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Old Feb 04, 2009, 10:55 PM // 22:55   #1
Wilds Pathfinder
 
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Default 600 Rit / Smite Arborstone Vanquish (1 Hour 22,000 Faction)

Ritualist 600

[build prof=Rt/Mo Pro=12 Res=12+1+1][Vengeful Was Khanhei][Protective Spirit][Spirit Bond][Shield of Absorption]["I am Unstoppable][Ebon Vanguard Assassin Support][Blessed Aura][Essence Bond][/build]

Equipment:
  • Lowest Armor Rating Possible
  • Radiant Insignia on all armor parts
  • 20% Enchanting Weapon (Totem Axe)
  • 20%/20% Restoration Focus (Collector Chef Armand)
  • Restoration Headwrap with a minor restoration rune.
  • Best Vigor Rune you can afford


Mesmer Smite

[build prof=Me/Mo Illu=12+1+3 Ins=12+1][Illusion of weakness][Ether Signet][Rebirth][Vital Blessing][Life Attunement][Holy Wrath][Retribution][Signet of Illusions][/build]
Equipment:
  • +3 +1 Illusion Mask
  • Survivor Insignia on all armor if you intend to run dungeons with backfire.


Spell Breaker Monk

[build prof=Mo Div=12+1+3 Hea=12+1][Spell Breaker][Dwayna's Kiss][Cure Hex][Dismiss Condition][Blessed Signet][Blessed Aura][Succor][Balthazar's Spirit][/build]

Equipment:
  • Divine Monk scalp design with a Superior Divine Rune
  • Staff of Enchanting 20%


Daze Interrupt Ranger

[build prof=Ra/Mo Bea=12+1+3 Mar=12+1][Broad Head Arrow][Distracting Shot][Debilitating Shot][Disrupting Accuracy][Edge of Extinction][Antidote Signet][Troll Unguent][Resurrection Chant][/build]

Equipment:
  • Beast Mask with a Superior Beast Master Rune
  • Silencing Longbow


Map Linked to larger picture


Purple Arrows are player path.
Blue dots are where I picked up loot or made a trip to the merchant.
Yellow dots are encounters (did it from memory, may have missed a few)



16,150 + (320 kills @ 20 Faction per kill) = 22,550.

Notes
  • Dredge Ranger will attack Smite Monk & Spell Breaker Monks if you Flag them to close

Build can also be used to Vanquish:
  • Verdant Cascades – Asuran Points. Do not use VwK on Giants and they will not daze you.
  • The Mirror of Lyss – Sunspear & Lightbringer + Jeweled Daggers, Ruby Daggers, and Ruby Mauls. (Ranger is optional)
  • Ice Cliff Chasms – Norn Points (Quicker if you bring someone to kill the snowworms so you can by pass them)
Build can also be used to Run Dungeons:
  • Cathedral of Flames – [Vengeful Weapon][ Light of Deldrimor] (Ranger not needed)
  • Oola's Lab – [Ebon Vanguard Assassin Support][ Dwarven Stability] Work on your drunk title. Ranger is helpful in killing Golem otherwise expect to spend 30 minutes on level one. Use Assassin Support to deal with Spirit of Disenchantment.
  • Raven's Point – No change needed, watch the Destroyer of Deeds.
Will edit in details as needed and make correction as you guys find my mistakes. If anyone has a better way I would like to hear it.

IGN: A Ni Adawe Hi Giga - PM if you need help or suggestion. If I have time will gladly take 4 other people with me.

Last edited by R.Shayne; Feb 07, 2009 at 01:28 AM // 01:28.. Reason: Modified Map
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Old Feb 04, 2009, 11:56 PM // 23:56   #2
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Just a few ways to make it faster, QZ for 100% khanhei upkeep, and disrupting accuracy doesn't seem too necessary, savage shot would do
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Old Feb 05, 2009, 02:27 AM // 02:27   #3
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why bring 'I am unstoppable'? I would think that you do not want the extra armor.
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Old Feb 05, 2009, 03:36 AM // 03:36   #4
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IAU= Anti-Knockdowns from Dredge or any other creature......

