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Old May 23, 2008, 06:38 AM // 06:38   #21
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E/A please!?
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Old May 23, 2008, 07:18 AM // 07:18   #22
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You can't keep SF up with E/A.
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Old May 23, 2008, 07:20 AM // 07:20   #23
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I'm sure about this and sure about this will rock but:

Rezzdog, can you explain me how will you farm margonites @ anguish?

I mean... how will you deal with fire caused by dervish? how can you manage this with QZ? lol. A/E lacks the power of have many energy on the bar.

I think that Dissenchantment removes the form as I cannot farm that Ranger boss just at cavalon's south exit with my e/A.. just because of Disenchantment planted by an Irukandi.

And dungeons are protected from this, because of... touchers AND monks (i mean signets of course). For example, murakai dungeon has a lot of spirits.. someones being monks with rage signet (about.. 40 dmg on NM i think).

Underworld seems to be clearable with a lot of assasins hehe. I only hate the spirit from behemoths. Other places than beach are not easily farmable, for example, in the forest there is the same spirit & touchers.

Thinking about new farm rage! lol
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Old May 23, 2008, 07:42 AM // 07:42   #24
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Quote:
Originally Posted by ragnagard
I think that Dissenchantment removes the form as I cannot farm that Ranger boss just at cavalon's south exit with my e/A.. just because of Disenchantment planted by an Irukandi.
The creeping carp in that area use [Expunge Enchantments].
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Old May 23, 2008, 08:25 AM // 08:25   #25
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saem i excited , now i can do mob farmign instead of just bosses
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Old May 23, 2008, 09:13 AM // 09:13   #26
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Quote:
Originally Posted by ragnagard
I'm sure about this and sure about this will rock but:

Rezzdog, can you explain me how will you farm margonites @ anguish?

I mean... how will you deal with fire caused by dervish? how can you manage this with QZ? lol. A/E lacks the power of have many energy on the bar.

I think that Dissenchantment removes the form as I cannot farm that Ranger boss just at cavalon's south exit with my e/A.. just because of Disenchantment planted by an Irukandi.

And dungeons are protected from this, because of... touchers AND monks (i mean signets of course). For example, murakai dungeon has a lot of spirits.. someones being monks with rage signet (about.. 40 dmg on NM i think).

Underworld seems to be clearable with a lot of assasins hehe. I only hate the spirit from behemoths. Other places than beach are not easily farmable, for example, in the forest there is the same spirit & touchers.

Thinking about new farm rage! lol
Well I listed stuff that might be possible, I have not yet to confirm them all. I was hoping people can help me on that part I just tried to think of all the place you can pull mass mobs together, I am sure some of them won't work like I thought, but only way to know for sure is for someone to test them. For some places you don't need a running skill, you can throw in a good heal of some kind, like [death's charge][heart of shadow][shadow refuge] or something else to reduce damage like [dark escape].

Spirit's attacks won't get through Shadowform. Any physical damage will be blocked no matter what... Only that gets through is Touch Skills, AoE damage, Traps, and so on.
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Old May 23, 2008, 09:29 AM // 09:29   #27
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Quote:
Originally Posted by Resident
You can't keep SF up with E/A.
E/A will work, but only when Air of Superiority recharges all your skills, which isn't all the time. I tried it with just Glyph of Swiftness and DP, and there is a 1-2 second gap before you can renew SF... That is enough time to get you killed, but might be possible to survive in that short time on some monsters. Maybe Glyph of Swiftness, DP, and Essence of Clarity might do the job, but I don't think anyone would waste money on Essence, and I am not sure if they will all stack together... or what the max percentage you can get for recharge.
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Old May 23, 2008, 09:48 AM // 09:48   #28
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50% is max isnt it?

anyways, echovald is a good area

outside maatu keep ~ mass aggro the stone kirins/undergrowth etc

also DRAGONS THROAT is good just keep dark escape + feigned on
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Old May 23, 2008, 10:02 AM // 10:02   #29
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Quote:
Originally Posted by Koricen
The creeping carp in that area use [Expunge Enchantments].
ahhh so it was that! lol. Then we can do some more things... ^^.

And then... tell us why we cannot do things like duncan... and it will be mooore interesting (even!) lol.

Rezzdog, you can farm torment creatures at anguish, but ONLY groups of casters. For any strange reason, melee mobs have one sf-ignore skill.

Also you can kill some shadows at fow, but not monks... if you go, sliver will target (99'99%sure) at the warriors... a pity.

I like the spider cave test.. i should try it ^^.

More things.. mmm spiders cannot be farmed in asuran zones, because of their web. It's a skill, i think. Maybe we are not talking about the same spiders lol.

