiece, cast vital blessing
Equip smiting headpiece, cast retribution & holy wrath
Equip Divine Favor headpiece, cast blessed aura on urself.......play the game.


600rit does:
Cast balthazar's spirit, essence bond, and life attunement on yourself
Call for Spellbreaker before aggro....
Kill.....

It gives you more HP this way, which translates to slightly more damage.

The end attribute points for the smiter end up being something like 14 smiting, 14 prot, 14 DF (not all at once of course) with 15 for your most useful attribute depending on the area.

BTW.....try this on Drakkar Lake in HM (you won't need vital blessing). You'll have just under 2,000 HP on the 600 due to Symbiosis.... Course, that's just if you want to see what the absolute maximum actual damage is in relation to the smiting prayers attribute level.....impracticle to farm with this since your healing won't even come close with both spirit bond and Vwk active and buffed.

Last edited by Dr Dimento; Mar 10, 2008 at 11:26 AM // 11:26..
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Old Mar 11, 2008, 08:36 PM // 20:36   #51
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Say, would this work for farm the Gates of Kryta mission in HM, behind Oink's house?
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Old Mar 11, 2008, 08:39 PM // 20:39   #52
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Quote:
Originally Posted by Nightow
Say, would this work for farm the Gates of Kryta mission in HM, behind Oink's house?

If you can solo there, I am sure you can Dual But yeah it should work great there... would kill groups of Undead in a few seconds.
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Old Mar 11, 2008, 11:42 PM // 23:42   #53
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Quote:
Originally Posted by ReZDoGG
If you can solo there, I am sure you can Dual But yeah it should work great there... would kill groups of Undead in a few seconds.
Sweet! Gonna try it out tonight.
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Old Mar 19, 2008, 12:42 AM // 00:42   #54
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can someone help explain to me why this post has changed slightly. I thought it used to contain some areas to duo other than CoF. I've successfully completed the CoF and am looking for a new challenge.

Anyone able to help?
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Old Mar 19, 2008, 07:10 PM // 19:10   #55
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I'm fairly certain that its the same as its always been.

Only edit added in was to add the new smiter build in.
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Old Jun 23, 2008, 11:22 PM // 23:22   #56
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With a recent thread in riverside (http://guildwarsguru.com/forum/showt...php?t=10301630) I was wondering if anyone has tested out the alternate smiter build (Mo/Me)? If so, did the smiter need any additional heals or were they fine on their own?
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Old Jun 24, 2008, 08:50 AM // 08:50   #57
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Quote:
Originally Posted by Nightow
With a recent thread in riverside (http://guildwarsguru.com/forum/showt...php?t=10301630) I was wondering if anyone has tested out the alternate smiter build (Mo/Me)? If so, did the smiter need any additional heals or were they fine on their own?
I haven't fully tested it out, but you can test it on with the first group you encounter at the beginning of level 1 CoF. I managed to take on a group of 3 bansees without the Smiter Hero dying at all. Illusion of Weakness is a good skill, and you can apply it before taking on another group if it already triggered. Instead of needing other people bring heals, you can use this alternative build for smiter to beable to keep him alive and survive just about any group with bansees. You do sacrific Rebirth, but the people you run usually bring it anyways... so it won't require people to be actively healing your Smiter so you can get your job done, instead they can res you if needed. I used to do CoF runs no problem without ever dying unless I lagged out, and I rarely used Rebirth, so I didn't mind taking it out. Having someone else take Rebirth is also good for the Smiter, as the Smite won't lose all or most of their energy from using it to res you, which can make the whole Resurrection process longer from draining their energy.

You can always do a test run just by yourself and see if you have any problems dealing with Banshee groups. I would also like to confirm how good it works. I know I could do it myself, but I got other things to do. When I tested it on a group with 3 banshees, I was confident that it would work through the whole dungeon and that nothing else was needed to keep Smiter alive. Have Fun, let me know how it goes.
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Old Jan 19, 2009, 05:22 PM // 17:22   #58
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My hero doesnt use the sig to heal himself and that Illusion of weakness doesnt really work.
i seem to only be able to do CoF runs wit real people =[
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Old Jan 19, 2009, 09:11 PM // 21:11   #59
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you can run Mo/W with 4-6 in tactics using Heal Sig and that is enough to keep the smiter alive by himself
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Old Jan 19, 2009, 11:40 PM // 23:40   #60
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Quote:
Originally Posted by nodnarb chawz View Post
I've successfully completed the CoF and am looking for a new challenge.

Anyone able to help?

I generally run a 3-man team for my 600 Rit [600, SB Healer Hero, Smiter Hero] because I don't like waiting for my smiter to get energy for SB. By doing this I also eliminate the need for asking customers to bring heals, something that always irritates me since you shouldn't pay for a run if you have to actively participate. In any case with variations of this trio I have been able to run nearly every dungeon.

This build has a massive speed advantage over 600 monk builds simply afforded by the power of VwK added to smite damage. I've even completed FoW HM and all but 2 quests in UW HM.

If you're looking for a challenge, then I would say start running other dungeons and rake in the profit. With a good perma I'm able to finish some lucrative dungeons like Rragars and Kathandrax in average times of 30-40 minutes. Or you could take to vanquishing since there is little doubt in my mind that, save for a handful of zones, you'd be able to 600 Rit with ease.
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