I would prefer it since u wont get interrupted from knockdowns and die uselessly because your SB got interrupted... It helps.
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Old Feb 05, 2009, 04:23 AM // 04:23   #5
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you realize that dazed nullifies the effect of dshot right. same with disrupting accuracy.
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Old Feb 05, 2009, 11:45 AM // 11:45   #6
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Quote:
Originally Posted by turbo234 View Post
you realize that dazed nullifies the effect of dshot right. same with disrupting accuracy.
Pretty sure they still steal energy and cause disruption when crit now matter what.

Btw, Nice guide, my Main is a rit and love 600'ing. For when your doing Mirror of Lyss you can just run the tank, smiter and QZ/EoE/symbiosis ranger, do it around 40 mins.

p.s have you done full Ravens Point?
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Old Feb 05, 2009, 12:27 PM // 12:27   #7
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As Dread Slayer pointed out, "I am Unstoppable!" is to prevent knockdown. Fugal Wallow & Warden of the Tree cause Knockdown. The extra armor will not hurt.

Thanks for the feedback on the Ranger. I don't completely agree with QZ due to having to pull points out of Marksmanship and put it into Wilderness, but if I pull one point out of Beast and bring Marksmanship down to 11 it may work. I will try that suggestion and make changes as needed.

The only problem with Raven's Point is the Stormcloud Incubi on level 1. You can either bring other players to deal with them or henchmen to kill them. Mist Vaettir [Illusionary Weapon] is another problem. Again have the ranger come up to interrupt them. Level 3 is only a problem if you don't know where the Destroyers are going to popup. Clearing Level 1 and Level 2 is not really needed and I suggest casting spell breaker and running pass Chromatic Drake due to the time it takes to kill them.
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Old Feb 06, 2009, 12:18 PM // 12:18   #8
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Quote:
Originally Posted by Joseph Spiritmaster View Post
Pretty sure they still steal energy and cause disruption when crit now matter what.
there isn't any skill in any of the skill bars that "steal" energy. an interrupt may make the spellcaster waste energy but stealing is a whole other mechanic.

besides do you even understand what i said? reading is one thing comprehending is another. if the enemy is dazed, disrupting accuracy is pointless since they will always get interrupted anyways. and if you have those 2 skills dshot is pointless because dazed and disrupting accuracy come before the effect of dshot.
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Old Feb 06, 2009, 01:04 PM // 13:04   #9
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Idea:

Run 2 of these in one team split up same faction and gold in 1/5 time
1/5 drops of course.
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Old Feb 06, 2009, 02:23 PM // 14:23   #10
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Quote:
Originally Posted by turbo234 View Post
If the enemy is dazed, disrupting accuracy is pointless since they will always get interrupted anyways. and if you have those 2 skills dshot is pointless because dazed and disrupting accuracy come before the effect of dshot.
Turbo makes some valid points and Disrupting Accuracy and a few other interrupts actually waste energy on the ranger if you do not disable there skills since they will continue to attempt an interrupt when a dazed Wardern of Summer or Spring or Dredge Gardener is casting.

I use the other skills when facing Meril Stoneweaver since he is a boss and conditions expire faster.

Quote:
Originally Posted by spirit of defeat View Post
Idea:

Run 2 of these in one team split up same faction and gold in 1/5 time
1/5 drops of course.
I like this suggestion.
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Old Feb 06, 2009, 02:48 PM // 14:48   #11
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Quote:
Originally Posted by spirit of defeat View Post
Idea:

Run 2 of these in one team split up same faction and gold in 1/5 time
1/5 drops of course.
Yes this is a very good idea indeed. It is also worth noting that if doing this for faction, while still having a productive speed with 2 groups, it is VERY good to have someone with the quest "Song and Stone" which will push the kills in the area to its very highest.

http://guildwars.wikia.com/wiki/Song_and_Stone
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Old Feb 06, 2009, 08:53 PM // 20:53   #12
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Thank's for liking my idea, makes my day.

