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Old May 25, 2008, 09:08 PM // 21:08   #121
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Quote:
Originally Posted by Warriorsrmint
I thought MS was an indirect AoE because its cast to your location not actually on you.
If you read the description, it still states "target", and Shadowform trumps spells that "target" you.

The only things that will ignore shadowform are PBAoEs, skills, and signets. You can still take damage from someone next to you, who is targeted by an AoE spell.
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Old May 25, 2008, 10:28 PM // 22:28   #122
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Charged Blackness have shock, which KD you.
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Old May 25, 2008, 10:46 PM // 22:46   #123
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Quote:
Originally Posted by Mr.Kotte
Terrorwebs. Add anti-KD and gogo
Actually No Anti-KD is req to kill the Terrorwebs. Experminent this with Tombs and killed the Terrorwebs with no problems. All of the terrorwebs skill are "Target" so you block all their skills. Want to add this ReDoGG ill glady make a pic of me soloing Torments. Test Torments in Rel. Torment and the Drops are awsome on HM but to the point. You can kill them they are very easy to kill. But their a Bug I found. The Amy of Insanity really can hurt you big time. Deb Shot is blocked but the Energy lost from it you still take. Example. say Amy of Insanity hits you with Deb Shot that Bow attack is missed but the -10 energy you will still suffer. Idk why but the skill states that if you land hit with the Skill the Target foe loses energy. With this said be very careful with Shiroken the ranger can hurt you more than you may realize. Also Tested Wardens in Kurzicks side. You cant kill them on HM because the Rt healer can heal the party pretty good.
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Old May 25, 2008, 10:52 PM // 22:52   #124
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Quote:
Originally Posted by dunky_g
IDS is easy, as it always has been, got mine on 2nd kill of 1st run then gave up cos I only wanted to test the build
I tried this today, only to discover that the avicaras' kindle arrows goes right through shadow form. How'd you get past them?
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Old May 25, 2008, 10:56 PM // 22:56   #125
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Quote:
Originally Posted by Avatar Exico
Actually No Anti-KD is req to kill the Terrorwebs. Experminent this with Tombs and killed the Terrorwebs with no problems. All of the terrorwebs skill are "Target" so you block all their skills. Want to add this ReDoGG ill glady make a pic of me soloing Torments. Test Torments in Rel. Torment and the Drops are awsome on HM but to the point. You can kill them they are very easy to kill. But their a Bug I found. The Amy of Insanity really can hurt you big time. Deb Shot is blocked but the Energy lost from it you still take. Example. say Amy of Insanity hits you with Deb Shot that Bow attack is missed but the -10 energy you will still suffer. Idk why but the skill states that if you land hit with the Skill the Target foe loses energy. With this said be very careful with Shiroken the ranger can hurt you more than you may realize. Also Tested Wardens in Kurzicks side. You cant kill them on HM because the Rt healer can heal the party pretty good.
But the charged blackness' that lives there got shock.
That kinda KD's.
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Old May 25, 2008, 10:59 PM // 22:59   #126
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true that why go around them.
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Old May 26, 2008, 09:15 AM // 09:15   #127
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Quote:
Originally Posted by Avatar Exico
Actually No Anti-KD is req to kill the Terrorwebs.
I guess you are not aware what kind of enemies are located in the spawning pools, and what the skill 'shock' does? Next time you should look more into it before you say something like that
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Old May 26, 2008, 01:45 PM // 13:45   #128
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uw movie!!!!?
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Old May 26, 2008, 02:21 PM // 14:21   #129
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Quote:
Originally Posted by Avatar Exico
Actually No Anti-KD is req to kill the Terrorwebs
Quote:
Originally Posted by traeskapa
But the charged blackness' that lives there got shock.
That kinda KD's.
Quote:
Originally Posted by Koning
I guess you are not aware what kind of enemies are located in the spawning pools, and what the skill 'shock' does? Next time you should look more into it before you say something like that
Quote:
Originally Posted by Covah
Charged Blackness have shock, which KD you.
Just to fill in, Blacknesses have Shock, which spawns in spawning pools
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Old May 26, 2008, 04:49 PM // 16:49   #130
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Quote:
Originally Posted by Avatar Exico
true that why go around them.
What you say is impossible, charged blacknesses, like grasping darknesses, normally have a speed boost ( i'm not sure about this, but the grasps have a boost, thats for sure ) , on HM they have another 25% boost, you can't run away from them, they'll catch you up.

You need some sort of anti KD ( ward of stability, i'm unstopable ). To kill them you need the tactics from the terra tank guide from Fooster, you need to aggro ALL the terrorwebs in pools, and everytime you see a charged, aggro him, ward, sliver, and he should be gone in +/- 2 secs.

Last edited by Dae GW; May 26, 2008 at 04:52 PM // 16:52..
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Old May 26, 2008, 04:56 PM // 16:56   #131
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You should add ward of stability to the good skill choices part.
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Old May 26, 2008, 05:36 PM // 17:36   #132
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I only have rank4 asuran on this for that special skill thingy that you use, and i also dont have ebon battle standard of honor It isnt killing anything in underworld for me and ive tryed a few other builds.

