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Old Jan 28, 2008, 05:42 PM // 17:42   #21
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also: i have a few variations i'm going to post, on the wiki, i'm gonna add the ones you have here as well, i have a few more pain inverter varitations for vanquishing areas, i'll keep you posted, think you could throw my IGN up top instead of "pvx person"
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Old Jan 28, 2008, 06:09 PM // 18:09   #22
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Quote:
Originally Posted by Shayne Hawke
Works for CoF farming, you say?

May I ask how fast that is, on average? If it's anything like the dual monk runs, I might have to set up Xylias instead of making a new character for farming.

Edit: I'd like to question the use of Pain Inverter and LoD on the tank and Balthazar's Spirit on the bonder. Someone else usually brings LoD in a CoF run, so I wonder if there's something else to use to stay alive. Plus, any energy gained by Balthazar's Spirit would be lost by Holy Wrath, wouldn't it?
If you don't need LoD, you can take Shield of Absorption to help keep you alive when there is alot of enemies attacking... I am pretty good at renewing Spirit Bond, so I usually don't need it. LoD also does over 100+ dmg to undead. It can speed things up alot by killing the first few alil faster, and getting the rest to come in and attack... also good to help finish a straggler off. But yeah, anything can be used instead of LoD and Pain Inverter, those are just my choices that I take... since I used to just go by myself without running anyone. Pain Inverter does speed things up with all the bosses... that way they die before Spell Breaker wears off.
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Old Jan 28, 2008, 08:01 PM // 20:01   #23
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if you're using a hero monk, purge sig should be dropped for blood ritual, that way there is a lot less downtime in between mobs waiting on energy. Plus i like to cast it before i aggro mobs, mainly mesmer mobs that steal energy, it's nice to have the regen while tanking them. posting a couple variants on pvx today, check em out.
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Old Jan 29, 2008, 07:03 AM // 07:03   #24
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Quote:
Originally Posted by SimplyAmazing
i'm glad you guys like my build, original post is here http://www.pvxwiki.com/wiki/Build:Te...mite_Temple_HM
I'm glad you guys like my build, original post is here http://www.guildwarsguru.com/forum/s...php?t=10226100

Rezdog, I've run the Temple A LOT as 600rt and Hero. Soon after originally posting my build I stopped using Blood Ritual because, as a Rt you only need about 15 energy to get agro and if I ever did need energy it was anoying how Ogden always has to run up to touch you (actually kinda creepy). So I've been using Glyph of Lesser Energy which I precast for him before SB (which eliminates having to double cast Blessed Signet). I'd suggest it as an alternate skill if you are looking to save time.

As for locations you can do the ooze pit (quite well) and some UW amongst others.

ps Rezdog, feel free to change/delete/leave the credit on the build
pps SimplyAmazing, feel free to 'copy' the Glyph to your build
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Old Jan 29, 2008, 08:43 AM // 08:43   #25
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Quote:
Originally Posted by A Simple Farmer
I'm glad you guys like my build, original post is here http://www.guildwarsguru.com/forum/s...php?t=10226100

Rezdog, I've run the Temple A LOT as 600rt and Hero. Soon after originally posting my build I stopped using Blood Ritual because, as a Rt you only need about 15 energy to get agro and if I ever did need energy it was anoying how Ogden always has to run up to touch you (actually kinda creepy). So I've been using Glyph of Lesser Energy which I precast for him before SB (which eliminates having to double cast Blessed Signet). I'd suggest it as an alternate skill if you are looking to save time.

As for locations you can do the ooze pit (quite well) and some UW amongst others.

ps Rezdog, feel free to change/delete/leave the credit on the build
pps SimplyAmazing, feel free to 'copy' the Glyph to your build
Yeah, I never bothered with Blood Ritual myself, I would rather use Purge Signet as you can take off any annoying Hexes or Conditions. I've used my 330hp enough to know how to manage energy with Spirit Bond, so energy is not always a problem with me. Just once in a while if you need to, you can remove your enchants and change weapons to regain energy faster... or if there is enough enemies you are about to pull, all you need is enough for Protective Spirit, SB and VwK... and your energy should fill pretty fast from hits.

I am not sure what you mean by using Glyph of Lesser energy, as your hero's energy will be drained either way.

