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Old Nov 20, 2008, 06:16 PM // 18:16   #1
Lion's Arch Merchant
 
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Default UWSC Compiled and Detailed

I know there have been a ton of folks that have done this before and I am not sure you can even view it, but here is a complete guide to the UWSC with maps, builds, and detail explanations. I am not the inventor of this, just the compiler and player. Let me know if you can view it.

With the Celerity Nerf and a non-Sin character, such as an Ele, you will need an additional consumable, such as Candy Corn/Golden Eggs, to bump up your attributes in Shadow Arts or you will need to drop one of the skills and replace with Glyph of Swiftness. Otherwise your SF will drop before it recharges. For Sins with the appropriate Shadow Arts Head Piece (up to at least 14), you would be fine.

http://www.thechanclan.co.uk/w/index...lds:Team_UW_SC

Last edited by gerg-nad; Nov 21, 2008 at 12:16 AM // 00:16..
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Old Nov 20, 2008, 08:09 PM // 20:09   #2
Ascalonian Squire
 
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nice finally i know how to do UWSC as a chamber, just, what do you mean by "the space between the stairs on the left and the droppoff"
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Old Nov 20, 2008, 09:54 PM // 21:54   #3
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Nice guide,will be helpful to people who are intrested in UWSC.
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Old Nov 20, 2008, 10:05 PM // 22:05   #4
Lion's Arch Merchant
 
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As you spawn in you should be looking generally NW. The stairs on you left is the stairs referenced. There is kind of a banister on the stairs that extends, so you just pull all the way into the outside space between the stairs and the ledge. Below is a crude text picture where the X marks the location.

\---\X_/
_\---\/
__\---\
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Old Nov 21, 2008, 05:04 AM // 05:04   #5
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what is the reward for a successful speed clear? it sounds very expensive with all the consumables required... did i read that right? it takes 3 consumables per run per character?
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Old Nov 21, 2008, 05:35 AM // 05:35   #6
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Speed clear PuGs have been totally nerfed by noobs. Failure is imminent.
Hopefully this guide will help. For the time being though I suggest everyone interrested in UWSC to do guild / alliance runs.

Good work OP
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Old Nov 21, 2008, 08:48 AM // 08:48   #7
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I like it. Except NF on the Wastes terra :P Imo you're aggroing so much that Smites get killed by sliver quick as hell. I'll accept it, but there is some wannabes that wont.
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Old Nov 22, 2008, 12:57 AM // 00:57   #8
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sticky. now

(first page cuz i know this is gonna get hott )

Last edited by Raudic; Nov 22, 2008 at 01:14 AM // 01:14..
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Old Nov 23, 2008, 04:45 AM // 04:45   #9
Frost Gate Guardian
 
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Quote:
Originally Posted by craigrs84 View Post
what is the reward for a successful speed clear? it sounds very expensive with all the consumables required... did i read that right? it takes 3 consumables per run per character?

Yeah. I am wondering this too.
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Old Nov 23, 2008, 06:00 AM // 06:00   #10
Lion's Arch Merchant
 
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you only need one conset for the whole party + optional candycorn for each ele
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Old Nov 23, 2008, 09:30 AM // 09:30   #11
Lion's Arch Merchant
 
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Since you are doing this in HM your rewards are 2 golds, diamond, Lock pick, key, ecto, passage scroll. Takes less than 30 minutes to complete all of UW.
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Old Nov 24, 2008, 11:13 AM // 11:13   #12
Frost Gate Guardian
 
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hey i dont really understand.. so how many ppl are needed for this UWSC? cuz there r like different builds for different chambers?
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Old Nov 24, 2008, 01:34 PM // 13:34   #13
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Quote:
Originally Posted by junkki View Post
hey i dont really understand.. so how many ppl are needed for this UWSC? cuz there r like different builds for different chambers?
You need a full human team of 8, and except for maybe vale team of 2, each needs to know his/her specific assignment very well.
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Old Nov 24, 2008, 05:56 PM // 17:56   #14
Lion's Arch Merchant
 
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UWSC, Underworld Speed Clears, are 6 solo tanks and 1 team of 2 players doing all the UW quest simultaneously. It depends on everyone doing their job to complete. Each team is assigned an area and at least one quest to perform.
Role-----------------Quest
Chamber-------------Clear the Chamber(1)
Chamber-------------Unwanted Guests(2)
Vale (team of 2)------Wrathful Spirits(3)
Vale (team of 2)------Escort of Souls(4)
Plains----------------The Four Horsemen(5)
Pools-----------------Terrorweb Queen(6)
Pits------------------Imprisoned Spirits(7)
Mountains------------Demon Assassin(8)
Wastes--------------Servants of Grenth(9)

