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Old Dec 31, 2007, 06:31 AM // 06:31   #161
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Quote:
Originally Posted by Droven
Is there any way doing the other waves? I am thinking to trap the 2nd wave with your hero (R/Rt + your hero i mean), never tried though.
2nd wave gives conditions that prevent spell casting.
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Old Dec 31, 2007, 01:26 PM // 13:26   #162
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Whats a recommended Delver rank to do this?
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Old Dec 31, 2007, 03:55 PM // 15:55   #163
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AS high as possible :P
-warrior has 3, works fine
-ele is the same
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Old Jan 02, 2008, 08:19 AM // 08:19   #164
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Err, how exactly does one use this build as a monk? I have my bar set up as Vengeful was Khanei, Vengeful Weapon, Heal Area, 'I Am Unstoppable!', and Feel No Pain. I have Norn R3 and just radiant max armor. It seems that VwK can't outheal the damage I'm taking. Any tips?
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Old Jan 02, 2008, 09:45 AM // 09:45   #165
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Quote:
Originally Posted by jase the warrior
Whats a recommended Delver rank to do this?
none needed at all, as you usually won't be using any skills on the destroyers, it will never trigger.
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Old Jan 02, 2008, 10:16 AM // 10:16   #166
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Quote:
Err, how exactly does one use this build as a monk? I have my bar set up as Vengeful was Khanei, Vengeful Weapon, Heal Area, 'I Am Unstoppable!', and Feel No Pain. I have Norn R3 and just radiant max armor. It seems that VwK can't outheal the damage I'm taking. Any tips?
You have your ranger hero with you??
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Old Jan 02, 2008, 12:09 PM // 12:09   #167
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Quote:
Originally Posted by Nateku
Err, how exactly does one use this build as a monk? I have my bar set up as Vengeful was Khanei, Vengeful Weapon, Heal Area, 'I Am Unstoppable!', and Feel No Pain. I have Norn R3 and just radiant max armor. It seems that VwK can't outheal the damage I'm taking. Any tips?
monk and necro are the hardest to play as they have the lowest defence on this run.

but it has been done

Quote:
Originally Posted by Sethellington
i guess its just practice and timing
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Old Jan 02, 2008, 02:04 PM // 14:04   #168
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I have also done it with my monk, not sure if I have a screenie =D, I'll check asap
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Old Jan 02, 2008, 10:22 PM // 22:22   #169
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Quote:
Originally Posted by Droven
You have your ranger hero with you??
Yes I do. >_> Should've mentioned that.

I'll try a few more times, but thanks for the screenie of success Dont Feel No Pain. ^_^
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Old Jan 03, 2008, 01:03 AM // 01:03   #170
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This build rocks, got like 15 destroyer cores in 20 min.
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Old Jan 03, 2008, 01:10 AM // 01:10   #171
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I’m hesitant to start a new thread for this, as I think it fits so well with the original topic. Don't Feel No Pain, I’m sorry if this hijacks your thread, but I got to wondering if EoE actually did decrease the number of drops. So I put together a little test to find out, and here are the results.

The purpose of this experiment is threefold:

(1. I was bored and needed something to do in between the “Time to Start: 30 seconds” waits

(2. To prove or disprove that using EoE significantly affects the rate at which items drop

(3. To establish average drop rates for items while farming Glint’s Challenge


Here’s the technical stuff. Ignore this if you don’t care about statistics

Equipment: To test, I'm using a Lvl 20 R/Rt with full Pyrebound Norn Armor, and no other upgrades.

My skill bar is, from left to right: Vengeful Was Khanhei, Vengeful Weapon, Storm Chaser, and “I Am Unstoppable!" at Norn Rank 6. My character wields an Ebon Summit Axe of Enchanting w/ +5 Energy and a Victo’s Bulwark (-2 Damage while in Stance, HP +30).

Pyre Fierceshot is wearing no armor upgrades except for a Superior Wilderness Survival. He is equipped w/ Quickening Zephyr, Conflagration, Greater Conflagration, and Serpents Quickness. For 25 runs, he will be equipped with Edge of Extinction; for the remaining 25 runs this skill will be disabled.

The Method: See OP's original guide for technique. A run is considered successful only if the First Wave is completed. Incomplete runs were not logged.
At about 4.5 minutes per run, one sample spans a little less than two hours. In my opinion, this is the minimum sample required to give a baseline comparison. I would have liked to go longer, but this literally took over 10 hours to finish - I simply don't have the time. I will, however, continue to populate my sheet over time.