[Assassin shadow former uw and more;OwZUkQF2z/SSf8I6M8QulHMCQDfA]

It works easy to get to the chaos planes but the grasps are a pain to kill at the beginning, and when you get to the planes they always scatter and it took me like 20 mins for just 1 full group. I could've taken air of superiority but they dont die quick enough

Could anyone help?
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Old May 26, 2008, 06:34 PM // 18:34   #133
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Quote:
Originally Posted by monk of the godss
I only have rank4 asuran on this for that special skill thingy that you use, and i also dont have ebon battle standard of honor It isnt killing anything in underworld for me and ive tryed a few other builds.

[Assassin shadow former uw and more;OwZUkQF2z/SSf8I6M8QulHMCQDfA]

It works easy to get to the chaos planes but the grasps are a pain to kill at the beginning, and when you get to the planes they always scatter and it took me like 20 mins for just 1 full group. I could've taken air of superiority but they dont die quick enough

Could anyone help?
Why do you have points in fire magic?
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Old May 26, 2008, 07:07 PM // 19:07   #134
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Quote:
Originally Posted by Dae GW
What you say is impossible, charged blacknesses, like grasping darknesses, normally have a speed boost ( i'm not sure about this, but the grasps have a boost, thats for sure ) , on HM they have another 25% boost, you can't run away from them, they'll catch you up.
caltrops (as shown in the optional skills) is your friend, it does wonders
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Old May 26, 2008, 07:09 PM // 19:09   #135
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I had previously tried a heavily modded terra-tank to farm the quest Charr Invaders (http://wiki.guildwars.com/wiki/Charr_Invaders) in HM, for superb char carvings and other goodies.

Didnt work, so I thought this could do it. Gave it a try, sadly theres ONE horrible problem: the charr hunters carry http://wiki.guildwars.com/wiki/Ignite_Arrows, which hits through SF. Only 18 dmg, but multiply that by 20 and your pretty much dead.

Tests:
Healing through it: Shadow arts doesn't have anything that can heal that much damage, it works if you use dark escape but you cant maintain DA.

reducing it: Armor of Earth at 52 armor gain reduces it to about 10, still more than enough to blast through Shadow Refuge/Feigned Neutrality


Any ideas?
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Old May 26, 2008, 07:14 PM // 19:14   #136
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Quote:
Originally Posted by Yoshikuni Mahsu
I had previously tried a heavily modded terra-tank to farm the quest Charr Invaders (http://wiki.guildwars.com/wiki/Charr_Invaders) in HM, for superb char carvings and other goodies.

Didnt work, so I thought this could do it. Gave it a try, sadly theres ONE horrible problem: the charr hunters carry http://wiki.guildwars.com/wiki/Ignite_Arrows, which hits through SF. Only 18 dmg, but multiply that by 20 and your pretty much dead.

Tests:
Healing through it: Shadow arts doesn't have anything that can heal that much damage, it works if you use dark escape but you cant maintain DA.

reducing it: Armor of Earth at 52 armor gain reduces it to about 10, still more than enough to blast through Shadow Refuge/Feigned Neutrality


Any ideas?
if all you need is the tanking (not sliver armor), A/Me will work with ether feast/shadow refuge/feigned neutrality and mantra of fire. believe it or not, i still have a +10 vs fire dmg mod on my focus from a failed attempt to tank smites.
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Old May 26, 2008, 07:25 PM // 19:25   #137
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Quote:
Originally Posted by Yoshikuni Mahsu
I had previously tried a heavily modded terra-tank to farm the quest Charr Invaders (http://wiki.guildwars.com/wiki/Charr_Invaders) in HM, for superb char carvings and other goodies.

Didnt work, so I thought this could do it. Gave it a try, sadly theres ONE horrible problem: the charr hunters carry http://wiki.guildwars.com/wiki/Ignite_Arrows, which hits through SF. Only 18 dmg, but multiply that by 20 and your pretty much dead.

Tests:
Healing through it: Shadow arts doesn't have anything that can heal that much damage, it works if you use dark escape but you cant maintain DA.

reducing it: Armor of Earth at 52 armor gain reduces it to about 10, still more than enough to blast through Shadow Refuge/Feigned Neutrality


Any ideas?
I believe that the Luxon/Kurzick Sin skill should help, gives regen and armor bonus.
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Old May 26, 2008, 07:31 PM // 19:31   #138
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not sure if posted already , but there is a sin touch skill that removes SF
noticed that when i was running from Cavalon to Breaker Holow.
Didn t see what skill it is though...
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Old May 26, 2008, 07:35 PM // 19:35   #139
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Quote:
Originally Posted by royal mercenary
not sure if posted already , but there is a sin touch skill that removes SF
noticed that when i was running from Cavalon to Breaker Holow.
Didn t see what skill it is though...
[Expunge Enchantments]
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Old May 26, 2008, 07:36 PM // 19:36   #140
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[Expunge Enchantments]
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