All--------------------Restoring Grenth's Monuments(10)
----------------------Completed by popping all Reapers (killing the nearby terrorwebs)

It is something that you do not join a group cold, without some experience. To gain experience I suggest the following:
1. Research ahead of time, such as reading and understanding the guide above
2. Viewing a few of the movies folks have posted here or elsewhere
3. Go in with some guildies or friends in a training session where you provide the Cons (do not forget to bring Scrolls of Resurrection). This training session is to train on a few of the areas. As you become proficient in these areas you can observer other roles in subsequent normal runs.
4. Go on runs of the areas you have been trained on. After your done with your area if you want to learn another area that is still going on, die in a safe area and observe that role. (after all the quests are done, a global resurrection happens, so you dont want to die below a pack of Charge Blackness or you may just die again after the global resurrection)

DO NOT GO INTO A GROUP CLUELESS OR YOU WILL LIKELY BE BLACKLISTED NOR SHOULD YOU LEAVE IF YOU DIE. ALSO GET YOUR TASKS (QUESTS) DONE BEFORE ANY FARMING.
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Old Nov 24, 2008, 07:12 PM // 19:12   #15
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Quote:
Originally Posted by gerg-nad View Post
DO NOT GO INTO A GROUP CLUELESS OR YOU WILL LIKELY BE BLACKLISTED NOR SHOULD YOU LEAVE IF YOU DIE. ALSO GET YOUR TASKS (QUESTS) DONE BEFORE ANY FARMING.
what blacklist? is there any function in gw? or a website? i mean how can someone know all the people that are not good or died or something?
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Old Nov 25, 2008, 01:19 AM // 01:19   #16
Lion's Arch Merchant
 
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Updated the post a bit with some minor text edits, graphs, and the links to some Videos.
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Old Nov 25, 2008, 10:17 AM // 10:17   #17
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Just a mistake I've seen (I'm going to ignore those builds...):

Quote:
Can bring Shadow Refuge instead of Feigned Neutrality which will allow you to continue to wand the Behemouths and heal at the same time. Wanding the Behemouths will interupt traps and spirits. Use a wand instead of a spear as a wand will not trigger Whirling Defense.
[Nature's Renewal] is not easy interruptable, so you may revome "and spirits" ^^'
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Old Nov 25, 2008, 12:19 PM // 12:19   #18
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Quote:
Originally Posted by Picuso View Post
[Nature's Renewal] is not easy interruptable, so you may revome "and spirits" ^^'
Random comment is amazing..

Oh yeah, TAM wiki ftw
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Old Nov 25, 2008, 05:12 PM // 17:12   #19
Lion's Arch Merchant
 
Join Date: Oct 2006
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Always thought that Healing Spring was Ritual, but guess its a trap, so removed the reference to spirits.

(unfortunately I expect a nerf to make all this work for not, the celerity nearly did this, but I am sure there will be something else)



Top 12 pointers for the team:
1. Keep your eye always on SF and never let it drop unintentionally.
2. Keep vigilent of your Corn/Eggs time, for <14 Shadow Arts characters, and put it up before its too late. Put it up even if there is some time left if you are going to do something that will take lots of attention.
3. Bring at least one Rez Scroll, there cheep so bring them.
4. Play smart, having insurrance, such as leaving the grasping group in vale, to ensure success takes maybe a few seconds longer, but guarrentees success.
5. Take time to survive because dying to be quick is much worse than taking a few seconds longer.
6. Wand/staff Behemoths don't use a spear as it will trigger blocking.
7. Chamber take them to the left stairs, not the right.
8. Chamber wait for the wandering patrol to be clear of the quest giver at start, so you do not pull aggro into the group.
9. Vale Necro, wait for aggro to settle on terra/sin before coming up and cast just within range, no closer, and step back between casts if there is any chance of aggro pulling off.
10. Go through the Zig/Zag-up/down in mountains (just past short tunnel) as a group to avoid the triggered Charge Blackness patrol that comes down and may overtake a team member (especially Pits).
11. Avoid the Charge Blackness group on the right at the short tunnel of mountains by keeping left.
12. Sliver armor terras do not attack as a group, it will only dillute the effectiveness of Sliver, just have one tank the group and stay back unless tank dies.
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Old Nov 25, 2008, 07:47 PM // 19:47   #20
Lion's Arch Merchant
 
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Another note:

Those A/E that has shadow at 17+, when doing 4H, always cast SF as soon as it recharged since the Dhumm brothers have [skill]Signet Of Humility[/skill]. They won't use it when your SF is recharging.
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