Is there a luxon area to vq? Currently I only know HH( or human group) mount Qinkai vq in 26-30 min 15k-16k.

If my dual idea works on here it would be even faster.
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Old Feb 06, 2009, 10:39 PM // 22:39   #13
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the vanguard skill really necessary?
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Old Feb 06, 2009, 11:53 PM // 23:53   #14
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Quote:
Originally Posted by spirit of defeat View Post
Is there a luxon area to vq? Currently I only know HH( or human group) mount Qinkai vq in 26-30 min 15k-16k.
Sorry I can't answer this question.

Quote:
Originally Posted by Elite Bushido View Post
the vanguard skill really necessary?
Not if you bring a ranger. You can bring [vengeful weapon] as a replacement but be prepared to bring the ranger up to deal with all rits and monks. Ensure that all opposing ranger are eliminated before moving ranger closer. This does not affect the time in anyway and actually may speed up killing groups that do not have a healer.

Last edited by R.Shayne; Feb 07, 2009 at 12:04 AM // 00:04..
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Old Feb 07, 2009, 12:20 AM // 00:20   #15
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Originally Posted by IronSheik View Post
Just a few ways to make it faster, QZ for 100% khanhei upkeep, and disrupting accuracy doesn't seem too necessary, savage shot would do
The few times I've tried bringing a ranger with QZ on my 600/smite vanquish trips elsewhere, I found that QZ was doing more bad than good. Sure it lets me keep up the good stuff like VwK and Spell Breaker but I found my energy pool drained too far than my liking mid-battle. Another difference I see from what I usually run on my 600/smite vanquishes is that you divided the role of the smiter into 2 heroes instead of one (who I usually give either [illusion of [email protected]] or [Heal [email protected]] to patch themselves up). You gave one of the smiters succor which is a plus but I'm still having a hard time seeing how you will manage energy with the tank casting under QZ. Care to explain?
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Old Feb 07, 2009, 10:56 PM // 22:56   #16
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I'm going to start testing with my friend if we can just duo this...
are there any skills that go through SF besides barbed trap?

the set up we'll be testing will be something along the lines of:
perma SF sin
RoJ monk
Int Ranger.

After we can get a successful build going, I'll try and post builds...
any feedback will be appreciated!
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Old Feb 08, 2009, 12:29 AM // 00:29   #17
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Originally Posted by Xiaxhou of Trinity View Post
I'm going to start testing with my friend if we can just duo this...
are there any skills that go through SF besides barbed trap?

the set up we'll be testing will be something along the lines of:
perma SF sin
RoJ monk
Int Ranger.

After we can get a successful build going, I'll try and post builds...
any feedback will be appreciated!
Warden of the Trunk will be able to knock down the Permasin causing Bleeding due to ["None Shall Pass!"]+[Brambles] bring an anti-knockdown or don't move.

Fungal Wallow use [Vampiric Bite] that pretty much kills the permasin. The Permasin should be able to clear the water area and with the Environment effect Blessed Water increases enchantments by 20%, 3 groups of Dredge in the area but can be avoided and cleared by the Ritualist if needed.

What about an Echo SS Necro?
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Old Feb 09, 2009, 09:54 AM // 09:54   #18
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ijust did this on my warrior in 45mins with H/H quite boring but it works, if ppl were lining up to do this iwould get onthetrain but for now i will keep h/h'ing
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Old Feb 15, 2009, 01:29 AM // 01:29   #19
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Quote:
Originally Posted by Nightow View Post
how you will manage energy with the tank casting under QZ. Care to explain?

I find 2 energy a hit gives me an excess, QZ with summon spirits on a human can cut this run down substantially for me, and I have no energy problems whatsoever, also enables 24/7 SB upkeep.
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