I haven't tried Ooz Pit yet, as you have to run there...
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Old Jan 29, 2008, 07:22 PM // 19:22   #26
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Quote:
Originally Posted by ReZDoGG
I am not sure what you mean by using Glyph of Lesser energy, as your hero's energy will be drained either way.
Glyph of Lesser Energy : After battle, and everything is dead, on hero I cast Blessed signet (gives 12 energy) then I cast Glyph of Lesser Energy, costs 5 and reduces next by 10, so SB only costs 5. This allows me to cast Spell Breaker on myself as soon as it is recharged, so I can immediately agro the next group(s).
Otherwise Hero must cast Blessed twice (gives 24 energy) to pay for SB. It may not seem like much, but if you are looking to move through temple fast, the 10 second recharge on Blessed quickly adds up to minutes saved.
Quote:
Originally Posted by ReZDoGG
Yeah, I never bothered with Blood Ritual myself
When I made the build, I adapted the 600rt/Smite to match the 600mo/Smite. So I replaced Blood is Power with the closest skill. I soon realized that glyph is a much better skill.
Quote:
Originally Posted by ReZDoGG
I haven't tried Ooz Pit yet, as you have to run there...
Ooze pit is fun (lot's of knockdowns). If you start from Long Eye's you can get there, fighting only 2-3 groups. Head east toward the helmet, kill the lashers, cross the bridge to the shrine, head south. Next to a shrine is a couple groups of Char, you can run by them if you time it. The entrance is right next to the shrine (run through agro after shrine to entrance). It takes about 5-10 to run there, and 35+ to complete dungeon.
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Old Feb 18, 2008, 08:04 PM // 20:04   #27
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Did anyone tried to farm uw with this?
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Old Feb 19, 2008, 01:02 AM // 01:02   #28
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Quote:
Originally Posted by Ghost of Toast
Did anyone tried to farm uw with this?
I haven't got around to tryin it yet, but acouple people told me that it worked great, and was pretty fast killin enemies.
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Old Feb 19, 2008, 08:07 PM // 20:07   #29
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If anyone did, how did you managed (being rt) to keep up with energy while fighting with graspings??
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Old Feb 19, 2008, 08:45 PM // 20:45   #30
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Quote:
Originally Posted by Ghost of Toast
If anyone did, how did you managed (being rt) to keep up with energy while fighting with graspings??
You can solo them with 330hp, so im sure dualing would do just the same... but it would only kill them alot quicker. Energy is no problem at all. One VwK should be enough to kill off a group of graspings, so there isnt that much time that needs alot of energy.
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Old Feb 19, 2008, 10:21 PM // 22:21   #31
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I gave it a go in UW with a hero, worked just as well as any monk duo smite team, perhaps a bit better due to VwK.
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Old Feb 22, 2008, 09:12 PM // 21:12   #32
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Hi, Ive been using this build for the last week or so to run CoF in HM but one thing that always gets me are interrupts. Is there any way I can prevent those interrupts?
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Old Feb 22, 2008, 09:37 PM // 21:37   #33
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Quote:
Originally Posted by Nightow
Hi, Ive been using this build for the last week or so to run CoF in HM but one thing that always gets me are interrupts. Is there any way I can prevent those interrupts?

Yeah, thats the only drawback... but with the quick casting times and quick recharge times of the key spells kind of helps against interrupts. You could always try using Mindbender to half casting times of all your spells. You can replace Vengeful Weapon if your are using LoD, if not replace RoD.

Some interrupts are pretty difficult to avoid though, as enemies have near impossible abilities to interrupt 1/4 spells with 1/2 interrupts. Sometimes they can't be avoided. You can also learn when enemies will use their interrupts, and remember their recharge times to know when to expect the next. As for the Spider Interrupts, try to cast key spells a split second between their attacks, or you can walk around a bit and then cast to help avoid interruptions.
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Old Feb 22, 2008, 09:56 PM // 21:56   #34
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Ok, I'll try running with Mindbender instead of Pain Inverter and VW replacing LoD.

Thanks ReZDoGG!
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Old Feb 23, 2008, 01:27 AM // 01:27   #35
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Default New MONK build for CoF Dungeon.

Update: I just added a new Monk build to the guide for doing CoF dual runs with hero. Since the recent change with Crypt Banshees, they now do lots of damage to the monk from using Reversal of Damage. This build will keep the monk alive long enough to kill off a group. It hasn't been completely tested through the whole dungeon run, but I managed to keep him alive when taking on a group that had three Banshees.
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Old Mar 08, 2008, 10:11 AM // 10:11   #36
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Hey I have a few questions. Is there any micro on the smite besides casting Spellbreaker and the maintained enchants? When going with a hero smiter do you think its easier to go with monk or rt 600? Thanks for any answers you may provide.
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Old Mar 08, 2008, 10:26 AM // 10:26   #37
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looks fun.. Il give it a try in UW later.

btw.. to the above post... Im pretty sure you have to be the Rit.. u can just flag the smiter away... Itd be too hard to coordinate the skills needed to stay alive.
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Old Mar 09, 2008, 06:31 AM // 06:31   #38
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I was getting frusterated the first few trys and was about to give up and start using my monk but I saw the new smite build at the bottom. Never trust the wiki for needed info.
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Old Mar 09, 2008, 10:51 AM // 10:51   #39
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Brilliant income on the Illusion of Weakness.
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Old Mar 09, 2008, 04:03 PM // 16:03   #40
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Works great.

Quote:
One more issue. I ran the numbers on SB, and it's only a two second difference (27.5 v. 29.6) between the lengths of SB at 15 DF and 16 DF with the 20% enchanting mod. Instead of opting for the two extra seconds, which I may not need all of the time, could I instead go for more damage through Retribution and Holy Wrath, to speed things up a bit?
Worth noting, since this is the "guide" is that the smiter monk can have 2 headpieces. The divine favor one to wear all the time, and a smiting one to wear only while casting retribution and holy wrath. Since the AL for the smiting one doesnt matter (since you'll only wear it when you initially cast the smiting spells) it is only a 20g investment, and worth every penny. Just another way to squeeze out a few extra damage on the bad guys!

Of course, this only works when the smiter is a real person, and not a hero.

Last edited by Dr Dimento; Mar 09, 2008 at 04:19 PM // 16:19..
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