If i have to suggest, a Boss series farm ( i mean zones with a lot of bosses.. in a serie, lol). Nightfall or factions should rock. Maybe on gwen too.
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Old May 23, 2008, 10:43 AM // 10:43   #30
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Sorry i would test (uni firewalled internet), but does sliver amour and death blossom cause fleeing?
thinking more in the vein of UW, to speed up killing aatxes and such.
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Old May 23, 2008, 12:05 PM // 12:05   #31
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Sliver does but not all the foes run away. I was testing it in fow and warriors seem to run away while all the other mobs stay where they are. Keep hitting the one which is hit by sliver armor then it won't run away. Unfortunately sliver lasts only 10 secs and i have no air of superiority cause I still need the quest for norn point farming.

Ragnagard: Technobabble. 5-6 seconds of dazed is enough if you're keep attacking them. Unfortunately sliver prefers the warriors but they run away, and most likely sliver will target the monk.

Last edited by Resident; May 23, 2008 at 12:19 PM // 12:19..
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Old May 23, 2008, 12:36 PM // 12:36   #32
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Quote:
Originally Posted by Resident
Sliver does but not all the foes run away. I was testing it in fow and warriors seem to run away while all the other mobs stay where they are. Keep hitting the one which is hit by sliver armor then it won't run away. Unfortunately sliver lasts only 10 secs and i have no air of superiority cause I still need the quest for norn point farming.

Ragnagard: Technobabble. 5-6 seconds of dazed is enough if you're keep attacking them. Unfortunately sliver prefers the warriors but they run away, and most likely sliver will target the monk.
Try pullin mobs up against a wall or edge to help keep them from fleeing. Seems keeping the wall on their left side works better... You can also use Grasping Earth to help keep them around long enough to be killed from sliver, or you can of course attack them with your staff to bring them back to finish them off.

You can delete your own post, go to edit then select delete message.
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Old May 23, 2008, 01:05 PM // 13:05   #33
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Actually, E/A has no time to recast. 30 recharge, 30 duration ;d Unless you have some way to make yourself invincible for 1-2 seconds, no way hose.

But Me/A works just fine.
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Old May 23, 2008, 01:33 PM // 13:33   #34
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Quote:
Originally Posted by Abedeus
Actually, E/A has no time to recast. 30 recharge, 30 duration ;d Unless you have some way to make yourself invincible for 1-2 seconds, no way hose.

But Me/A works just fine.
how about +20 enchant?
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Old May 23, 2008, 02:22 PM // 14:22   #35
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I'm taking Glyph of Elemental Power instead of lesser energy.
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Old May 23, 2008, 02:40 PM // 14:40   #36
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Originally Posted by ragnagard
...snip
Rezzdog, you can farm torment creatures at anguish, but ONLY groups of casters. For any strange reason, melee mobs have one sf-ignore skill.
Some dervish mobs especially bring PBAoE's like [zealous renewal], [heart of holy flame], or [grenth's fingers]. These can do massive damage especially in HM.

There are also touch skills like Twisting Jaws that go right through SF.

Try using some damage reduction skills like [dark escape], [feigned neutrality], or maybe [shadow sanctuary].

If those don't work, [Armor of Earth] can mitigate alot of those PBAoEs.
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Old May 23, 2008, 03:20 PM // 15:20   #37
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Quote:
Originally Posted by ReZDoGG
Try pullin mobs up against a wall or edge to help keep them from fleeing. Seems keeping the wall on their left side works better... You can also use Grasping Earth to help keep them around long enough to be killed from sliver, or you can of course attack them with your staff to bring them back to finish them off.

You can delete your own post, go to edit then select delete message.
Got it, thanks. The problem isn't the warriors, the monks. If I'm lucky enough and sliver targets it, i can take it down with technobabble. 4secs of dazed is long enough to get interrupted all the woh. 33% silencing daggers? Would that help?
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Old May 23, 2008, 03:43 PM // 15:43   #38
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Quote:
Originally Posted by Abonai Laguna
how about +20 enchant?
Why you can't go and check... at 12 shadow mastery, it lasts 25 seconds, ~30 with +20% mod. So you have no time to recast it.
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Old May 23, 2008, 03:44 PM // 15:44   #39
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at 13 shadow arts any profession can keep it up meaning use either a grail or golden egg and you are fine
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Old May 23, 2008, 03:55 PM // 15:55   #40
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Quote:
Originally Posted by volgaris
at 13 shadow arts any profession can keep it up meaning use either a grail or golden egg and you are fine
Just what I was about to say. I recently bought a stack of grails and I'm doing fine in UW with a slightly tweaked build. (E/A)
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