Data fields being recorded are as follows - White Items, Blue Items, Purple Items, Gold Items, Destroyer Cores, Gold Pieces, Dyes, and Lock picks. (I believe that separating the Lock picks and Dyes into their own categories is important, as it should be a separate drop system from collectible/martial drops.)

Gold dropped is also tabulated. Please note that this is gold which was dropped by foes, not earned from the challenge, and the quantity is prior to pickup, i.e. has not been divided among the party.


This is being tested in NM - I don't know how this would change in HM!!!


On to the non-boring stuff, please!

Raw Data -
With EoE (Sample A):
Average Number of Destroyer Core Drops: 1.6 per run
Average Number of White Items: 3.56 per run
Average Number of Blue Items: 1.24 per run
Average Number of Purple Items: .16 per run
Average Number of Gold Items: .08 per run
Average Number of Lockpicks: .08 per run
Average Gold Pieces per run: 25.64g

Without EoE (Sample B):
Average Number of Destroyer Core Drops: 1.76 per run
Average Number of White Items: 3.52 per run
Average Number of Blue Items: 1.04 per run
Average Number of Purple Items: .2 per run
Average Number of Gold Items:
.08 per run
Average number of Lockpicks:
.0 per run
Average Gold Pieces per run:
34.08g

TOTALS:
With EoE:
Total Number of White Drops: 89
Total Number of Blue Drops: 31
Total Number of Purple Drops: 4
Total Number of Gold Drops: 2
Total Number of Lock Picks: 2
Total Number of Destroyer Cores: 40
Total Number of Dyes: 10
Total Number of Gold Pieces: 641

Without EoE:
Total Number of White Drops: 88
Total Number of Blue Drops: 26
Total Number of Purple Drops: 5
Total Number of Gold Drops: 2
Total Number of Lock Picks: 0
Total Number of Destroyer Cores: 44
Total Number of Dyes: 4
Total Number of Gold Pieces: 852

Analysis:
The data is pretty self-explanatory. 25 runs using EoE netted 40 Destroyer cores or an average of 1.6 per run, while not using EoE earned me 44 cores at 1.76 per run, a difference of only .16 per run. Although the sample B runs did return 4 more cores, I’m sure that with further testing this would flatten out, and was a the result of a small sample group.

While item drops themselves were almost exactly the same (121 without EoE / 126 with EoE) the number of Dyes and lock picks were significantly higher while using EoE. As with the minor difference in Destroyer Cores, I believe that this is caused by the small sample group.

From these statistics, we can assume that the general trend followed by the two sample groups will continue, and that EoE does NOT significantly affect drop rates. I did find that I was able to clear the groups slightly faster, and there was a noticeable difference in overall pressure as the large group at the beginning was quickly destroyed. However, having EoE equipped did not seem to make a drastic change; this may be different in some other builds that have a different profession or method.

Bottom line: use EoE if you'd like or if it makes it easier for you. I don't believe that it would reduce the number of drops. As stated earlier, this data is for NM only, and may change in HM.

I welcome any and all comments and criticism, and I would be happy to send my original sheets to anyone who would like to review it themselves.
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Old Jan 31, 2008, 04:01 PM // 16:01   #172
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Got stupid question, we farm all of it ? or only first wave ?

Second, to necro players, do you ever come to use those necro death magic skills ? Couse I barely have energy to spam the veng weapon, i'm unstopable and vwk xD

------
EDIT
------

I will now try to go 14 soul reaping + 12 restor -> no energy problem, will tell ya how it went.

------
EDIT2
------

Yep, better strategy for Necro (N/Rt) is to go soul reaping.

I got like this:
12 Restoration
12+1+1 Soul Reaping

Eq:
Herald's Insignia on whole armor
3*Rune of vitae
1*Major Vigor
1*Minor Soul Reaping
Weapon axe/sword/spear +5e+30hp
Shield +30hp

Skill template: OAhiYwhMZxQ8UVRTiTCAAAAAAA

Skills:
VWK, Vengeful Weapon, Signet of Lost Souls, "I am Unstopable!", Feel no pain.

Hero goes:
Wildernes 16
Expertise 13 (dunno what for xD)

Skill template: OgAScZMHIf7RHAAAAAAA


Skills:
Serpent Quickness, Quickening Zephyr, Greater Conflagration (also dunno what for couse necro dont get any armor for ele dmg xD )

Will make movie if anyone would like to see.

