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Old Feb 18, 2009, 04:08 AM // 04:08   #1
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Default W/N HM Raptor farm

First of all let me apologize if this has been posted before. Did not see anything when I did a search for others. Also let me say I do NOT take credit for this build, just thought it would be nice to share it.

Attributes: 12 strength, 5 tactics, 10 curses, 10 swordsmanship. Also make sure you have Edification (Asura Title) active so that you have at least 25 energy, otherwise you will not have enough and die. Note that the above attributes are not final or required, I have yet to find the most optimal

Skills: [skill]Mark of Pain[/skill] [skill]Enraging Charge[/skill] [skill]"By Ural's Hammer!"[/skill] [skill]Dolyak Signet[/skill] [skill]Hundred Blades[/skill] [skill]Wary Stance[/skill] [skill]Whirlwind Attack[/skill] <Optional>


Gear: Max armor with you having at least 630 health seems optimal. A strength shield of fortitude with -2 while in a stance works best. Any sword should work, but have not tested it with a Zealous/Vampiric sword yet.

Usage: Enter Riven Earth from Rata Sum in HM, proceed to the raptors den and cast [skill]Mark of Pain[/skill] on the closest Raptor to you, as to prevent them from hitting you and disrupting you. Cast [skill] Enraging Charge [/skill] to run past the raptors, aggroing as many that you can without grabbing the Brood Mother. Once you have 20 or so raptors cast [skill]"By Ural's Hammer!"[/skill] > [skill]Dolyak Signet[/skill] > [skill]Hundred Blades[/skill] > [skill]Wary Stance[/skill] and once you have the adrenaline use [skill]Whirlwind Attack[/skill]. As soon as Whirlwind Attack hits, you should see all the raptors immediately die, any left alive will likely only have 40 or so health left and should be easy to kill.

Note: If you don't have the recommended amount of health you will likely die if you are not fast enough. These runs take roughly 1 minute and are quite easy after a practice run or two.



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Old Feb 18, 2009, 04:46 AM // 04:46   #2
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http://www.guildwarsguru.com/forum/s...php?t=10342715
Thread in the warrior forum. I prefer the W/D [[Defy Pain]/[[Sand Shards] build(by don't feel no pain) for raptor genocide.
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Old Feb 18, 2009, 05:23 AM // 05:23   #3
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Ah dang. Oh well, I guess it's nice to at least have options.
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Old Feb 18, 2009, 06:07 AM // 06:07   #4
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Quote:
Originally Posted by MisterB View Post
http://www.guildwarsguru.com/forum/s...php?t=10342715
Thread in the warrior forum. I prefer the W/D [[Defy Pain]/[[Sand Shards] build(by don't feel no pain) for raptor genocide.
I've looked for the Defy Pain / Sand Shards build and haven't found it. Mind pointing it out for me?

Edit: Threw something together using teambuilder, would it be something like this?

[build prof=Warrior/Dervish][Sprint][Sand Shards][Wary Stance][Defy Pain][Endure Pain]["By Ural's Hammer!"][Whirlwind Attack][Signet of Stamina][/build]

Last edited by Icy The Mage; Feb 18, 2009 at 06:23 AM // 06:23..
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Old Feb 18, 2009, 06:30 AM // 06:30   #5
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Quote:
Originally Posted by IcyFiftyFive View Post
I've looked for the Defy Pain / Sand Shards build and haven't found it. Mind pointing it out for me?

Edit: Threw something together using teambuilder, would it be something like this?

[build prof=Warrior/Dervish][Sprint][Sand Shards][Wary Stance][Defy Pain][Endure Pain]["By Ural's Hammer!"][Whirlwind Attack][Signet of Stamina][/build]
[Eternal Aura] for [Signet of Stamina], but yes, that's it. [[Eternal Aura] is needed only for the extra damage. [[Dolyak Signet] should be in there, too. Drop [[Endure Pain] or [[By Ural's Hammer].

http://www.guildwarsguru.com/forum/s...php?t=10320799
See post # 53 for a video.
Quote:
Originally Posted by IcyFiftyFive View Post
But wouldn't signet of stamina work best as you get an epic amount of health that can be used, in combination with your other 2 skills to tank out the broodmothers' damage whilst you pick up your drops? Or is the extra damage unnecessary? It seems like Eternal Aura would get interrupted though...
There's a chance that you might hit one of the raptors, and then if you actually needed the health boost from [[Signet of Stamina], you would be killed when it vanished. As for Eternal Aura, you just aggro the cave, hit Wary to charge Defy, pop Aura while Wary is active, hit Defy, wait for Wary to recharge, and Whirlwind for the kill. It's all in the video. Once [[Defy Pain] goes up, you shouldn't be taking any damage anyway, or very little.

Last edited by MisterB; Feb 18, 2009 at 11:00 PM // 23:00.. Reason: clarification, grammar
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Old Feb 18, 2009, 06:56 AM // 06:56   #6
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Quote:
Originally Posted by MisterB View Post
[Eternal Aura] for [Signet of Stamina], but yes, that's it. [[Eternal Aura] is needed only for the extra damage.

http://www.guildwarsguru.com/forum/s...php?t=10320799
See post # 53 for a video.
But wouldn't signet of stamina work best as you get an epic amount of health that can be used, in combination with your other 2 skills to tank out the broodmothers' damage whilst you pick up your drops? Or is the extra damage unnecessary? It seems like Eternal Aura would get interrupted though...
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