Last edited by Xonare; Jan 31, 2008 at 06:18 PM // 18:18..
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Old Jan 31, 2008, 09:02 PM // 21:02   #173
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In regards to Ancient Menaces post.

I find your results very intriguing. Long has it been thought there is a TOD "bug". Given your results over the runs done , I can also assume that your data over 100 runs would even out as youve said.

Ive been doing this run with my ranger for 2 days now using the posted build in OP with the addition of "air of superiority and standard of wisdom (vanguard ) , I dont know if they stack or not but it seems like my skills are recharging faster then using just QZ.

One other question, when you are using VwK does it negate your item stats. Like if I have a staff with 20% recharge will it still be in effect? Im assuming not since you lose any health / energy upgardes when you hold the item.
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Old Jan 31, 2008, 09:14 PM // 21:14   #174
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Quote:
Originally Posted by Stimm
One other question, when you are using VwK does it negate your item stats. Like if I have a staff with 20% recharge will it still be in effect? Im assuming not since you lose any health / energy upgardes when you hold the item.
Unfortunatly you do lose the bonuses of the weapons your holding since your holding an item other then your weapons.

The benefit of having them is that whatever energy bonus is on them will kick in once you drop your ashes, sometimes giving you the much needed energy to recast something else.
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Old Feb 01, 2008, 11:56 AM // 11:56   #175
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Got my warrior there -> Hard Mode ^^

How about recharge bonus, it should applay when you're casting spell, but when you finish casting it, weapon changes to ashes, and then does recharge applay for the spell when it's cast or just after it which makes question does it work or not ?

Another question:
What damage do destroyer shooters do ? Piercing or physical ?
And if I put greater conf would they shots be converted to fire (couse it is said it convert physical dmg to fire) ?

I ask about couse, then it could be wise to bring shield with +10 armor vs fire for this few mili seconds that you dont have Ashes in hands ^^

Also if they do piercing than we should bring winter and +10 armor vs cold, and can take axe/sword/spear +7 armor vs elemental (imo better than 30 health xD)

What you guys think ?

Last edited by Xonare; Feb 01, 2008 at 01:43 PM // 13:43..
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Old Feb 08, 2008, 09:02 AM // 09:02   #176
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well, I've finally tried this out with my warrior.. works great.

But I guess I'll have to stick to NM tho.. something keeps killing me in
in HM and I can't even figure out what.

Anyhow.. cores for me.
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Old Feb 08, 2008, 09:44 AM // 09:44   #177
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Short question, don't know if it's been asked before haven't read the full thread.

Would EoE be useful here? The Destroyers all take damage but as far as I saw in your vid they don't go down at the same time but will be below 80% health. Or does Pyre run out of energy then?
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Old Feb 14, 2008, 03:41 AM // 03:41   #178
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Thumbs up Ranger HM

Successfully farmed HM with a Ranger, only done it once will post a screenie later.
Builds:
Hero:
Serpents Quickness
Quickening Zephyr
Conflagration
Quicksand-key skill
Mighty Was Vorizun-not needed
12 Expertise, 16 Wilderness Survival, 3 communing

Your Build:
Vengeful Was Khanhei
Vengeful Weapon
Ebon Battle Standard of Courage
Storm Chaser
Troll Unguent
"I Am Unstoppable"
Feel No Pain
Quickening Zephyr
5 Expertise, 15 Wilderness Survival, 12 Restoration Magic, R8 Norn, R7 Delver,
R3 Vanguard- those can probably vary but better with higher.

Sorry for not knowing how to use the skill icons.
Just wanted to contribute, thanks for the starter build to work of off
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Old Feb 15, 2008, 08:24 PM // 20:24   #179
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Started with this yesterday and decided to see how much you would get over an hour, although some above me have already done something similar...
Anyways here it is:



1760 gc [pure gold and white/purple merch]
Vial of Dye [Black]
Vial of Dye [White]
Vial of Dye [Silver]
Vial of Dye [Yellow]
Vial of Dye [Green]
Vial of Dye [Orange]
Dual Winged Axe [Gold]
18 Destroyer Cores
Lockpick

I guess I was pretty lucky though, rounded up just under 20k.
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Old Feb 16, 2008, 08:09 PM // 20:09   #180
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well acauly they do drop a unsual amount of dyes
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